#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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42
Scripts/Engines/Factions/Definitions/GuardDefinition.cs
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42
Scripts/Engines/Factions/Definitions/GuardDefinition.cs
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using System;
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using Server;
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namespace Server.Factions
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{
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public class GuardDefinition
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{
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private Type m_Type;
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private int m_Price;
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private int m_Upkeep;
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private int m_Maximum;
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private int m_ItemID;
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private TextDefinition m_Header;
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private TextDefinition m_Label;
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public Type Type{ get{ return m_Type; } }
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public int Price{ get{ return m_Price; } }
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public int Upkeep{ get{ return m_Upkeep; } }
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public int Maximum{ get{ return m_Maximum; } }
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public int ItemID{ get{ return m_ItemID; } }
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public TextDefinition Header{ get{ return m_Header; } }
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public TextDefinition Label{ get{ return m_Label; } }
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public GuardDefinition( Type type, int itemID, int price, int upkeep, int maximum, TextDefinition header, TextDefinition label )
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{
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m_Type = type;
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m_Price = price;
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m_Upkeep = upkeep;
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m_Maximum = maximum;
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m_ItemID = itemID;
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m_Header = header;
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m_Label = label;
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}
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}
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}
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