#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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312
Scripts/Engines/Factions/Core/FactionState.cs
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312
Scripts/Engines/Factions/Core/FactionState.cs
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using System;
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using System.Collections.Generic;
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namespace Server.Factions
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{
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public class FactionState
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{
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private Faction m_Faction;
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private Mobile m_Commander;
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private int m_Tithe;
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private int m_Silver;
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private List<PlayerState> m_Members;
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private Election m_Election;
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private List<FactionItem> m_FactionItems;
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private List<BaseFactionTrap> m_FactionTraps;
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private DateTime m_LastAtrophy;
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private const int BroadcastsPerPeriod = 2;
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private static readonly TimeSpan BroadcastPeriod = TimeSpan.FromHours( 1.0 );
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private DateTime[] m_LastBroadcasts = new DateTime[BroadcastsPerPeriod];
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public DateTime LastAtrophy{ get{ return m_LastAtrophy; } set{ m_LastAtrophy = value; } }
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public bool FactionMessageReady
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{
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get
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{
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for ( int i = 0; i < m_LastBroadcasts.Length; ++i )
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{
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if ( DateTime.UtcNow >= (m_LastBroadcasts[i] + BroadcastPeriod) )
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return true;
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}
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return false;
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}
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}
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public bool IsAtrophyReady{ get{ return DateTime.UtcNow >= (m_LastAtrophy + TimeSpan.FromHours( 47.0 )); } }
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public int CheckAtrophy()
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{
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if ( DateTime.UtcNow < (m_LastAtrophy + TimeSpan.FromHours( 47.0 )) )
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return 0;
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int distrib = 0;
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m_LastAtrophy = DateTime.UtcNow;
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List<PlayerState> members = new List<PlayerState>( m_Members );
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for ( int i = 0; i < members.Count; ++i )
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{
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PlayerState ps = members[i];
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if ( ps.IsActive )
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{
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ps.IsActive = false;
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continue;
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}
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else if ( ps.KillPoints > 0 )
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{
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int atrophy = ( ps.KillPoints + 9 ) / 10;
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ps.KillPoints -= atrophy;
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distrib += atrophy;
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}
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}
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return distrib;
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}
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public void RegisterBroadcast()
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{
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for ( int i = 0; i < m_LastBroadcasts.Length; ++i )
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{
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if ( DateTime.UtcNow >= (m_LastBroadcasts[i] + BroadcastPeriod) )
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{
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m_LastBroadcasts[i] = DateTime.UtcNow;
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break;
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}
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}
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}
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public List<FactionItem> FactionItems
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{
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get{ return m_FactionItems; }
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set{ m_FactionItems = value; }
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}
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public List<BaseFactionTrap> Traps
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{
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get{ return m_FactionTraps; }
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set{ m_FactionTraps = value; }
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}
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public Election Election
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{
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get{ return m_Election; }
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set{ m_Election = value; }
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}
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public Mobile Commander
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{
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get{ return m_Commander; }
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set
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{
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if ( m_Commander != null )
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m_Commander.InvalidateProperties();
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m_Commander = value;
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if ( m_Commander != null )
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{
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m_Commander.SendLocalizedMessage( 1042227 ); // You have been elected Commander of your faction
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m_Commander.InvalidateProperties();
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PlayerState pl = PlayerState.Find( m_Commander );
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if ( pl != null && pl.Finance != null )
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pl.Finance.Finance = null;
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if ( pl != null && pl.Sheriff != null )
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pl.Sheriff.Sheriff = null;
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}
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}
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}
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public int Tithe
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{
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get{ return m_Tithe; }
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set{ m_Tithe = value; }
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}
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public int Silver
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{
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get{ return m_Silver; }
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set{ m_Silver = value; }
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}
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public List<PlayerState> Members
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{
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get{ return m_Members; }
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set{ m_Members = value; }
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}
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public FactionState( Faction faction )
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{
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m_Faction = faction;
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m_Tithe = 50;
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m_Members = new List<PlayerState>();
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m_Election = new Election( faction );
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m_FactionItems = new List<FactionItem>();
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m_FactionTraps = new List<BaseFactionTrap>();
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}
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public FactionState( GenericReader reader )
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{
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int version = reader.ReadEncodedInt();
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switch ( version )
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{
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case 5:
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{
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m_LastAtrophy = reader.ReadDateTime();
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goto case 4;
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}
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case 4:
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{
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int count = reader.ReadEncodedInt();
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for ( int i = 0; i < count; ++i )
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{
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DateTime time = reader.ReadDateTime();
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if ( i < m_LastBroadcasts.Length )
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m_LastBroadcasts[i] = time;
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}
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goto case 3;
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}
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case 3:
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case 2:
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case 1:
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{
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m_Election = new Election( reader );
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goto case 0;
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}
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case 0:
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{
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m_Faction = Faction.ReadReference( reader );
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m_Commander = reader.ReadMobile();
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if ( version < 5 )
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m_LastAtrophy = DateTime.UtcNow;
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if ( version < 4 )
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{
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DateTime time = reader.ReadDateTime();
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if ( m_LastBroadcasts.Length > 0 )
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m_LastBroadcasts[0] = time;
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}
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m_Tithe = reader.ReadEncodedInt();
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m_Silver = reader.ReadEncodedInt();
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int memberCount = reader.ReadEncodedInt();
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m_Members = new List<PlayerState>();
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for ( int i = 0; i < memberCount; ++i )
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{
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PlayerState pl = new PlayerState( reader, m_Faction, m_Members );
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if ( pl.Mobile != null )
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m_Members.Add( pl );
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}
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m_Faction.State = this;
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m_Faction.ZeroRankOffset = m_Members.Count;
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m_Members.Sort();
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for ( int i = m_Members.Count - 1; i >= 0; i-- ) {
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PlayerState player = m_Members[i];
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if ( player.KillPoints <= 0 )
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m_Faction.ZeroRankOffset = i;
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else
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player.RankIndex = i;
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}
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m_FactionItems = new List<FactionItem>();
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if ( version >= 2 )
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{
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int factionItemCount = reader.ReadEncodedInt();
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for ( int i = 0; i < factionItemCount; ++i )
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{
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FactionItem factionItem = new FactionItem( reader, m_Faction );
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( factionItem.CheckAttach ) ); // sandbox attachment
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}
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}
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m_FactionTraps = new List<BaseFactionTrap>();
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if ( version >= 3 )
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{
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int factionTrapCount = reader.ReadEncodedInt();
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for ( int i = 0; i < factionTrapCount; ++i )
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{
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BaseFactionTrap trap = reader.ReadItem() as BaseFactionTrap;
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if ( trap != null && !trap.CheckDecay() )
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m_FactionTraps.Add( trap );
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}
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}
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break;
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}
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}
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if ( version < 1 )
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m_Election = new Election( m_Faction );
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}
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public void Serialize( GenericWriter writer )
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{
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writer.WriteEncodedInt( (int) 5 ); // version
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writer.Write( m_LastAtrophy );
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writer.WriteEncodedInt( (int) m_LastBroadcasts.Length );
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for ( int i = 0; i < m_LastBroadcasts.Length; ++i )
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writer.Write( (DateTime) m_LastBroadcasts[i] );
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m_Election.Serialize( writer );
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Faction.WriteReference( writer, m_Faction );
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writer.Write( (Mobile) m_Commander );
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writer.WriteEncodedInt( (int) m_Tithe );
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writer.WriteEncodedInt( (int) m_Silver );
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writer.WriteEncodedInt( (int) m_Members.Count );
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for ( int i = 0; i < m_Members.Count; ++i )
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{
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PlayerState pl = (PlayerState) m_Members[i];
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pl.Serialize( writer );
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}
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writer.WriteEncodedInt( (int) m_FactionItems.Count );
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for ( int i = 0; i < m_FactionItems.Count; ++i )
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m_FactionItems[i].Serialize( writer );
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writer.WriteEncodedInt( (int) m_FactionTraps.Count );
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for ( int i = 0; i < m_FactionTraps.Count; ++i )
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writer.Write( (Item) m_FactionTraps[i] );
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}
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}
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}
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