#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
namespace Server.Factions
{
public class TownDefinition
{
private int m_Sort;
private int m_SigilID;
private string m_Region;
private string m_FriendlyName;
private TextDefinition m_TownName;
private TextDefinition m_TownStoneHeader;
private TextDefinition m_StrongholdMonolithName;
private TextDefinition m_TownMonolithName;
private TextDefinition m_TownStoneName;
private TextDefinition m_SigilName;
private TextDefinition m_CorruptedSigilName;
private Point3D m_Monolith;
private Point3D m_TownStone;
public int Sort{ get{ return m_Sort; } }
public int SigilID{ get{ return m_SigilID; } }
public string Region{ get{ return m_Region; } }
public string FriendlyName{ get{ return m_FriendlyName; } }
public TextDefinition TownName{ get{ return m_TownName; } }
public TextDefinition TownStoneHeader{ get{ return m_TownStoneHeader; } }
public TextDefinition StrongholdMonolithName{ get{ return m_StrongholdMonolithName; } }
public TextDefinition TownMonolithName{ get{ return m_TownMonolithName; } }
public TextDefinition TownStoneName{ get{ return m_TownStoneName; } }
public TextDefinition SigilName{ get{ return m_SigilName; } }
public TextDefinition CorruptedSigilName{ get{ return m_CorruptedSigilName; } }
public Point3D Monolith{ get{ return m_Monolith; } }
public Point3D TownStone{ get{ return m_TownStone; } }
public TownDefinition( int sort, int sigilID, string region, string friendlyName, TextDefinition townName, TextDefinition townStoneHeader, TextDefinition strongholdMonolithName, TextDefinition townMonolithName, TextDefinition townStoneName, TextDefinition sigilName, TextDefinition corruptedSigilName, Point3D monolith, Point3D townStone )
{
m_Sort = sort;
m_SigilID = sigilID;
m_Region = region;
m_FriendlyName = friendlyName;
m_TownName = townName;
m_TownStoneHeader = townStoneHeader;
m_StrongholdMonolithName = strongholdMonolithName;
m_TownMonolithName = townMonolithName;
m_TownStoneName = townStoneName;
m_SigilName = sigilName;
m_CorruptedSigilName = corruptedSigilName;
m_Monolith = monolith;
m_TownStone = townStone;
}
}
}