#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Server;
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using Server.Gumps;
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using Server.Multis;
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using Server.Mobiles;
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using Server.Factions;
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namespace Server {
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public sealed class ClarityPotion : PowerFactionItem {
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public override string DefaultName {
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get {
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return "clarity potion";
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}
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}
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public ClarityPotion()
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: base( 3628 ) {
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Hue = 1154;
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}
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public ClarityPotion( Serial serial )
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: base( serial ) {
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}
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public override bool Use( Mobile from ) {
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if ( from.BeginAction( typeof( ClarityPotion ) ) ) {
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int amount = Utility.Dice( 3, 3, 3 );
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int time = Utility.RandomMinMax( 5, 30 );
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from.PlaySound( 0x2D6 );
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if ( from.Body.IsHuman ) {
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from.Animate( 34, 5, 1, true, false, 0 );
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}
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from.FixedParticles( 0x375A, 10, 15, 5011, EffectLayer.Head );
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from.PlaySound( 0x1EB );
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StatMod mod = from.GetStatMod( "Concussion" );
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if ( mod != null ) {
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from.RemoveStatMod( "Concussion" );
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from.Mana -= mod.Offset;
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}
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from.PlaySound( 0x1EE );
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from.AddStatMod( new StatMod( StatType.Int, "clarity-potion", amount, TimeSpan.FromMinutes( time ) ) );
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Timer.DelayCall( TimeSpan.FromMinutes( time ), delegate() {
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from.EndAction( typeof( ClarityPotion ) );
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} );
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return true;
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}
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return false;
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}
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public override void Serialize( GenericWriter writer ) {
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base.Serialize( writer );
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writer.WriteEncodedInt( ( int ) 0 ); // version
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}
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public override void Deserialize( GenericReader reader ) {
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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