#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Server;
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using Server.Mobiles;
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using Server.Factions;
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using System.IO;
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namespace Server {
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public abstract class PowerFactionItem : Item {
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public abstract bool Use( Mobile mob );
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private sealed class DestructionTimer : Timer {
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private Mobile _mobile;
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private bool _screamed;
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public DestructionTimer( Mobile mob )
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: base( TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 0.1 ), 10 ) {
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_mobile = mob;
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}
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protected override void OnTick() {
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if ( _mobile.Alive ) {
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if ( !_screamed ) {
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_screamed = true;
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_mobile.PlaySound( _mobile.Female ? 814 : 1088 );
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_mobile.PublicOverheadMessage( Server.Network.MessageType.Regular, 2118, false, "Aaaaah!" );
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}
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_mobile.Damage( Utility.Dice( 2, 6, 0 ) );
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}
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}
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}
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private sealed class WeightedItem {
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private int _weight;
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private Type _type;
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public int Weight {
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get {
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return _weight;
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}
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}
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public Type Type {
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get {
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return _type;
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}
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}
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public WeightedItem( int weight, Type type ) {
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_weight = weight;
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_type = type;
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}
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public Item Construct() {
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return Activator.CreateInstance( _type ) as Item;
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}
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}
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private static WeightedItem[] _items = {
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new WeightedItem( 30, typeof( GemOfEmpowerment ) ),
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new WeightedItem( 25, typeof( BloodRose ) ),
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new WeightedItem( 20, typeof( ClarityPotion ) ),
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new WeightedItem( 15, typeof( UrnOfAscension ) ),
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new WeightedItem( 10, typeof( StormsEye ) )
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};
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public static void CheckSpawn( Mobile killer, Mobile victim ) {
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if ( killer != null && victim != null ) {
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PlayerState ps = PlayerState.Find( victim );
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if ( ps != null ) {
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int chance = ps.Rank.Rank;
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if ( chance > Utility.Random( 100 ) ) {
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int weight = 0;
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foreach ( WeightedItem item in _items ) {
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weight += item.Weight;
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}
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weight = Utility.Random( weight );
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foreach ( WeightedItem item in _items ) {
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if ( weight < item.Weight ) {
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Item obj = item.Construct();
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if ( obj != null ) {
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killer.AddToBackpack( obj );
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killer.SendSound( 1470 );
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killer.LocalOverheadMessage(
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Server.Network.MessageType.Regular, 2119, false,
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"You notice a strange item on the corpse, and decide to pick it up."
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);
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try {
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using ( StreamWriter op = new StreamWriter( "faction-power-items.log", true ) ) {
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op.WriteLine( "{0}\t{1}\t{2}\t{3}", DateTime.UtcNow, killer, victim, obj );
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}
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} catch {
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}
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}
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break;
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} else {
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weight -= item.Weight;
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}
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}
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}
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}
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}
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}
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public override void OnDoubleClick( Mobile from ) {
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if ( !IsChildOf( from.Backpack ) ) {
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from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
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} else if ( from is PlayerMobile && ((PlayerMobile)from).DuelContext != null ) {
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from.SendMessage( "You can't use that." );
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} else if ( Faction.Find( from ) == null ) {
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from.LocalOverheadMessage( Server.Network.MessageType.Regular, 2119, false, "The object vanishes from your hands as you touch it." );
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), delegate() {
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from.LocalOverheadMessage( Server.Network.MessageType.Regular, 2118, false, "You feel a strange tingling sensation throughout your body." );
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} );
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Timer.DelayCall( TimeSpan.FromSeconds( 4.0 ), delegate() {
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from.LocalOverheadMessage( Server.Network.MessageType.Regular, 2118, false, "Your skin begins to burn." );
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} );
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new DestructionTimer( from ).Start();
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Delete();
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//from.SendMessage( "You must be in a faction to use this item." );
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} else if ( Use( from ) ) {
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from.RevealingAction();
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Consume();
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}
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}
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public PowerFactionItem( int itemId )
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: base( itemId ) {
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}
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public PowerFactionItem( Serial serial )
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: base( serial ) {
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}
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public override void Serialize( GenericWriter writer ) {
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base.Serialize( writer );
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writer.WriteEncodedInt( ( int ) 0 ); // version
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}
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public override void Deserialize( GenericReader reader ) {
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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