#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
27
Scripts/Engines/Factions/Definitions/StrongholdDefintion.cs
Normal file
27
Scripts/Engines/Factions/Definitions/StrongholdDefintion.cs
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class StrongholdDefinition
|
||||
{
|
||||
private Rectangle2D[] m_Area;
|
||||
private Point3D m_JoinStone;
|
||||
private Point3D m_FactionStone;
|
||||
private Point3D[] m_Monoliths;
|
||||
|
||||
public Rectangle2D[] Area{ get{ return m_Area; } }
|
||||
|
||||
public Point3D JoinStone{ get{ return m_JoinStone; } }
|
||||
public Point3D FactionStone{ get{ return m_FactionStone; } }
|
||||
|
||||
public Point3D[] Monoliths{ get{ return m_Monoliths; } }
|
||||
|
||||
public StrongholdDefinition( Rectangle2D[] area, Point3D joinStone, Point3D factionStone, Point3D[] monoliths )
|
||||
{
|
||||
m_Area = area;
|
||||
m_JoinStone = joinStone;
|
||||
m_FactionStone = factionStone;
|
||||
m_Monoliths = monoliths;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue