#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using Server;
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using Server.Items;
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namespace Server.Factions
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{
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public class FactionTrapRemovalKit : Item
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{
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private int m_Charges;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Charges
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{
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get{ return m_Charges; }
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set{ m_Charges = value; }
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}
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public override int LabelNumber{ get{ return 1041508; } } // a faction trap removal kit
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[Constructable]
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public FactionTrapRemovalKit() : base( 7867 )
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{
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LootType = LootType.Blessed;
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m_Charges = 25;
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}
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public void ConsumeCharge( Mobile consumer )
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{
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--m_Charges;
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if ( m_Charges <= 0 )
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{
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Delete();
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if ( consumer != null )
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consumer.SendLocalizedMessage( 1042531 ); // You have used all of the parts in your trap removal kit.
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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// NOTE: OSI does not list uses remaining; intentional difference
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list.Add( 1060584, m_Charges.ToString() ); // uses remaining: ~1_val~
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}
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public FactionTrapRemovalKit( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.WriteEncodedInt( (int) m_Charges );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Charges = reader.ReadEncodedInt();
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break;
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}
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case 0:
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{
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m_Charges = 25;
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break;
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}
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}
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}
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}
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}
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