#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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471
Scripts/Engines/Factions/Items/Sigil.cs
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471
Scripts/Engines/Factions/Items/Sigil.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using System.Collections.Generic;
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namespace Server.Factions
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{
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public class Sigil : BaseSystemController
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{
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public const int OwnershipHue = 0xB;
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// ?? time corrupting faction has to return the sigil before corruption time resets ?
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public static readonly TimeSpan CorruptionGrace = TimeSpan.FromMinutes( (Core.SE) ? 30.0 : 15.0 );
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// Sigil must be held at a stronghold for this amount of time in order to become corrupted
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public static readonly TimeSpan CorruptionPeriod = ( (Core.SE) ? TimeSpan.FromHours( 10.0 ) : TimeSpan.FromHours( 24.0 ) );
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// After a sigil has been corrupted it must be returned to the town within this period of time
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public static readonly TimeSpan ReturnPeriod = TimeSpan.FromHours( 1.0 );
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// Once it's been returned the corrupting faction owns the town for this period of time
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public static readonly TimeSpan PurificationPeriod = TimeSpan.FromDays( 3.0 );
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private BaseMonolith m_LastMonolith;
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private Town m_Town;
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private Faction m_Corrupted;
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private Faction m_Corrupting;
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private DateTime m_LastStolen;
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private DateTime m_GraceStart;
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private DateTime m_CorruptionStart;
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private DateTime m_PurificationStart;
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime LastStolen
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{
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get{ return m_LastStolen; }
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set{ m_LastStolen = value; }
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime GraceStart
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{
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get{ return m_GraceStart; }
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set{ m_GraceStart = value; }
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime CorruptionStart
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{
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get{ return m_CorruptionStart; }
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set{ m_CorruptionStart = value; }
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime PurificationStart
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{
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get{ return m_PurificationStart; }
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set{ m_PurificationStart = value; }
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public Town Town
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{
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get{ return m_Town; }
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set{ m_Town = value; Update(); }
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public Faction Corrupted
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{
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get{ return m_Corrupted; }
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set{ m_Corrupted = value; Update(); }
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public Faction Corrupting
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{
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get{ return m_Corrupting; }
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set{ m_Corrupting = value; Update(); }
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public BaseMonolith LastMonolith
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{
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get{ return m_LastMonolith; }
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set{ m_LastMonolith = value; }
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}
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[CommandProperty( AccessLevel.Counselor )]
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public bool IsBeingCorrupted
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{
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get{ return ( m_LastMonolith is StrongholdMonolith && m_LastMonolith.Faction == m_Corrupting && m_Corrupting != null ); }
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}
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[CommandProperty( AccessLevel.Counselor )]
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public bool IsCorrupted
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{
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get{ return ( m_Corrupted != null ); }
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}
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[CommandProperty( AccessLevel.Counselor )]
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public bool IsPurifying
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{
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get{ return ( m_PurificationStart != DateTime.MinValue ); }
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}
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[CommandProperty( AccessLevel.Counselor )]
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public bool IsCorrupting
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{
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get{ return ( m_Corrupting != null && m_Corrupting != m_Corrupted ); }
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}
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public void Update()
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{
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ItemID = ( m_Town == null ? 0x1869 : m_Town.Definition.SigilID );
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if ( m_Town == null )
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AssignName( null );
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else if ( IsCorrupted || IsPurifying )
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AssignName( m_Town.Definition.CorruptedSigilName );
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else
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AssignName( m_Town.Definition.SigilName );
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InvalidateProperties();
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( IsCorrupted )
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TextDefinition.AddTo( list, m_Corrupted.Definition.SigilControl );
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else
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list.Add( 1042256 ); // This sigil is not corrupted.
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if ( IsCorrupting )
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list.Add( 1042257 ); // This sigil is in the process of being corrupted.
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else if ( IsPurifying )
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list.Add( 1042258 ); // This sigil has recently been corrupted, and is undergoing purification.
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else
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list.Add( 1042259 ); // This sigil is not in the process of being corrupted.
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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if ( IsCorrupted )
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{
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if ( m_Corrupted.Definition.SigilControl.Number > 0 )
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LabelTo( from, m_Corrupted.Definition.SigilControl.Number );
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else if ( m_Corrupted.Definition.SigilControl.String != null )
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LabelTo( from, m_Corrupted.Definition.SigilControl.String );
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}
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else
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{
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LabelTo( from, 1042256 ); // This sigil is not corrupted.
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}
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if ( IsCorrupting )
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LabelTo( from, 1042257 ); // This sigil is in the process of being corrupted.
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else if ( IsPurifying )
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LabelTo( from, 1042258 ); // This sigil has been recently corrupted, and is undergoing purification.
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else
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LabelTo( from, 1042259 ); // This sigil is not in the process of being corrupted.
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}
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public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
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{
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from.SendLocalizedMessage( 1005225 ); // You must use the stealing skill to pick up the sigil
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return false;
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}
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private Mobile FindOwner( object parent )
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{
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if ( parent is Item )
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return ((Item)parent).RootParent as Mobile;
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if ( parent is Mobile )
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return (Mobile) parent;
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return null;
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}
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded( parent );
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Mobile mob = FindOwner( parent );
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if ( mob != null )
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mob.SolidHueOverride = OwnershipHue;
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}
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public override void OnRemoved(IEntity parent)
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{
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base.OnRemoved( parent );
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Mobile mob = FindOwner( parent );
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if ( mob != null )
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mob.SolidHueOverride = -1;
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}
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public Sigil( Town town ) : base( 0x1869 )
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{
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Movable = false;
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Town = town;
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m_Sigils.Add( this );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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from.BeginTarget( 1, false, Targeting.TargetFlags.None, new TargetCallback( Sigil_OnTarget ) );
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from.SendLocalizedMessage( 1042251 ); // Click on a sigil monolith or player
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}
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}
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public static bool ExistsOn( Mobile mob )
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{
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Container pack = mob.Backpack;
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return ( pack != null && pack.FindItemByType( typeof( Sigil ) ) != null );
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}
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private void BeginCorrupting( Faction faction )
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{
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m_Corrupting = faction;
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m_CorruptionStart = DateTime.UtcNow;
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}
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private void ClearCorrupting()
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{
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m_Corrupting = null;
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m_CorruptionStart = DateTime.MinValue;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan TimeUntilCorruption
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{
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get
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{
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if ( !IsBeingCorrupted )
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return TimeSpan.Zero;
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TimeSpan ts = ( m_CorruptionStart + CorruptionPeriod ) - DateTime.UtcNow;
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if ( ts < TimeSpan.Zero )
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ts = TimeSpan.Zero;
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return ts;
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}
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}
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private void Sigil_OnTarget( Mobile from, object obj )
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{
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if ( Deleted || !IsChildOf( from.Backpack ) )
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return;
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#region Give To Mobile
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if ( obj is Mobile )
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{
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if ( obj is PlayerMobile )
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{
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PlayerMobile targ = (PlayerMobile)obj;
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Faction toFaction = Faction.Find( targ );
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Faction fromFaction = Faction.Find( from );
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if ( toFaction == null )
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from.SendLocalizedMessage( 1005223 ); // You cannot give the sigil to someone not in a faction
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else if ( fromFaction != toFaction )
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from.SendLocalizedMessage( 1005222 ); // You cannot give the sigil to someone not in your faction
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else if ( Sigil.ExistsOn( targ ) )
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from.SendLocalizedMessage( 1005220 ); // You cannot give this sigil to someone who already has a sigil
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else if( !targ.Alive )
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from.SendLocalizedMessage( 1042248 ); // You cannot give a sigil to a dead person.
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else if ( from.NetState != null && targ.NetState != null )
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{
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Container pack = targ.Backpack;
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if ( pack != null )
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pack.DropItem( this );
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}
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}
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else
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{
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from.SendLocalizedMessage( 1005221 ); //You cannot give the sigil to them
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}
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}
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#endregion
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else if ( obj is BaseMonolith )
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{
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#region Put in Stronghold
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if ( obj is StrongholdMonolith )
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{
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StrongholdMonolith m = (StrongholdMonolith)obj;
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if ( m.Faction == null || m.Faction != Faction.Find( from ) )
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from.SendLocalizedMessage( 1042246 ); // You can't place that on an enemy monolith
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else if ( m.Town == null || m.Town != m_Town )
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from.SendLocalizedMessage( 1042247 ); // That is not the correct faction monolith
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else
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{
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m.Sigil = this;
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Faction newController = m.Faction;
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Faction oldController = m_Corrupting;
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if ( oldController == null )
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{
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if ( m_Corrupted != newController )
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BeginCorrupting( newController );
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}
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else if ( m_GraceStart > DateTime.MinValue && (m_GraceStart + CorruptionGrace) < DateTime.UtcNow )
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{
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if ( m_Corrupted != newController )
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BeginCorrupting( newController ); // grace time over, reset period
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else
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ClearCorrupting();
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m_GraceStart = DateTime.MinValue;
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}
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else if ( newController == oldController )
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{
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m_GraceStart = DateTime.MinValue; // returned within grace period
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}
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else if ( m_GraceStart == DateTime.MinValue )
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{
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m_GraceStart = DateTime.UtcNow;
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}
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m_PurificationStart = DateTime.MinValue;
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}
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}
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#endregion
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#region Put in Town
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else if ( obj is TownMonolith )
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{
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TownMonolith m = (TownMonolith)obj;
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if ( m.Town == null || m.Town != m_Town )
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from.SendLocalizedMessage( 1042245 ); // This is not the correct town sigil monolith
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else if ( m_Corrupted == null || m_Corrupted != Faction.Find( from ) )
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from.SendLocalizedMessage( 1042244 ); // Your faction did not corrupt this sigil. Take it to your stronghold.
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else
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{
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m.Sigil = this;
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m_Corrupting = null;
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m_PurificationStart = DateTime.UtcNow;
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m_CorruptionStart = DateTime.MinValue;
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m_Town.Capture( m_Corrupted );
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m_Corrupted = null;
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}
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}
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#endregion
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}
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else
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{
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from.SendLocalizedMessage( 1005224 ); // You can't use the sigil on that
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}
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Update();
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}
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public Sigil( Serial serial ) : base( serial )
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{
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m_Sigils.Add( this );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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Town.WriteReference( writer, m_Town );
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Faction.WriteReference( writer, m_Corrupted );
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Faction.WriteReference( writer, m_Corrupting );
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writer.Write( (Item) m_LastMonolith );
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writer.Write( m_LastStolen );
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writer.Write( m_GraceStart );
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writer.Write( m_CorruptionStart );
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writer.Write( m_PurificationStart );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Town = Town.ReadReference( reader );
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m_Corrupted = Faction.ReadReference( reader );
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m_Corrupting = Faction.ReadReference( reader );
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m_LastMonolith = reader.ReadItem() as BaseMonolith;
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m_LastStolen = reader.ReadDateTime();
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m_GraceStart = reader.ReadDateTime();
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m_CorruptionStart = reader.ReadDateTime();
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m_PurificationStart = reader.ReadDateTime();
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Update();
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Mobile mob = RootParent as Mobile;
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if ( mob != null )
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mob.SolidHueOverride = OwnershipHue;
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break;
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}
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}
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}
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public bool ReturnHome()
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{
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BaseMonolith monolith = m_LastMonolith;
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if ( monolith == null && m_Town != null )
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monolith = m_Town.Monolith;
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if ( monolith != null && !monolith.Deleted )
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monolith.Sigil = this;
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return ( monolith != null && !monolith.Deleted );
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}
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public override void OnParentDeleted(IEntity parent)
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{
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base.OnParentDeleted( parent );
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ReturnHome();
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Sigils.Remove( this );
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}
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public override void Delete()
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{
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if ( ReturnHome() )
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return;
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base.Delete();
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}
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private static List<Sigil> m_Sigils = new List<Sigil>();
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public static List<Sigil> Sigils{ get{ return m_Sigils; } }
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}
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}
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