#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
namespace Server.Ethics.Hero
{
public sealed class HolySteed : Power
{
public HolySteed()
{
m_Definition = new PowerDefinition(
30,
"Holy Steed",
"Trubechs Yeliab",
""
);
}
public override void BeginInvoke( Player from )
{
if ( from.Steed != null && from.Steed.Deleted )
from.Steed = null;
if ( from.Steed != null )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You already have a holy steed." );
return;
}
if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
{
from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return;
}
Mobiles.HolySteed steed = new Mobiles.HolySteed();
if ( Mobiles.BaseCreature.Summon( steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
{
from.Steed = steed;
FinishInvoke( from );
}
}
}
}