#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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107
Scripts/Engines/Harvest/Core/HarvestTarget.cs
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107
Scripts/Engines/Harvest/Core/HarvestTarget.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Targeting;
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using Server.Multis;
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using Server.Mobiles;
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using Server.Engines.Quests;
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using Server.Engines.Quests.Hag;
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namespace Server.Engines.Harvest
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{
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public class HarvestTarget : Target
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{
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private Item m_Tool;
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private HarvestSystem m_System;
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public HarvestTarget( Item tool, HarvestSystem system ) : base( -1, true, TargetFlags.None )
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{
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m_Tool = tool;
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m_System = system;
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DisallowMultis = true;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_System is Mining && targeted is StaticTarget )
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{
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int itemID = ((StaticTarget)targeted).ItemID;
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// grave
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if ( itemID == 0xED3 || itemID == 0xEDF || itemID == 0xEE0 || itemID == 0xEE1 || itemID == 0xEE2 || itemID == 0xEE8 )
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{
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PlayerMobile player = from as PlayerMobile;
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if ( player != null )
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{
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QuestSystem qs = player.Quest;
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if ( qs is WitchApprenticeQuest )
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{
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FindIngredientObjective obj = qs.FindObjective( typeof( FindIngredientObjective ) ) as FindIngredientObjective;
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if ( obj != null && !obj.Completed && obj.Ingredient == Ingredient.Bones )
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{
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player.SendLocalizedMessage( 1055037 ); // You finish your grim work, finding some of the specific bones listed in the Hag's recipe.
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obj.Complete();
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return;
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}
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}
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}
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}
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}
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if ( m_System is Lumberjacking && targeted is IChopable )
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((IChopable)targeted).OnChop( from );
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else if ( m_System is Lumberjacking && targeted is IAxe && m_Tool is BaseAxe )
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{
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IAxe obj = (IAxe)targeted;
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Item item = (Item)targeted;
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if ( !item.IsChildOf( from.Backpack ) )
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from.SendLocalizedMessage( 1062334 ); // This item must be in your backpack to be used.
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else if ( obj.Axe( from, (BaseAxe)m_Tool ) )
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from.PlaySound( 0x13E );
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}
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else if ( m_System is Lumberjacking && targeted is ICarvable )
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((ICarvable)targeted).Carve( from, (Item)m_Tool );
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else if ( m_System is Lumberjacking && FurnitureAttribute.Check( targeted as Item ) )
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DestroyFurniture( from, (Item)targeted );
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else if ( m_System is Mining && targeted is TreasureMap )
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((TreasureMap)targeted).OnBeginDig( from );
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else
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m_System.StartHarvesting( from, m_Tool, targeted );
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}
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private void DestroyFurniture( Mobile from, Item item )
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{
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if ( !from.InRange( item.GetWorldLocation(), 3 ) )
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{
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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return;
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}
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else if ( !item.IsChildOf( from.Backpack ) && !item.Movable )
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{
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from.SendLocalizedMessage( 500462 ); // You can't destroy that while it is here.
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return;
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}
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from.SendLocalizedMessage( 500461 ); // You destroy the item.
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Effects.PlaySound( item.GetWorldLocation(), item.Map, 0x3B3 );
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if ( item is Container )
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{
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if ( item is TrapableContainer )
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(item as TrapableContainer).ExecuteTrap( from );
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((Container)item).Destroy();
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}
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else
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{
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item.Delete();
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}
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}
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}
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}
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