#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics.Hero
{
public sealed class HolySense : Power
{
public HolySense()
{
m_Definition = new PowerDefinition(
0,
"Holy Sense",
"Drewrok Erstok",
""
);
}
public override void BeginInvoke( Player from )
{
Ethic opposition = Ethic.Evil;
int enemyCount = 0;
int maxRange = 18 + from.Power;
Player primary = null;
foreach ( Player pl in opposition.Players )
{
Mobile mob = pl.Mobile;
if ( mob == null || mob.Map != from.Mobile.Map || !mob.Alive )
continue;
if ( !mob.InRange( from.Mobile, Math.Max( 18, maxRange - pl.Power ) ) )
continue;
if ( primary == null || pl.Power > primary.Power )
primary = pl;
++enemyCount;
}
StringBuilder sb = new StringBuilder();
sb.Append( "You sense " );
sb.Append( enemyCount == 0 ? "no" : enemyCount.ToString() );
sb.Append( enemyCount == 1 ? " enemy" : " enemies" );
if ( primary != null )
{
sb.Append( ", and a strong presense" );
switch ( from.Mobile.GetDirectionTo( primary.Mobile ) )
{
case Direction.West:
sb.Append( " to the west." );
break;
case Direction.East:
sb.Append( " to the east." );
break;
case Direction.North:
sb.Append( " to the north." );
break;
case Direction.South:
sb.Append( " to the south." );
break;
case Direction.Up:
sb.Append( " to the north-west." );
break;
case Direction.Down:
sb.Append( " to the south-east." );
break;
case Direction.Left:
sb.Append( " to the south-west." );
break;
case Direction.Right:
sb.Append( " to the north-east." );
break;
}
}
else
{
sb.Append( '.' );
}
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x59, false, sb.ToString() );
FinishInvoke( from );
}
}
}