#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Engines/Factions/Instances/Towns/Moonglow.cs
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Scripts/Engines/Factions/Instances/Towns/Moonglow.cs
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using System;
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namespace Server.Factions
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{
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public class Moonglow : Town
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{
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public Moonglow()
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{
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Definition =
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new TownDefinition(
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3,
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0x186C,
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"Moonglow",
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"Moonglow",
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new TextDefinition( 1011435, "MOONGLOW" ),
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new TextDefinition( 1011563, "TOWN STONE FOR MOONGLOW" ),
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new TextDefinition( 1041037, "The Faction Sigil Monolith of Moonglow" ),
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new TextDefinition( 1041407, "The Faction Town Sigil Monolith of Moonglow" ),
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new TextDefinition( 1041416, "Faction Town Stone of Moonglow" ),
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new TextDefinition( 1041398, "Faction Town Sigil of Moonglow" ),
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new TextDefinition( 1041389, "Corrupted Faction Town Sigil of Moonglow" ),
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new Point3D( 4436, 1083, 0 ),
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new Point3D( 4432, 1086, 0 ) );
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}
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}
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}
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