#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Server;
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using Server.Gumps;
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using Server.Multis;
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using Server.Mobiles;
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using Server.Factions;
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namespace Server {
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public sealed class UrnOfAscension : PowerFactionItem {
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public override string DefaultName {
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get {
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return "urn of ascension";
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}
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}
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public UrnOfAscension()
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: base( 9246 ) {
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}
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public UrnOfAscension( Serial serial )
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: base( serial ) {
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}
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public override bool Use( Mobile from ) {
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Faction ourFaction = Faction.Find( from );
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bool used = false;
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foreach ( Mobile mob in from.GetMobilesInRange( 8 ) ) {
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if ( mob.Player && !mob.Alive && from.InLOS( mob ) ) {
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if ( Faction.Find( mob ) != ourFaction ) {
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continue;
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}
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BaseHouse house = BaseHouse.FindHouseAt( mob );
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if ( house == null || ( house.IsFriend( from ) || house.IsFriend( mob ) ) ) {
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Faction.ClearSkillLoss( mob );
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mob.SendGump( new ResurrectGump( mob, from, ResurrectMessage.Generic ) );
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used = true;
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}
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}
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}
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if ( used ) {
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from.LocalOverheadMessage( Server.Network.MessageType.Regular, 2219, false, "The urn shatters as you invoke its power." );
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from.PlaySound( 64 );
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Effects.PlaySound( from.Location, from.Map, 1481 );
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}
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return used;
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}
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public override void Serialize( GenericWriter writer ) {
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base.Serialize( writer );
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writer.WriteEncodedInt( ( int ) 0 ); // version
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}
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public override void Deserialize( GenericReader reader ) {
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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