#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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118
Scripts/Engines/Factions/Items/Power Faction Items/StormsEye.cs
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118
Scripts/Engines/Factions/Items/Power Faction Items/StormsEye.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Server;
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using Server.Spells;
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using Server.Gumps;
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using Server.Multis;
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using Server.Mobiles;
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using Server.Factions;
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namespace Server {
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public sealed class StormsEye : PowerFactionItem {
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public override string DefaultName {
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get {
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return "storms eye";
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}
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}
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public StormsEye()
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: base( 3967 ) {
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Hue = 1165;
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}
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public StormsEye( Serial serial )
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: base( serial ) {
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}
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public override bool Use( Mobile user ) {
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if ( this.Movable ) {
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user.BeginTarget( 12, true, Server.Targeting.TargetFlags.None, delegate( Mobile from, object obj ) {
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if ( this.Movable && !this.Deleted ) {
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IPoint3D pt = obj as IPoint3D;
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if ( pt != null ) {
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SpellHelper.GetSurfaceTop( ref pt );
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Point3D origin = new Point3D( pt );
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Map facet = from.Map;
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if ( facet != null && facet.CanFit( pt.X, pt.Y, pt.Z, 16, false, false, true ) ) {
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this.Movable = false;
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Effects.SendMovingEffect(
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from, new Entity( Serial.Zero, origin, facet ),
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this.ItemID & 0x3FFF, 7, 0, false, false, this.Hue - 1, 0
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);
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Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), delegate() {
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this.Delete();
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Effects.PlaySound( origin, facet, 530 );
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Effects.PlaySound( origin, facet, 263 );
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Effects.SendLocationEffect(
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origin, facet,
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14284, 96, 1, 0, 2
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);
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), delegate() {
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List<Mobile> targets = new List<Mobile>();
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foreach ( Mobile mob in facet.GetMobilesInRange( origin, 12 ) ) {
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if ( from.CanBeHarmful( mob, false ) && mob.InLOS( new Point3D( origin, origin.Z + 1 ) ) ) {
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if ( Faction.Find( mob ) != null ) {
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targets.Add( mob );
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}
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}
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}
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foreach ( Mobile mob in targets ) {
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int damage = ( mob.Hits * 6 ) / 10;
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if ( !mob.Player && damage < 10 ) {
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damage = 10;
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} else if ( damage > 75 ) {
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damage = 75;
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}
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Effects.SendMovingEffect(
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new Entity( Serial.Zero, new Point3D( origin, origin.Z + 4 ), facet ), mob,
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14068, 1, 32, false, false, 1111, 2
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);
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from.DoHarmful( mob );
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SpellHelper.Damage( TimeSpan.FromSeconds( 0.50 ), mob, from, damage / 3, 0, 0, 0, 0, 100 );
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SpellHelper.Damage( TimeSpan.FromSeconds( 0.70 ), mob, from, damage / 3, 0, 0, 0, 0, 100 );
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SpellHelper.Damage( TimeSpan.FromSeconds( 1.00 ), mob, from, damage / 3, 0, 0, 0, 0, 100 );
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Timer.DelayCall( TimeSpan.FromSeconds( 0.50 ), delegate() {
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mob.PlaySound( 0x1FB );
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} );
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}
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} );
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} );
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}
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}
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}
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} );
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}
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return false;
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}
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public override void Serialize( GenericWriter writer ) {
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base.Serialize( writer );
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writer.WriteEncodedInt( ( int ) 0 ); // version
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}
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public override void Deserialize( GenericReader reader ) {
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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