#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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94
Scripts/Engines/Ethics/Hero/Powers/HolySense.cs
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94
Scripts/Engines/Ethics/Hero/Powers/HolySense.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Server.Ethics.Hero
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{
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public sealed class HolySense : Power
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{
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public HolySense()
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{
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m_Definition = new PowerDefinition(
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0,
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"Holy Sense",
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"Drewrok Erstok",
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""
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);
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}
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public override void BeginInvoke( Player from )
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{
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Ethic opposition = Ethic.Evil;
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int enemyCount = 0;
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int maxRange = 18 + from.Power;
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Player primary = null;
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foreach ( Player pl in opposition.Players )
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{
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Mobile mob = pl.Mobile;
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if ( mob == null || mob.Map != from.Mobile.Map || !mob.Alive )
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continue;
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if ( !mob.InRange( from.Mobile, Math.Max( 18, maxRange - pl.Power ) ) )
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continue;
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if ( primary == null || pl.Power > primary.Power )
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primary = pl;
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++enemyCount;
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}
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StringBuilder sb = new StringBuilder();
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sb.Append( "You sense " );
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sb.Append( enemyCount == 0 ? "no" : enemyCount.ToString() );
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sb.Append( enemyCount == 1 ? " enemy" : " enemies" );
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if ( primary != null )
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{
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sb.Append( ", and a strong presense" );
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switch ( from.Mobile.GetDirectionTo( primary.Mobile ) )
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{
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case Direction.West:
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sb.Append( " to the west." );
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break;
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case Direction.East:
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sb.Append( " to the east." );
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break;
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case Direction.North:
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sb.Append( " to the north." );
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break;
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case Direction.South:
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sb.Append( " to the south." );
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break;
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case Direction.Up:
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sb.Append( " to the north-west." );
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break;
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case Direction.Down:
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sb.Append( " to the south-east." );
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break;
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case Direction.Left:
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sb.Append( " to the south-west." );
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break;
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case Direction.Right:
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sb.Append( " to the north-east." );
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break;
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}
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}
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else
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{
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sb.Append( '.' );
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}
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from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x59, false, sb.ToString() );
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FinishInvoke( from );
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}
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}
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}
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