#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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47
Scripts/Engines/Ethics/Hero/Powers/HolySteed.cs
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47
Scripts/Engines/Ethics/Hero/Powers/HolySteed.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Server.Mobiles;
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namespace Server.Ethics.Hero
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{
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public sealed class HolySteed : Power
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{
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public HolySteed()
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{
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m_Definition = new PowerDefinition(
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30,
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"Holy Steed",
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"Trubechs Yeliab",
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""
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);
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}
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public override void BeginInvoke( Player from )
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{
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if ( from.Steed != null && from.Steed.Deleted )
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from.Steed = null;
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if ( from.Steed != null )
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{
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from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You already have a holy steed." );
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return;
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}
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if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
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{
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from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
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return;
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}
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Mobiles.HolySteed steed = new Mobiles.HolySteed();
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if ( Mobiles.BaseCreature.Summon( steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
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{
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from.Steed = steed;
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FinishInvoke( from );
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}
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}
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}
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}
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