#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
using Server.Items;
using Server.Network;
using Server.Regions;
namespace Server.Factions
{
public enum AllowedPlacing
{
Everywhere,
AnyFactionTown,
ControlledFactionTown,
FactionStronghold
}
public abstract class BaseFactionTrap : BaseTrap
{
private Faction m_Faction;
private Mobile m_Placer;
private DateTime m_TimeOfPlacement;
private Timer m_Concealing;
[CommandProperty( AccessLevel.GameMaster )]
public Faction Faction
{
get{ return m_Faction; }
set{ m_Faction = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Placer
{
get{ return m_Placer; }
set{ m_Placer = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime TimeOfPlacement
{
get{ return m_TimeOfPlacement; }
set{ m_TimeOfPlacement = value; }
}
public virtual int EffectSound{ get{ return 0; } }
public virtual int SilverFromDisarm{ get{ return 100; } }
public virtual int MessageHue{ get{ return 0; } }
public virtual int AttackMessage{ get{ return 0; } }
public virtual int DisarmMessage{ get{ return 0; } }
public virtual AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.Everywhere; } }
public virtual TimeSpan ConcealPeriod
{
get{ return TimeSpan.FromMinutes( 1.0 ); }
}
public virtual TimeSpan DecayPeriod
{
get
{
if ( Core.AOS )
return TimeSpan.FromDays( 1.0 );
return TimeSpan.MaxValue; // no decay
}
}
public override void OnTrigger( Mobile from )
{
if ( !IsEnemy( from ) )
return;
Conceal();
DoVisibleEffect();
Effects.PlaySound( this.Location, this.Map, this.EffectSound );
DoAttackEffect( from );
int silverToAward = ( from.Alive ? 20 : 40 );
if ( silverToAward > 0 && m_Placer != null && m_Faction != null )
{
PlayerState victimState = PlayerState.Find( from );
if ( victimState != null && victimState.CanGiveSilverTo( m_Placer ) && victimState.KillPoints > 0 )
{
int silverGiven = m_Faction.AwardSilver( m_Placer, silverToAward );
if ( silverGiven > 0 )
{
// TODO: Get real message
if ( from.Alive )
m_Placer.SendMessage( "You have earned {0} silver pieces because {1} fell for your trap.", silverGiven, from.Name );
else
m_Placer.SendLocalizedMessage( 1042736, String.Format( "{0} silver\t{1}", silverGiven, from.Name ) ); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
}
victimState.OnGivenSilverTo( m_Placer );
}
}
from.LocalOverheadMessage( MessageType.Regular, MessageHue, AttackMessage );
}
public abstract void DoVisibleEffect();
public abstract void DoAttackEffect( Mobile m );
public virtual int IsValidLocation()
{
return IsValidLocation( GetWorldLocation(), Map );
}
public virtual int IsValidLocation( Point3D p, Map m )
{
if( m == null )
return 502956; // You cannot place a trap on that.
if( Core.ML )
{
foreach( Item item in m.GetItemsInRange( p, 0 ) )
{
if( item is BaseFactionTrap && ((BaseFactionTrap)item).Faction == this.Faction )
return 1075263; // There is already a trap belonging to your faction at this location.;
}
}
switch( AllowedPlacing )
{
case AllowedPlacing.FactionStronghold:
{
StrongholdRegion region = (StrongholdRegion) Region.Find( p, m ).GetRegion( typeof( StrongholdRegion ) );
if ( region != null && region.Faction == m_Faction )
return 0;
return 1010355; // This trap can only be placed in your stronghold
}
case AllowedPlacing.AnyFactionTown:
{
Town town = Town.FromRegion( Region.Find( p, m ) );
if ( town != null )
return 0;
return 1010356; // This trap can only be placed in a faction town
}
case AllowedPlacing.ControlledFactionTown:
{
Town town = Town.FromRegion( Region.Find( p, m ) );
if ( town != null && town.Owner == m_Faction )
return 0;
return 1010357; // This trap can only be placed in a town your faction controls
}
}
return 0;
}
public override void OnMovement( Mobile m, Point3D oldLocation )
{
base.OnMovement( m, oldLocation );
if ( !CheckDecay() && CheckRange( m.Location, oldLocation, 6 ) )
{
if ( Faction.Find( m ) != null && ((m.Skills[SkillName.DetectHidden].Value - 80.0) / 20.0) > Utility.RandomDouble() )
PrivateOverheadLocalizedMessage( m, 1010154, MessageHue, "", "" ); // [Faction Trap]
}
}
public void PrivateOverheadLocalizedMessage( Mobile to, int number, int hue, string name, string args )
{
if ( to == null )
return;
NetState ns = to.NetState;
if ( ns != null )
ns.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, hue, 3, number, name, args ) );
}
public BaseFactionTrap( Faction f, Mobile m, int itemID ) : base( itemID )
{
Visible = false;
m_Faction = f;
m_TimeOfPlacement = DateTime.UtcNow;
m_Placer = m;
}
public BaseFactionTrap( Serial serial ) : base( serial )
{
}
public virtual bool CheckDecay()
{
TimeSpan decayPeriod = DecayPeriod;
if ( decayPeriod == TimeSpan.MaxValue )
return false;
if ( (m_TimeOfPlacement + decayPeriod) < DateTime.UtcNow )
{
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
return true;
}
return false;
}
public virtual void BeginConceal()
{
if ( m_Concealing != null )
m_Concealing.Stop();
m_Concealing = Timer.DelayCall( ConcealPeriod, new TimerCallback( Conceal ) );
}
public virtual void Conceal()
{
if ( m_Concealing != null )
m_Concealing.Stop();
m_Concealing = null;
if ( !Deleted )
Visible = false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
Faction.WriteReference( writer, m_Faction );
writer.Write( (Mobile) m_Placer );
writer.Write( (DateTime) m_TimeOfPlacement );
if ( Visible )
BeginConceal();
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Faction = Faction.ReadReference( reader );
m_Placer = reader.ReadMobile();
m_TimeOfPlacement = reader.ReadDateTime();
if ( Visible )
BeginConceal();
CheckDecay();
}
public override void OnDelete()
{
if ( m_Faction != null && m_Faction.Traps.Contains( this ) )
m_Faction.Traps.Remove( this );
base.OnDelete();
}
public virtual bool IsEnemy( Mobile mob )
{
if ( mob.Hidden && mob.AccessLevel > AccessLevel.Player )
return false;
if ( !mob.Alive || mob.IsDeadBondedPet )
return false;
Faction faction = Faction.Find( mob, true );
if ( faction == null && mob is BaseFactionGuard )
faction = ((BaseFactionGuard)mob).Faction;
if ( faction == null )
return false;
return ( faction != m_Faction );
}
}
}

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using System;
using Server.Mobiles;
using Server.Targeting;
using Server.Items;
using Server;
using Server.Engines.Craft;
namespace Server.Factions
{
public abstract class BaseFactionTrapDeed : Item, ICraftable
{
public abstract Type TrapType{ get; }
private Faction m_Faction;
[CommandProperty( AccessLevel.GameMaster )]
public Faction Faction
{
get{ return m_Faction; }
set
{
m_Faction = value;
if ( m_Faction != null )
Hue = m_Faction.Definition.HuePrimary;
}
}
public BaseFactionTrapDeed( int itemID ) : base( itemID )
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public BaseFactionTrapDeed( bool createdFromDeed ) : this( 0x14F0 )
{
}
public BaseFactionTrapDeed( Serial serial ) : base( serial )
{
}
public virtual BaseFactionTrap Construct( Mobile from )
{
try{ return Activator.CreateInstance( TrapType, new object[]{ m_Faction, from } ) as BaseFactionTrap; }
catch{ return null; }
}
public override void OnDoubleClick( Mobile from )
{
Faction faction = Faction.Find( from );
if ( faction == null )
from.SendLocalizedMessage( 1010353, "", 0x23 ); // Only faction members may place faction traps
else if ( faction != m_Faction )
from.SendLocalizedMessage( 1010354, "", 0x23 ); // You may only place faction traps created by your faction
else if( faction.Traps.Count >= faction.MaximumTraps )
from.SendLocalizedMessage( 1010358, "", 0x23 ); // Your faction already has the maximum number of traps placed
else
{
BaseFactionTrap trap = Construct( from );
if ( trap == null )
return;
int message = trap.IsValidLocation( from.Location, from.Map );
if ( message > 0 )
{
from.SendLocalizedMessage( message, "", 0x23 );
trap.Delete();
}
else
{
from.SendLocalizedMessage( 1010360 ); // You arm the trap and carefully hide it from view
trap.MoveToWorld( from.Location, from.Map );
faction.Traps.Add( trap );
Delete();
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
Faction.WriteReference( writer, m_Faction );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Faction = Faction.ReadReference( reader );
}
#region ICraftable Members
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
ItemID = 0x14F0;
Faction = Faction.Find( from );
return 1;
}
#endregion
}
}

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using System;
using Server;
namespace Server.Factions
{
public class FactionExplosionTrap : BaseFactionTrap
{
public override int LabelNumber{ get{ return 1044599; } } // faction explosion trap
public override int AttackMessage{ get{ return 1010543; } } // You are enveloped in an explosion of fire!
public override int DisarmMessage{ get{ return 1010539; } } // You carefully remove the pressure trigger and disable the trap.
public override int EffectSound{ get{ return 0x307; } }
public override int MessageHue{ get{ return 0x78; } }
public override AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.AnyFactionTown; } }
public override void DoVisibleEffect()
{
Effects.SendLocationEffect( GetWorldLocation(), Map, 0x36BD, 15, 10 );
}
public override void DoAttackEffect( Mobile m )
{
m.Damage( Utility.Dice( 6, 10, 40 ), m );
}
[Constructable]
public FactionExplosionTrap() : this( null )
{
}
public FactionExplosionTrap( Faction f ) : this( f, null )
{
}
public FactionExplosionTrap( Faction f, Mobile m ) : base( f, m, 0x11C1 )
{
}
public FactionExplosionTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FactionExplosionTrapDeed : BaseFactionTrapDeed
{
public override Type TrapType{ get{ return typeof( FactionExplosionTrap ); } }
public override int LabelNumber{ get{ return 1044603; } } // faction explosion trap deed
public FactionExplosionTrapDeed() : base( 0x36D2 )
{
}
public FactionExplosionTrapDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Factions
{
public class FactionGasTrap : BaseFactionTrap
{
public override int LabelNumber{ get{ return 1044598; } } // faction gas trap
public override int AttackMessage{ get{ return 1010542; } } // A noxious green cloud of poison gas envelops you!
public override int DisarmMessage{ get{ return 502376; } } // The poison leaks harmlessly away due to your deft touch.
public override int EffectSound{ get{ return 0x230; } }
public override int MessageHue{ get{ return 0x44; } }
public override AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.FactionStronghold; } }
public override void DoVisibleEffect()
{
Effects.SendLocationEffect( this.Location, this.Map, 0x3709, 28, 10, 0x1D3, 5 );
}
public override void DoAttackEffect( Mobile m )
{
m.ApplyPoison( m, Poison.Lethal );
}
[Constructable]
public FactionGasTrap() : this( null )
{
}
public FactionGasTrap( Faction f ) : this( f, null )
{
}
public FactionGasTrap( Faction f, Mobile m ) : base( f, m, 0x113C )
{
}
public FactionGasTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FactionGasTrapDeed : BaseFactionTrapDeed
{
public override Type TrapType{ get{ return typeof( FactionGasTrap ); } }
public override int LabelNumber{ get{ return 1044602; } } // faction gas trap deed
public FactionGasTrapDeed() : base( 0x11AB )
{
}
public FactionGasTrapDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Factions
{
public class FactionSawTrap : BaseFactionTrap
{
public override int LabelNumber{ get{ return 1041047; } } // faction saw trap
public override int AttackMessage{ get{ return 1010544; } } // The blade cuts deep into your skin!
public override int DisarmMessage{ get{ return 1010540; } } // You carefully dismantle the saw mechanism and disable the trap.
public override int EffectSound{ get{ return 0x218; } }
public override int MessageHue{ get{ return 0x5A; } }
public override AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.ControlledFactionTown; } }
public override void DoVisibleEffect()
{
Effects.SendLocationEffect( this.Location, this.Map, 0x11AD, 25, 10 );
}
public override void DoAttackEffect( Mobile m )
{
m.Damage( Utility.Dice( 6, 10, 40 ), m );
}
[Constructable]
public FactionSawTrap() : this( null )
{
}
public FactionSawTrap( Serial serial ) : base( serial )
{
}
public FactionSawTrap( Faction f ) : this( f, null )
{
}
public FactionSawTrap( Faction f, Mobile m ) : base( f, m, 0x11AC )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FactionSawTrapDeed : BaseFactionTrapDeed
{
public override Type TrapType{ get{ return typeof( FactionSawTrap ); } }
public override int LabelNumber{ get{ return 1044604; } } // faction saw trap deed
public FactionSawTrapDeed() : base( 0x1107 )
{
}
public FactionSawTrapDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Factions
{
public class FactionSpikeTrap : BaseFactionTrap
{
public override int LabelNumber{ get{ return 1044601; } } // faction spike trap
public override int AttackMessage{ get{ return 1010545; } } // Large spikes in the ground spring up piercing your skin!
public override int DisarmMessage{ get{ return 1010541; } } // You carefully dismantle the trigger on the spikes and disable the trap.
public override int EffectSound{ get{ return 0x22E; } }
public override int MessageHue{ get{ return 0x5A; } }
public override AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.ControlledFactionTown; } }
public override void DoVisibleEffect()
{
Effects.SendLocationEffect( this.Location, this.Map, 0x11A4, 12, 6 );
}
public override void DoAttackEffect( Mobile m )
{
m.Damage( Utility.Dice( 6, 10, 40 ), m );
}
[Constructable]
public FactionSpikeTrap() : this( null )
{
}
public FactionSpikeTrap( Faction f ) : this( f, null )
{
}
public FactionSpikeTrap( Faction f, Mobile m ) : base( f, m, 0x11A0 )
{
}
public FactionSpikeTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FactionSpikeTrapDeed : BaseFactionTrapDeed
{
public override Type TrapType{ get{ return typeof( FactionSpikeTrap ); } }
public override int LabelNumber{ get{ return 1044605; } } // faction spike trap deed
public FactionSpikeTrapDeed() : base( 0x11A5 )
{
}
public FactionSpikeTrapDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Factions
{
public class FactionTrapRemovalKit : Item
{
private int m_Charges;
[CommandProperty( AccessLevel.GameMaster )]
public int Charges
{
get{ return m_Charges; }
set{ m_Charges = value; }
}
public override int LabelNumber{ get{ return 1041508; } } // a faction trap removal kit
[Constructable]
public FactionTrapRemovalKit() : base( 7867 )
{
LootType = LootType.Blessed;
m_Charges = 25;
}
public void ConsumeCharge( Mobile consumer )
{
--m_Charges;
if ( m_Charges <= 0 )
{
Delete();
if ( consumer != null )
consumer.SendLocalizedMessage( 1042531 ); // You have used all of the parts in your trap removal kit.
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
// NOTE: OSI does not list uses remaining; intentional difference
list.Add( 1060584, m_Charges.ToString() ); // uses remaining: ~1_val~
}
public FactionTrapRemovalKit( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.WriteEncodedInt( (int) m_Charges );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Charges = reader.ReadEncodedInt();
break;
}
case 0:
{
m_Charges = 25;
break;
}
}
}
}
}