#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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66
Scripts/Engines/Factions/Items/BaseSystemController.cs
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66
Scripts/Engines/Factions/Items/BaseSystemController.cs
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using System;
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namespace Server.Factions
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{
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public abstract class BaseSystemController : Item
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{
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private int m_LabelNumber;
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public virtual int DefaultLabelNumber{ get{ return base.LabelNumber; } }
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public new virtual string DefaultName{ get{ return null; } }
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public override int LabelNumber
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{
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get
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{
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if ( m_LabelNumber > 0 )
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return m_LabelNumber;
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return DefaultLabelNumber;
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}
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}
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public virtual void AssignName( TextDefinition name )
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{
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if ( name != null && name.Number > 0 )
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{
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m_LabelNumber = name.Number;
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Name = null;
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}
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else if ( name != null && name.String != null )
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{
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m_LabelNumber = 0;
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Name = name.String;
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}
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else
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{
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m_LabelNumber = 0;
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Name = DefaultName;
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}
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InvalidateProperties();
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}
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public BaseSystemController( int itemID ) : base( itemID )
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{
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}
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public BaseSystemController( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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