#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Engines/Ethics/Hero/Mobiles/HolySteed.cs
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91
Scripts/Engines/Ethics/Hero/Mobiles/HolySteed.cs
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using System;
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using Server;
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using Server.Ethics;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a holy corpse" )]
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public class HolySteed : BaseMount
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{
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public override bool IsDispellable { get{ return false; } }
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public override bool IsBondable { get { return false; } }
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public override bool HasBreath { get { return true; } }
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public override bool CanBreath { get { return true; } }
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[Constructable]
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public HolySteed()
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: base( "a silver steed", 0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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SetStr( 496, 525 );
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SetDex( 86, 105 );
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SetInt( 86, 125 );
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SetHits( 298, 315 );
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SetDamage( 16, 22 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Fire, 40 );
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SetDamageType( ResistanceType.Energy, 20 );
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SetResistance( ResistanceType.Physical, 55, 65 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.MagicResist, 25.1, 30.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.Wrestling, 80.5, 92.5 );
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Fame = 14000;
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Karma = 14000;
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VirtualArmor = 60;
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Tamable = false;
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ControlSlots = 1;
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}
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public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
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public HolySteed( Serial serial )
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: base( serial )
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{
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}
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public override string ApplyNameSuffix( string suffix )
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{
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if ( suffix.Length == 0 )
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suffix = Ethic.Hero.Definition.Adjunct.String;
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else
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suffix = String.Concat( suffix, " ", Ethic.Hero.Definition.Adjunct.String );
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return base.ApplyNameSuffix( suffix );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( Ethic.Find( from ) != Ethic.Hero )
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from.SendMessage( "You may not ride this steed." );
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else
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base.OnDoubleClick( from );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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