#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
namespace Server.Factions
{
public abstract class BaseFactionVendor : BaseVendor
{
private Town m_Town;
private Faction m_Faction;
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public Town Town
{
get{ return m_Town; }
set{ Unregister(); m_Town = value; Register(); }
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public Faction Faction
{
get{ return m_Faction; }
set{ Unregister(); m_Faction = value; Register(); }
}
public void Register()
{
if ( m_Town != null && m_Faction != null )
m_Town.RegisterVendor( this );
}
public override bool OnMoveOver( Mobile m )
{
if ( Core.ML )
return true;
return base.OnMoveOver( m );
}
public void Unregister()
{
if ( m_Town != null )
m_Town.UnregisterVendor( this );
}
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override void InitSBInfo()
{
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
Unregister();
}
public override bool CheckVendorAccess( Mobile from )
{
return true;
}
public BaseFactionVendor( Town town, Faction faction, string title ) : base( title )
{
Frozen = true;
CantWalk = true;
Female = false;
BodyValue = 400;
Name = NameList.RandomName( "male" );
RangeHome = 0;
m_Town = town;
m_Faction = faction;
Register();
}
public BaseFactionVendor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
Town.WriteReference( writer, m_Town );
Faction.WriteReference( writer, m_Faction );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Town = Town.ReadReference( reader );
m_Faction = Faction.ReadReference( reader );
Register();
break;
}
}
Frozen = true;
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Factions
{
public class FactionBoardVendor : BaseFactionVendor
{
public FactionBoardVendor( Town town, Faction faction ) : base( town, faction, "the LumberMan" ) // NOTE: title inconsistant, as OSI
{
SetSkill( SkillName.Carpentry, 85.0, 100.0 );
SetSkill( SkillName.Lumberjacking, 60.0, 83.0 );
}
public override void InitSBInfo()
{
SBInfos.Add( new SBFactionBoard() );
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new HalfApron() );
}
public FactionBoardVendor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SBFactionBoard : SBInfo
{
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBFactionBoard()
{
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{
for ( int i = 0; i < 5; ++i )
Add( new GenericBuyInfo( typeof( Board ), 3, 20, 0x1BD7, 0 ) );
}
}
public class InternalSellInfo : GenericSellInfo
{
public InternalSellInfo()
{
}
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Factions
{
public class FactionBottleVendor : BaseFactionVendor
{
public FactionBottleVendor( Town town, Faction faction ) : base( town, faction, "the Bottle Seller" )
{
SetSkill( SkillName.Alchemy, 85.0, 100.0 );
SetSkill( SkillName.TasteID, 65.0, 88.0 );
}
public override void InitSBInfo()
{
SBInfos.Add( new SBFactionBottle() );
}
public override VendorShoeType ShoeType
{
get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new Robe( Utility.RandomPinkHue() ) );
}
public FactionBottleVendor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SBFactionBottle : SBInfo
{
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBFactionBottle()
{
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{
for ( int i = 0; i < 5; ++i )
Add( new GenericBuyInfo( typeof( Bottle ), 5, 20, 0xF0E, 0 ) );
}
}
public class InternalSellInfo : GenericSellInfo
{
public InternalSellInfo()
{
}
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using System.Collections.Generic;
namespace Server.Factions
{
public class FactionHorseVendor : BaseFactionVendor
{
public FactionHorseVendor( Town town, Faction faction ) : base( town, faction, "the Horse Breeder" )
{
SetSkill( SkillName.AnimalLore, 64.0, 100.0 );
SetSkill( SkillName.AnimalTaming, 90.0, 100.0 );
SetSkill( SkillName.Veterinary, 65.0, 88.0 );
}
public override void InitSBInfo()
{
}
public override VendorShoeType ShoeType
{
get{ return Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; }
}
public override int GetShoeHue()
{
return 0;
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( Utility.RandomBool() ? (Item)new QuarterStaff() : (Item)new ShepherdsCrook() );
}
public FactionHorseVendor( Serial serial ) : base( serial )
{
}
public override void VendorBuy( Mobile from )
{
if ( this.Faction == null || Faction.Find( from, true ) != this.Faction )
PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1042201, from.NetState ); // You are not in my faction, I cannot sell you a horse!
else if ( FactionGump.Exists( from ) )
from.SendLocalizedMessage( 1042160 ); // You already have a faction menu open.
else if ( from is PlayerMobile )
from.SendGump( new HorseBreederGump( (PlayerMobile) from, this.Faction ) );
}
public override void VendorSell( Mobile from )
{
}
public override bool OnBuyItems( Mobile buyer, List<BuyItemResponse> list )
{
return false;
}
public override bool OnSellItems( Mobile seller, List<SellItemResponse> list )
{
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Factions
{
public class FactionOreVendor : BaseFactionVendor
{
public FactionOreVendor( Town town, Faction faction ) : base( town, faction, "the Ore Man" )
{
// NOTE: Skills verified
SetSkill( SkillName.Carpentry, 85.0, 100.0 );
SetSkill( SkillName.Lumberjacking, 60.0, 83.0 );
}
public override void InitSBInfo()
{
SBInfos.Add( new SBFactionOre() );
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new HalfApron() );
}
public FactionOreVendor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SBFactionOre : SBInfo
{
private static readonly object[] m_FixedSizeArgs = { true };
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBFactionOre()
{
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{
for ( int i = 0; i < 5; ++i )
Add( new GenericBuyInfo( typeof( IronOre ), 16, 20, 0x19B8, 0, m_FixedSizeArgs ) );
}
}
public class InternalSellInfo : GenericSellInfo
{
public InternalSellInfo()
{
}
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Factions
{
public class FactionReagentVendor : BaseFactionVendor
{
public FactionReagentVendor( Town town, Faction faction ) : base( town, faction, "the Reagent Man" )
{
SetSkill( SkillName.EvalInt, 65.0, 88.0 );
SetSkill( SkillName.Inscribe, 60.0, 83.0 );
SetSkill( SkillName.Magery, 64.0, 100.0 );
SetSkill( SkillName.Meditation, 60.0, 83.0 );
SetSkill( SkillName.MagicResist, 65.0, 88.0 );
SetSkill( SkillName.Wrestling, 36.0, 68.0 );
}
public override void InitSBInfo()
{
SBInfos.Add( new SBFactionReagent() );
}
public override VendorShoeType ShoeType
{
get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new Robe( Utility.RandomBlueHue() ) );
AddItem( new GnarledStaff() );
}
public FactionReagentVendor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SBFactionReagent : SBInfo
{
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBFactionReagent()
{
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{
for ( int i = 0; i < 2; ++i )
{
Add( new GenericBuyInfo( typeof( BlackPearl ), 5, 20, 0xF7A, 0 ) );
Add( new GenericBuyInfo( typeof( Bloodmoss ), 5, 20, 0xF7B, 0 ) );
Add( new GenericBuyInfo( typeof( MandrakeRoot ), 3, 20, 0xF86, 0 ) );
Add( new GenericBuyInfo( typeof( Garlic ), 3, 20, 0xF84, 0 ) );
Add( new GenericBuyInfo( typeof( Ginseng ), 3, 20, 0xF85, 0 ) );
Add( new GenericBuyInfo( typeof( Nightshade ), 3, 20, 0xF88, 0 ) );
Add( new GenericBuyInfo( typeof( SpidersSilk ), 3, 20, 0xF8D, 0 ) );
Add( new GenericBuyInfo( typeof( SulfurousAsh ), 3, 20, 0xF8C, 0 ) );
}
}
}
public class InternalSellInfo : GenericSellInfo
{
public InternalSellInfo()
{
}
}
}
}