#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Engines/Factions/Instances/Towns/Trinsic.cs
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Scripts/Engines/Factions/Instances/Towns/Trinsic.cs
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using System;
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namespace Server.Factions
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{
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public class Trinsic : Town
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{
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public Trinsic()
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{
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Definition =
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new TownDefinition(
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1,
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0x186A,
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"Trinsic",
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"Trinsic",
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new TextDefinition( 1011434, "TRINSIC" ),
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new TextDefinition( 1011562, "TOWN STONE FOR TRINSIC" ),
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new TextDefinition( 1041035, "The Faction Sigil Monolith of Trinsic" ),
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new TextDefinition( 1041405, "The Faction Town Sigil Monolith of Trinsic" ),
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new TextDefinition( 1041414, "Faction Town Stone of Trinsic" ),
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new TextDefinition( 1041396, "Faction Town Sigil of Trinsic" ),
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new TextDefinition( 1041387, "Corrupted Faction Town Sigil of Trinsic" ),
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new Point3D( 1914, 2717, 20 ),
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new Point3D( 1909, 2720, 20 ) );
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}
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}
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}
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