#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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85
Scripts/Engines/Factions/Items/Traps/FactionSpikeTrap.cs
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85
Scripts/Engines/Factions/Items/Traps/FactionSpikeTrap.cs
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using System;
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using Server;
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namespace Server.Factions
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{
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public class FactionSpikeTrap : BaseFactionTrap
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{
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public override int LabelNumber{ get{ return 1044601; } } // faction spike trap
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public override int AttackMessage{ get{ return 1010545; } } // Large spikes in the ground spring up piercing your skin!
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public override int DisarmMessage{ get{ return 1010541; } } // You carefully dismantle the trigger on the spikes and disable the trap.
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public override int EffectSound{ get{ return 0x22E; } }
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public override int MessageHue{ get{ return 0x5A; } }
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public override AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.ControlledFactionTown; } }
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public override void DoVisibleEffect()
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{
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Effects.SendLocationEffect( this.Location, this.Map, 0x11A4, 12, 6 );
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}
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public override void DoAttackEffect( Mobile m )
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{
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m.Damage( Utility.Dice( 6, 10, 40 ), m );
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}
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[Constructable]
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public FactionSpikeTrap() : this( null )
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{
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}
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public FactionSpikeTrap( Faction f ) : this( f, null )
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{
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}
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public FactionSpikeTrap( Faction f, Mobile m ) : base( f, m, 0x11A0 )
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{
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}
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public FactionSpikeTrap( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class FactionSpikeTrapDeed : BaseFactionTrapDeed
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{
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public override Type TrapType{ get{ return typeof( FactionSpikeTrap ); } }
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public override int LabelNumber{ get{ return 1044605; } } // faction spike trap deed
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public FactionSpikeTrapDeed() : base( 0x11A5 )
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{
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}
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public FactionSpikeTrapDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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