#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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112
Scripts/Engines/Factions/Items/Traps/BaseFactionTrapDeed.cs
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112
Scripts/Engines/Factions/Items/Traps/BaseFactionTrapDeed.cs
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using System;
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using Server.Mobiles;
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using Server.Targeting;
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using Server.Items;
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using Server;
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using Server.Engines.Craft;
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namespace Server.Factions
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{
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public abstract class BaseFactionTrapDeed : Item, ICraftable
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{
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public abstract Type TrapType{ get; }
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private Faction m_Faction;
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[CommandProperty( AccessLevel.GameMaster )]
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public Faction Faction
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{
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get{ return m_Faction; }
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set
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{
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m_Faction = value;
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if ( m_Faction != null )
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Hue = m_Faction.Definition.HuePrimary;
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}
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}
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public BaseFactionTrapDeed( int itemID ) : base( itemID )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public BaseFactionTrapDeed( bool createdFromDeed ) : this( 0x14F0 )
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{
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}
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public BaseFactionTrapDeed( Serial serial ) : base( serial )
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{
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}
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public virtual BaseFactionTrap Construct( Mobile from )
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{
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try{ return Activator.CreateInstance( TrapType, new object[]{ m_Faction, from } ) as BaseFactionTrap; }
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catch{ return null; }
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}
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public override void OnDoubleClick( Mobile from )
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{
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Faction faction = Faction.Find( from );
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if ( faction == null )
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from.SendLocalizedMessage( 1010353, "", 0x23 ); // Only faction members may place faction traps
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else if ( faction != m_Faction )
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from.SendLocalizedMessage( 1010354, "", 0x23 ); // You may only place faction traps created by your faction
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else if( faction.Traps.Count >= faction.MaximumTraps )
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from.SendLocalizedMessage( 1010358, "", 0x23 ); // Your faction already has the maximum number of traps placed
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else
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{
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BaseFactionTrap trap = Construct( from );
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if ( trap == null )
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return;
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int message = trap.IsValidLocation( from.Location, from.Map );
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if ( message > 0 )
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{
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from.SendLocalizedMessage( message, "", 0x23 );
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trap.Delete();
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}
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else
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{
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from.SendLocalizedMessage( 1010360 ); // You arm the trap and carefully hide it from view
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trap.MoveToWorld( from.Location, from.Map );
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faction.Traps.Add( trap );
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Delete();
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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Faction.WriteReference( writer, m_Faction );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Faction = Faction.ReadReference( reader );
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}
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#region ICraftable Members
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public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
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{
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ItemID = 0x14F0;
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Faction = Faction.Find( from );
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return 1;
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}
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#endregion
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}
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}
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