#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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294
Scripts/Engines/Factions/Items/Traps/BaseFactionTrap.cs
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294
Scripts/Engines/Factions/Items/Traps/BaseFactionTrap.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Network;
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using Server.Regions;
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namespace Server.Factions
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{
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public enum AllowedPlacing
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{
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Everywhere,
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AnyFactionTown,
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ControlledFactionTown,
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FactionStronghold
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}
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public abstract class BaseFactionTrap : BaseTrap
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{
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private Faction m_Faction;
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private Mobile m_Placer;
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private DateTime m_TimeOfPlacement;
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private Timer m_Concealing;
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[CommandProperty( AccessLevel.GameMaster )]
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public Faction Faction
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{
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get{ return m_Faction; }
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set{ m_Faction = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Placer
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{
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get{ return m_Placer; }
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set{ m_Placer = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime TimeOfPlacement
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{
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get{ return m_TimeOfPlacement; }
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set{ m_TimeOfPlacement = value; }
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}
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public virtual int EffectSound{ get{ return 0; } }
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public virtual int SilverFromDisarm{ get{ return 100; } }
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public virtual int MessageHue{ get{ return 0; } }
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public virtual int AttackMessage{ get{ return 0; } }
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public virtual int DisarmMessage{ get{ return 0; } }
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public virtual AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.Everywhere; } }
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public virtual TimeSpan ConcealPeriod
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{
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get{ return TimeSpan.FromMinutes( 1.0 ); }
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}
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public virtual TimeSpan DecayPeriod
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{
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get
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{
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if ( Core.AOS )
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return TimeSpan.FromDays( 1.0 );
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return TimeSpan.MaxValue; // no decay
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}
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}
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public override void OnTrigger( Mobile from )
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{
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if ( !IsEnemy( from ) )
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return;
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Conceal();
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DoVisibleEffect();
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Effects.PlaySound( this.Location, this.Map, this.EffectSound );
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DoAttackEffect( from );
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int silverToAward = ( from.Alive ? 20 : 40 );
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if ( silverToAward > 0 && m_Placer != null && m_Faction != null )
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{
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PlayerState victimState = PlayerState.Find( from );
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if ( victimState != null && victimState.CanGiveSilverTo( m_Placer ) && victimState.KillPoints > 0 )
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{
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int silverGiven = m_Faction.AwardSilver( m_Placer, silverToAward );
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if ( silverGiven > 0 )
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{
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// TODO: Get real message
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if ( from.Alive )
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m_Placer.SendMessage( "You have earned {0} silver pieces because {1} fell for your trap.", silverGiven, from.Name );
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else
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m_Placer.SendLocalizedMessage( 1042736, String.Format( "{0} silver\t{1}", silverGiven, from.Name ) ); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
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}
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victimState.OnGivenSilverTo( m_Placer );
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}
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}
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from.LocalOverheadMessage( MessageType.Regular, MessageHue, AttackMessage );
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}
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public abstract void DoVisibleEffect();
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public abstract void DoAttackEffect( Mobile m );
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public virtual int IsValidLocation()
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{
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return IsValidLocation( GetWorldLocation(), Map );
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}
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public virtual int IsValidLocation( Point3D p, Map m )
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{
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if( m == null )
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return 502956; // You cannot place a trap on that.
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if( Core.ML )
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{
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foreach( Item item in m.GetItemsInRange( p, 0 ) )
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{
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if( item is BaseFactionTrap && ((BaseFactionTrap)item).Faction == this.Faction )
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return 1075263; // There is already a trap belonging to your faction at this location.;
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}
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}
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switch( AllowedPlacing )
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{
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case AllowedPlacing.FactionStronghold:
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{
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StrongholdRegion region = (StrongholdRegion) Region.Find( p, m ).GetRegion( typeof( StrongholdRegion ) );
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if ( region != null && region.Faction == m_Faction )
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return 0;
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return 1010355; // This trap can only be placed in your stronghold
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}
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case AllowedPlacing.AnyFactionTown:
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{
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Town town = Town.FromRegion( Region.Find( p, m ) );
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if ( town != null )
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return 0;
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return 1010356; // This trap can only be placed in a faction town
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}
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case AllowedPlacing.ControlledFactionTown:
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{
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Town town = Town.FromRegion( Region.Find( p, m ) );
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if ( town != null && town.Owner == m_Faction )
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return 0;
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return 1010357; // This trap can only be placed in a town your faction controls
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}
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}
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return 0;
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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base.OnMovement( m, oldLocation );
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if ( !CheckDecay() && CheckRange( m.Location, oldLocation, 6 ) )
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{
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if ( Faction.Find( m ) != null && ((m.Skills[SkillName.DetectHidden].Value - 80.0) / 20.0) > Utility.RandomDouble() )
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PrivateOverheadLocalizedMessage( m, 1010154, MessageHue, "", "" ); // [Faction Trap]
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}
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}
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public void PrivateOverheadLocalizedMessage( Mobile to, int number, int hue, string name, string args )
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{
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if ( to == null )
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return;
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NetState ns = to.NetState;
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if ( ns != null )
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ns.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, hue, 3, number, name, args ) );
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}
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public BaseFactionTrap( Faction f, Mobile m, int itemID ) : base( itemID )
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{
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Visible = false;
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m_Faction = f;
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m_TimeOfPlacement = DateTime.UtcNow;
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m_Placer = m;
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}
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public BaseFactionTrap( Serial serial ) : base( serial )
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{
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}
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public virtual bool CheckDecay()
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{
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TimeSpan decayPeriod = DecayPeriod;
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if ( decayPeriod == TimeSpan.MaxValue )
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return false;
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if ( (m_TimeOfPlacement + decayPeriod) < DateTime.UtcNow )
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{
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
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return true;
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}
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return false;
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}
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public virtual void BeginConceal()
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{
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if ( m_Concealing != null )
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m_Concealing.Stop();
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m_Concealing = Timer.DelayCall( ConcealPeriod, new TimerCallback( Conceal ) );
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}
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public virtual void Conceal()
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{
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if ( m_Concealing != null )
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m_Concealing.Stop();
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m_Concealing = null;
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if ( !Deleted )
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Visible = false;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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Faction.WriteReference( writer, m_Faction );
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writer.Write( (Mobile) m_Placer );
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writer.Write( (DateTime) m_TimeOfPlacement );
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if ( Visible )
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BeginConceal();
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Faction = Faction.ReadReference( reader );
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m_Placer = reader.ReadMobile();
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m_TimeOfPlacement = reader.ReadDateTime();
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if ( Visible )
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BeginConceal();
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CheckDecay();
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}
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public override void OnDelete()
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{
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if ( m_Faction != null && m_Faction.Traps.Contains( this ) )
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m_Faction.Traps.Remove( this );
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base.OnDelete();
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}
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public virtual bool IsEnemy( Mobile mob )
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{
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if ( mob.Hidden && mob.AccessLevel > AccessLevel.Player )
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return false;
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if ( !mob.Alive || mob.IsDeadBondedPet )
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return false;
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Faction faction = Faction.Find( mob, true );
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if ( faction == null && mob is BaseFactionGuard )
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faction = ((BaseFactionGuard)mob).Faction;
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if ( faction == null )
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return false;
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return ( faction != m_Faction );
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}
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}
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}
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112
Scripts/Engines/Factions/Items/Traps/BaseFactionTrapDeed.cs
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112
Scripts/Engines/Factions/Items/Traps/BaseFactionTrapDeed.cs
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@ -0,0 +1,112 @@
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using System;
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using Server.Mobiles;
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using Server.Targeting;
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using Server.Items;
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using Server;
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using Server.Engines.Craft;
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namespace Server.Factions
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{
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public abstract class BaseFactionTrapDeed : Item, ICraftable
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{
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public abstract Type TrapType{ get; }
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private Faction m_Faction;
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[CommandProperty( AccessLevel.GameMaster )]
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public Faction Faction
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{
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get{ return m_Faction; }
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set
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{
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m_Faction = value;
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if ( m_Faction != null )
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Hue = m_Faction.Definition.HuePrimary;
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}
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}
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public BaseFactionTrapDeed( int itemID ) : base( itemID )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public BaseFactionTrapDeed( bool createdFromDeed ) : this( 0x14F0 )
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{
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}
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public BaseFactionTrapDeed( Serial serial ) : base( serial )
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{
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}
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public virtual BaseFactionTrap Construct( Mobile from )
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{
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try{ return Activator.CreateInstance( TrapType, new object[]{ m_Faction, from } ) as BaseFactionTrap; }
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catch{ return null; }
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}
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public override void OnDoubleClick( Mobile from )
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{
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Faction faction = Faction.Find( from );
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if ( faction == null )
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from.SendLocalizedMessage( 1010353, "", 0x23 ); // Only faction members may place faction traps
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else if ( faction != m_Faction )
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from.SendLocalizedMessage( 1010354, "", 0x23 ); // You may only place faction traps created by your faction
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else if( faction.Traps.Count >= faction.MaximumTraps )
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from.SendLocalizedMessage( 1010358, "", 0x23 ); // Your faction already has the maximum number of traps placed
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else
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{
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BaseFactionTrap trap = Construct( from );
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if ( trap == null )
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return;
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int message = trap.IsValidLocation( from.Location, from.Map );
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if ( message > 0 )
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{
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from.SendLocalizedMessage( message, "", 0x23 );
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trap.Delete();
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}
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else
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{
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from.SendLocalizedMessage( 1010360 ); // You arm the trap and carefully hide it from view
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trap.MoveToWorld( from.Location, from.Map );
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faction.Traps.Add( trap );
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Delete();
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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Faction.WriteReference( writer, m_Faction );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Faction = Faction.ReadReference( reader );
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}
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#region ICraftable Members
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public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
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{
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ItemID = 0x14F0;
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Faction = Faction.Find( from );
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return 1;
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}
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#endregion
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}
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}
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85
Scripts/Engines/Factions/Items/Traps/FactionExplosionTrap.cs
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85
Scripts/Engines/Factions/Items/Traps/FactionExplosionTrap.cs
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@ -0,0 +1,85 @@
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using System;
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using Server;
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namespace Server.Factions
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{
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public class FactionExplosionTrap : BaseFactionTrap
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{
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public override int LabelNumber{ get{ return 1044599; } } // faction explosion trap
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public override int AttackMessage{ get{ return 1010543; } } // You are enveloped in an explosion of fire!
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public override int DisarmMessage{ get{ return 1010539; } } // You carefully remove the pressure trigger and disable the trap.
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public override int EffectSound{ get{ return 0x307; } }
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public override int MessageHue{ get{ return 0x78; } }
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public override AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.AnyFactionTown; } }
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public override void DoVisibleEffect()
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{
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Effects.SendLocationEffect( GetWorldLocation(), Map, 0x36BD, 15, 10 );
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}
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public override void DoAttackEffect( Mobile m )
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{
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m.Damage( Utility.Dice( 6, 10, 40 ), m );
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}
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[Constructable]
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public FactionExplosionTrap() : this( null )
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{
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}
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public FactionExplosionTrap( Faction f ) : this( f, null )
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{
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}
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public FactionExplosionTrap( Faction f, Mobile m ) : base( f, m, 0x11C1 )
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{
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}
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public FactionExplosionTrap( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class FactionExplosionTrapDeed : BaseFactionTrapDeed
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{
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public override Type TrapType{ get{ return typeof( FactionExplosionTrap ); } }
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public override int LabelNumber{ get{ return 1044603; } } // faction explosion trap deed
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public FactionExplosionTrapDeed() : base( 0x36D2 )
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{
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}
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public FactionExplosionTrapDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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85
Scripts/Engines/Factions/Items/Traps/FactionGasTrap.cs
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85
Scripts/Engines/Factions/Items/Traps/FactionGasTrap.cs
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using System;
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using Server;
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namespace Server.Factions
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{
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public class FactionGasTrap : BaseFactionTrap
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{
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public override int LabelNumber{ get{ return 1044598; } } // faction gas trap
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public override int AttackMessage{ get{ return 1010542; } } // A noxious green cloud of poison gas envelops you!
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public override int DisarmMessage{ get{ return 502376; } } // The poison leaks harmlessly away due to your deft touch.
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public override int EffectSound{ get{ return 0x230; } }
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public override int MessageHue{ get{ return 0x44; } }
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public override AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.FactionStronghold; } }
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public override void DoVisibleEffect()
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{
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Effects.SendLocationEffect( this.Location, this.Map, 0x3709, 28, 10, 0x1D3, 5 );
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}
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public override void DoAttackEffect( Mobile m )
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{
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m.ApplyPoison( m, Poison.Lethal );
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}
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[Constructable]
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public FactionGasTrap() : this( null )
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{
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}
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public FactionGasTrap( Faction f ) : this( f, null )
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{
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}
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|
||||
public FactionGasTrap( Faction f, Mobile m ) : base( f, m, 0x113C )
|
||||
{
|
||||
}
|
||||
|
||||
public FactionGasTrap( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FactionGasTrapDeed : BaseFactionTrapDeed
|
||||
{
|
||||
public override Type TrapType{ get{ return typeof( FactionGasTrap ); } }
|
||||
public override int LabelNumber{ get{ return 1044602; } } // faction gas trap deed
|
||||
|
||||
public FactionGasTrapDeed() : base( 0x11AB )
|
||||
{
|
||||
}
|
||||
|
||||
public FactionGasTrapDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
85
Scripts/Engines/Factions/Items/Traps/FactionSawTrap.cs
Normal file
85
Scripts/Engines/Factions/Items/Traps/FactionSawTrap.cs
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionSawTrap : BaseFactionTrap
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041047; } } // faction saw trap
|
||||
|
||||
public override int AttackMessage{ get{ return 1010544; } } // The blade cuts deep into your skin!
|
||||
public override int DisarmMessage{ get{ return 1010540; } } // You carefully dismantle the saw mechanism and disable the trap.
|
||||
public override int EffectSound{ get{ return 0x218; } }
|
||||
public override int MessageHue{ get{ return 0x5A; } }
|
||||
|
||||
public override AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.ControlledFactionTown; } }
|
||||
|
||||
public override void DoVisibleEffect()
|
||||
{
|
||||
Effects.SendLocationEffect( this.Location, this.Map, 0x11AD, 25, 10 );
|
||||
}
|
||||
|
||||
public override void DoAttackEffect( Mobile m )
|
||||
{
|
||||
m.Damage( Utility.Dice( 6, 10, 40 ), m );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FactionSawTrap() : this( null )
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSawTrap( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSawTrap( Faction f ) : this( f, null )
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSawTrap( Faction f, Mobile m ) : base( f, m, 0x11AC )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FactionSawTrapDeed : BaseFactionTrapDeed
|
||||
{
|
||||
public override Type TrapType{ get{ return typeof( FactionSawTrap ); } }
|
||||
public override int LabelNumber{ get{ return 1044604; } } // faction saw trap deed
|
||||
|
||||
public FactionSawTrapDeed() : base( 0x1107 )
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSawTrapDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
85
Scripts/Engines/Factions/Items/Traps/FactionSpikeTrap.cs
Normal file
85
Scripts/Engines/Factions/Items/Traps/FactionSpikeTrap.cs
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionSpikeTrap : BaseFactionTrap
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1044601; } } // faction spike trap
|
||||
|
||||
public override int AttackMessage{ get{ return 1010545; } } // Large spikes in the ground spring up piercing your skin!
|
||||
public override int DisarmMessage{ get{ return 1010541; } } // You carefully dismantle the trigger on the spikes and disable the trap.
|
||||
public override int EffectSound{ get{ return 0x22E; } }
|
||||
public override int MessageHue{ get{ return 0x5A; } }
|
||||
|
||||
public override AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.ControlledFactionTown; } }
|
||||
|
||||
public override void DoVisibleEffect()
|
||||
{
|
||||
Effects.SendLocationEffect( this.Location, this.Map, 0x11A4, 12, 6 );
|
||||
}
|
||||
|
||||
public override void DoAttackEffect( Mobile m )
|
||||
{
|
||||
m.Damage( Utility.Dice( 6, 10, 40 ), m );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FactionSpikeTrap() : this( null )
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSpikeTrap( Faction f ) : this( f, null )
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSpikeTrap( Faction f, Mobile m ) : base( f, m, 0x11A0 )
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSpikeTrap( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FactionSpikeTrapDeed : BaseFactionTrapDeed
|
||||
{
|
||||
public override Type TrapType{ get{ return typeof( FactionSpikeTrap ); } }
|
||||
public override int LabelNumber{ get{ return 1044605; } } // faction spike trap deed
|
||||
|
||||
public FactionSpikeTrapDeed() : base( 0x11A5 )
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSpikeTrapDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,82 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionTrapRemovalKit : Item
|
||||
{
|
||||
private int m_Charges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Charges
|
||||
{
|
||||
get{ return m_Charges; }
|
||||
set{ m_Charges = value; }
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041508; } } // a faction trap removal kit
|
||||
|
||||
[Constructable]
|
||||
public FactionTrapRemovalKit() : base( 7867 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
m_Charges = 25;
|
||||
}
|
||||
|
||||
public void ConsumeCharge( Mobile consumer )
|
||||
{
|
||||
--m_Charges;
|
||||
|
||||
if ( m_Charges <= 0 )
|
||||
{
|
||||
Delete();
|
||||
|
||||
if ( consumer != null )
|
||||
consumer.SendLocalizedMessage( 1042531 ); // You have used all of the parts in your trap removal kit.
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
// NOTE: OSI does not list uses remaining; intentional difference
|
||||
list.Add( 1060584, m_Charges.ToString() ); // uses remaining: ~1_val~
|
||||
}
|
||||
|
||||
public FactionTrapRemovalKit( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.WriteEncodedInt( (int) m_Charges );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Charges = reader.ReadEncodedInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Charges = 25;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue