#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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31
Scripts/Engines/Harvest/Core/BonusHarvestResource.cs
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31
Scripts/Engines/Harvest/Core/BonusHarvestResource.cs
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using System;
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namespace Server.Engines.Harvest
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{
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public class BonusHarvestResource
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{
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private Type m_Type;
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private double m_ReqSkill, m_Chance;
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private TextDefinition m_SuccessMessage;
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public Type Type { get { return m_Type; } set { m_Type = value; } }
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public double ReqSkill { get { return m_ReqSkill; } set { m_ReqSkill = value; } }
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public double Chance { get { return m_Chance; } set { m_Chance = value; } }
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public TextDefinition SuccessMessage { get { return m_SuccessMessage; } }
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public void SendSuccessTo( Mobile m )
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{
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TextDefinition.SendMessageTo( m, m_SuccessMessage );
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}
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public BonusHarvestResource( double reqSkill, double chance, TextDefinition message, Type type )
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{
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m_ReqSkill = reqSkill;
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m_Chance = chance;
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m_Type = type;
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m_SuccessMessage = message;
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}
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}
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}
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102
Scripts/Engines/Harvest/Core/HarvestBank.cs
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102
Scripts/Engines/Harvest/Core/HarvestBank.cs
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@ -0,0 +1,102 @@
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using System;
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namespace Server.Engines.Harvest
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{
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public class HarvestBank
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{
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private int m_Current;
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private int m_Maximum;
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private DateTime m_NextRespawn;
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private HarvestVein m_Vein, m_DefaultVein;
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HarvestDefinition m_Definition;
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public HarvestDefinition Definition
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{
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get { return m_Definition; }
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}
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public int Current
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{
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get
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{
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CheckRespawn();
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return m_Current;
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}
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}
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public HarvestVein Vein
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{
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get
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{
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CheckRespawn();
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return m_Vein;
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}
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set
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{
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m_Vein = value;
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}
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}
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public HarvestVein DefaultVein
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{
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get
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{
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CheckRespawn();
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return m_DefaultVein;
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}
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}
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public void CheckRespawn()
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{
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if ( m_Current == m_Maximum || m_NextRespawn > DateTime.UtcNow )
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return;
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m_Current = m_Maximum;
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if ( m_Definition.RandomizeVeins )
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{
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m_DefaultVein = m_Definition.GetVeinFrom( Utility.RandomDouble() );
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}
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m_Vein = m_DefaultVein;
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}
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public void Consume( int amount, Mobile from )
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{
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CheckRespawn();
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if ( m_Current == m_Maximum )
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{
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double min = m_Definition.MinRespawn.TotalMinutes;
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double max = m_Definition.MaxRespawn.TotalMinutes;
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double rnd = Utility.RandomDouble();
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m_Current = m_Maximum - amount;
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double minutes = min + (rnd * (max - min));
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if ( m_Definition.RaceBonus && from.Race == Race.Elf ) //def.RaceBonus = Core.ML
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minutes *= .75; //25% off the time.
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m_NextRespawn = DateTime.UtcNow + TimeSpan.FromMinutes( minutes );
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}
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else
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{
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m_Current -= amount;
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}
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if ( m_Current < 0 )
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m_Current = 0;
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}
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public HarvestBank( HarvestDefinition def, HarvestVein defaultVein )
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{
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m_Maximum = Utility.RandomMinMax( def.MinTotal, def.MaxTotal );
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m_Current = m_Maximum;
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m_DefaultVein = defaultVein;
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m_Vein = m_DefaultVein;
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m_Definition = def;
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}
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}
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}
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179
Scripts/Engines/Harvest/Core/HarvestDefinition.cs
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179
Scripts/Engines/Harvest/Core/HarvestDefinition.cs
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using System;
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using System.Collections.Generic;
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namespace Server.Engines.Harvest
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{
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public class HarvestDefinition
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{
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private int m_BankWidth, m_BankHeight;
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private int m_MinTotal, m_MaxTotal;
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private int[] m_Tiles;
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private bool m_RangedTiles;
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private TimeSpan m_MinRespawn, m_MaxRespawn;
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private int m_MaxRange;
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private int m_ConsumedPerHarvest, m_ConsumedPerFeluccaHarvest;
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private bool m_PlaceAtFeetIfFull;
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private SkillName m_Skill;
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private int[] m_EffectActions;
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private int[] m_EffectCounts;
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private int[] m_EffectSounds;
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private TimeSpan m_EffectSoundDelay;
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private TimeSpan m_EffectDelay;
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private object m_NoResourcesMessage, m_OutOfRangeMessage, m_TimedOutOfRangeMessage, m_DoubleHarvestMessage, m_FailMessage, m_PackFullMessage, m_ToolBrokeMessage;
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private HarvestResource[] m_Resources;
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private HarvestVein[] m_Veins;
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private BonusHarvestResource[] m_BonusResources;
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private bool m_RaceBonus;
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private bool m_RandomizeVeins;
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public int BankWidth{ get{ return m_BankWidth; } set{ m_BankWidth = value; } }
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public int BankHeight{ get{ return m_BankHeight; } set{ m_BankHeight = value; } }
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public int MinTotal{ get{ return m_MinTotal; } set{ m_MinTotal = value; } }
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public int MaxTotal{ get{ return m_MaxTotal; } set{ m_MaxTotal = value; } }
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public int[] Tiles{ get{ return m_Tiles; } set{ m_Tiles = value; } }
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public bool RangedTiles{ get{ return m_RangedTiles; } set{ m_RangedTiles = value; } }
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public TimeSpan MinRespawn{ get{ return m_MinRespawn; } set{ m_MinRespawn = value; } }
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public TimeSpan MaxRespawn{ get{ return m_MaxRespawn; } set{ m_MaxRespawn = value; } }
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public int MaxRange{ get{ return m_MaxRange; } set{ m_MaxRange = value; } }
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public int ConsumedPerHarvest{ get{ return m_ConsumedPerHarvest; } set{ m_ConsumedPerHarvest = value; } }
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public int ConsumedPerFeluccaHarvest{ get{ return m_ConsumedPerFeluccaHarvest; } set{ m_ConsumedPerFeluccaHarvest = value; } }
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public bool PlaceAtFeetIfFull{ get{ return m_PlaceAtFeetIfFull; } set{ m_PlaceAtFeetIfFull = value; } }
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public SkillName Skill{ get{ return m_Skill; } set{ m_Skill = value; } }
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public int[] EffectActions{ get{ return m_EffectActions; } set{ m_EffectActions = value; } }
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public int[] EffectCounts{ get{ return m_EffectCounts; } set{ m_EffectCounts = value; } }
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public int[] EffectSounds{ get{ return m_EffectSounds; } set{ m_EffectSounds = value; } }
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public TimeSpan EffectSoundDelay{ get{ return m_EffectSoundDelay; } set{ m_EffectSoundDelay = value; } }
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public TimeSpan EffectDelay{ get{ return m_EffectDelay; } set{ m_EffectDelay = value; } }
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public object NoResourcesMessage{ get{ return m_NoResourcesMessage; } set{ m_NoResourcesMessage = value; } }
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public object OutOfRangeMessage{ get{ return m_OutOfRangeMessage; } set{ m_OutOfRangeMessage = value; } }
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public object TimedOutOfRangeMessage{ get{ return m_TimedOutOfRangeMessage; } set{ m_TimedOutOfRangeMessage = value; } }
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public object DoubleHarvestMessage{ get{ return m_DoubleHarvestMessage; } set{ m_DoubleHarvestMessage = value; } }
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public object FailMessage{ get{ return m_FailMessage; } set{ m_FailMessage = value; } }
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public object PackFullMessage{ get{ return m_PackFullMessage; } set{ m_PackFullMessage = value; } }
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public object ToolBrokeMessage{ get{ return m_ToolBrokeMessage; } set{ m_ToolBrokeMessage = value; } }
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public HarvestResource[] Resources{ get{ return m_Resources; } set{ m_Resources = value; } }
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public HarvestVein[] Veins{ get{ return m_Veins; } set{ m_Veins = value; } }
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public BonusHarvestResource[] BonusResources{ get { return m_BonusResources; } set { m_BonusResources = value; } }
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public bool RaceBonus { get { return m_RaceBonus; } set { m_RaceBonus = value; } }
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public bool RandomizeVeins { get { return m_RandomizeVeins; } set { m_RandomizeVeins = value; } }
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private Dictionary<Map, Dictionary<Point2D, HarvestBank>> m_BanksByMap;
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public Dictionary<Map, Dictionary<Point2D, HarvestBank>> Banks{ get{ return m_BanksByMap; } set{ m_BanksByMap = value; } }
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public void SendMessageTo( Mobile from, object message )
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{
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if ( message is int )
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from.SendLocalizedMessage( (int)message );
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else if ( message is string )
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from.SendMessage( (string)message );
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}
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public HarvestBank GetBank( Map map, int x, int y )
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{
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if ( map == null || map == Map.Internal )
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return null;
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x /= m_BankWidth;
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y /= m_BankHeight;
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Dictionary<Point2D, HarvestBank> banks = null;
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m_BanksByMap.TryGetValue( map, out banks );
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if ( banks == null )
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m_BanksByMap[map] = banks = new Dictionary<Point2D, HarvestBank>();
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Point2D key = new Point2D( x, y );
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HarvestBank bank = null;
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banks.TryGetValue( key, out bank );
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if ( bank == null )
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banks[key] = bank = new HarvestBank( this, GetVeinAt( map, x, y ) );
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return bank;
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}
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public HarvestVein GetVeinAt( Map map, int x, int y )
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{
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if ( m_Veins.Length == 1 )
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return m_Veins[0];
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double randomValue;
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if ( m_RandomizeVeins )
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{
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randomValue = Utility.RandomDouble();
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}
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else
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{
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Random random = new Random( ( x * 17 ) + ( y * 11 ) + ( map.MapID * 3 ) );
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randomValue = random.NextDouble();
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}
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return GetVeinFrom( randomValue );
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}
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public HarvestVein GetVeinFrom( double randomValue )
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{
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if ( m_Veins.Length == 1 )
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return m_Veins[0];
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randomValue *= 100;
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for ( int i = 0; i < m_Veins.Length; ++i )
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{
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if ( randomValue <= m_Veins[i].VeinChance )
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return m_Veins[i];
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randomValue -= m_Veins[i].VeinChance;
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}
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return null;
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}
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public BonusHarvestResource GetBonusResource()
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{
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if ( m_BonusResources == null )
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return null;
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double randomValue = Utility.RandomDouble() * 100;
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for ( int i = 0; i < m_BonusResources.Length; ++i )
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{
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if ( randomValue <= m_BonusResources[i].Chance )
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return m_BonusResources[i];
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randomValue -= m_BonusResources[i].Chance;
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}
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return null;
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}
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public HarvestDefinition()
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{
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m_BanksByMap = new Dictionary<Map, Dictionary<Point2D, HarvestBank>>();
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}
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public bool Validate( int tileID )
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{
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if ( m_RangedTiles )
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{
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bool contains = false;
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for ( int i = 0; !contains && i < m_Tiles.Length; i += 2 )
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contains = ( tileID >= m_Tiles[i] && tileID <= m_Tiles[i + 1] );
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return contains;
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}
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else
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{
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int dist = -1;
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for ( int i = 0; dist < 0 && i < m_Tiles.Length; ++i )
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dist = ( m_Tiles[i] - tileID );
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return ( dist == 0 );
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}
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}
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}
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}
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34
Scripts/Engines/Harvest/Core/HarvestResource.cs
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34
Scripts/Engines/Harvest/Core/HarvestResource.cs
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@ -0,0 +1,34 @@
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using System;
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namespace Server.Engines.Harvest
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{
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public class HarvestResource
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{
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private Type[] m_Types;
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private double m_ReqSkill, m_MinSkill, m_MaxSkill;
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private object m_SuccessMessage;
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public Type[] Types{ get{ return m_Types; } set{ m_Types = value; } }
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public double ReqSkill{ get{ return m_ReqSkill; } set{ m_ReqSkill = value; } }
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public double MinSkill{ get{ return m_MinSkill; } set{ m_MinSkill = value; } }
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public double MaxSkill{ get{ return m_MaxSkill; } set{ m_MaxSkill = value; } }
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public object SuccessMessage{ get{ return m_SuccessMessage; } }
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public void SendSuccessTo( Mobile m )
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{
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if ( m_SuccessMessage is int )
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m.SendLocalizedMessage( (int)m_SuccessMessage );
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else if ( m_SuccessMessage is string )
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m.SendMessage( (string)m_SuccessMessage );
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}
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public HarvestResource( double reqSkill, double minSkill, double maxSkill, object message, params Type[] types )
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{
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m_ReqSkill = reqSkill;
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m_MinSkill = minSkill;
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m_MaxSkill = maxSkill;
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m_Types = types;
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m_SuccessMessage = message;
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}
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}
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}
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33
Scripts/Engines/Harvest/Core/HarvestSoundTimer.cs
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33
Scripts/Engines/Harvest/Core/HarvestSoundTimer.cs
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using System;
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namespace Server.Engines.Harvest
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{
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public class HarvestSoundTimer : Timer
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{
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private Mobile m_From;
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private Item m_Tool;
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private HarvestSystem m_System;
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private HarvestDefinition m_Definition;
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private object m_ToHarvest, m_Locked;
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private bool m_Last;
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public HarvestSoundTimer( Mobile from, Item tool, HarvestSystem system, HarvestDefinition def, object toHarvest, object locked, bool last ) : base( def.EffectSoundDelay )
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{
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m_From = from;
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m_Tool = tool;
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m_System = system;
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m_Definition = def;
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m_ToHarvest = toHarvest;
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m_Locked = locked;
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m_Last = last;
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}
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protected override void OnTick()
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{
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m_System.DoHarvestingSound( m_From, m_Tool, m_Definition, m_ToHarvest );
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if ( m_Last )
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m_System.FinishHarvesting( m_From, m_Tool, m_Definition, m_ToHarvest, m_Locked );
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}
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}
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}
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506
Scripts/Engines/Harvest/Core/HarvestSystem.cs
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506
Scripts/Engines/Harvest/Core/HarvestSystem.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Engines.Harvest
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{
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public abstract class HarvestSystem
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{
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private List<HarvestDefinition> m_Definitions;
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public List<HarvestDefinition> Definitions { get { return m_Definitions; } }
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public HarvestSystem()
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{
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m_Definitions = new List<HarvestDefinition>();
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}
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public virtual bool CheckTool( Mobile from, Item tool )
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{
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bool wornOut = ( tool == null || tool.Deleted || (tool is IUsesRemaining && ((IUsesRemaining)tool).UsesRemaining <= 0) );
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if ( wornOut )
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from.SendLocalizedMessage( 1044038 ); // You have worn out your tool!
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return !wornOut;
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}
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public virtual bool CheckHarvest( Mobile from, Item tool )
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{
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return CheckTool( from, tool );
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}
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public virtual bool CheckHarvest( Mobile from, Item tool, HarvestDefinition def, object toHarvest )
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{
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return CheckTool( from, tool );
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}
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public virtual bool CheckRange( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, bool timed )
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{
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bool inRange = ( from.Map == map && from.InRange( loc, def.MaxRange ) );
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if ( !inRange )
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def.SendMessageTo( from, timed ? def.TimedOutOfRangeMessage : def.OutOfRangeMessage );
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return inRange;
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}
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public virtual bool CheckResources( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, bool timed )
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{
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HarvestBank bank = def.GetBank( map, loc.X, loc.Y );
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bool available = ( bank != null && bank.Current >= def.ConsumedPerHarvest );
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if ( !available )
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def.SendMessageTo( from, timed ? def.DoubleHarvestMessage : def.NoResourcesMessage );
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return available;
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}
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public virtual void OnBadHarvestTarget( Mobile from, Item tool, object toHarvest )
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{
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}
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public virtual object GetLock( Mobile from, Item tool, HarvestDefinition def, object toHarvest )
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{
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/* Here we prevent multiple harvesting.
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*
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* Some options:
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* - 'return tool;' : This will allow the player to harvest more than once concurrently, but only if they use multiple tools. This seems to be as OSI.
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* - 'return GetType();' : This will disallow multiple harvesting of the same type. That is, we couldn't mine more than once concurrently, but we could be both mining and lumberjacking.
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||||
* - 'return typeof( HarvestSystem );' : This will completely restrict concurrent harvesting.
|
||||
*/
|
||||
|
||||
return tool;
|
||||
}
|
||||
|
||||
public virtual void OnConcurrentHarvest( Mobile from, Item tool, HarvestDefinition def, object toHarvest )
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnHarvestStarted( Mobile from, Item tool, HarvestDefinition def, object toHarvest )
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool BeginHarvesting( Mobile from, Item tool )
|
||||
{
|
||||
if ( !CheckHarvest( from, tool ) )
|
||||
return false;
|
||||
|
||||
from.Target = new HarvestTarget( tool, this );
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void FinishHarvesting( Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked )
|
||||
{
|
||||
from.EndAction( locked );
|
||||
|
||||
if ( !CheckHarvest( from, tool ) )
|
||||
return;
|
||||
|
||||
int tileID;
|
||||
Map map;
|
||||
Point3D loc;
|
||||
|
||||
if ( !GetHarvestDetails( from, tool, toHarvest, out tileID, out map, out loc ) )
|
||||
{
|
||||
OnBadHarvestTarget( from, tool, toHarvest );
|
||||
return;
|
||||
}
|
||||
else if ( !def.Validate( tileID ) )
|
||||
{
|
||||
OnBadHarvestTarget( from, tool, toHarvest );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !CheckRange( from, tool, def, map, loc, true ) )
|
||||
return;
|
||||
else if ( !CheckResources( from, tool, def, map, loc, true ) )
|
||||
return;
|
||||
else if ( !CheckHarvest( from, tool, def, toHarvest ) )
|
||||
return;
|
||||
|
||||
if ( SpecialHarvest( from, tool, def, map, loc ) )
|
||||
return;
|
||||
|
||||
HarvestBank bank = def.GetBank( map, loc.X, loc.Y );
|
||||
|
||||
if ( bank == null )
|
||||
return;
|
||||
|
||||
HarvestVein vein = bank.Vein;
|
||||
|
||||
if ( vein != null )
|
||||
vein = MutateVein( from, tool, def, bank, toHarvest, vein );
|
||||
|
||||
if ( vein == null )
|
||||
return;
|
||||
|
||||
HarvestResource primary = vein.PrimaryResource;
|
||||
HarvestResource fallback = vein.FallbackResource;
|
||||
HarvestResource resource = MutateResource( from, tool, def, map, loc, vein, primary, fallback );
|
||||
|
||||
double skillBase = from.Skills[def.Skill].Base;
|
||||
double skillValue = from.Skills[def.Skill].Value;
|
||||
|
||||
Type type = null;
|
||||
|
||||
if ( skillBase >= resource.ReqSkill && from.CheckSkill( def.Skill, resource.MinSkill, resource.MaxSkill ) )
|
||||
{
|
||||
type = GetResourceType( from, tool, def, map, loc, resource );
|
||||
|
||||
if ( type != null )
|
||||
type = MutateType( type, from, tool, def, map, loc, resource );
|
||||
|
||||
if ( type != null )
|
||||
{
|
||||
Item item = Construct( type, from );
|
||||
|
||||
if ( item == null )
|
||||
{
|
||||
type = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
//The whole harvest system is kludgy and I'm sure this is just adding to it.
|
||||
if ( item.Stackable )
|
||||
{
|
||||
int amount = def.ConsumedPerHarvest;
|
||||
int feluccaAmount = def.ConsumedPerFeluccaHarvest;
|
||||
|
||||
int racialAmount = (int)Math.Ceiling( amount * 1.1 );
|
||||
int feluccaRacialAmount = (int)Math.Ceiling( feluccaAmount * 1.1 );
|
||||
|
||||
bool eligableForRacialBonus = ( def.RaceBonus && from.Race == Race.Human );
|
||||
bool inFelucca = (map == Map.Felucca);
|
||||
|
||||
if( eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount && 0.1 > Utility.RandomDouble() )
|
||||
item.Amount = feluccaRacialAmount;
|
||||
else if( inFelucca && bank.Current >= feluccaAmount )
|
||||
item.Amount = feluccaAmount;
|
||||
else if( eligableForRacialBonus && bank.Current >= racialAmount && 0.1 > Utility.RandomDouble() )
|
||||
item.Amount = racialAmount;
|
||||
else
|
||||
item.Amount = amount;
|
||||
}
|
||||
|
||||
bank.Consume( item.Amount, from );
|
||||
|
||||
if ( Give( from, item, def.PlaceAtFeetIfFull ) )
|
||||
{
|
||||
SendSuccessTo( from, item, resource );
|
||||
}
|
||||
else
|
||||
{
|
||||
SendPackFullTo( from, item, def, resource );
|
||||
item.Delete();
|
||||
}
|
||||
|
||||
BonusHarvestResource bonus = def.GetBonusResource();
|
||||
|
||||
if ( bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill )
|
||||
{
|
||||
Item bonusItem = Construct( bonus.Type, from );
|
||||
|
||||
if ( Give( from, bonusItem, true ) ) //Bonuses always allow placing at feet, even if pack is full irregrdless of def
|
||||
{
|
||||
bonus.SendSuccessTo( from );
|
||||
}
|
||||
else
|
||||
{
|
||||
item.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
if ( tool is IUsesRemaining )
|
||||
{
|
||||
IUsesRemaining toolWithUses = (IUsesRemaining)tool;
|
||||
|
||||
toolWithUses.ShowUsesRemaining = true;
|
||||
|
||||
if ( toolWithUses.UsesRemaining > 0 )
|
||||
--toolWithUses.UsesRemaining;
|
||||
|
||||
if ( toolWithUses.UsesRemaining < 1 )
|
||||
{
|
||||
tool.Delete();
|
||||
def.SendMessageTo( from, def.ToolBrokeMessage );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( type == null )
|
||||
def.SendMessageTo( from, def.FailMessage );
|
||||
|
||||
OnHarvestFinished( from, tool, def, vein, bank, resource, toHarvest );
|
||||
}
|
||||
|
||||
public virtual void OnHarvestFinished( Mobile from, Item tool, HarvestDefinition def, HarvestVein vein, HarvestBank bank, HarvestResource resource, object harvested )
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool SpecialHarvest( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual Item Construct( Type type, Mobile from )
|
||||
{
|
||||
try{ return Activator.CreateInstance( type ) as Item; }
|
||||
catch{ return null; }
|
||||
}
|
||||
|
||||
public virtual HarvestVein MutateVein( Mobile from, Item tool, HarvestDefinition def, HarvestBank bank, object toHarvest, HarvestVein vein )
|
||||
{
|
||||
return vein;
|
||||
}
|
||||
|
||||
public virtual void SendSuccessTo( Mobile from, Item item, HarvestResource resource )
|
||||
{
|
||||
resource.SendSuccessTo( from );
|
||||
}
|
||||
|
||||
public virtual void SendPackFullTo( Mobile from, Item item, HarvestDefinition def, HarvestResource resource )
|
||||
{
|
||||
def.SendMessageTo( from, def.PackFullMessage );
|
||||
}
|
||||
|
||||
public virtual bool Give( Mobile m, Item item, bool placeAtFeet )
|
||||
{
|
||||
if ( m.PlaceInBackpack( item ) )
|
||||
return true;
|
||||
|
||||
if ( !placeAtFeet )
|
||||
return false;
|
||||
|
||||
Map map = m.Map;
|
||||
|
||||
if ( map == null )
|
||||
return false;
|
||||
|
||||
List<Item> atFeet = new List<Item>();
|
||||
|
||||
foreach ( Item obj in m.GetItemsInRange( 0 ) )
|
||||
atFeet.Add( obj );
|
||||
|
||||
for ( int i = 0; i < atFeet.Count; ++i )
|
||||
{
|
||||
Item check = atFeet[i];
|
||||
|
||||
if ( check.StackWith( m, item, false ) )
|
||||
return true;
|
||||
}
|
||||
|
||||
item.MoveToWorld( m.Location, map );
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual Type MutateType( Type type, Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestResource resource )
|
||||
{
|
||||
return from.Region.GetResource( type );
|
||||
}
|
||||
|
||||
public virtual Type GetResourceType( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestResource resource )
|
||||
{
|
||||
if ( resource.Types.Length > 0 )
|
||||
return resource.Types[Utility.Random( resource.Types.Length )];
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public virtual HarvestResource MutateResource( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestVein vein, HarvestResource primary, HarvestResource fallback )
|
||||
{
|
||||
bool racialBonus = (def.RaceBonus && from.Race == Race.Elf );
|
||||
|
||||
if( vein.ChanceToFallback > (Utility.RandomDouble() + (racialBonus ? .20 : 0)) )
|
||||
return fallback;
|
||||
|
||||
double skillValue = from.Skills[def.Skill].Value;
|
||||
|
||||
if ( fallback != null && (skillValue < primary.ReqSkill || skillValue < primary.MinSkill) )
|
||||
return fallback;
|
||||
|
||||
return primary;
|
||||
}
|
||||
|
||||
public virtual bool OnHarvesting( Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked, bool last )
|
||||
{
|
||||
if ( !CheckHarvest( from, tool ) )
|
||||
{
|
||||
from.EndAction( locked );
|
||||
return false;
|
||||
}
|
||||
|
||||
int tileID;
|
||||
Map map;
|
||||
Point3D loc;
|
||||
|
||||
if ( !GetHarvestDetails( from, tool, toHarvest, out tileID, out map, out loc ) )
|
||||
{
|
||||
from.EndAction( locked );
|
||||
OnBadHarvestTarget( from, tool, toHarvest );
|
||||
return false;
|
||||
}
|
||||
else if ( !def.Validate( tileID ) )
|
||||
{
|
||||
from.EndAction( locked );
|
||||
OnBadHarvestTarget( from, tool, toHarvest );
|
||||
return false;
|
||||
}
|
||||
else if ( !CheckRange( from, tool, def, map, loc, true ) )
|
||||
{
|
||||
from.EndAction( locked );
|
||||
return false;
|
||||
}
|
||||
else if ( !CheckResources( from, tool, def, map, loc, true ) )
|
||||
{
|
||||
from.EndAction( locked );
|
||||
return false;
|
||||
}
|
||||
else if ( !CheckHarvest( from, tool, def, toHarvest ) )
|
||||
{
|
||||
from.EndAction( locked );
|
||||
return false;
|
||||
}
|
||||
|
||||
DoHarvestingEffect( from, tool, def, map, loc );
|
||||
|
||||
new HarvestSoundTimer( from, tool, this, def, toHarvest, locked, last ).Start();
|
||||
|
||||
return !last;
|
||||
}
|
||||
|
||||
public virtual void DoHarvestingSound( Mobile from, Item tool, HarvestDefinition def, object toHarvest )
|
||||
{
|
||||
if ( def.EffectSounds.Length > 0 )
|
||||
from.PlaySound( Utility.RandomList( def.EffectSounds ) );
|
||||
}
|
||||
|
||||
public virtual void DoHarvestingEffect( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc )
|
||||
{
|
||||
from.Direction = from.GetDirectionTo( loc );
|
||||
|
||||
if ( !from.Mounted )
|
||||
from.Animate( Utility.RandomList( def.EffectActions ), 5, 1, true, false, 0 );
|
||||
}
|
||||
|
||||
public virtual HarvestDefinition GetDefinition( int tileID )
|
||||
{
|
||||
HarvestDefinition def = null;
|
||||
|
||||
for ( int i = 0; def == null && i < m_Definitions.Count; ++i )
|
||||
{
|
||||
HarvestDefinition check = m_Definitions[i];
|
||||
|
||||
if ( check.Validate( tileID ) )
|
||||
def = check;
|
||||
}
|
||||
|
||||
return def;
|
||||
}
|
||||
|
||||
public virtual void StartHarvesting( Mobile from, Item tool, object toHarvest )
|
||||
{
|
||||
if ( !CheckHarvest( from, tool ) )
|
||||
return;
|
||||
|
||||
int tileID;
|
||||
Map map;
|
||||
Point3D loc;
|
||||
|
||||
if ( !GetHarvestDetails( from, tool, toHarvest, out tileID, out map, out loc ) )
|
||||
{
|
||||
OnBadHarvestTarget( from, tool, toHarvest );
|
||||
return;
|
||||
}
|
||||
|
||||
HarvestDefinition def = GetDefinition( tileID );
|
||||
|
||||
if ( def == null )
|
||||
{
|
||||
OnBadHarvestTarget( from, tool, toHarvest );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !CheckRange( from, tool, def, map, loc, false ) )
|
||||
return;
|
||||
else if ( !CheckResources( from, tool, def, map, loc, false ) )
|
||||
return;
|
||||
else if ( !CheckHarvest( from, tool, def, toHarvest ) )
|
||||
return;
|
||||
|
||||
object toLock = GetLock( from, tool, def, toHarvest );
|
||||
|
||||
if ( !from.BeginAction( toLock ) )
|
||||
{
|
||||
OnConcurrentHarvest( from, tool, def, toHarvest );
|
||||
return;
|
||||
}
|
||||
|
||||
new HarvestTimer( from, tool, this, def, toHarvest, toLock ).Start();
|
||||
OnHarvestStarted( from, tool, def, toHarvest );
|
||||
}
|
||||
|
||||
public virtual bool GetHarvestDetails( Mobile from, Item tool, object toHarvest, out int tileID, out Map map, out Point3D loc )
|
||||
{
|
||||
if ( toHarvest is Static && !((Static)toHarvest).Movable )
|
||||
{
|
||||
Static obj = (Static)toHarvest;
|
||||
|
||||
tileID = (obj.ItemID & 0x3FFF) | 0x4000;
|
||||
map = obj.Map;
|
||||
loc = obj.GetWorldLocation();
|
||||
}
|
||||
else if ( toHarvest is StaticTarget )
|
||||
{
|
||||
StaticTarget obj = (StaticTarget)toHarvest;
|
||||
|
||||
tileID = (obj.ItemID & 0x3FFF) | 0x4000;
|
||||
map = from.Map;
|
||||
loc = obj.Location;
|
||||
}
|
||||
else if ( toHarvest is LandTarget )
|
||||
{
|
||||
LandTarget obj = (LandTarget)toHarvest;
|
||||
|
||||
tileID = obj.TileID;
|
||||
map = from.Map;
|
||||
loc = obj.Location;
|
||||
}
|
||||
else
|
||||
{
|
||||
tileID = 0;
|
||||
map = null;
|
||||
loc = Point3D.Zero;
|
||||
return false;
|
||||
}
|
||||
|
||||
return ( map != null && map != Map.Internal );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public interface IChopable
|
||||
{
|
||||
void OnChop( Mobile from );
|
||||
}
|
||||
|
||||
[AttributeUsage( AttributeTargets.Class )]
|
||||
public class FurnitureAttribute : Attribute
|
||||
{
|
||||
public static bool Check( Item item )
|
||||
{
|
||||
return ( item != null && item.GetType().IsDefined( typeof( FurnitureAttribute ), false ) );
|
||||
}
|
||||
|
||||
public FurnitureAttribute()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
107
Scripts/Engines/Harvest/Core/HarvestTarget.cs
Normal file
107
Scripts/Engines/Harvest/Core/HarvestTarget.cs
Normal file
|
|
@ -0,0 +1,107 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server.Multis;
|
||||
using Server.Mobiles;
|
||||
using Server.Engines.Quests;
|
||||
using Server.Engines.Quests.Hag;
|
||||
|
||||
namespace Server.Engines.Harvest
|
||||
{
|
||||
public class HarvestTarget : Target
|
||||
{
|
||||
private Item m_Tool;
|
||||
private HarvestSystem m_System;
|
||||
|
||||
public HarvestTarget( Item tool, HarvestSystem system ) : base( -1, true, TargetFlags.None )
|
||||
{
|
||||
m_Tool = tool;
|
||||
m_System = system;
|
||||
|
||||
DisallowMultis = true;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_System is Mining && targeted is StaticTarget )
|
||||
{
|
||||
int itemID = ((StaticTarget)targeted).ItemID;
|
||||
|
||||
// grave
|
||||
if ( itemID == 0xED3 || itemID == 0xEDF || itemID == 0xEE0 || itemID == 0xEE1 || itemID == 0xEE2 || itemID == 0xEE8 )
|
||||
{
|
||||
PlayerMobile player = from as PlayerMobile;
|
||||
|
||||
if ( player != null )
|
||||
{
|
||||
QuestSystem qs = player.Quest;
|
||||
|
||||
if ( qs is WitchApprenticeQuest )
|
||||
{
|
||||
FindIngredientObjective obj = qs.FindObjective( typeof( FindIngredientObjective ) ) as FindIngredientObjective;
|
||||
|
||||
if ( obj != null && !obj.Completed && obj.Ingredient == Ingredient.Bones )
|
||||
{
|
||||
player.SendLocalizedMessage( 1055037 ); // You finish your grim work, finding some of the specific bones listed in the Hag's recipe.
|
||||
obj.Complete();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_System is Lumberjacking && targeted is IChopable )
|
||||
((IChopable)targeted).OnChop( from );
|
||||
else if ( m_System is Lumberjacking && targeted is IAxe && m_Tool is BaseAxe )
|
||||
{
|
||||
IAxe obj = (IAxe)targeted;
|
||||
Item item = (Item)targeted;
|
||||
|
||||
if ( !item.IsChildOf( from.Backpack ) )
|
||||
from.SendLocalizedMessage( 1062334 ); // This item must be in your backpack to be used.
|
||||
else if ( obj.Axe( from, (BaseAxe)m_Tool ) )
|
||||
from.PlaySound( 0x13E );
|
||||
}
|
||||
else if ( m_System is Lumberjacking && targeted is ICarvable )
|
||||
((ICarvable)targeted).Carve( from, (Item)m_Tool );
|
||||
else if ( m_System is Lumberjacking && FurnitureAttribute.Check( targeted as Item ) )
|
||||
DestroyFurniture( from, (Item)targeted );
|
||||
else if ( m_System is Mining && targeted is TreasureMap )
|
||||
((TreasureMap)targeted).OnBeginDig( from );
|
||||
else
|
||||
m_System.StartHarvesting( from, m_Tool, targeted );
|
||||
}
|
||||
|
||||
private void DestroyFurniture( Mobile from, Item item )
|
||||
{
|
||||
if ( !from.InRange( item.GetWorldLocation(), 3 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 500446 ); // That is too far away.
|
||||
return;
|
||||
}
|
||||
else if ( !item.IsChildOf( from.Backpack ) && !item.Movable )
|
||||
{
|
||||
from.SendLocalizedMessage( 500462 ); // You can't destroy that while it is here.
|
||||
return;
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage( 500461 ); // You destroy the item.
|
||||
Effects.PlaySound( item.GetWorldLocation(), item.Map, 0x3B3 );
|
||||
|
||||
if ( item is Container )
|
||||
{
|
||||
if ( item is TrapableContainer )
|
||||
(item as TrapableContainer).ExecuteTrap( from );
|
||||
|
||||
((Container)item).Destroy();
|
||||
}
|
||||
else
|
||||
{
|
||||
item.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
31
Scripts/Engines/Harvest/Core/HarvestTimer.cs
Normal file
31
Scripts/Engines/Harvest/Core/HarvestTimer.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Engines.Harvest
|
||||
{
|
||||
public class HarvestTimer : Timer
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Item m_Tool;
|
||||
private HarvestSystem m_System;
|
||||
private HarvestDefinition m_Definition;
|
||||
private object m_ToHarvest, m_Locked;
|
||||
private int m_Index, m_Count;
|
||||
|
||||
public HarvestTimer( Mobile from, Item tool, HarvestSystem system, HarvestDefinition def, object toHarvest, object locked ) : base( TimeSpan.Zero, def.EffectDelay )
|
||||
{
|
||||
m_From = from;
|
||||
m_Tool = tool;
|
||||
m_System = system;
|
||||
m_Definition = def;
|
||||
m_ToHarvest = toHarvest;
|
||||
m_Locked = locked;
|
||||
m_Count = Utility.RandomList( def.EffectCounts );
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( !m_System.OnHarvesting( m_From, m_Tool, m_Definition, m_ToHarvest, m_Locked, ++m_Index == m_Count ) )
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
25
Scripts/Engines/Harvest/Core/HarvestVein.cs
Normal file
25
Scripts/Engines/Harvest/Core/HarvestVein.cs
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Engines.Harvest
|
||||
{
|
||||
public class HarvestVein
|
||||
{
|
||||
private double m_VeinChance;
|
||||
private double m_ChanceToFallback;
|
||||
private HarvestResource m_PrimaryResource;
|
||||
private HarvestResource m_FallbackResource;
|
||||
|
||||
public double VeinChance{ get{ return m_VeinChance; } set{ m_VeinChance = value; } }
|
||||
public double ChanceToFallback{ get{ return m_ChanceToFallback; } set{ m_ChanceToFallback = value; } }
|
||||
public HarvestResource PrimaryResource{ get{ return m_PrimaryResource; } set{ m_PrimaryResource = value; } }
|
||||
public HarvestResource FallbackResource{ get{ return m_FallbackResource; } set{ m_FallbackResource = value; } }
|
||||
|
||||
public HarvestVein( double veinChance, double chanceToFallback, HarvestResource primaryResource, HarvestResource fallbackResource )
|
||||
{
|
||||
m_VeinChance = veinChance;
|
||||
m_ChanceToFallback = chanceToFallback;
|
||||
m_PrimaryResource = primaryResource;
|
||||
m_FallbackResource = fallbackResource;
|
||||
}
|
||||
}
|
||||
}
|
||||
570
Scripts/Engines/Harvest/Fishing.cs
Normal file
570
Scripts/Engines/Harvest/Fishing.cs
Normal file
|
|
@ -0,0 +1,570 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Engines.Quests;
|
||||
using Server.Engines.Quests.Collector;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Engines.Harvest
|
||||
{
|
||||
public class Fishing : HarvestSystem
|
||||
{
|
||||
private static Fishing m_System;
|
||||
|
||||
public static Fishing System
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_System == null )
|
||||
m_System = new Fishing();
|
||||
|
||||
return m_System;
|
||||
}
|
||||
}
|
||||
|
||||
private HarvestDefinition m_Definition;
|
||||
|
||||
public HarvestDefinition Definition
|
||||
{
|
||||
get{ return m_Definition; }
|
||||
}
|
||||
|
||||
private Fishing()
|
||||
{
|
||||
HarvestResource[] res;
|
||||
HarvestVein[] veins;
|
||||
|
||||
#region Fishing
|
||||
HarvestDefinition fish = new HarvestDefinition();
|
||||
|
||||
// Resource banks are every 8x8 tiles
|
||||
fish.BankWidth = 8;
|
||||
fish.BankHeight = 8;
|
||||
|
||||
// Every bank holds from 5 to 15 fish
|
||||
fish.MinTotal = 5;
|
||||
fish.MaxTotal = 15;
|
||||
|
||||
// A resource bank will respawn its content every 10 to 20 minutes
|
||||
fish.MinRespawn = TimeSpan.FromMinutes( 10.0 );
|
||||
fish.MaxRespawn = TimeSpan.FromMinutes( 20.0 );
|
||||
|
||||
// Skill checking is done on the Fishing skill
|
||||
fish.Skill = SkillName.Fishing;
|
||||
|
||||
// Set the list of harvestable tiles
|
||||
fish.Tiles = m_WaterTiles;
|
||||
fish.RangedTiles = true;
|
||||
|
||||
// Players must be within 4 tiles to harvest
|
||||
fish.MaxRange = 4;
|
||||
|
||||
// One fish per harvest action
|
||||
fish.ConsumedPerHarvest = 1;
|
||||
fish.ConsumedPerFeluccaHarvest = 1;
|
||||
|
||||
// The fishing
|
||||
fish.EffectActions = new int[]{ 12 };
|
||||
fish.EffectSounds = new int[0];
|
||||
fish.EffectCounts = new int[]{ 1 };
|
||||
fish.EffectDelay = TimeSpan.Zero;
|
||||
fish.EffectSoundDelay = TimeSpan.FromSeconds( 8.0 );
|
||||
|
||||
fish.NoResourcesMessage = 503172; // The fish don't seem to be biting here.
|
||||
fish.FailMessage = 503171; // You fish a while, but fail to catch anything.
|
||||
fish.TimedOutOfRangeMessage = 500976; // You need to be closer to the water to fish!
|
||||
fish.OutOfRangeMessage = 500976; // You need to be closer to the water to fish!
|
||||
fish.PackFullMessage = 503176; // You do not have room in your backpack for a fish.
|
||||
fish.ToolBrokeMessage = 503174; // You broke your fishing pole.
|
||||
|
||||
res = new HarvestResource[]
|
||||
{
|
||||
new HarvestResource( 00.0, 00.0, 100.0, 1043297, typeof( Fish ) )
|
||||
};
|
||||
|
||||
veins = new HarvestVein[]
|
||||
{
|
||||
new HarvestVein( 100.0, 0.0, res[0], null )
|
||||
};
|
||||
|
||||
fish.Resources = res;
|
||||
fish.Veins = veins;
|
||||
|
||||
if ( Core.ML )
|
||||
{
|
||||
fish.BonusResources = new BonusHarvestResource[]
|
||||
{
|
||||
new BonusHarvestResource( 0, 99.4, null, null ), //set to same chance as mining ml gems
|
||||
new BonusHarvestResource( 80.0, .6, 1072597, typeof( WhitePearl ) )
|
||||
};
|
||||
}
|
||||
|
||||
m_Definition = fish;
|
||||
Definitions.Add( fish );
|
||||
#endregion
|
||||
}
|
||||
|
||||
public override void OnConcurrentHarvest( Mobile from, Item tool, HarvestDefinition def, object toHarvest )
|
||||
{
|
||||
from.SendLocalizedMessage( 500972 ); // You are already fishing.
|
||||
}
|
||||
|
||||
private class MutateEntry
|
||||
{
|
||||
public double m_ReqSkill, m_MinSkill, m_MaxSkill;
|
||||
public bool m_DeepWater;
|
||||
public Type[] m_Types;
|
||||
|
||||
public MutateEntry( double reqSkill, double minSkill, double maxSkill, bool deepWater, params Type[] types )
|
||||
{
|
||||
m_ReqSkill = reqSkill;
|
||||
m_MinSkill = minSkill;
|
||||
m_MaxSkill = maxSkill;
|
||||
m_DeepWater = deepWater;
|
||||
m_Types = types;
|
||||
}
|
||||
}
|
||||
|
||||
private static MutateEntry[] m_MutateTable = new MutateEntry[]
|
||||
{
|
||||
new MutateEntry( 80.0, 80.0, 4080.0, true, typeof( SpecialFishingNet ) ),
|
||||
new MutateEntry( 80.0, 80.0, 4080.0, true, typeof( BigFish ) ),
|
||||
new MutateEntry( 90.0, 80.0, 4080.0, true, typeof( TreasureMap ) ),
|
||||
new MutateEntry( 100.0, 80.0, 4080.0, true, typeof( MessageInABottle ) ),
|
||||
new MutateEntry( 0.0, 125.0, -2375.0, false, typeof( PrizedFish ), typeof( WondrousFish ), typeof( TrulyRareFish ), typeof( PeculiarFish ) ),
|
||||
new MutateEntry( 0.0, 105.0, -420.0, false, typeof( Boots ), typeof( Shoes ), typeof( Sandals ), typeof( ThighBoots ) ),
|
||||
new MutateEntry( 0.0, 200.0, -200.0, false, new Type[1]{ null } )
|
||||
};
|
||||
|
||||
public override bool SpecialHarvest( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc )
|
||||
{
|
||||
PlayerMobile player = from as PlayerMobile;
|
||||
|
||||
if ( player != null )
|
||||
{
|
||||
QuestSystem qs = player.Quest;
|
||||
|
||||
if ( qs is CollectorQuest )
|
||||
{
|
||||
QuestObjective obj = qs.FindObjective( typeof( FishPearlsObjective ) );
|
||||
|
||||
if ( obj != null && !obj.Completed )
|
||||
{
|
||||
if ( Utility.RandomDouble() < 0.5 )
|
||||
{
|
||||
player.SendLocalizedMessage( 1055086, "", 0x59 ); // You pull a shellfish out of the water, and find a rainbow pearl inside of it.
|
||||
|
||||
obj.CurProgress++;
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SendLocalizedMessage( 1055087, "", 0x2C ); // You pull a shellfish out of the water, but it doesn't have a rainbow pearl.
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override Type MutateType( Type type, Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestResource resource )
|
||||
{
|
||||
bool deepWater = SpecialFishingNet.FullValidation( map, loc.X, loc.Y );
|
||||
|
||||
double skillBase = from.Skills[SkillName.Fishing].Base;
|
||||
double skillValue = from.Skills[SkillName.Fishing].Value;
|
||||
|
||||
for ( int i = 0; i < m_MutateTable.Length; ++i )
|
||||
{
|
||||
MutateEntry entry = m_MutateTable[i];
|
||||
|
||||
if ( !deepWater && entry.m_DeepWater )
|
||||
continue;
|
||||
|
||||
if ( skillBase >= entry.m_ReqSkill )
|
||||
{
|
||||
double chance = (skillValue - entry.m_MinSkill) / (entry.m_MaxSkill - entry.m_MinSkill);
|
||||
|
||||
if ( chance > Utility.RandomDouble() )
|
||||
return entry.m_Types[Utility.Random( entry.m_Types.Length )];
|
||||
}
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
private static Map SafeMap( Map map )
|
||||
{
|
||||
if ( map == null || map == Map.Internal )
|
||||
return Map.Trammel;
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
public override bool CheckResources( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, bool timed )
|
||||
{
|
||||
Container pack = from.Backpack;
|
||||
|
||||
if ( pack != null )
|
||||
{
|
||||
List<SOS> messages = pack.FindItemsByType<SOS>();
|
||||
|
||||
for ( int i = 0; i < messages.Count; ++i )
|
||||
{
|
||||
SOS sos = messages[i];
|
||||
|
||||
if ( ( from.Map == Map.Felucca || from.Map == Map.Trammel ) && from.InRange( sos.TargetLocation, 60 ) )
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return base.CheckResources( from, tool, def, map, loc, timed );
|
||||
}
|
||||
|
||||
public override Item Construct( Type type, Mobile from )
|
||||
{
|
||||
if ( type == typeof( TreasureMap ) )
|
||||
{
|
||||
int level;
|
||||
if ( from is PlayerMobile && ((PlayerMobile)from).Young && from.Map == Map.Trammel && TreasureMap.IsInHavenIsland( from ) )
|
||||
level = 0;
|
||||
else
|
||||
level = 1;
|
||||
|
||||
return new TreasureMap( level, from.Map == Map.Felucca ? Map.Felucca : Map.Trammel );
|
||||
}
|
||||
else if ( type == typeof( MessageInABottle ) )
|
||||
{
|
||||
return new MessageInABottle( from.Map == Map.Felucca ? Map.Felucca : Map.Trammel );
|
||||
}
|
||||
|
||||
Container pack = from.Backpack;
|
||||
|
||||
if ( pack != null )
|
||||
{
|
||||
List<SOS> messages = pack.FindItemsByType<SOS>();
|
||||
|
||||
for ( int i = 0; i < messages.Count; ++i )
|
||||
{
|
||||
SOS sos = messages[i];
|
||||
|
||||
if ( ( from.Map == Map.Felucca || from.Map == Map.Trammel ) && from.InRange( sos.TargetLocation, 60 ) )
|
||||
{
|
||||
Item preLoot = null;
|
||||
|
||||
switch ( Utility.Random( 8 ) )
|
||||
{
|
||||
case 0: // Body parts
|
||||
{
|
||||
int[] list = new int[]
|
||||
{
|
||||
0x1CDD, 0x1CE5, // arm
|
||||
0x1CE0, 0x1CE8, // torso
|
||||
0x1CE1, 0x1CE9, // head
|
||||
0x1CE2, 0x1CEC // leg
|
||||
};
|
||||
|
||||
preLoot = new ShipwreckedItem( Utility.RandomList( list ) );
|
||||
break;
|
||||
}
|
||||
case 1: // Bone parts
|
||||
{
|
||||
int[] list = new int[]
|
||||
{
|
||||
0x1AE0, 0x1AE1, 0x1AE2, 0x1AE3, 0x1AE4, // skulls
|
||||
0x1B09, 0x1B0A, 0x1B0B, 0x1B0C, 0x1B0D, 0x1B0E, 0x1B0F, 0x1B10, // bone piles
|
||||
0x1B15, 0x1B16 // pelvis bones
|
||||
};
|
||||
|
||||
preLoot = new ShipwreckedItem( Utility.RandomList( list ) );
|
||||
break;
|
||||
}
|
||||
case 2: // Paintings and portraits
|
||||
{
|
||||
preLoot = new ShipwreckedItem( Utility.Random( 0xE9F, 10 ) );
|
||||
break;
|
||||
}
|
||||
case 3: // Pillows
|
||||
{
|
||||
preLoot = new ShipwreckedItem( Utility.Random( 0x13A4, 11 ) );
|
||||
break;
|
||||
}
|
||||
case 4: // Shells
|
||||
{
|
||||
preLoot = new ShipwreckedItem( Utility.Random( 0xFC4, 9 ) );
|
||||
break;
|
||||
}
|
||||
case 5: //Hats
|
||||
{
|
||||
if ( Utility.RandomBool() )
|
||||
preLoot = new SkullCap();
|
||||
else
|
||||
preLoot = new TricorneHat();
|
||||
|
||||
break;
|
||||
}
|
||||
case 6: // Misc
|
||||
{
|
||||
int[] list = new int[]
|
||||
{
|
||||
0x1EB5, // unfinished barrel
|
||||
0xA2A, // stool
|
||||
0xC1F, // broken clock
|
||||
0x1047, 0x1048, // globe
|
||||
0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4 // barrel staves
|
||||
};
|
||||
|
||||
if ( Utility.Random( list.Length + 1 ) == 0 )
|
||||
preLoot = new Candelabra();
|
||||
else
|
||||
preLoot = new ShipwreckedItem( Utility.RandomList( list ) );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( preLoot != null )
|
||||
{
|
||||
if ( preLoot is IShipwreckedItem )
|
||||
( (IShipwreckedItem)preLoot ).IsShipwreckedItem = true;
|
||||
|
||||
return preLoot;
|
||||
}
|
||||
|
||||
LockableContainer chest;
|
||||
|
||||
if ( Utility.RandomBool() )
|
||||
chest = new MetalGoldenChest();
|
||||
else
|
||||
chest = new WoodenChest();
|
||||
|
||||
if ( sos.IsAncient )
|
||||
chest.Hue = 0x481;
|
||||
|
||||
TreasureMapChest.Fill( chest, Math.Max( 1, Math.Min( 4, sos.Level ) ) );
|
||||
|
||||
if ( sos.IsAncient )
|
||||
chest.DropItem( new FabledFishingNet() );
|
||||
else
|
||||
chest.DropItem( new SpecialFishingNet() );
|
||||
|
||||
chest.Movable = true;
|
||||
chest.Locked = false;
|
||||
chest.TrapType = TrapType.None;
|
||||
chest.TrapPower = 0;
|
||||
chest.TrapLevel = 0;
|
||||
|
||||
sos.Delete();
|
||||
|
||||
return chest;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return base.Construct( type, from );
|
||||
}
|
||||
|
||||
public override bool Give( Mobile m, Item item, bool placeAtFeet )
|
||||
{
|
||||
if ( item is TreasureMap || item is MessageInABottle || item is SpecialFishingNet )
|
||||
{
|
||||
BaseCreature serp;
|
||||
|
||||
if ( 0.25 > Utility.RandomDouble() )
|
||||
serp = new DeepSeaSerpent();
|
||||
else
|
||||
serp = new SeaSerpent();
|
||||
|
||||
int x = m.X, y = m.Y;
|
||||
|
||||
Map map = m.Map;
|
||||
|
||||
for ( int i = 0; map != null && i < 20; ++i )
|
||||
{
|
||||
int tx = m.X - 10 + Utility.Random( 21 );
|
||||
int ty = m.Y - 10 + Utility.Random( 21 );
|
||||
|
||||
LandTile t = map.Tiles.GetLandTile( tx, ty );
|
||||
|
||||
if ( t.Z == -5 && ( (t.ID >= 0xA8 && t.ID <= 0xAB) || (t.ID >= 0x136 && t.ID <= 0x137) ) && !Spells.SpellHelper.CheckMulti( new Point3D( tx, ty, -5 ), map ) )
|
||||
{
|
||||
x = tx;
|
||||
y = ty;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
serp.MoveToWorld( new Point3D( x, y, -5 ), map );
|
||||
|
||||
serp.Home = serp.Location;
|
||||
serp.RangeHome = 10;
|
||||
|
||||
serp.PackItem( item );
|
||||
|
||||
m.SendLocalizedMessage( 503170 ); // Uh oh! That doesn't look like a fish!
|
||||
|
||||
return true; // we don't want to give the item to the player, it's on the serpent
|
||||
}
|
||||
|
||||
if ( item is BigFish || item is WoodenChest || item is MetalGoldenChest )
|
||||
placeAtFeet = true;
|
||||
|
||||
return base.Give( m, item, placeAtFeet );
|
||||
}
|
||||
|
||||
public override void SendSuccessTo( Mobile from, Item item, HarvestResource resource )
|
||||
{
|
||||
if ( item is BigFish )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042635 ); // Your fishing pole bends as you pull a big fish from the depths!
|
||||
|
||||
((BigFish)item).Fisher = from;
|
||||
}
|
||||
else if ( item is WoodenChest || item is MetalGoldenChest )
|
||||
{
|
||||
from.SendLocalizedMessage( 503175 ); // You pull up a heavy chest from the depths of the ocean!
|
||||
}
|
||||
else
|
||||
{
|
||||
int number;
|
||||
string name;
|
||||
|
||||
if ( item is BaseMagicFish )
|
||||
{
|
||||
number = 1008124;
|
||||
name = "a mess of small fish";
|
||||
}
|
||||
else if ( item is Fish )
|
||||
{
|
||||
number = 1008124;
|
||||
name = item.ItemData.Name;
|
||||
}
|
||||
else if ( item is BaseShoes )
|
||||
{
|
||||
number = 1008124;
|
||||
name = item.ItemData.Name;
|
||||
}
|
||||
else if ( item is TreasureMap )
|
||||
{
|
||||
number = 1008125;
|
||||
name = "a sodden piece of parchment";
|
||||
}
|
||||
else if ( item is MessageInABottle )
|
||||
{
|
||||
number = 1008125;
|
||||
name = "a bottle, with a message in it";
|
||||
}
|
||||
else if ( item is SpecialFishingNet )
|
||||
{
|
||||
number = 1008125;
|
||||
name = "a special fishing net"; // TODO: this is just a guess--what should it really be named?
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 1043297;
|
||||
|
||||
if ( (item.ItemData.Flags & TileFlag.ArticleA) != 0 )
|
||||
name = "a " + item.ItemData.Name;
|
||||
else if ( (item.ItemData.Flags & TileFlag.ArticleAn) != 0 )
|
||||
name = "an " + item.ItemData.Name;
|
||||
else
|
||||
name = item.ItemData.Name;
|
||||
}
|
||||
|
||||
NetState ns = from.NetState;
|
||||
|
||||
if ( ns == null )
|
||||
return;
|
||||
|
||||
if ( number == 1043297 || ns.HighSeas )
|
||||
from.SendLocalizedMessage( number, name );
|
||||
else
|
||||
from.SendLocalizedMessage( number, true, name );
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnHarvestStarted( Mobile from, Item tool, HarvestDefinition def, object toHarvest )
|
||||
{
|
||||
base.OnHarvestStarted( from, tool, def, toHarvest );
|
||||
|
||||
int tileID;
|
||||
Map map;
|
||||
Point3D loc;
|
||||
|
||||
if ( GetHarvestDetails( from, tool, toHarvest, out tileID, out map, out loc ) )
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 1.5 ),
|
||||
delegate
|
||||
{
|
||||
if( Core.ML )
|
||||
from.RevealingAction();
|
||||
|
||||
Effects.SendLocationEffect( loc, map, 0x352D, 16, 4 );
|
||||
Effects.PlaySound( loc, map, 0x364 );
|
||||
} );
|
||||
}
|
||||
|
||||
public override void OnHarvestFinished( Mobile from, Item tool, HarvestDefinition def, HarvestVein vein, HarvestBank bank, HarvestResource resource, object harvested )
|
||||
{
|
||||
base.OnHarvestFinished( from, tool, def, vein, bank, resource, harvested );
|
||||
|
||||
if ( Core.ML )
|
||||
from.RevealingAction();
|
||||
}
|
||||
|
||||
public override object GetLock( Mobile from, Item tool, HarvestDefinition def, object toHarvest )
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
public override bool BeginHarvesting( Mobile from, Item tool )
|
||||
{
|
||||
if ( !base.BeginHarvesting( from, tool ) )
|
||||
return false;
|
||||
|
||||
from.SendLocalizedMessage( 500974 ); // What water do you want to fish in?
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CheckHarvest( Mobile from, Item tool )
|
||||
{
|
||||
if ( !base.CheckHarvest( from, tool ) )
|
||||
return false;
|
||||
|
||||
if ( from.Mounted )
|
||||
{
|
||||
from.SendLocalizedMessage( 500971 ); // You can't fish while riding!
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CheckHarvest( Mobile from, Item tool, HarvestDefinition def, object toHarvest )
|
||||
{
|
||||
if ( !base.CheckHarvest( from, tool, def, toHarvest ) )
|
||||
return false;
|
||||
|
||||
if ( from.Mounted )
|
||||
{
|
||||
from.SendLocalizedMessage( 500971 ); // You can't fish while riding!
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static int[] m_WaterTiles = new int[]
|
||||
{
|
||||
0x00A8, 0x00AB,
|
||||
0x0136, 0x0137,
|
||||
0x5797, 0x579C,
|
||||
0x746E, 0x7485,
|
||||
0x7490, 0x74AB,
|
||||
0x74B5, 0x75D5
|
||||
};
|
||||
}
|
||||
}
|
||||
215
Scripts/Engines/Harvest/Lumberjacking.cs
Normal file
215
Scripts/Engines/Harvest/Lumberjacking.cs
Normal file
|
|
@ -0,0 +1,215 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.Harvest
|
||||
{
|
||||
public class Lumberjacking : HarvestSystem
|
||||
{
|
||||
private static Lumberjacking m_System;
|
||||
|
||||
public static Lumberjacking System
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_System == null )
|
||||
m_System = new Lumberjacking();
|
||||
|
||||
return m_System;
|
||||
}
|
||||
}
|
||||
|
||||
private HarvestDefinition m_Definition;
|
||||
|
||||
public HarvestDefinition Definition
|
||||
{
|
||||
get{ return m_Definition; }
|
||||
}
|
||||
|
||||
private Lumberjacking()
|
||||
{
|
||||
HarvestResource[] res;
|
||||
HarvestVein[] veins;
|
||||
|
||||
#region Lumberjacking
|
||||
HarvestDefinition lumber = new HarvestDefinition();
|
||||
|
||||
// Resource banks are every 4x3 tiles
|
||||
lumber.BankWidth = 4;
|
||||
lumber.BankHeight = 3;
|
||||
|
||||
// Every bank holds from 20 to 45 logs
|
||||
lumber.MinTotal = 20;
|
||||
lumber.MaxTotal = 45;
|
||||
|
||||
// A resource bank will respawn its content every 20 to 30 minutes
|
||||
lumber.MinRespawn = TimeSpan.FromMinutes( 20.0 );
|
||||
lumber.MaxRespawn = TimeSpan.FromMinutes( 30.0 );
|
||||
|
||||
// Skill checking is done on the Lumberjacking skill
|
||||
lumber.Skill = SkillName.Lumberjacking;
|
||||
|
||||
// Set the list of harvestable tiles
|
||||
lumber.Tiles = m_TreeTiles;
|
||||
|
||||
// Players must be within 2 tiles to harvest
|
||||
lumber.MaxRange = 2;
|
||||
|
||||
// Ten logs per harvest action
|
||||
lumber.ConsumedPerHarvest = 10;
|
||||
lumber.ConsumedPerFeluccaHarvest = 20;
|
||||
|
||||
// The chopping effect
|
||||
lumber.EffectActions = new int[]{ 13 };
|
||||
lumber.EffectSounds = new int[]{ 0x13E };
|
||||
lumber.EffectCounts = (Core.AOS ? new int[]{ 1 } : new int[]{ 1, 2, 2, 2, 3 });
|
||||
lumber.EffectDelay = TimeSpan.FromSeconds( 1.6 );
|
||||
lumber.EffectSoundDelay = TimeSpan.FromSeconds( 0.9 );
|
||||
|
||||
lumber.NoResourcesMessage = 500493; // There's not enough wood here to harvest.
|
||||
lumber.FailMessage = 500495; // You hack at the tree for a while, but fail to produce any useable wood.
|
||||
lumber.OutOfRangeMessage = 500446; // That is too far away.
|
||||
lumber.PackFullMessage = 500497; // You can't place any wood into your backpack!
|
||||
lumber.ToolBrokeMessage = 500499; // You broke your axe.
|
||||
|
||||
if ( Core.ML )
|
||||
{
|
||||
res = new HarvestResource[]
|
||||
{
|
||||
new HarvestResource( 00.0, 00.0, 100.0, 1072540, typeof( Log ) ),
|
||||
new HarvestResource( 65.0, 25.0, 105.0, 1072541, typeof( OakLog ) ),
|
||||
new HarvestResource( 80.0, 40.0, 120.0, 1072542, typeof( AshLog ) ),
|
||||
new HarvestResource( 95.0, 55.0, 135.0, 1072543, typeof( YewLog ) ),
|
||||
new HarvestResource( 100.0, 60.0, 140.0, 1072544, typeof( HeartwoodLog ) ),
|
||||
new HarvestResource( 100.0, 60.0, 140.0, 1072545, typeof( BloodwoodLog ) ),
|
||||
new HarvestResource( 100.0, 60.0, 140.0, 1072546, typeof( FrostwoodLog ) ),
|
||||
};
|
||||
|
||||
|
||||
veins = new HarvestVein[]
|
||||
{
|
||||
new HarvestVein( 49.0, 0.0, res[0], null ), // Ordinary Logs
|
||||
new HarvestVein( 30.0, 0.5, res[1], res[0] ), // Oak
|
||||
new HarvestVein( 10.0, 0.5, res[2], res[0] ), // Ash
|
||||
new HarvestVein( 05.0, 0.5, res[3], res[0] ), // Yew
|
||||
new HarvestVein( 03.0, 0.5, res[4], res[0] ), // Heartwood
|
||||
new HarvestVein( 02.0, 0.5, res[5], res[0] ), // Bloodwood
|
||||
new HarvestVein( 01.0, 0.5, res[6], res[0] ), // Frostwood
|
||||
};
|
||||
|
||||
lumber.BonusResources = new BonusHarvestResource[]
|
||||
{
|
||||
new BonusHarvestResource( 0, 83.9, null, null ), //Nothing
|
||||
new BonusHarvestResource( 100, 10.0, 1072548, typeof( BarkFragment ) ),
|
||||
new BonusHarvestResource( 100, 03.0, 1072550, typeof( LuminescentFungi ) ),
|
||||
new BonusHarvestResource( 100, 02.0, 1072547, typeof( SwitchItem ) ),
|
||||
new BonusHarvestResource( 100, 01.0, 1072549, typeof( ParasiticPlant ) ),
|
||||
new BonusHarvestResource( 100, 00.1, 1072551, typeof( BrilliantAmber ) )
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
res = new HarvestResource[]
|
||||
{
|
||||
new HarvestResource( 00.0, 00.0, 100.0, 500498, typeof( Log ) )
|
||||
};
|
||||
|
||||
veins = new HarvestVein[]
|
||||
{
|
||||
new HarvestVein( 100.0, 0.0, res[0], null )
|
||||
};
|
||||
}
|
||||
|
||||
lumber.Resources = res;
|
||||
lumber.Veins = veins;
|
||||
|
||||
lumber.RaceBonus = Core.ML;
|
||||
lumber.RandomizeVeins = Core.ML;
|
||||
|
||||
m_Definition = lumber;
|
||||
Definitions.Add( lumber );
|
||||
#endregion
|
||||
}
|
||||
|
||||
public override bool CheckHarvest( Mobile from, Item tool )
|
||||
{
|
||||
if ( !base.CheckHarvest( from, tool ) )
|
||||
return false;
|
||||
|
||||
if ( tool.Parent != from )
|
||||
{
|
||||
from.SendLocalizedMessage( 500487 ); // The axe must be equipped for any serious wood chopping.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CheckHarvest( Mobile from, Item tool, HarvestDefinition def, object toHarvest )
|
||||
{
|
||||
if ( !base.CheckHarvest( from, tool, def, toHarvest ) )
|
||||
return false;
|
||||
|
||||
if ( tool.Parent != from )
|
||||
{
|
||||
from.SendLocalizedMessage( 500487 ); // The axe must be equipped for any serious wood chopping.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnBadHarvestTarget( Mobile from, Item tool, object toHarvest )
|
||||
{
|
||||
if ( toHarvest is Mobile )
|
||||
( (Mobile)toHarvest ).PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500450, from.NetState ); // You can only skin dead creatures.
|
||||
else if ( toHarvest is Item )
|
||||
( (Item)toHarvest ).LabelTo( from, 500464 ); // Use this on corpses to carve away meat and hide
|
||||
else if ( toHarvest is Targeting.StaticTarget || toHarvest is Targeting.LandTarget )
|
||||
from.SendLocalizedMessage( 500489 ); // You can't use an axe on that.
|
||||
else
|
||||
from.SendLocalizedMessage( 1005213 ); // You can't do that
|
||||
}
|
||||
|
||||
public override void OnHarvestStarted( Mobile from, Item tool, HarvestDefinition def, object toHarvest )
|
||||
{
|
||||
base.OnHarvestStarted( from, tool, def, toHarvest );
|
||||
|
||||
if( Core.ML )
|
||||
from.RevealingAction();
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
Array.Sort( m_TreeTiles );
|
||||
}
|
||||
|
||||
#region Tile lists
|
||||
private static int[] m_TreeTiles = new int[]
|
||||
{
|
||||
0x4CCA, 0x4CCB, 0x4CCC, 0x4CCD, 0x4CD0, 0x4CD3, 0x4CD6, 0x4CD8,
|
||||
0x4CDA, 0x4CDD, 0x4CE0, 0x4CE3, 0x4CE6, 0x4CF8, 0x4CFB, 0x4CFE,
|
||||
0x4D01, 0x4D41, 0x4D42, 0x4D43, 0x4D44, 0x4D57, 0x4D58, 0x4D59,
|
||||
0x4D5A, 0x4D5B, 0x4D6E, 0x4D6F, 0x4D70, 0x4D71, 0x4D72, 0x4D84,
|
||||
0x4D85, 0x4D86, 0x52B5, 0x52B6, 0x52B7, 0x52B8, 0x52B9, 0x52BA,
|
||||
0x52BB, 0x52BC, 0x52BD,
|
||||
|
||||
0x4CCE, 0x4CCF, 0x4CD1, 0x4CD2, 0x4CD4, 0x4CD5, 0x4CD7, 0x4CD9,
|
||||
0x4CDB, 0x4CDC, 0x4CDE, 0x4CDF, 0x4CE1, 0x4CE2, 0x4CE4, 0x4CE5,
|
||||
0x4CE7, 0x4CE8, 0x4CF9, 0x4CFA, 0x4CFC, 0x4CFD, 0x4CFF, 0x4D00,
|
||||
0x4D02, 0x4D03, 0x4D45, 0x4D46, 0x4D47, 0x4D48, 0x4D49, 0x4D4A,
|
||||
0x4D4B, 0x4D4C, 0x4D4D, 0x4D4E, 0x4D4F, 0x4D50, 0x4D51, 0x4D52,
|
||||
0x4D53, 0x4D5C, 0x4D5D, 0x4D5E, 0x4D5F, 0x4D60, 0x4D61, 0x4D62,
|
||||
0x4D63, 0x4D64, 0x4D65, 0x4D66, 0x4D67, 0x4D68, 0x4D69, 0x4D73,
|
||||
0x4D74, 0x4D75, 0x4D76, 0x4D77, 0x4D78, 0x4D79, 0x4D7A, 0x4D7B,
|
||||
0x4D7C, 0x4D7D, 0x4D7E, 0x4D7F, 0x4D87, 0x4D88, 0x4D89, 0x4D8A,
|
||||
0x4D8B, 0x4D8C, 0x4D8D, 0x4D8E, 0x4D8F, 0x4D90, 0x4D95, 0x4D96,
|
||||
0x4D97, 0x4D99, 0x4D9A, 0x4D9B, 0x4D9D, 0x4D9E, 0x4D9F, 0x4DA1,
|
||||
0x4DA2, 0x4DA3, 0x4DA5, 0x4DA6, 0x4DA7, 0x4DA9, 0x4DAA, 0x4DAB,
|
||||
0x52BE, 0x52BF, 0x52C0, 0x52C1, 0x52C2, 0x52C3, 0x52C4, 0x52C5,
|
||||
0x52C6, 0x52C7
|
||||
};
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
433
Scripts/Engines/Harvest/Mining.cs
Normal file
433
Scripts/Engines/Harvest/Mining.cs
Normal file
|
|
@ -0,0 +1,433 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Engines.Harvest
|
||||
{
|
||||
public class Mining : HarvestSystem
|
||||
{
|
||||
private static Mining m_System;
|
||||
|
||||
public static Mining System
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_System == null )
|
||||
m_System = new Mining();
|
||||
|
||||
return m_System;
|
||||
}
|
||||
}
|
||||
|
||||
private HarvestDefinition m_OreAndStone, m_Sand;
|
||||
|
||||
public HarvestDefinition OreAndStone
|
||||
{
|
||||
get{ return m_OreAndStone; }
|
||||
}
|
||||
|
||||
public HarvestDefinition Sand
|
||||
{
|
||||
get{ return m_Sand; }
|
||||
}
|
||||
|
||||
private Mining()
|
||||
{
|
||||
HarvestResource[] res;
|
||||
HarvestVein[] veins;
|
||||
|
||||
#region Mining for ore and stone
|
||||
HarvestDefinition oreAndStone = m_OreAndStone = new HarvestDefinition();
|
||||
|
||||
// Resource banks are every 8x8 tiles
|
||||
oreAndStone.BankWidth = 8;
|
||||
oreAndStone.BankHeight = 8;
|
||||
|
||||
// Every bank holds from 10 to 34 ore
|
||||
oreAndStone.MinTotal = 10;
|
||||
oreAndStone.MaxTotal = 34;
|
||||
|
||||
// A resource bank will respawn its content every 10 to 20 minutes
|
||||
oreAndStone.MinRespawn = TimeSpan.FromMinutes( 10.0 );
|
||||
oreAndStone.MaxRespawn = TimeSpan.FromMinutes( 20.0 );
|
||||
|
||||
// Skill checking is done on the Mining skill
|
||||
oreAndStone.Skill = SkillName.Mining;
|
||||
|
||||
// Set the list of harvestable tiles
|
||||
oreAndStone.Tiles = m_MountainAndCaveTiles;
|
||||
|
||||
// Players must be within 2 tiles to harvest
|
||||
oreAndStone.MaxRange = 2;
|
||||
|
||||
// One ore per harvest action
|
||||
oreAndStone.ConsumedPerHarvest = 1;
|
||||
oreAndStone.ConsumedPerFeluccaHarvest = 2;
|
||||
|
||||
// The digging effect
|
||||
oreAndStone.EffectActions = new int[]{ 11 };
|
||||
oreAndStone.EffectSounds = new int[]{ 0x125, 0x126 };
|
||||
oreAndStone.EffectCounts = new int[]{ 1 };
|
||||
oreAndStone.EffectDelay = TimeSpan.FromSeconds( 1.6 );
|
||||
oreAndStone.EffectSoundDelay = TimeSpan.FromSeconds( 0.9 );
|
||||
|
||||
oreAndStone.NoResourcesMessage = 503040; // There is no metal here to mine.
|
||||
oreAndStone.DoubleHarvestMessage = 503042; // Someone has gotten to the metal before you.
|
||||
oreAndStone.TimedOutOfRangeMessage = 503041; // You have moved too far away to continue mining.
|
||||
oreAndStone.OutOfRangeMessage = 500446; // That is too far away.
|
||||
oreAndStone.FailMessage = 503043; // You loosen some rocks but fail to find any useable ore.
|
||||
oreAndStone.PackFullMessage = 1010481; // Your backpack is full, so the ore you mined is lost.
|
||||
oreAndStone.ToolBrokeMessage = 1044038; // You have worn out your tool!
|
||||
|
||||
res = new HarvestResource[]
|
||||
{
|
||||
new HarvestResource( 00.0, 00.0, 100.0, 1007072, typeof( IronOre ), typeof( Granite ) ),
|
||||
new HarvestResource( 65.0, 25.0, 105.0, 1007073, typeof( DullCopperOre ), typeof( DullCopperGranite ), typeof( DullCopperElemental ) ),
|
||||
new HarvestResource( 70.0, 30.0, 110.0, 1007074, typeof( ShadowIronOre ), typeof( ShadowIronGranite ), typeof( ShadowIronElemental ) ),
|
||||
new HarvestResource( 75.0, 35.0, 115.0, 1007075, typeof( CopperOre ), typeof( CopperGranite ), typeof( CopperElemental ) ),
|
||||
new HarvestResource( 80.0, 40.0, 120.0, 1007076, typeof( BronzeOre ), typeof( BronzeGranite ), typeof( BronzeElemental ) ),
|
||||
new HarvestResource( 85.0, 45.0, 125.0, 1007077, typeof( GoldOre ), typeof( GoldGranite ), typeof( GoldenElemental ) ),
|
||||
new HarvestResource( 90.0, 50.0, 130.0, 1007078, typeof( AgapiteOre ), typeof( AgapiteGranite ), typeof( AgapiteElemental ) ),
|
||||
new HarvestResource( 95.0, 55.0, 135.0, 1007079, typeof( VeriteOre ), typeof( VeriteGranite ), typeof( VeriteElemental ) ),
|
||||
new HarvestResource( 99.0, 59.0, 139.0, 1007080, typeof( ValoriteOre ), typeof( ValoriteGranite ), typeof( ValoriteElemental ) )
|
||||
};
|
||||
|
||||
veins = new HarvestVein[]
|
||||
{
|
||||
new HarvestVein( 49.6, 0.0, res[0], null ), // Iron
|
||||
new HarvestVein( 11.2, 0.5, res[1], res[0] ), // Dull Copper
|
||||
new HarvestVein( 09.8, 0.5, res[2], res[0] ), // Shadow Iron
|
||||
new HarvestVein( 08.4, 0.5, res[3], res[0] ), // Copper
|
||||
new HarvestVein( 07.0, 0.5, res[4], res[0] ), // Bronze
|
||||
new HarvestVein( 05.6, 0.5, res[5], res[0] ), // Gold
|
||||
new HarvestVein( 04.2, 0.5, res[6], res[0] ), // Agapite
|
||||
new HarvestVein( 02.8, 0.5, res[7], res[0] ), // Verite
|
||||
new HarvestVein( 01.4, 0.5, res[8], res[0] ) // Valorite
|
||||
};
|
||||
|
||||
oreAndStone.Resources = res;
|
||||
oreAndStone.Veins = veins;
|
||||
|
||||
if ( Core.ML )
|
||||
{
|
||||
oreAndStone.BonusResources = new BonusHarvestResource[]
|
||||
{
|
||||
new BonusHarvestResource( 0, 99.4, null, null ), //Nothing
|
||||
new BonusHarvestResource( 100, .1, 1072562, typeof( BlueDiamond ) ),
|
||||
new BonusHarvestResource( 100, .1, 1072567, typeof( DarkSapphire ) ),
|
||||
new BonusHarvestResource( 100, .1, 1072570, typeof( EcruCitrine ) ),
|
||||
new BonusHarvestResource( 100, .1, 1072564, typeof( FireRuby ) ),
|
||||
new BonusHarvestResource( 100, .1, 1072566, typeof( PerfectEmerald ) ),
|
||||
new BonusHarvestResource( 100, .1, 1072568, typeof( Turquoise ) )
|
||||
};
|
||||
}
|
||||
|
||||
oreAndStone.RaceBonus = Core.ML;
|
||||
oreAndStone.RandomizeVeins = Core.ML;
|
||||
|
||||
Definitions.Add( oreAndStone );
|
||||
#endregion
|
||||
|
||||
#region Mining for sand
|
||||
HarvestDefinition sand = m_Sand = new HarvestDefinition();
|
||||
|
||||
// Resource banks are every 8x8 tiles
|
||||
sand.BankWidth = 8;
|
||||
sand.BankHeight = 8;
|
||||
|
||||
// Every bank holds from 6 to 12 sand
|
||||
sand.MinTotal = 6;
|
||||
sand.MaxTotal = 12;
|
||||
|
||||
// A resource bank will respawn its content every 10 to 20 minutes
|
||||
sand.MinRespawn = TimeSpan.FromMinutes( 10.0 );
|
||||
sand.MaxRespawn = TimeSpan.FromMinutes( 20.0 );
|
||||
|
||||
// Skill checking is done on the Mining skill
|
||||
sand.Skill = SkillName.Mining;
|
||||
|
||||
// Set the list of harvestable tiles
|
||||
sand.Tiles = m_SandTiles;
|
||||
|
||||
// Players must be within 2 tiles to harvest
|
||||
sand.MaxRange = 2;
|
||||
|
||||
// One sand per harvest action
|
||||
sand.ConsumedPerHarvest = 1;
|
||||
sand.ConsumedPerFeluccaHarvest = 1;
|
||||
|
||||
// The digging effect
|
||||
sand.EffectActions = new int[]{ 11 };
|
||||
sand.EffectSounds = new int[]{ 0x125, 0x126 };
|
||||
sand.EffectCounts = new int[]{ 6 };
|
||||
sand.EffectDelay = TimeSpan.FromSeconds( 1.6 );
|
||||
sand.EffectSoundDelay = TimeSpan.FromSeconds( 0.9 );
|
||||
|
||||
sand.NoResourcesMessage = 1044629; // There is no sand here to mine.
|
||||
sand.DoubleHarvestMessage = 1044629; // There is no sand here to mine.
|
||||
sand.TimedOutOfRangeMessage = 503041; // You have moved too far away to continue mining.
|
||||
sand.OutOfRangeMessage = 500446; // That is too far away.
|
||||
sand.FailMessage = 1044630; // You dig for a while but fail to find any of sufficient quality for glassblowing.
|
||||
sand.PackFullMessage = 1044632; // Your backpack can't hold the sand, and it is lost!
|
||||
sand.ToolBrokeMessage = 1044038; // You have worn out your tool!
|
||||
|
||||
res = new HarvestResource[]
|
||||
{
|
||||
new HarvestResource( 100.0, 70.0, 400.0, 1044631, typeof( Sand ) )
|
||||
};
|
||||
|
||||
veins = new HarvestVein[]
|
||||
{
|
||||
new HarvestVein( 100.0, 0.0, res[0], null )
|
||||
};
|
||||
|
||||
sand.Resources = res;
|
||||
sand.Veins = veins;
|
||||
|
||||
Definitions.Add( sand );
|
||||
#endregion
|
||||
}
|
||||
|
||||
public override Type GetResourceType( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestResource resource )
|
||||
{
|
||||
if ( def == m_OreAndStone )
|
||||
{
|
||||
PlayerMobile pm = from as PlayerMobile;
|
||||
if ( pm != null && pm.StoneMining && pm.ToggleMiningStone && from.Skills[SkillName.Mining].Base >= 100.0 && 0.1 > Utility.RandomDouble() )
|
||||
return resource.Types[1];
|
||||
|
||||
return resource.Types[0];
|
||||
}
|
||||
|
||||
return base.GetResourceType( from, tool, def, map, loc, resource );
|
||||
}
|
||||
|
||||
public override bool CheckHarvest( Mobile from, Item tool )
|
||||
{
|
||||
if ( !base.CheckHarvest( from, tool ) )
|
||||
return false;
|
||||
|
||||
if ( from.Mounted )
|
||||
{
|
||||
from.SendLocalizedMessage( 501864 ); // You can't mine while riding.
|
||||
return false;
|
||||
}
|
||||
else if ( from.IsBodyMod && !from.Body.IsHuman )
|
||||
{
|
||||
from.SendLocalizedMessage( 501865 ); // You can't mine while polymorphed.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void SendSuccessTo( Mobile from, Item item, HarvestResource resource )
|
||||
{
|
||||
if ( item is BaseGranite )
|
||||
from.SendLocalizedMessage( 1044606 ); // You carefully extract some workable stone from the ore vein!
|
||||
else
|
||||
base.SendSuccessTo( from, item, resource );
|
||||
}
|
||||
|
||||
public override bool CheckHarvest( Mobile from, Item tool, HarvestDefinition def, object toHarvest )
|
||||
{
|
||||
if ( !base.CheckHarvest( from, tool, def, toHarvest ) )
|
||||
return false;
|
||||
|
||||
if ( def == m_Sand && !(from is PlayerMobile && from.Skills[SkillName.Mining].Base >= 100.0 && ((PlayerMobile)from).SandMining) )
|
||||
{
|
||||
OnBadHarvestTarget( from, tool, toHarvest );
|
||||
return false;
|
||||
}
|
||||
else if ( from.Mounted )
|
||||
{
|
||||
from.SendLocalizedMessage( 501864 ); // You can't mine while riding.
|
||||
return false;
|
||||
}
|
||||
else if ( from.IsBodyMod && !from.Body.IsHuman )
|
||||
{
|
||||
from.SendLocalizedMessage( 501865 ); // You can't mine while polymorphed.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override HarvestVein MutateVein( Mobile from, Item tool, HarvestDefinition def, HarvestBank bank, object toHarvest, HarvestVein vein )
|
||||
{
|
||||
if ( tool is GargoylesPickaxe && def == m_OreAndStone )
|
||||
{
|
||||
int veinIndex = Array.IndexOf( def.Veins, vein );
|
||||
|
||||
if ( veinIndex >= 0 && veinIndex < (def.Veins.Length - 1) )
|
||||
return def.Veins[veinIndex + 1];
|
||||
}
|
||||
|
||||
return base.MutateVein( from, tool, def, bank, toHarvest, vein );
|
||||
}
|
||||
|
||||
private static int[] m_Offsets = new int[]
|
||||
{
|
||||
-1, -1,
|
||||
-1, 0,
|
||||
-1, 1,
|
||||
0, -1,
|
||||
0, 1,
|
||||
1, -1,
|
||||
1, 0,
|
||||
1, 1
|
||||
};
|
||||
|
||||
public override void OnHarvestFinished( Mobile from, Item tool, HarvestDefinition def, HarvestVein vein, HarvestBank bank, HarvestResource resource, object harvested )
|
||||
{
|
||||
if ( tool is GargoylesPickaxe && def == m_OreAndStone && 0.1 > Utility.RandomDouble() )
|
||||
{
|
||||
HarvestResource res = vein.PrimaryResource;
|
||||
|
||||
if ( res == resource && res.Types.Length >= 3 )
|
||||
{
|
||||
try
|
||||
{
|
||||
Map map = from.Map;
|
||||
|
||||
if ( map == null )
|
||||
return;
|
||||
|
||||
BaseCreature spawned = Activator.CreateInstance( res.Types[2], new object[]{ 25 } ) as BaseCreature;
|
||||
|
||||
if ( spawned != null )
|
||||
{
|
||||
int offset = Utility.Random( 8 ) * 2;
|
||||
|
||||
for ( int i = 0; i < m_Offsets.Length; i += 2 )
|
||||
{
|
||||
int x = from.X + m_Offsets[(offset + i) % m_Offsets.Length];
|
||||
int y = from.Y + m_Offsets[(offset + i + 1) % m_Offsets.Length];
|
||||
|
||||
if ( map.CanSpawnMobile( x, y, from.Z ) )
|
||||
{
|
||||
spawned.OnBeforeSpawn( new Point3D( x, y, from.Z ), map );
|
||||
spawned.MoveToWorld( new Point3D( x, y, from.Z ), map );
|
||||
spawned.Combatant = from;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
int z = map.GetAverageZ( x, y );
|
||||
|
||||
if ( Math.Abs( z - from.Z ) < 10 && map.CanSpawnMobile( x, y, z ) )
|
||||
{
|
||||
spawned.OnBeforeSpawn( new Point3D( x, y, z ), map );
|
||||
spawned.MoveToWorld( new Point3D( x, y, z ), map );
|
||||
spawned.Combatant = from;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
spawned.OnBeforeSpawn( from.Location, from.Map );
|
||||
spawned.MoveToWorld( from.Location, from.Map );
|
||||
spawned.Combatant = from;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool BeginHarvesting( Mobile from, Item tool )
|
||||
{
|
||||
if ( !base.BeginHarvesting( from, tool ) )
|
||||
return false;
|
||||
|
||||
from.SendLocalizedMessage( 503033 ); // Where do you wish to dig?
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnHarvestStarted( Mobile from, Item tool, HarvestDefinition def, object toHarvest )
|
||||
{
|
||||
base.OnHarvestStarted( from, tool, def, toHarvest );
|
||||
|
||||
if ( Core.ML )
|
||||
from.RevealingAction();
|
||||
}
|
||||
|
||||
public override void OnBadHarvestTarget( Mobile from, Item tool, object toHarvest )
|
||||
{
|
||||
if ( toHarvest is LandTarget )
|
||||
from.SendLocalizedMessage( 501862 ); // You can't mine there.
|
||||
else
|
||||
from.SendLocalizedMessage( 501863 ); // You can't mine that.
|
||||
}
|
||||
|
||||
#region Tile lists
|
||||
private static int[] m_MountainAndCaveTiles = new int[]
|
||||
{
|
||||
220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
|
||||
230, 231, 236, 237, 238, 239, 240, 241, 242, 243,
|
||||
244, 245, 246, 247, 252, 253, 254, 255, 256, 257,
|
||||
258, 259, 260, 261, 262, 263, 268, 269, 270, 271,
|
||||
272, 273, 274, 275, 276, 277, 278, 279, 286, 287,
|
||||
288, 289, 290, 291, 292, 293, 294, 296, 296, 297,
|
||||
321, 322, 323, 324, 467, 468, 469, 470, 471, 472,
|
||||
473, 474, 476, 477, 478, 479, 480, 481, 482, 483,
|
||||
484, 485, 486, 487, 492, 493, 494, 495, 543, 544,
|
||||
545, 546, 547, 548, 549, 550, 551, 552, 553, 554,
|
||||
555, 556, 557, 558, 559, 560, 561, 562, 563, 564,
|
||||
565, 566, 567, 568, 569, 570, 571, 572, 573, 574,
|
||||
575, 576, 577, 578, 579, 581, 582, 583, 584, 585,
|
||||
586, 587, 588, 589, 590, 591, 592, 593, 594, 595,
|
||||
596, 597, 598, 599, 600, 601, 610, 611, 612, 613,
|
||||
|
||||
1010, 1741, 1742, 1743, 1744, 1745, 1746, 1747, 1748, 1749,
|
||||
1750, 1751, 1752, 1753, 1754, 1755, 1756, 1757, 1771, 1772,
|
||||
1773, 1774, 1775, 1776, 1777, 1778, 1779, 1780, 1781, 1782,
|
||||
1783, 1784, 1785, 1786, 1787, 1788, 1789, 1790, 1801, 1802,
|
||||
1803, 1804, 1805, 1806, 1807, 1808, 1809, 1811, 1812, 1813,
|
||||
1814, 1815, 1816, 1817, 1818, 1819, 1820, 1821, 1822, 1823,
|
||||
1824, 1831, 1832, 1833, 1834, 1835, 1836, 1837, 1838, 1839,
|
||||
1840, 1841, 1842, 1843, 1844, 1845, 1846, 1847, 1848, 1849,
|
||||
1850, 1851, 1852, 1853, 1854, 1861, 1862, 1863, 1864, 1865,
|
||||
1866, 1867, 1868, 1869, 1870, 1871, 1872, 1873, 1874, 1875,
|
||||
1876, 1877, 1878, 1879, 1880, 1881, 1882, 1883, 1884, 1981,
|
||||
1982, 1983, 1984, 1985, 1986, 1987, 1988, 1989, 1990, 1991,
|
||||
1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001,
|
||||
2002, 2003, 2004, 2028, 2029, 2030, 2031, 2032, 2033, 2100,
|
||||
2101, 2102, 2103, 2104, 2105,
|
||||
|
||||
0x453B, 0x453C, 0x453D, 0x453E, 0x453F, 0x4540, 0x4541,
|
||||
0x4542, 0x4543, 0x4544, 0x4545, 0x4546, 0x4547, 0x4548,
|
||||
0x4549, 0x454A, 0x454B, 0x454C, 0x454D, 0x454E, 0x454F
|
||||
};
|
||||
|
||||
private static int[] m_SandTiles = new int[]
|
||||
{
|
||||
22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
|
||||
32, 33, 34, 35, 36, 37, 38, 39, 40, 41,
|
||||
42, 43, 44, 45, 46, 47, 48, 49, 50, 51,
|
||||
52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
|
||||
62, 68, 69, 70, 71, 72, 73, 74, 75,
|
||||
|
||||
286, 287, 288, 289, 290, 291, 292, 293, 294, 295,
|
||||
296, 297, 298, 299, 300, 301, 402, 424, 425, 426,
|
||||
427, 441, 442, 443, 444, 445, 446, 447, 448, 449,
|
||||
450, 451, 452, 453, 454, 455, 456, 457, 458, 459,
|
||||
460, 461, 462, 463, 464, 465, 642, 643, 644, 645,
|
||||
650, 651, 652, 653, 654, 655, 656, 657, 821, 822,
|
||||
823, 824, 825, 826, 827, 828, 833, 834, 835, 836,
|
||||
845, 846, 847, 848, 849, 850, 851, 852, 857, 858,
|
||||
859, 860, 951, 952, 953, 954, 955, 956, 957, 958,
|
||||
967, 968, 969, 970,
|
||||
|
||||
1447, 1448, 1449, 1450, 1451, 1452, 1453, 1454, 1455,
|
||||
1456, 1457, 1458, 1611, 1612, 1613, 1614, 1615, 1616,
|
||||
1617, 1618, 1623, 1624, 1625, 1626, 1635, 1636, 1637,
|
||||
1638, 1639, 1640, 1641, 1642, 1647, 1648, 1649, 1650
|
||||
};
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue