#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Engines/Factions/Instances/Towns/Yew.cs
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Scripts/Engines/Factions/Instances/Towns/Yew.cs
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using System;
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namespace Server.Factions
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{
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public class Yew : Town
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{
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public Yew()
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{
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Definition =
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new TownDefinition(
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4,
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0x186D,
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"Yew",
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"Yew",
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new TextDefinition( 1011438, "YEW" ),
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new TextDefinition( 1011565, "TOWN STONE FOR YEW" ),
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new TextDefinition( 1041038, "The Faction Sigil Monolith of Yew" ),
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new TextDefinition( 1041408, "The Faction Town Sigil Monolith of Yew" ),
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new TextDefinition( 1041417, "Faction Town Stone of Yew" ),
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new TextDefinition( 1041399, "Faction Town Sigil of Yew" ),
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new TextDefinition( 1041390, "Corrupted Faction Town Sigil of Yew" ),
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new Point3D( 548, 979, 0 ),
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new Point3D( 542, 980, 0 ) );
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}
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}
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}
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