#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Items;
namespace Server.Ethics.Hero
{
public sealed class HolyItem : Power
{
public HolyItem()
{
m_Definition = new PowerDefinition(
5,
"Holy Item",
"Vidda K'balc",
""
);
}
public override void BeginInvoke( Player from )
{
from.Mobile.BeginTarget( 12, false, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from );
from.Mobile.SendMessage( "Which item do you wish to imbue?" );
}
private void Power_OnTarget( Mobile fromMobile, object obj, object state )
{
Player from = state as Player;
Item item = obj as Item;
if ( item == null )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." );
return;
}
if ( item.Parent != from.Mobile )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may only imbue items you are wearing." );
return;
}
if ( ( item.SavedFlags & 0x300 ) != 0 )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "That has already beem imbued." );
return;
}
bool canImbue = ( item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon ) && ( item.Name == null );
if ( canImbue )
{
if ( !CheckInvoke( from ) )
return;
item.Hue = Ethic.Hero.Definition.PrimaryHue;
item.SavedFlags |= 0x100;
from.Mobile.FixedEffect( 0x375A, 10, 20 );
from.Mobile.PlaySound( 0x209 );
FinishInvoke( from );
}
else
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." );
}
}
}
}