#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Engines/Factions/Core/MerchantTitles.cs
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87
Scripts/Engines/Factions/Core/MerchantTitles.cs
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using System;
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namespace Server.Factions
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{
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public enum MerchantTitle
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{
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None,
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Scribe,
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Carpenter,
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Blacksmith,
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Bowyer,
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Tialor
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}
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public class MerchantTitleInfo
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{
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private SkillName m_Skill;
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private double m_Requirement;
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private TextDefinition m_Title;
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private TextDefinition m_Label;
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private TextDefinition m_Assigned;
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public SkillName Skill{ get{ return m_Skill; } }
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public double Requirement{ get{ return m_Requirement; } }
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public TextDefinition Title{ get{ return m_Title; } }
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public TextDefinition Label{ get{ return m_Label; } }
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public TextDefinition Assigned{ get{ return m_Assigned; } }
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public MerchantTitleInfo( SkillName skill, double requirement, TextDefinition title, TextDefinition label, TextDefinition assigned )
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{
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m_Skill = skill;
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m_Requirement = requirement;
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m_Title = title;
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m_Label = label;
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m_Assigned = assigned;
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}
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}
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public class MerchantTitles
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{
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private static MerchantTitleInfo[] m_Info = new MerchantTitleInfo[]
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{
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new MerchantTitleInfo( SkillName.Inscribe, 90.0, new TextDefinition( 1060773, "Scribe" ), new TextDefinition( 1011468, "SCRIBE" ), new TextDefinition( 1010121, "You now have the faction title of scribe" ) ),
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new MerchantTitleInfo( SkillName.Carpentry, 90.0, new TextDefinition( 1060774, "Carpenter" ), new TextDefinition( 1011469, "CARPENTER" ), new TextDefinition( 1010122, "You now have the faction title of carpenter" ) ),
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new MerchantTitleInfo( SkillName.Tinkering, 90.0, new TextDefinition( 1022984, "Tinker" ), new TextDefinition( 1011470, "TINKER" ), new TextDefinition( 1010123, "You now have the faction title of tinker" ) ),
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new MerchantTitleInfo( SkillName.Blacksmith, 90.0, new TextDefinition( 1023016, "Blacksmith" ), new TextDefinition( 1011471, "BLACKSMITH" ), new TextDefinition( 1010124, "You now have the faction title of blacksmith" ) ),
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new MerchantTitleInfo( SkillName.Fletching, 90.0, new TextDefinition( 1023022, "Bowyer" ), new TextDefinition( 1011472, "BOWYER" ), new TextDefinition( 1010125, "You now have the faction title of Bowyer" ) ),
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new MerchantTitleInfo( SkillName.Tailoring, 90.0, new TextDefinition( 1022982, "Tailor" ), new TextDefinition( 1018300, "TAILOR" ), new TextDefinition( 1042162, "You now have the faction title of Tailor" ) ),
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};
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public static MerchantTitleInfo[] Info{ get{ return m_Info; } }
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public static MerchantTitleInfo GetInfo( MerchantTitle title )
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{
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int idx = (int)title - 1;
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if ( idx >= 0 && idx < m_Info.Length )
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return m_Info[idx];
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return null;
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}
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public static bool HasMerchantQualifications( Mobile mob )
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{
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for ( int i = 0; i < m_Info.Length; ++i )
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{
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if ( IsQualified( mob, m_Info[i] ) )
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return true;
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}
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return false;
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}
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public static bool IsQualified( Mobile mob, MerchantTitle title )
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{
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return IsQualified( mob, GetInfo( title ) );
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}
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public static bool IsQualified( Mobile mob, MerchantTitleInfo info )
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{
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if ( mob == null || info == null )
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return false;
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return ( mob.Skills[info.Skill].Value >= info.Requirement );
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}
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}
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}
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