#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Engines/Factions/Items/TownMonolith.cs
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Scripts/Engines/Factions/Items/TownMonolith.cs
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using System;
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namespace Server.Factions
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{
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public class TownMonolith : BaseMonolith
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{
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public override int DefaultLabelNumber{ get{ return 1041403; } } // A Faction Town Sigil Monolith
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public override void OnTownChanged()
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{
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AssignName( Town == null ? null : Town.Definition.TownMonolithName );
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}
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public TownMonolith() : this( null )
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{
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}
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public TownMonolith( Town town ) : base( town, null )
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{
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}
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public TownMonolith( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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