#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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779
Scripts/Engines/Khaldun/Books/GrimmochJournal.cs
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779
Scripts/Engines/Khaldun/Books/GrimmochJournal.cs
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@ -0,0 +1,779 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class GrimmochJournal1 : BaseBook
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{
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public static readonly BookContent Content = new BookContent
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(
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"The daily journal of Grimmoch Drummel", "Grimmoch",
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new BookPageInfo
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(
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"Day One :",
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"",
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"'Tis a grand sight, this",
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"primeval tomb, I agree",
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"with Tavara on that.",
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"And we've a good crew",
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"here, they've strong",
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"backs and a good"
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),
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new BookPageInfo
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(
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"attitude. I'm a bit",
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"concerned by those",
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"that worked as guides",
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"for us, however. All",
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"seemed well enough",
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"until we revealed the",
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"immense stone doors",
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"of the tomb structure"
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),
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new BookPageInfo
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(
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"itself. Seemed to send",
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"a shiver up their",
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"spines and get them all",
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"stirred up with",
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"whispering. I'll",
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"watch the lot of them",
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"with a close eye, but",
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"I'm confident we won't"
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),
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new BookPageInfo
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(
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"have any real",
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"problems on the dig.",
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"I'm especially proud to",
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"see Thomas standing",
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"out - he was a good",
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"hire, despite the",
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"warnings from his",
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"previous employers."
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),
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new BookPageInfo
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(
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"He's drummed up the",
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"workers into a",
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"furious pace - we've",
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"nearly halved the",
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"estimate on the",
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"timeline for",
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"excavating the Tomb's",
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"entrance."
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)
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);
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public override BookContent DefaultContent{ get{ return Content; } }
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[Constructable]
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public GrimmochJournal1() : base( Utility.Random( 0xFF1, 2 ), false )
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{
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}
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public GrimmochJournal1( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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public class GrimmochJournal2 : BaseBook
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{
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public static readonly BookContent Content = new BookContent
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(
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"The daily journal of Grimmoch Drummel", "Grimmoch",
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new BookPageInfo
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(
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"Day Two :",
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"",
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"We managed to dig out",
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"the last of the",
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"remaining rubble",
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"today, revealing the",
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"entirety of the giant",
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"stone doors that sealed"
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),
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new BookPageInfo
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(
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"ol' Khal Ankur and",
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"his folk up ages ago.",
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"Actually getting them",
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"open was another",
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"matter altogether,",
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"however. As the",
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"workers set to the",
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"task with picks and"
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),
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new BookPageInfo
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(
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"crowbars, I could have",
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"sworn I saw Lysander",
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"Gathenwale fiddling",
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"with something in that",
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"musty old tome of his.",
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" I've no great",
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"knowledge of things",
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"magical, but the way"
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),
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new BookPageInfo
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(
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"his hand moved over",
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"that book, and the look",
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"of concentration on his",
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"face as he whispered",
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"something to himself",
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"looked like every",
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"description of an",
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"incantation I've ever"
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),
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new BookPageInfo
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(
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"heard. The strange",
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"thing is, this set of",
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"doors that an entire",
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"crew of excavators",
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"was laboring over for",
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"hours, right when",
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"Gathenwale finishes",
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"with his mumbling..."
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),
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new BookPageInfo
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(
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"well, I swore the doors",
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"just gave open at the",
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"exact moment he",
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"spoke his last bit of",
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"whisper and shut the",
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"tome tight in his",
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"hands. When he",
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"looked up, it was"
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),
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new BookPageInfo
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(
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"almost as if he was",
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"expecting the doors to",
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"be open, rather than",
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"shocked that they'd",
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"finally given way."
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)
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);
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public override BookContent DefaultContent{ get{ return Content; } }
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[Constructable]
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public GrimmochJournal2() : base( Utility.Random( 0xFF1, 2 ), false )
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{
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}
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public GrimmochJournal2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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public class GrimmochJournal3 : BaseBook
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{
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public static readonly BookContent Content = new BookContent
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(
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"The daily journal of Grimmoch Drummel", "Grimmoch",
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new BookPageInfo
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(
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"Day Three - Day Five:",
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"",
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"I might have",
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"written too hastily in",
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"my first entry - this",
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"place doesn't seem too",
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"bent on giving up any",
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"secrets. Though the"
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),
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new BookPageInfo
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(
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"main antechamber is",
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"open to us, the main",
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"exit hall is blocked by",
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"yet another pile of",
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"rubble. Doesn't look a",
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"bit like anything",
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"caused by a quake or",
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"instability in the"
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),
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new BookPageInfo
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(
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"stonework... I swear it",
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"looks as if someone",
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"actually piled the",
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"stones up themselves,",
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"some time after the",
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"tomb was built. The",
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"stones aren't of the",
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"same set nor quality"
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),
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new BookPageInfo
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(
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"of the carved work",
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"that surrounds them",
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"- if anything, they",
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"resemble the grade of",
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"common rock we saw",
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"in great quantities on",
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"the trip here. Which",
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"makes it feel all the"
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),
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new BookPageInfo
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(
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"more like someone",
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"hauled them in and",
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"deliberately covered",
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"this passage. But then",
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"why not decorate them",
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"in the same ornate",
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"manner as the rest of",
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"the stone in this"
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),
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new BookPageInfo
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(
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"place? Lysander",
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"wouldn't hear a word",
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"of what I had to say -",
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"to him, it was a quake",
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"some time in the",
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"history of the tomb,",
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"and that was it, shut",
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"up and move on. So I"
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),
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new BookPageInfo
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(
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"shut up, and got back",
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"to work."
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)
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);
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public override BookContent DefaultContent{ get{ return Content; } }
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[Constructable]
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public GrimmochJournal3() : base( Utility.Random( 0xFF1, 2 ), false )
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{
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}
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public GrimmochJournal3( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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public class GrimmochJournal6 : BaseBook
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{
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public static readonly BookContent Content = new BookContent
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(
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"The daily journal of Grimmoch Drummel", "Grimmoch",
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new BookPageInfo
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(
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"Day Six :",
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"",
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"The camp was",
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"attacked last night by",
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"a pack of, well, I don't",
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"have a clue. I've never",
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"seen the like of these",
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"beasts anywhere."
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),
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new BookPageInfo
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(
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"Huge things, with",
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"fangs the size of your",
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"forefinger, covered in",
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"hair and with the",
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"strangest arched back",
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"I've ever seen. And so",
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"many of them. We",
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"were forced back into"
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),
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new BookPageInfo
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(
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"the Tomb for the",
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"night, just to keep our",
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"hides on us. And",
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"today Gathenwale",
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"practically orders us",
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"all to move the entire",
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"exterior camp into the",
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"Tomb. Now, I don't"
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),
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new BookPageInfo
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(
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"disagree that we'd be",
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"well off to use the",
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"place as a point of",
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"fortification... but I",
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"don't like it one bit, in",
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"any case. I don't like",
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"the look of this place,",
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"nor the sound of it."
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),
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new BookPageInfo
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(
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"The way the wind",
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"gets into the",
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"passageways,",
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"whistling up the",
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"strangest noises.",
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"Deep, sustained echoes",
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"of the wind, not so",
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"much flute-like as..."
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),
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new BookPageInfo
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(
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"well, it sounds",
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"ridiculous. In any",
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"case, we've set to work",
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"moving the bulk of the",
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"exterior camp into the",
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"main antechamber, so",
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"there's no use moaning",
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"about it now."
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)
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);
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public override BookContent DefaultContent{ get{ return Content; } }
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[Constructable]
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public GrimmochJournal6() : base( Utility.Random( 0xFF1, 2 ), false )
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{
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}
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public GrimmochJournal6( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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public class GrimmochJournal7 : BaseBook
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{
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public static readonly BookContent Content = new BookContent
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(
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"The daily journal of Grimmoch Drummel", "Grimmoch",
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new BookPageInfo
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(
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"Day Seven - Day Ten:",
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"",
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"I cannot stand this",
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"place, I cannot bear it.",
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"I've got to get out.",
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"Something evil lurks",
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"in this ancient place,",
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"something best left"
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),
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new BookPageInfo
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(
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"alone. I hear them,",
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"yet none of the others",
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"do. And yet they",
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"must. Hands, claws,",
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"scratching at stone,",
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"the awful scratching",
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"and the piteous cries",
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"that sound almost like"
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),
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new BookPageInfo
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(
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"laughter. I can hear",
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"them above even the",
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"cracks of the",
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"workmen's picks, and",
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"at night they are all I",
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"can hear. And yet the",
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"others hear nothing.",
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"We must leave this"
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),
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new BookPageInfo
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(
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"place, we must.",
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"Three workers have",
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"gone missing - Tavara",
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"expects they've",
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"abandoned us - and I",
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"count them lucky if",
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"they have. I don't care",
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"what the others say,"
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),
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new BookPageInfo
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(
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"we must leave this",
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"place. We must do as",
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"those before and pile",
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"up the stones, block all",
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"access to this primeval",
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"crypt, seal it up again",
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"for all eternity."
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)
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);
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public override BookContent DefaultContent{ get{ return Content; } }
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[Constructable]
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public GrimmochJournal7() : base( Utility.Random( 0xFF1, 2 ), false )
|
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{
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}
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public GrimmochJournal7( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
|
||||
{
|
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base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int)0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
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int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
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||||
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public class GrimmochJournal11 : BaseBook
|
||||
{
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public static readonly BookContent Content = new BookContent
|
||||
(
|
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"The daily journal of Grimmoch Drummel", "Grimmoch",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Eleven - Day",
|
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"Thirteen :",
|
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"",
|
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"Lysander is gone, and",
|
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"two more workers",
|
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"with him. Good",
|
||||
"riddance to the first.",
|
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"He knows something."
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),
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||||
new BookPageInfo
|
||||
(
|
||||
"He heard them too, I",
|
||||
"know he did - and yet",
|
||||
"he scowled at me",
|
||||
"when I mentioned",
|
||||
"them. I cannot stop",
|
||||
"the noise in my head,",
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"the scratching, the",
|
||||
"clawing tears at my"
|
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),
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new BookPageInfo
|
||||
(
|
||||
"senses. What is it?",
|
||||
"What does Lysander",
|
||||
"seek that I can only",
|
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"turn from? Where",
|
||||
"has he gone? The",
|
||||
"only answer to my",
|
||||
"questions comes as",
|
||||
"laughter from behind"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"the stones."
|
||||
)
|
||||
);
|
||||
|
||||
public override BookContent DefaultContent{ get{ return Content; } }
|
||||
|
||||
[Constructable]
|
||||
public GrimmochJournal11() : base( Utility.Random( 0xFF1, 2 ), false )
|
||||
{
|
||||
}
|
||||
|
||||
public GrimmochJournal11( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int)0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GrimmochJournal14 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"The daily journal of Grimmoch Drummel", "Grimmoch",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Fourteen - Day",
|
||||
"Sixteen :",
|
||||
"",
|
||||
"We are lost... we are",
|
||||
"lost... all is lost. The",
|
||||
"dead are piled up at",
|
||||
"my feet. Bergen and I",
|
||||
"somehow managed in"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"the madness to piece",
|
||||
"together a barricade,",
|
||||
"barring access to the",
|
||||
"camp antechamber.",
|
||||
"He knows as well as I",
|
||||
"that we cannot hold it",
|
||||
"forever. The dead",
|
||||
"come. They took"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"Lysander before our",
|
||||
"eyes. I pity the soul",
|
||||
"of even such a",
|
||||
"madman - no one",
|
||||
"should die in such a",
|
||||
"manner. And yet so",
|
||||
"many have. We're",
|
||||
"trapped here in this"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"horror. So many have",
|
||||
"died, and for what?",
|
||||
"What curse have we",
|
||||
"stumbled upon? I",
|
||||
"cannot bear it, the",
|
||||
"moaning, wailing cries",
|
||||
"of the dead. Poor",
|
||||
"Thomas, cut to pieces"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"by their blades. We",
|
||||
"had only an hour to",
|
||||
"properly bury those",
|
||||
"we could, before the",
|
||||
"undead legions struck",
|
||||
"again. I cannot go on...",
|
||||
"I cannot go on."
|
||||
)
|
||||
);
|
||||
|
||||
public override BookContent DefaultContent{ get{ return Content; } }
|
||||
|
||||
[Constructable]
|
||||
public GrimmochJournal14() : base( Utility.Random( 0xFF1, 2 ), false )
|
||||
{
|
||||
}
|
||||
|
||||
public GrimmochJournal14( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int)0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GrimmochJournal17 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"The daily journal of Grimmoch Drummel", "Grimmoch",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Seventeen - Day",
|
||||
"Twenty-Two :",
|
||||
"",
|
||||
"The fighting never",
|
||||
"ceases... the blood",
|
||||
"never stops flowing,",
|
||||
"like a river through",
|
||||
"the bloated corpses of"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"the dead. And yet",
|
||||
"there are still more.",
|
||||
"Always more, with",
|
||||
"the red fire gleaming",
|
||||
"in their eyes. My",
|
||||
"arm aches, I've taken",
|
||||
"to the sword as my",
|
||||
"bow seems to do little"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"good... the dull ache in",
|
||||
"my arm... so many",
|
||||
"swings, cleaving a",
|
||||
"mountain of decaying",
|
||||
"flesh. And Thomas...",
|
||||
"he was there, in the",
|
||||
"thick of it... Thomas",
|
||||
"was beside me..."
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"his face cleaved in",
|
||||
"twain - and yet beside",
|
||||
"me, fighting with us",
|
||||
"against the horde until",
|
||||
"he was cut down once",
|
||||
"again. And I swear I",
|
||||
"see him even now,",
|
||||
"there in the dark"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"corner of the",
|
||||
"antechamber, his eyes",
|
||||
"flickering in the last",
|
||||
"dying embers of the",
|
||||
"fire... and he stares at",
|
||||
"me, and a scream fills",
|
||||
"the vault - whether",
|
||||
"his or mine, I can no"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"longer tell."
|
||||
)
|
||||
);
|
||||
|
||||
public override BookContent DefaultContent{ get{ return Content; } }
|
||||
|
||||
[Constructable]
|
||||
public GrimmochJournal17() : base( Utility.Random( 0xFF1, 2 ), false )
|
||||
{
|
||||
}
|
||||
|
||||
public GrimmochJournal17( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int)0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GrimmochJournal23 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"The daily journal of Grimmoch Drummel", "Grimmoch",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Twenty-Three :",
|
||||
"",
|
||||
"We no longer bury the",
|
||||
"dead."
|
||||
)
|
||||
);
|
||||
|
||||
public override BookContent DefaultContent{ get{ return Content; } }
|
||||
|
||||
[Constructable]
|
||||
public GrimmochJournal23() : base( Utility.Random( 0xFF1, 2 ), false )
|
||||
{
|
||||
}
|
||||
|
||||
public GrimmochJournal23( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int)0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
539
Scripts/Engines/Khaldun/Books/LysanderNotebook.cs
Normal file
539
Scripts/Engines/Khaldun/Books/LysanderNotebook.cs
Normal file
|
|
@ -0,0 +1,539 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LysanderNotebook1 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"Lysander's Notebook", "L. Gathenwale",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day One :",
|
||||
"",
|
||||
"At last, it stands",
|
||||
"before me. The doors",
|
||||
"of Thy Sanctum will",
|
||||
"open to me now, after",
|
||||
"all these years of",
|
||||
"searching. I give"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"myself unto Thee,",
|
||||
"Khal Ankur, I have",
|
||||
"come for Thy secrets",
|
||||
"and I will kneel",
|
||||
"prostrate before Thee.",
|
||||
" Blessed are the",
|
||||
"Keepers, praise unto",
|
||||
"Thee, a thousand"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"fortunes in the night."
|
||||
)
|
||||
);
|
||||
|
||||
public override BookContent DefaultContent{ get{ return Content; } }
|
||||
|
||||
[Constructable]
|
||||
public LysanderNotebook1() : base( Utility.Random( 0xFF1, 2 ), false )
|
||||
{
|
||||
}
|
||||
|
||||
public LysanderNotebook1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int)0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LysanderNotebook2 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"Lysander's Notebook", "L. Gathenwale",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Two:",
|
||||
"",
|
||||
"The woman, Tavara",
|
||||
"Sewel, is unbearable.",
|
||||
"Her entire demeanor",
|
||||
"sickens me. I would",
|
||||
"take her life for Thee",
|
||||
"now, my Lord. But I"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"cannot alert the",
|
||||
"others. Progress is",
|
||||
"made too slowly, I",
|
||||
"cannot stand this",
|
||||
"perpetual waiting.",
|
||||
"Today I knelt down",
|
||||
"with the workers,",
|
||||
"tossing stones and dirt"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"aside with my very",
|
||||
"hands as they dug at",
|
||||
"the last of the rubble",
|
||||
"covering the entrance",
|
||||
"to Thy Sanctum. The",
|
||||
"Sewel woman was",
|
||||
"shocked at my",
|
||||
"demeanor, dirtying"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"my robes, on my",
|
||||
"knees in the muck as I",
|
||||
"clawed at the rocks.",
|
||||
"She thought I did this",
|
||||
"for those sickly",
|
||||
"scholars, or for her,",
|
||||
"or for what she",
|
||||
"laughably calls 'The"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"Gift of Discovery', of",
|
||||
"learning. As if I did",
|
||||
"not know what I went",
|
||||
"to find! I come for",
|
||||
"Thee, Master. Soon",
|
||||
"shall I receive Thy",
|
||||
"gifts, Thy blessings.",
|
||||
"Patience, eternal"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"patience. I must take",
|
||||
"my lessons well. I",
|
||||
"have learned from",
|
||||
"Thee, Master, I have."
|
||||
)
|
||||
);
|
||||
|
||||
public override BookContent DefaultContent{ get{ return Content; } }
|
||||
|
||||
[Constructable]
|
||||
public LysanderNotebook2() : base( Utility.Random( 0xFF1, 2 ), false )
|
||||
{
|
||||
}
|
||||
|
||||
public LysanderNotebook2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int)0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LysanderNotebook3 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"Lysander's Notebook", "L. Gathenwale",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Three - Day Six:",
|
||||
"",
|
||||
"What are these Beasts",
|
||||
"that dare to defy our",
|
||||
"presence here? Hast",
|
||||
"Thou sent them,",
|
||||
"Master? To tear",
|
||||
"apart these foolish"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"ones that accompany",
|
||||
"me? That repugnant",
|
||||
"pustule, Drummel, put",
|
||||
"forth his absurd little",
|
||||
"theories as to the",
|
||||
"nature of the Beasts",
|
||||
"that attacked our",
|
||||
"camp, but I'll have"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"none of his words. He",
|
||||
"asks too many",
|
||||
"questions. He is a",
|
||||
"taint upon the grounds",
|
||||
"of Thy Sanctum,",
|
||||
"Master - I will deal",
|
||||
"with him after the",
|
||||
"Sewel woman."
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"Speaking of Sewel, I",
|
||||
"have convinced that",
|
||||
"empty-headed harlot",
|
||||
"that we should move",
|
||||
"our encampment",
|
||||
"within the",
|
||||
"antechamber. She",
|
||||
"thinks I worry for"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"her safety. I come",
|
||||
"for thee, Master. I",
|
||||
"make my camp in Thy",
|
||||
"chambers. I sleep",
|
||||
"under Thy roof. I can",
|
||||
"feel Thine presence",
|
||||
"even now. Soon,",
|
||||
"Master. Soon."
|
||||
)
|
||||
);
|
||||
|
||||
public override BookContent DefaultContent{ get{ return Content; } }
|
||||
|
||||
[Constructable]
|
||||
public LysanderNotebook3() : base( Utility.Random( 0xFF1, 2 ), false )
|
||||
{
|
||||
}
|
||||
|
||||
public LysanderNotebook3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int)0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LysanderNotebook7 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"Lysander's Notebook", "L. Gathenwale",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Seven :",
|
||||
"",
|
||||
"The Sewel woman",
|
||||
"pratters on endlessly.",
|
||||
"And she dares to",
|
||||
"speak Thy Name,",
|
||||
"Master! I wish so",
|
||||
"vehemently to take a"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"knife to that little",
|
||||
"neck of hers. She",
|
||||
"struts around the",
|
||||
"chambers of Thy",
|
||||
"Sanctum with her",
|
||||
"repugnant airs, her",
|
||||
"scholarly conjecture",
|
||||
"on this or that. That I"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"could peel the skin",
|
||||
"from her face and",
|
||||
"show her how vile and",
|
||||
"ugly she truly is, how",
|
||||
"unworthy of entrance",
|
||||
"to Thy Sanctum. I",
|
||||
"must take her,",
|
||||
"Master. I must rend"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"that little wench to",
|
||||
"pieces. I ask this gift",
|
||||
"of Thee, that I might",
|
||||
"cleanse Thy Sanctum",
|
||||
"of her presence. Give",
|
||||
"me the Sewel woman",
|
||||
"and I shall show you",
|
||||
"my mastery of Death,"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"Master. I shall cut",
|
||||
"her to bits and scatter",
|
||||
"them before the",
|
||||
"others as a warning.",
|
||||
"I cannot stand her",
|
||||
"presence, I cannot",
|
||||
"abide it. And",
|
||||
"Drummel! He is a"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"pustule that must be",
|
||||
"lanced, a sickness that",
|
||||
"I must cure by blade",
|
||||
"and fire. Not a trace",
|
||||
"of him will be left",
|
||||
"when I'm done with",
|
||||
"him. Praises to Thee,",
|
||||
"Master. I shall honor"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"Thee with many",
|
||||
"sacrifices, soon",
|
||||
"enough."
|
||||
)
|
||||
);
|
||||
|
||||
public override BookContent DefaultContent{ get{ return Content; } }
|
||||
|
||||
[Constructable]
|
||||
public LysanderNotebook7() : base( Utility.Random( 0xFF1, 2 ), false )
|
||||
{
|
||||
}
|
||||
|
||||
public LysanderNotebook7( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int)0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LysanderNotebook8 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"Lysander's Notebook", "L. Gathenwale",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Eight - Day Ten :",
|
||||
"",
|
||||
"Have you taken them,",
|
||||
"Master? They could",
|
||||
"not have found a way",
|
||||
"past the stones that",
|
||||
"block our path! The",
|
||||
"three workers, My"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"Master, where have",
|
||||
"they gone? Curses",
|
||||
"upon them! I'll cut",
|
||||
"them all to pieces if",
|
||||
"they show their faces",
|
||||
"again, then burn the",
|
||||
"rest alive upon a pyre,",
|
||||
"for all to see, as a"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"warning of Thy",
|
||||
"Power. How could",
|
||||
"they have gotten past",
|
||||
"me? I sleep against",
|
||||
"the very walls, to",
|
||||
"hear Thy Words, to",
|
||||
"feel Thy Breath. I",
|
||||
"can find no egress"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"from the chambers",
|
||||
"that the Sewel woman",
|
||||
"does not know of nor",
|
||||
"have men working at",
|
||||
"excavating. Where",
|
||||
"have they gone,",
|
||||
"Master? Have you",
|
||||
"taken them, or do they"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"truly flee from Thy",
|
||||
"Presence? I will kill",
|
||||
"them if they show",
|
||||
"their faces again.",
|
||||
"Give me Strength, my",
|
||||
"Master, to let them",
|
||||
"live a while longer,",
|
||||
"until they have"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"fulfilled their",
|
||||
"purpose and I kneel",
|
||||
"before Thee, covered",
|
||||
"in their blood."
|
||||
)
|
||||
);
|
||||
|
||||
public override BookContent DefaultContent{ get{ return Content; } }
|
||||
|
||||
[Constructable]
|
||||
public LysanderNotebook8() : base( Utility.Random( 0xFF1, 2 ), false )
|
||||
{
|
||||
}
|
||||
|
||||
public LysanderNotebook8( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int)0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LysanderNotebook11 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"Lysander's Notebook", "L. Gathenwale",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Eleven - Day",
|
||||
"Thirteen:",
|
||||
"",
|
||||
"I come for Thee, my",
|
||||
"Master. I come! The",
|
||||
"way is clear, I have",
|
||||
"found Thy path and",
|
||||
"washed it in the blood"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"of the two workers",
|
||||
"that caught sight of",
|
||||
"me. Ah, how sweet it",
|
||||
"was to cut them open,",
|
||||
"to see the blood pour",
|
||||
"out in great torrents, to",
|
||||
"stand in it, to revel in",
|
||||
"it. If only I had time"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"for the Sewel woman.",
|
||||
"But there will be time",
|
||||
"enough for her. I",
|
||||
"have learned Thy",
|
||||
"Patience, Master. I",
|
||||
"come for Thee. I walk",
|
||||
"Thy halls in penance,",
|
||||
"my last steps in this"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"repulsive living",
|
||||
"frame. I come for",
|
||||
"Thee and Thy Gifts,",
|
||||
"my Master. Glory",
|
||||
"Unto Thee, Khal",
|
||||
"Ankur, Keeper of the",
|
||||
"Seventh Death,",
|
||||
"Master, Leader of the"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"Chosen, the Khaldun.",
|
||||
"Praises in Thy",
|
||||
"Name, Master of Life",
|
||||
"and Death, Lord of All.",
|
||||
" Khal Ankur, Master,",
|
||||
"Prophet, I join Thy",
|
||||
"ranks this night, a",
|
||||
"member of the"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"Khaldun at last!"
|
||||
)
|
||||
);
|
||||
|
||||
public override BookContent DefaultContent{ get{ return Content; } }
|
||||
|
||||
[Constructable]
|
||||
public LysanderNotebook11() : base( Utility.Random( 0xFF1, 2 ), false )
|
||||
{
|
||||
}
|
||||
|
||||
public LysanderNotebook11( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int)0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
1333
Scripts/Engines/Khaldun/Books/TavarasJournal.cs
Normal file
1333
Scripts/Engines/Khaldun/Books/TavarasJournal.cs
Normal file
File diff suppressed because it is too large
Load diff
211
Scripts/Engines/Khaldun/KhaldunGen.cs
Normal file
211
Scripts/Engines/Khaldun/KhaldunGen.cs
Normal file
|
|
@ -0,0 +1,211 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class GenKhaldun
|
||||
{
|
||||
private static int m_Count;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "GenKhaldun", AccessLevel.Administrator, new CommandEventHandler( GenKhaldun_OnCommand ) );
|
||||
}
|
||||
|
||||
public static bool FindMorphItem( int x, int y, int z, int inactiveItemID, int activeItemID )
|
||||
{
|
||||
IPooledEnumerable eable = Map.Felucca.GetItemsInRange( new Point3D( x, y, z ), 0 );
|
||||
|
||||
foreach ( Item item in eable )
|
||||
{
|
||||
if ( item is MorphItem && item.Z == z && ((MorphItem)item).InactiveItemID == inactiveItemID && ((MorphItem)item).ActiveItemID == activeItemID )
|
||||
{
|
||||
eable.Free();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool FindEffectController( int x, int y, int z )
|
||||
{
|
||||
IPooledEnumerable eable = Map.Felucca.GetItemsInRange( new Point3D( x, y, z ), 0 );
|
||||
|
||||
foreach ( Item item in eable )
|
||||
{
|
||||
if ( item is EffectController && item.Z == z )
|
||||
{
|
||||
eable.Free();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
return false;
|
||||
}
|
||||
|
||||
public static Item TryCreateItem( int x, int y, int z, Item srcItem )
|
||||
{
|
||||
IPooledEnumerable eable = Map.Felucca.GetItemsInBounds( new Rectangle2D( x, y, 1, 1 ) );
|
||||
|
||||
foreach ( Item item in eable )
|
||||
{
|
||||
if ( item.GetType() == srcItem.GetType() )
|
||||
{
|
||||
eable.Free();
|
||||
srcItem.Delete();
|
||||
return item;
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
srcItem.MoveToWorld( new Point3D( x, y, z ), Map.Felucca );
|
||||
m_Count++;
|
||||
|
||||
return srcItem;
|
||||
}
|
||||
|
||||
public static void CreateMorphItem( int x, int y, int z, int inactiveItemID, int activeItemID, int range )
|
||||
{
|
||||
if ( FindMorphItem( x, y, z, inactiveItemID, activeItemID ) )
|
||||
return;
|
||||
|
||||
MorphItem item = new MorphItem( inactiveItemID, activeItemID, range, 3 );
|
||||
|
||||
item.MoveToWorld( new Point3D( x, y, z ), Map.Felucca );
|
||||
m_Count++;
|
||||
}
|
||||
|
||||
public static void CreateApproachLight( int x, int y, int z, int off, int on, LightType light )
|
||||
{
|
||||
if ( FindMorphItem( x, y, z, off, on ) )
|
||||
return;
|
||||
|
||||
MorphItem item = new MorphItem( off, on, 2, 3 );
|
||||
item.Light = light;
|
||||
|
||||
item.MoveToWorld( new Point3D( x, y, z ), Map.Felucca );
|
||||
m_Count++;
|
||||
}
|
||||
|
||||
public static void CreateSoundEffect( int x, int y, int z, int sound, int range )
|
||||
{
|
||||
if ( FindEffectController( x, y, z ) )
|
||||
return;
|
||||
|
||||
EffectController item = new EffectController();
|
||||
item.SoundID = sound;
|
||||
item.TriggerType = EffectTriggerType.InRange;
|
||||
item.TriggerRange = range;
|
||||
|
||||
item.MoveToWorld( new Point3D( x, y, z ), Map.Felucca );
|
||||
m_Count++;
|
||||
}
|
||||
|
||||
public static void CreateBigTeleporterItem( int x, int y, bool reverse )
|
||||
{
|
||||
if ( FindMorphItem( x, y, 0, reverse ? 0x17DC : 0x17EE, reverse ? 0x17EE : 0x17DC ) )
|
||||
return;
|
||||
|
||||
MorphItem item = new MorphItem( reverse ? 0x17DC : 0x17EE, reverse ? 0x17EE : 0x17DC, 1, 3 );
|
||||
|
||||
item.MoveToWorld( new Point3D( x, y, 0 ), Map.Felucca );
|
||||
m_Count++;
|
||||
}
|
||||
|
||||
public static void GenKhaldun_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
m_Count = 0;
|
||||
|
||||
// Generate Morph Items
|
||||
CreateMorphItem( 5459, 1416, 0, 0x1D0, 0x1, 1 );
|
||||
CreateMorphItem( 5460, 1416, 0, 0x1D0, 0x1, 1 );
|
||||
CreateMorphItem( 5459, 1416, 0, 0x1, 0x53D, 1 );
|
||||
CreateMorphItem( 5460, 1416, 0, 0x1, 0x53B, 1 );
|
||||
|
||||
CreateMorphItem( 5459, 1425, 0, 0x1, 0x53B, 2 );
|
||||
CreateMorphItem( 5459, 1426, 0, 0x1, 0x53B, 2 );
|
||||
CreateMorphItem( 5459, 1427, 0, 0x1, 0x53B, 2 );
|
||||
CreateMorphItem( 5460, 1425, 0, 0x1, 0x53B, 2 );
|
||||
CreateMorphItem( 5460, 1426, 0, 0x1, 0x53B, 2 );
|
||||
CreateMorphItem( 5460, 1427, 0, 0x1, 0x53B, 2 );
|
||||
CreateMorphItem( 5461, 1427, 0, 0x1, 0x53B, 2 );
|
||||
CreateMorphItem( 5460, 1422, 0, 0x1, 0x544, 2 );
|
||||
CreateMorphItem( 5460, 1419, 0, 0x1, 0x545, 2 );
|
||||
CreateMorphItem( 5460, 1420, 0, 0x1, 0x545, 2 );
|
||||
CreateMorphItem( 5460, 1423, 0, 0x1, 0x545, 2 );
|
||||
CreateMorphItem( 5460, 1424, 0, 0x1, 0x545, 2 );
|
||||
CreateMorphItem( 5461, 1426, 0, 0x1, 0x545, 2 );
|
||||
CreateMorphItem( 5460, 1417, 0, 0x1, 0x546, 1 );
|
||||
CreateMorphItem( 5460, 1418, 0, 0x1, 0x546, 2 );
|
||||
CreateMorphItem( 5460, 1421, 0, 0x1, 0x546, 2 );
|
||||
CreateMorphItem( 5461, 1425, 0, 0x1, 0x548, 2 );
|
||||
CreateMorphItem( 5459, 1420, 0, 0x1, 0x54A, 2 );
|
||||
CreateMorphItem( 5459, 1421, 0, 0x1, 0x54A, 2 );
|
||||
CreateMorphItem( 5459, 1423, 0, 0x1, 0x54A, 2 );
|
||||
CreateMorphItem( 5459, 1418, 0, 0x1, 0x54B, 2 );
|
||||
CreateMorphItem( 5459, 1422, 0, 0x1, 0x54B, 2 );
|
||||
CreateMorphItem( 5459, 1417, 0, 0x1, 0x54C, 1 );
|
||||
CreateMorphItem( 5459, 1419, 0, 0x1, 0x54C, 2 );
|
||||
CreateMorphItem( 5459, 1424, 0, 0x1, 0x54C, 2 );
|
||||
|
||||
CreateMorphItem( 5458, 1426, 0, 0x1, 0x1D1, 2 );
|
||||
CreateMorphItem( 5459, 1427, 0, 0x1, 0x1E3, 2 );
|
||||
CreateMorphItem( 5458, 1425, 3, 0x1, 0x1E4, 2 );
|
||||
CreateMorphItem( 5458, 1427, 6, 0x1, 0x1E5, 2 );
|
||||
CreateMorphItem( 5461, 1427, 0, 0x1, 0x1E8, 2 );
|
||||
CreateMorphItem( 5460, 1427, 0, 0x1, 0x1E9, 2 );
|
||||
CreateMorphItem( 5458, 1425, 0, 0x1, 0x1EA, 2 );
|
||||
CreateMorphItem( 5458, 1427, 0, 0x1, 0x1EA, 2 );
|
||||
CreateMorphItem( 5458, 1427, 3, 0x1, 0x1EA, 2 );
|
||||
|
||||
// Generate Approach Lights
|
||||
CreateApproachLight( 5393, 1417, 0, 0x1857, 0x1858, LightType.Circle150 );
|
||||
CreateApproachLight( 5393, 1420, 0, 0x1857, 0x1858, LightType.Circle150 );
|
||||
CreateApproachLight( 5395, 1421, 0, 0x1857, 0x1858, LightType.Circle150 );
|
||||
CreateApproachLight( 5396, 1417, 0, 0x1857, 0x1858, LightType.Circle150 );
|
||||
CreateApproachLight( 5397, 1419, 0, 0x1857, 0x1858, LightType.Circle150 );
|
||||
|
||||
CreateApproachLight( 5441, 1393, 5, 0x1F2B, 0x19BB, LightType.Circle225 );
|
||||
CreateApproachLight( 5446, 1393, 5, 0x1F2B, 0x19BB, LightType.Circle225 );
|
||||
|
||||
// Generate Sound Effects
|
||||
CreateSoundEffect( 5425, 1489, 5, 0x102, 1 );
|
||||
CreateSoundEffect( 5425, 1491, 5, 0x102, 1 );
|
||||
|
||||
CreateSoundEffect( 5449, 1499, 10, 0xF5, 1 );
|
||||
CreateSoundEffect( 5451, 1499, 10, 0xF5, 1 );
|
||||
CreateSoundEffect( 5453, 1499, 10, 0xF5, 1 );
|
||||
|
||||
CreateSoundEffect( 5524, 1367, 0, 0x102, 1 );
|
||||
|
||||
CreateSoundEffect( 5450, 1370, 0, 0x220, 2 );
|
||||
CreateSoundEffect( 5450, 1372, 0, 0x220, 2 );
|
||||
|
||||
CreateSoundEffect( 5460, 1416, 0, 0x244, 2 );
|
||||
|
||||
CreateSoundEffect( 5483, 1439, 5, 0x14, 3 );
|
||||
|
||||
// Generate Big Teleporter
|
||||
CreateBigTeleporterItem( 5387, 1325, true );
|
||||
CreateBigTeleporterItem( 5388, 1326, true );
|
||||
CreateBigTeleporterItem( 5388, 1325, false );
|
||||
CreateBigTeleporterItem( 5387, 1326, false );
|
||||
|
||||
// Generate Central Khaldun entrance
|
||||
DisappearingRaiseSwitch sw = TryCreateItem( 5459, 1426, 10, new DisappearingRaiseSwitch() ) as DisappearingRaiseSwitch;
|
||||
RaiseSwitch lv = TryCreateItem( 5403, 1359, 0, new RaiseSwitch() ) as RaiseSwitch;
|
||||
|
||||
RaisableItem stone = TryCreateItem( 5403, 1360, 0, new RaisableItem( 0x788, 10, 0x477, 0x475, TimeSpan.FromMinutes( 1.5 ) ) ) as RaisableItem;
|
||||
RaisableItem door = TryCreateItem( 5524, 1367, 0, new RaisableItem( 0x1D0, 20, 0x477, 0x475, TimeSpan.FromMinutes( 5.0 ) ) ) as RaisableItem;
|
||||
|
||||
sw.RaisableItem = stone;
|
||||
lv.RaisableItem = door;
|
||||
|
||||
e.Mobile.SendMessage( String.Format( "{0} dynamic Khaldun item{1} generated.", m_Count, m_Count == 1 ? "" : "s" ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
108
Scripts/Engines/Khaldun/KhaldunPitTeleporter.cs
Normal file
108
Scripts/Engines/Khaldun/KhaldunPitTeleporter.cs
Normal file
|
|
@ -0,0 +1,108 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class KhaldunPitTeleporter : Item
|
||||
{
|
||||
private bool m_Active;
|
||||
private Point3D m_PointDest;
|
||||
private Map m_MapDest;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Active
|
||||
{
|
||||
get { return m_Active; }
|
||||
set { m_Active = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Point3D PointDest
|
||||
{
|
||||
get { return m_PointDest; }
|
||||
set { m_PointDest = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Map MapDest
|
||||
{
|
||||
get { return m_MapDest; }
|
||||
set { m_MapDest = value; }
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1016511; } } // the floor of the cavern seems to have collapsed here - a faint light is visible at the bottom of the pit
|
||||
|
||||
[Constructable]
|
||||
public KhaldunPitTeleporter() : this( new Point3D( 5451, 1374, 0 ), Map.Felucca )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public KhaldunPitTeleporter( Point3D pointDest, Map mapDest ) : base( 0x053B )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 1;
|
||||
|
||||
m_Active = true;
|
||||
m_PointDest = pointDest;
|
||||
m_MapDest = mapDest;
|
||||
}
|
||||
|
||||
public KhaldunPitTeleporter( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile m )
|
||||
{
|
||||
if ( !m_Active )
|
||||
return;
|
||||
|
||||
Map map = m_MapDest;
|
||||
|
||||
if ( map == null || map == Map.Internal )
|
||||
map = m.Map;
|
||||
|
||||
Point3D p = m_PointDest;
|
||||
|
||||
if ( p == Point3D.Zero )
|
||||
p = m.Location;
|
||||
|
||||
if ( m.InRange( this, 3 ) )
|
||||
{
|
||||
Server.Mobiles.BaseCreature.TeleportPets( m, m_PointDest, m_MapDest );
|
||||
|
||||
m.MoveToWorld( m_PointDest, m_MapDest );
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendLocalizedMessage( 1019045 ); // I can't reach that.
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClickDead( Mobile m )
|
||||
{
|
||||
OnDoubleClick( m );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 ); // version
|
||||
|
||||
writer.Write( m_Active );
|
||||
writer.Write( m_PointDest );
|
||||
writer.Write( m_MapDest );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Active = reader.ReadBool();
|
||||
m_PointDest = reader.ReadPoint3D();
|
||||
m_MapDest = reader.ReadMap();
|
||||
}
|
||||
}
|
||||
}
|
||||
131
Scripts/Engines/Khaldun/Mobiles/GrimmochDrummel.cs
Normal file
131
Scripts/Engines/Khaldun/Mobiles/GrimmochDrummel.cs
Normal file
|
|
@ -0,0 +1,131 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class GrimmochDrummel : BaseCreature
|
||||
{
|
||||
public override bool ClickTitle{ get{ return false; } }
|
||||
public override bool ShowFameTitle{ get{ return false; } }
|
||||
public override bool DeleteCorpseOnDeath{ get{ return true; } }
|
||||
|
||||
[Constructable]
|
||||
public GrimmochDrummel() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Title = "the Cursed";
|
||||
|
||||
Hue = 0x8596;
|
||||
Body = 0x190;
|
||||
Name = "Grimmoch Drummel";
|
||||
|
||||
HairItemID = 0x204A; //Krisna
|
||||
|
||||
Bow bow = new Bow();
|
||||
bow.Movable = false;
|
||||
AddItem( bow );
|
||||
|
||||
AddItem( new Boots( 0x8A4 ) );
|
||||
AddItem( new BodySash( 0x8A4 ) );
|
||||
|
||||
Backpack backpack = new Backpack();
|
||||
backpack.Movable = false;
|
||||
AddItem( backpack );
|
||||
|
||||
LeatherGloves gloves = new LeatherGloves();
|
||||
LeatherChest chest = new LeatherChest();
|
||||
gloves.Hue = 0x96F;
|
||||
chest.Hue = 0x96F;
|
||||
|
||||
AddItem( gloves );
|
||||
AddItem( chest );
|
||||
|
||||
SetStr( 111, 120 );
|
||||
SetDex( 151, 160 );
|
||||
SetInt( 41, 50 );
|
||||
|
||||
SetHits( 180, 207 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 13, 16 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 35, 45 );
|
||||
SetResistance( ResistanceType.Fire, 25, 30 );
|
||||
SetResistance( ResistanceType.Cold, 45, 55 );
|
||||
SetResistance( ResistanceType.Poison, 30, 40 );
|
||||
SetResistance( ResistanceType.Energy, 20, 25 );
|
||||
|
||||
SetSkill( SkillName.Archery, 90.1, 110.0 );
|
||||
SetSkill( SkillName.Swords, 60.1, 70.0 );
|
||||
SetSkill( SkillName.Tactics, 90.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 60.1, 70.0 );
|
||||
SetSkill( SkillName.Anatomy, 90.1, 100.0 );
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -1000;
|
||||
|
||||
PackItem( new Arrow( 40 ) );
|
||||
|
||||
if ( 3 > Utility.Random( 100 ) )
|
||||
PackItem( new FireHorn() );
|
||||
|
||||
if ( 1 > Utility.Random( 3 ) )
|
||||
PackItem( Loot.RandomGrimmochJournal() );
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x178;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x1AC;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x27E;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x177;
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Gold gold = new Gold( Utility.RandomMinMax( 190, 230 ) );
|
||||
gold.MoveToWorld( Location, Map );
|
||||
|
||||
Container pack = this.Backpack;
|
||||
if ( pack != null )
|
||||
{
|
||||
pack.Movable = true;
|
||||
pack.MoveToWorld( Location, Map );
|
||||
}
|
||||
|
||||
Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool AlwaysMurderer{ get{ return true; } }
|
||||
|
||||
public GrimmochDrummel( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
132
Scripts/Engines/Khaldun/Mobiles/LysanderGathenwale.cs
Normal file
132
Scripts/Engines/Khaldun/Mobiles/LysanderGathenwale.cs
Normal file
|
|
@ -0,0 +1,132 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class LysanderGathenwale : BaseCreature
|
||||
{
|
||||
public override bool ClickTitle{ get{ return false; } }
|
||||
public override bool ShowFameTitle{ get{ return false; } }
|
||||
public override bool DeleteCorpseOnDeath{ get{ return true; } }
|
||||
|
||||
[Constructable]
|
||||
public LysanderGathenwale() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Title = "the Cursed";
|
||||
|
||||
Hue = 0x8838;
|
||||
Body = 0x190;
|
||||
Name = "Lysander Gathenwale";
|
||||
|
||||
AddItem( new Boots( 0x599 ) );
|
||||
AddItem( new Cloak( 0x96F ) );
|
||||
|
||||
Spellbook spellbook = new Spellbook();
|
||||
RingmailGloves gloves = new RingmailGloves();
|
||||
StuddedChest chest = new StuddedChest();
|
||||
PlateArms arms = new PlateArms();
|
||||
|
||||
spellbook.Hue = 0x599;
|
||||
gloves.Hue = 0x599;
|
||||
chest.Hue = 0x96F;
|
||||
arms.Hue = 0x599;
|
||||
|
||||
AddItem( spellbook );
|
||||
AddItem( gloves );
|
||||
AddItem( chest );
|
||||
AddItem( arms );
|
||||
|
||||
SetStr( 111, 120 );
|
||||
SetDex( 71, 80 );
|
||||
SetInt( 121, 130 );
|
||||
|
||||
SetHits( 180, 207 );
|
||||
SetMana( 227, 265 );
|
||||
|
||||
SetDamage( 5, 13 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 35, 45 );
|
||||
SetResistance( ResistanceType.Fire, 25, 30 );
|
||||
SetResistance( ResistanceType.Cold, 50, 60 );
|
||||
SetResistance( ResistanceType.Poison, 25, 35 );
|
||||
SetResistance( ResistanceType.Energy, 25, 35 );
|
||||
|
||||
SetSkill( SkillName.Wrestling, 80.1, 90.0 );
|
||||
SetSkill( SkillName.Tactics, 90.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 80.1, 90.0 );
|
||||
SetSkill( SkillName.Magery, 90.1, 100.0 );
|
||||
SetSkill( SkillName.EvalInt, 95.1, 100.0 );
|
||||
SetSkill( SkillName.Meditation, 90.1, 100.0 );
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -10000;
|
||||
|
||||
Item reags = Loot.RandomReagent();
|
||||
reags.Amount = 30;
|
||||
PackItem( reags );
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x1CE;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x1AC;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x182;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x28D;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.MedScrolls, 2 );
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if ( !base.OnBeforeDeath() )
|
||||
return false;
|
||||
|
||||
if ( Backpack != null )
|
||||
Backpack.Destroy();
|
||||
|
||||
if ( Utility.Random( 3 ) == 0 )
|
||||
{
|
||||
BaseBook notebook = Loot.RandomLysanderNotebook();
|
||||
notebook.MoveToWorld( Location, Map );
|
||||
}
|
||||
|
||||
Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool AlwaysMurderer{ get{ return true; } }
|
||||
|
||||
public LysanderGathenwale( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
111
Scripts/Engines/Khaldun/Mobiles/MorgBergen.cs
Normal file
111
Scripts/Engines/Khaldun/Mobiles/MorgBergen.cs
Normal file
|
|
@ -0,0 +1,111 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class MorgBergen : BaseCreature
|
||||
{
|
||||
public override bool ClickTitle{ get{ return false; } }
|
||||
public override bool ShowFameTitle{ get{ return false; } }
|
||||
public override bool DeleteCorpseOnDeath{ get{ return true; } }
|
||||
|
||||
[Constructable]
|
||||
public MorgBergen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Title = "the Cursed";
|
||||
|
||||
Hue = 0x8596;
|
||||
Body = 0x190;
|
||||
Name = "Morg Bergen";
|
||||
|
||||
AddItem( new ShortPants( 0x59C ) );
|
||||
|
||||
Bardiche bardiche = new Bardiche();
|
||||
LeatherGloves gloves = new LeatherGloves();
|
||||
LeatherArms arms = new LeatherArms();
|
||||
|
||||
bardiche.Hue = 0x96F; bardiche.Movable = false;
|
||||
gloves.Hue = 0x96F;
|
||||
arms.Hue = 0x96F;
|
||||
|
||||
AddItem( bardiche );
|
||||
AddItem( gloves );
|
||||
AddItem( arms );
|
||||
|
||||
SetStr( 111, 120 );
|
||||
SetDex( 111, 120 );
|
||||
SetInt( 51, 60 );
|
||||
|
||||
SetHits( 180, 207 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 9, 17 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 40 );
|
||||
SetDamageType( ResistanceType.Cold, 60 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 35, 45 );
|
||||
SetResistance( ResistanceType.Fire, 25, 30 );
|
||||
SetResistance( ResistanceType.Cold, 50, 60 );
|
||||
SetResistance( ResistanceType.Poison, 25, 35 );
|
||||
SetResistance( ResistanceType.Energy, 25, 35 );
|
||||
|
||||
SetSkill( SkillName.Swords, 90.1, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 90.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 80.1, 90.0 );
|
||||
SetSkill( SkillName.Anatomy, 90.1, 100.0 );
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -1000;
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x1CE;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x263;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x1D1;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x25E;
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Gold gold = new Gold( Utility.RandomMinMax( 190, 230 ) );
|
||||
gold.MoveToWorld( Location, Map );
|
||||
|
||||
Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool AlwaysMurderer{ get{ return true; } }
|
||||
|
||||
public MorgBergen( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Scripts/Engines/Khaldun/Mobiles/TavaraSewel.cs
Normal file
120
Scripts/Engines/Khaldun/Mobiles/TavaraSewel.cs
Normal file
|
|
@ -0,0 +1,120 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class TavaraSewel : BaseCreature
|
||||
{
|
||||
public override bool ClickTitle{ get{ return false; } }
|
||||
public override bool ShowFameTitle{ get{ return false; } }
|
||||
public override bool DeleteCorpseOnDeath{ get{ return true; } }
|
||||
|
||||
[Constructable]
|
||||
public TavaraSewel () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Title = "the Cursed";
|
||||
|
||||
Hue = 0x8838;
|
||||
Female = true;
|
||||
Body = 0x191;
|
||||
Name = "Tavara Sewel";
|
||||
|
||||
AddItem( new Kilt( 0x59C ) );
|
||||
AddItem( new Sandals( 0x599 ) );
|
||||
|
||||
Kryss kryss = new Kryss();
|
||||
Buckler buckler = new Buckler();
|
||||
RingmailGloves gloves = new RingmailGloves();
|
||||
FemalePlateChest chest = new FemalePlateChest();
|
||||
|
||||
kryss.Hue = 0x96F; kryss.Movable = false;
|
||||
buckler.Hue = 0x96F; buckler.Movable = false;
|
||||
gloves.Hue = 0x599;
|
||||
chest.Hue = 0x96F;
|
||||
|
||||
AddItem( kryss );
|
||||
AddItem( buckler );
|
||||
AddItem( gloves );
|
||||
AddItem( chest );
|
||||
|
||||
SetStr( 111, 120 );
|
||||
SetDex( 111, 120 );
|
||||
SetInt( 111, 120 );
|
||||
|
||||
SetHits( 180, 207 );
|
||||
SetStam( 126, 150 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 13, 16 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 25, 30 );
|
||||
SetResistance( ResistanceType.Fire, 25, 30 );
|
||||
SetResistance( ResistanceType.Cold, 50, 60 );
|
||||
SetResistance( ResistanceType.Poison, 25, 35 );
|
||||
SetResistance( ResistanceType.Energy, 25, 35 );
|
||||
|
||||
SetSkill( SkillName.Fencing, 90.1, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 90.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 80.1, 90.0 );
|
||||
SetSkill( SkillName.Anatomy, 90.1, 100.0 );
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -1000;
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x27F;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x258;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x25B;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x257;
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Gold gold = new Gold( Utility.RandomMinMax( 190, 230 ) );
|
||||
gold.MoveToWorld( Location, Map );
|
||||
|
||||
if ( Utility.Random( 3 ) == 0 )
|
||||
{
|
||||
BaseBook journal = Loot.RandomTavarasJournal();
|
||||
journal.MoveToWorld( Location, Map );
|
||||
}
|
||||
|
||||
Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool AlwaysMurderer{ get{ return true; } }
|
||||
|
||||
public TavaraSewel( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
793
Scripts/Engines/Khaldun/PuzzleChest.cs
Normal file
793
Scripts/Engines/Khaldun/PuzzleChest.cs
Normal file
|
|
@ -0,0 +1,793 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum PuzzleChestCylinder
|
||||
{
|
||||
None = 0xE73,
|
||||
LightBlue = 0x186F,
|
||||
Blue = 0x186A,
|
||||
Green = 0x186B,
|
||||
Orange = 0x186C,
|
||||
Purple = 0x186D,
|
||||
Red = 0x186E,
|
||||
DarkBlue = 0x1869,
|
||||
Yellow = 0x1870
|
||||
}
|
||||
|
||||
public class PuzzleChestSolution
|
||||
{
|
||||
public const int Length = 5;
|
||||
|
||||
private PuzzleChestCylinder[] m_Cylinders = new PuzzleChestCylinder[Length];
|
||||
|
||||
public PuzzleChestCylinder[] Cylinders{ get{ return m_Cylinders; } }
|
||||
|
||||
public PuzzleChestCylinder First{ get{ return m_Cylinders[0]; } set{ m_Cylinders[0] = value; } }
|
||||
public PuzzleChestCylinder Second{ get{ return m_Cylinders[1]; } set{ m_Cylinders[1] = value; } }
|
||||
public PuzzleChestCylinder Third{ get{ return m_Cylinders[2]; } set{ m_Cylinders[2] = value; } }
|
||||
public PuzzleChestCylinder Fourth{ get{ return m_Cylinders[3]; } set{ m_Cylinders[3] = value; } }
|
||||
public PuzzleChestCylinder Fifth{ get{ return m_Cylinders[4]; } set{ m_Cylinders[4] = value; } }
|
||||
|
||||
public static PuzzleChestCylinder RandomCylinder()
|
||||
{
|
||||
switch ( Utility.Random( 8 ) )
|
||||
{
|
||||
case 0: return PuzzleChestCylinder.LightBlue;
|
||||
case 1: return PuzzleChestCylinder.Blue;
|
||||
case 2: return PuzzleChestCylinder.Green;
|
||||
case 3: return PuzzleChestCylinder.Orange;
|
||||
case 4: return PuzzleChestCylinder.Purple;
|
||||
case 5: return PuzzleChestCylinder.Red;
|
||||
case 6: return PuzzleChestCylinder.DarkBlue;
|
||||
default: return PuzzleChestCylinder.Yellow;
|
||||
}
|
||||
}
|
||||
|
||||
public PuzzleChestSolution()
|
||||
{
|
||||
for ( int i = 0; i < m_Cylinders.Length; i++ ) {
|
||||
m_Cylinders[i] = RandomCylinder();
|
||||
}
|
||||
}
|
||||
|
||||
public PuzzleChestSolution( PuzzleChestCylinder first, PuzzleChestCylinder second, PuzzleChestCylinder third, PuzzleChestCylinder fourth, PuzzleChestCylinder fifth )
|
||||
{
|
||||
First = first;
|
||||
Second = second;
|
||||
Third = third;
|
||||
Fourth = fourth;
|
||||
Fifth = fifth;
|
||||
}
|
||||
|
||||
public PuzzleChestSolution( PuzzleChestSolution solution )
|
||||
{
|
||||
for ( int i = 0; i < m_Cylinders.Length; i++ ) {
|
||||
m_Cylinders[i] = solution.m_Cylinders[i];
|
||||
}
|
||||
}
|
||||
|
||||
public bool Matches( PuzzleChestSolution solution, out int cylinders, out int colors )
|
||||
{
|
||||
cylinders = 0;
|
||||
colors = 0;
|
||||
|
||||
bool[] matchesSrc = new bool[solution.m_Cylinders.Length];
|
||||
bool[] matchesDst = new bool[solution.m_Cylinders.Length];
|
||||
|
||||
for ( int i = 0; i < m_Cylinders.Length; i++ )
|
||||
{
|
||||
if ( m_Cylinders[i] == solution.m_Cylinders[i] )
|
||||
{
|
||||
cylinders++;
|
||||
|
||||
matchesSrc[i] = true;
|
||||
matchesDst[i] = true;
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 0; i < m_Cylinders.Length; i++ )
|
||||
{
|
||||
if ( !matchesSrc[i] )
|
||||
{
|
||||
for ( int j = 0; j < solution.m_Cylinders.Length; j++ )
|
||||
{
|
||||
if ( m_Cylinders[i] == solution.m_Cylinders[j] && !matchesDst[j] )
|
||||
{
|
||||
colors++;
|
||||
|
||||
matchesDst[j] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return cylinders == m_Cylinders.Length;
|
||||
}
|
||||
|
||||
public virtual void Serialize( GenericWriter writer )
|
||||
{
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
|
||||
writer.WriteEncodedInt( (int) m_Cylinders.Length );
|
||||
for ( int i = 0; i < m_Cylinders.Length; i++ )
|
||||
{
|
||||
writer.Write( (int) m_Cylinders[i] );
|
||||
}
|
||||
}
|
||||
|
||||
public PuzzleChestSolution( GenericReader reader )
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
int length = reader.ReadEncodedInt();
|
||||
for ( int i = 0; ; i++ )
|
||||
{
|
||||
if ( i < length )
|
||||
{
|
||||
PuzzleChestCylinder cylinder = (PuzzleChestCylinder) reader.ReadInt();
|
||||
|
||||
if ( i < m_Cylinders.Length )
|
||||
m_Cylinders[i] = cylinder;
|
||||
}
|
||||
else if ( i < m_Cylinders.Length )
|
||||
{
|
||||
m_Cylinders[i] = RandomCylinder();
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class PuzzleChestSolutionAndTime : PuzzleChestSolution
|
||||
{
|
||||
private DateTime m_When;
|
||||
|
||||
public DateTime When{ get{ return m_When; } }
|
||||
|
||||
public PuzzleChestSolutionAndTime( DateTime when, PuzzleChestSolution solution ) : base( solution )
|
||||
{
|
||||
m_When = when;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
|
||||
writer.WriteDeltaTime( m_When );
|
||||
}
|
||||
|
||||
public PuzzleChestSolutionAndTime( GenericReader reader ) : base( reader )
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_When = reader.ReadDeltaTime();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class PuzzleChest : BaseTreasureChest
|
||||
{
|
||||
public const int HintsCount = 3;
|
||||
public readonly TimeSpan CleanupTime = TimeSpan.FromHours( 1.0 );
|
||||
|
||||
private PuzzleChestSolution m_Solution;
|
||||
private PuzzleChestCylinder[] m_Hints = new PuzzleChestCylinder[HintsCount];
|
||||
private Dictionary<Mobile, PuzzleChestSolutionAndTime> m_Guesses = new Dictionary<Mobile, PuzzleChestSolutionAndTime>();
|
||||
|
||||
public PuzzleChestSolution Solution
|
||||
{
|
||||
get{ return m_Solution; }
|
||||
set
|
||||
{
|
||||
m_Solution = value;
|
||||
InitHints();
|
||||
}
|
||||
}
|
||||
|
||||
public PuzzleChestCylinder[] Hints{ get{ return m_Hints; } }
|
||||
|
||||
public PuzzleChestCylinder FirstHint{ get{ return m_Hints[0]; } set{ m_Hints[0] = value; } }
|
||||
public PuzzleChestCylinder SecondHint{ get{ return m_Hints[1]; } set{ m_Hints[1] = value; } }
|
||||
public PuzzleChestCylinder ThirdHint{ get{ return m_Hints[2]; } set{ m_Hints[2] = value; } }
|
||||
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public PuzzleChest( int itemID ) : base( itemID )
|
||||
{
|
||||
}
|
||||
|
||||
private void InitHints()
|
||||
{
|
||||
List<PuzzleChestCylinder> list = new List<PuzzleChestCylinder>( Solution.Cylinders.Length - 1 );
|
||||
for ( int i = 1; i < Solution.Cylinders.Length; i++ )
|
||||
list.Add( Solution.Cylinders[i] );
|
||||
|
||||
m_Hints = new PuzzleChestCylinder[HintsCount];
|
||||
|
||||
for ( int i = 0; i < m_Hints.Length; i++ ) {
|
||||
int pos = Utility.Random( list.Count );
|
||||
m_Hints[i] = list[pos];
|
||||
list.RemoveAt( pos );
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SetLockLevel()
|
||||
{
|
||||
LockLevel = 0; // Can't be unlocked
|
||||
}
|
||||
|
||||
public override bool CheckLocked( Mobile from )
|
||||
{
|
||||
if ( Locked )
|
||||
{
|
||||
PuzzleChestSolution solution = GetLastGuess( from );
|
||||
if ( solution != null )
|
||||
solution = new PuzzleChestSolution( solution );
|
||||
else
|
||||
solution = new PuzzleChestSolution( PuzzleChestCylinder.None, PuzzleChestCylinder.None, PuzzleChestCylinder.None, PuzzleChestCylinder.None, PuzzleChestCylinder.None );
|
||||
|
||||
from.CloseGump( typeof( PuzzleGump ) );
|
||||
from.CloseGump( typeof( StatusGump ) );
|
||||
from.SendGump( new PuzzleGump( from, this, solution, 0 ) );
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public PuzzleChestSolutionAndTime GetLastGuess( Mobile m )
|
||||
{
|
||||
PuzzleChestSolutionAndTime pcst = null;
|
||||
m_Guesses.TryGetValue( m, out pcst );
|
||||
return pcst;
|
||||
}
|
||||
|
||||
public void SubmitSolution( Mobile m, PuzzleChestSolution solution )
|
||||
{
|
||||
int correctCylinders, correctColors;
|
||||
|
||||
if ( solution.Matches( this.Solution, out correctCylinders, out correctColors ) )
|
||||
{
|
||||
LockPick( m );
|
||||
|
||||
DisplayTo( m );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Guesses[m] = new PuzzleChestSolutionAndTime( DateTime.UtcNow, solution );
|
||||
|
||||
m.SendGump( new StatusGump( correctCylinders, correctColors ) );
|
||||
|
||||
DoDamage( m );
|
||||
}
|
||||
}
|
||||
|
||||
public void DoDamage( Mobile to )
|
||||
{
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Effects.SendLocationEffect( to, to.Map, 0x113A, 20, 10 );
|
||||
to.PlaySound( 0x231 );
|
||||
to.LocalOverheadMessage( MessageType.Regular, 0x44, 1010523 ); // A toxic vapor envelops thee.
|
||||
|
||||
to.ApplyPoison( to, Poison.Regular );
|
||||
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
Effects.SendLocationEffect( to, to.Map, 0x3709, 30 );
|
||||
to.PlaySound( 0x54 );
|
||||
to.LocalOverheadMessage( MessageType.Regular, 0xEE, 1010524 ); // Searing heat scorches thy skin.
|
||||
|
||||
AOS.Damage( to, to, Utility.RandomMinMax( 10, 40 ), 0, 100, 0, 0, 0 );
|
||||
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
to.PlaySound( 0x223 );
|
||||
to.LocalOverheadMessage( MessageType.Regular, 0x62, 1010525 ); // Pain lances through thee from a sharp metal blade.
|
||||
|
||||
AOS.Damage( to, to, Utility.RandomMinMax( 10, 40 ), 100, 0, 0, 0, 0 );
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
to.BoltEffect( 0 );
|
||||
to.LocalOverheadMessage( MessageType.Regular, 0xDA, 1010526 ); // Lightning arcs through thy body.
|
||||
|
||||
AOS.Damage( to, to, Utility.RandomMinMax( 10, 40 ), 0, 0, 0, 0, 100 );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class PuzzleGump : Gump
|
||||
{
|
||||
private Mobile m_From;
|
||||
private PuzzleChest m_Chest;
|
||||
private PuzzleChestSolution m_Solution;
|
||||
|
||||
public PuzzleGump( Mobile from, PuzzleChest chest, PuzzleChestSolution solution, int check ) : base( 50, 50 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Chest = chest;
|
||||
m_Solution = solution;
|
||||
|
||||
Dragable = false;
|
||||
|
||||
AddBackground( 25, 0, 500, 410, 0x53 );
|
||||
|
||||
AddImage( 62, 20, 0x67 );
|
||||
|
||||
AddHtmlLocalized( 80, 36, 110, 70, 1018309, true, false ); // A Puzzle Lock
|
||||
|
||||
/* Correctly choose the sequence of cylinders needed to open the latch. Each cylinder
|
||||
* may potentially be used more than once. Beware! A false attempt could be deadly!
|
||||
*/
|
||||
AddHtmlLocalized( 214, 26, 270, 90, 1018310, true, true );
|
||||
|
||||
AddLeftCylinderButton( 62, 130, PuzzleChestCylinder.LightBlue, 10 );
|
||||
AddLeftCylinderButton( 62, 180, PuzzleChestCylinder.Blue, 11 );
|
||||
AddLeftCylinderButton( 62, 230, PuzzleChestCylinder.Green, 12 );
|
||||
AddLeftCylinderButton( 62, 280, PuzzleChestCylinder.Orange, 13 );
|
||||
|
||||
AddRightCylinderButton( 451, 130, PuzzleChestCylinder.Purple, 14 );
|
||||
AddRightCylinderButton( 451, 180, PuzzleChestCylinder.Red, 15 );
|
||||
AddRightCylinderButton( 451, 230, PuzzleChestCylinder.DarkBlue, 16 );
|
||||
AddRightCylinderButton( 451, 280, PuzzleChestCylinder.Yellow, 17 );
|
||||
|
||||
double lockpicking = from.Skills.Lockpicking.Base;
|
||||
if ( lockpicking >= 60.0 )
|
||||
{
|
||||
AddHtmlLocalized( 160, 125, 230, 24, 1018308, false, false ); // Lockpicking hint:
|
||||
|
||||
AddBackground( 159, 150, 230, 95, 0x13EC );
|
||||
|
||||
if ( lockpicking >= 80.0 )
|
||||
{
|
||||
AddHtmlLocalized( 165, 157, 200, 40, 1018312, false, false ); // In the first slot:
|
||||
AddCylinder( 350, 165, chest.Solution.First );
|
||||
|
||||
AddHtmlLocalized( 165, 197, 200, 40, 1018313, false, false ); // Used in unknown slot:
|
||||
AddCylinder( 350, 200, chest.FirstHint );
|
||||
|
||||
if ( lockpicking >= 90.0 )
|
||||
AddCylinder( 350, 212, chest.SecondHint );
|
||||
|
||||
if ( lockpicking >= 100.0 )
|
||||
AddCylinder( 350, 224, chest.ThirdHint );
|
||||
}
|
||||
else
|
||||
{
|
||||
AddHtmlLocalized( 165, 157, 200, 40, 1018313, false, false ); // Used in unknown slot:
|
||||
AddCylinder( 350, 160, chest.FirstHint );
|
||||
|
||||
if ( lockpicking >= 70.0 )
|
||||
AddCylinder( 350, 172, chest.SecondHint );
|
||||
}
|
||||
}
|
||||
|
||||
PuzzleChestSolution lastGuess = chest.GetLastGuess( from );
|
||||
if ( lastGuess != null )
|
||||
{
|
||||
AddHtmlLocalized( 127, 249, 170, 20, 1018311, false, false ); // Thy previous guess:
|
||||
|
||||
AddBackground( 290, 247, 115, 25, 0x13EC );
|
||||
|
||||
AddCylinder( 281, 254, lastGuess.First );
|
||||
AddCylinder( 303, 254, lastGuess.Second );
|
||||
AddCylinder( 325, 254, lastGuess.Third );
|
||||
AddCylinder( 347, 254, lastGuess.Fourth );
|
||||
AddCylinder( 369, 254, lastGuess.Fifth );
|
||||
}
|
||||
|
||||
AddPedestal( 140, 270, solution.First, 0, check == 0 );
|
||||
AddPedestal( 195, 270, solution.Second, 1, check == 1 );
|
||||
AddPedestal( 250, 270, solution.Third, 2, check == 2 );
|
||||
AddPedestal( 305, 270, solution.Fourth, 3, check == 3 );
|
||||
AddPedestal( 360, 270, solution.Fifth, 4, check == 4 );
|
||||
|
||||
AddButton( 258, 370, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
private void AddLeftCylinderButton( int x, int y, PuzzleChestCylinder cylinder, int buttonID )
|
||||
{
|
||||
AddBackground( x, y, 30, 30, 0x13EC );
|
||||
AddCylinder( x - 7, y + 10, cylinder );
|
||||
AddButton( x + 38, y + 9, 0x13A8, 0x4B9, buttonID, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
private void AddRightCylinderButton( int x, int y, PuzzleChestCylinder cylinder, int buttonID )
|
||||
{
|
||||
AddBackground( x, y, 30, 30, 0x13EC );
|
||||
AddCylinder( x - 7, y + 10, cylinder );
|
||||
AddButton( x - 26, y + 9, 0x13A8, 0x4B9, buttonID, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
private void AddPedestal( int x, int y, PuzzleChestCylinder cylinder, int switchID, bool initialState )
|
||||
{
|
||||
AddItem( x, y, 0xB10 );
|
||||
AddItem( x - 23, y + 12, 0xB12 );
|
||||
AddItem( x + 23, y + 12, 0xB13 );
|
||||
AddItem( x, y + 23, 0xB11 );
|
||||
|
||||
if ( cylinder != PuzzleChestCylinder.None )
|
||||
{
|
||||
AddItem( x, y + 2, 0x51A );
|
||||
AddCylinder( x - 1, y + 19, cylinder );
|
||||
}
|
||||
else
|
||||
{
|
||||
AddItem( x, y + 2, 0x521 );
|
||||
}
|
||||
|
||||
AddRadio( x + 7, y + 65, 0x867, 0x86A, initialState, switchID );
|
||||
}
|
||||
|
||||
private void AddCylinder( int x, int y, PuzzleChestCylinder cylinder )
|
||||
{
|
||||
if ( cylinder != PuzzleChestCylinder.None )
|
||||
AddItem( x, y, (int)cylinder );
|
||||
else
|
||||
AddItem( x + 9, y, (int)cylinder );
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Chest.Deleted || info.ButtonID == 0 || !m_From.CheckAlive() )
|
||||
return;
|
||||
|
||||
if ( m_From.AccessLevel == AccessLevel.Player && ( m_From.Map != m_Chest.Map || !m_From.InRange( m_Chest.GetWorldLocation(), 2 ) ) )
|
||||
{
|
||||
m_From.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500446 ); // That is too far away.
|
||||
return;
|
||||
}
|
||||
|
||||
if ( info.ButtonID == 1 )
|
||||
{
|
||||
m_Chest.SubmitSolution( m_From, m_Solution );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( info.Switches.Length == 0 )
|
||||
return;
|
||||
|
||||
int pedestal = info.Switches[0];
|
||||
if ( pedestal < 0 || pedestal >= m_Solution.Cylinders.Length )
|
||||
return;
|
||||
|
||||
PuzzleChestCylinder cylinder;
|
||||
switch ( info.ButtonID )
|
||||
{
|
||||
case 10: cylinder = PuzzleChestCylinder.LightBlue; break;
|
||||
case 11: cylinder = PuzzleChestCylinder.Blue; break;
|
||||
case 12: cylinder = PuzzleChestCylinder.Green; break;
|
||||
case 13: cylinder = PuzzleChestCylinder.Orange; break;
|
||||
case 14: cylinder = PuzzleChestCylinder.Purple; break;
|
||||
case 15: cylinder = PuzzleChestCylinder.Red; break;
|
||||
case 16: cylinder = PuzzleChestCylinder.DarkBlue; break;
|
||||
case 17: cylinder = PuzzleChestCylinder.Yellow; break;
|
||||
default: return;
|
||||
}
|
||||
|
||||
m_Solution.Cylinders[pedestal] = cylinder;
|
||||
|
||||
m_From.SendGump( new PuzzleGump( m_From, m_Chest, m_Solution, pedestal ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class StatusGump : Gump
|
||||
{
|
||||
public StatusGump( int correctCylinders, int correctColors ) : base( 50, 50 )
|
||||
{
|
||||
AddBackground( 15, 250, 305, 163, 0x53 );
|
||||
AddBackground( 28, 265, 280, 133, 0xBB8 );
|
||||
|
||||
AddHtmlLocalized( 35, 271, 270, 24, 1018314, false, false ); // Thou hast failed to solve the puzzle!
|
||||
|
||||
AddHtmlLocalized( 35, 297, 250, 24, 1018315, false, false ); // Correctly placed colors:
|
||||
AddLabel( 285, 297, 0x44, correctCylinders.ToString() );
|
||||
|
||||
AddHtmlLocalized( 35, 323, 250, 24, 1018316, false, false ); // Used colors in wrong slots:
|
||||
AddLabel( 285, 323, 0x44, correctColors.ToString() );
|
||||
|
||||
AddButton( 152, 369, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
public override void LockPick( Mobile from )
|
||||
{
|
||||
base.LockPick( from );
|
||||
|
||||
m_Guesses.Clear();
|
||||
}
|
||||
|
||||
private static void GetRandomAOSStats( out int attributeCount, out int min, out int max )
|
||||
{
|
||||
int rnd = Utility.Random( 15 );
|
||||
|
||||
if ( rnd < 1 )
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax( 2, 6 );
|
||||
min = 20; max = 70;
|
||||
}
|
||||
else if ( rnd < 3 )
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax( 2, 4 );
|
||||
min = 20; max = 50;
|
||||
}
|
||||
else if ( rnd < 6 )
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax( 2, 3 );
|
||||
min = 20; max = 40;
|
||||
}
|
||||
else if ( rnd < 10 )
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax( 1, 2 );
|
||||
min = 10; max = 30;
|
||||
}
|
||||
else
|
||||
{
|
||||
attributeCount = 1;
|
||||
min = 10; max = 20;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void GenerateTreasure()
|
||||
{
|
||||
DropItem( new Gold( 600, 900 ) );
|
||||
|
||||
List<Item> gems = new List<Item>();
|
||||
for ( int i = 0; i < 9; i++ )
|
||||
{
|
||||
Item gem = Loot.RandomGem();
|
||||
Type gemType = gem.GetType();
|
||||
|
||||
foreach ( Item listGem in gems ) {
|
||||
if ( listGem.GetType() == gemType ) {
|
||||
listGem.Amount++;
|
||||
gem.Delete();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !gem.Deleted )
|
||||
gems.Add( gem );
|
||||
}
|
||||
|
||||
foreach ( Item gem in gems )
|
||||
DropItem( gem );
|
||||
|
||||
if ( 0.2 > Utility.RandomDouble() )
|
||||
DropItem( new BagOfReagents( 50 ) );
|
||||
|
||||
for ( int i = 0; i < 2; i++ )
|
||||
{
|
||||
Item item;
|
||||
|
||||
if ( Core.AOS )
|
||||
item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
|
||||
else
|
||||
item = Loot.RandomArmorOrShieldOrWeapon();
|
||||
|
||||
if ( item is BaseWeapon )
|
||||
{
|
||||
BaseWeapon weapon = (BaseWeapon)item;
|
||||
|
||||
if ( Core.AOS )
|
||||
{
|
||||
int attributeCount;
|
||||
int min, max;
|
||||
|
||||
GetRandomAOSStats( out attributeCount, out min, out max );
|
||||
|
||||
BaseRunicTool.ApplyAttributesTo( weapon, attributeCount, min, max );
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random( 6 );
|
||||
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random( 6 );
|
||||
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random( 6 );
|
||||
}
|
||||
|
||||
DropItem( item );
|
||||
}
|
||||
else if ( item is BaseArmor )
|
||||
{
|
||||
BaseArmor armor = (BaseArmor)item;
|
||||
|
||||
if ( Core.AOS )
|
||||
{
|
||||
int attributeCount;
|
||||
int min, max;
|
||||
|
||||
GetRandomAOSStats( out attributeCount, out min, out max );
|
||||
|
||||
BaseRunicTool.ApplyAttributesTo( armor, attributeCount, min, max );
|
||||
}
|
||||
else
|
||||
{
|
||||
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random( 6 );
|
||||
armor.Durability = (ArmorDurabilityLevel)Utility.Random( 6 );
|
||||
}
|
||||
|
||||
DropItem( item );
|
||||
}
|
||||
else if( item is BaseHat )
|
||||
{
|
||||
BaseHat hat = (BaseHat)item;
|
||||
|
||||
if( Core.AOS )
|
||||
{
|
||||
int attributeCount;
|
||||
int min, max;
|
||||
|
||||
GetRandomAOSStats( out attributeCount, out min, out max );
|
||||
|
||||
BaseRunicTool.ApplyAttributesTo( hat, attributeCount, min, max );
|
||||
}
|
||||
|
||||
DropItem( item );
|
||||
}
|
||||
else if( item is BaseJewel )
|
||||
{
|
||||
int attributeCount;
|
||||
int min, max;
|
||||
|
||||
GetRandomAOSStats( out attributeCount, out min, out max );
|
||||
|
||||
BaseRunicTool.ApplyAttributesTo( (BaseJewel)item, attributeCount, min, max );
|
||||
|
||||
DropItem( item );
|
||||
}
|
||||
}
|
||||
|
||||
Solution = new PuzzleChestSolution();
|
||||
}
|
||||
|
||||
public void CleanupGuesses()
|
||||
{
|
||||
List<Mobile> toDelete = new List<Mobile>();
|
||||
|
||||
foreach ( KeyValuePair<Mobile, PuzzleChestSolutionAndTime> kvp in m_Guesses ) {
|
||||
if ( DateTime.UtcNow - kvp.Value.When > CleanupTime )
|
||||
toDelete.Add( kvp.Key );
|
||||
}
|
||||
|
||||
foreach ( Mobile m in toDelete )
|
||||
m_Guesses.Remove( m );
|
||||
}
|
||||
|
||||
public PuzzleChest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
CleanupGuesses();
|
||||
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
|
||||
m_Solution.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) m_Hints.Length );
|
||||
for ( int i = 0; i < m_Hints.Length; i++ )
|
||||
{
|
||||
writer.Write( (int) m_Hints[i] );
|
||||
}
|
||||
|
||||
writer.WriteEncodedInt( (int) m_Guesses.Count );
|
||||
foreach ( KeyValuePair<Mobile, PuzzleChestSolutionAndTime> kvp in m_Guesses ) {
|
||||
writer.Write( kvp.Key );
|
||||
kvp.Value.Serialize( writer );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_Solution = new PuzzleChestSolution( reader );
|
||||
|
||||
int length = reader.ReadEncodedInt();
|
||||
for ( int i = 0; i < length; i++ )
|
||||
{
|
||||
PuzzleChestCylinder cylinder = (PuzzleChestCylinder) reader.ReadInt();
|
||||
|
||||
if ( length == m_Hints.Length )
|
||||
m_Hints[i] = cylinder;
|
||||
}
|
||||
if ( length != m_Hints.Length )
|
||||
InitHints();
|
||||
|
||||
int guesses = reader.ReadEncodedInt();
|
||||
for ( int i = 0; i < guesses; i++ )
|
||||
{
|
||||
Mobile m = reader.ReadMobile();
|
||||
PuzzleChestSolutionAndTime sol = new PuzzleChestSolutionAndTime( reader );
|
||||
|
||||
m_Guesses[m] = sol;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xE41, 0xE40 )]
|
||||
public class MetalGoldenPuzzleChest : PuzzleChest
|
||||
{
|
||||
[Constructable]
|
||||
public MetalGoldenPuzzleChest() : base( 0xE41 )
|
||||
{
|
||||
}
|
||||
|
||||
public MetalGoldenPuzzleChest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xE80, 0x9A8 )]
|
||||
public class StrongBoxPuzzle : PuzzleChest
|
||||
{
|
||||
[Constructable]
|
||||
public StrongBoxPuzzle() : base( 0xE80 )
|
||||
{
|
||||
}
|
||||
|
||||
public StrongBoxPuzzle( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
177
Scripts/Engines/Khaldun/RaisableItem.cs
Normal file
177
Scripts/Engines/Khaldun/RaisableItem.cs
Normal file
|
|
@ -0,0 +1,177 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RaisableItem : Item
|
||||
{
|
||||
private int m_MaxElevation;
|
||||
private int m_MoveSound;
|
||||
private int m_StopSound;
|
||||
private TimeSpan m_CloseDelay;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxElevation
|
||||
{
|
||||
get{ return m_MaxElevation; }
|
||||
set
|
||||
{
|
||||
if ( value <= 0 )
|
||||
m_MaxElevation = 0;
|
||||
else if ( value >= 60 )
|
||||
m_MaxElevation = 60;
|
||||
else
|
||||
m_MaxElevation = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MoveSound{ get{ return m_MoveSound; } set{ m_MoveSound = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int StopSound{ get{ return m_StopSound; } set{ m_StopSound = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public TimeSpan CloseDelay{ get{ return m_CloseDelay; } set{ m_CloseDelay = value; } }
|
||||
|
||||
[Constructable]
|
||||
public RaisableItem( int itemID ) : this( itemID, 20, -1, -1, TimeSpan.FromMinutes( 1.0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public RaisableItem( int itemID, int maxElevation, TimeSpan closeDelay ) : this( itemID, maxElevation, -1, -1, closeDelay )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public RaisableItem( int itemID, int maxElevation, int moveSound, int stopSound, TimeSpan closeDelay ) : base( itemID )
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_MaxElevation = maxElevation;
|
||||
m_MoveSound = moveSound;
|
||||
m_StopSound = stopSound;
|
||||
m_CloseDelay = closeDelay;
|
||||
}
|
||||
|
||||
private int m_Elevation;
|
||||
private RaiseTimer m_RaiseTimer;
|
||||
|
||||
public bool IsRaisable
|
||||
{
|
||||
get{ return m_RaiseTimer == null; }
|
||||
}
|
||||
|
||||
public void Raise()
|
||||
{
|
||||
if ( !IsRaisable )
|
||||
return;
|
||||
|
||||
m_RaiseTimer = new RaiseTimer( this );
|
||||
m_RaiseTimer.Start();
|
||||
}
|
||||
|
||||
private class RaiseTimer : Timer
|
||||
{
|
||||
private RaisableItem m_Item;
|
||||
private DateTime m_CloseTime;
|
||||
private bool m_Up;
|
||||
private int m_Step;
|
||||
|
||||
public RaiseTimer( RaisableItem item ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 0.5 ) )
|
||||
{
|
||||
m_Item = item;
|
||||
m_CloseTime = DateTime.UtcNow + item.CloseDelay;
|
||||
m_Up = true;
|
||||
|
||||
Priority = TimerPriority.TenMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Item.Deleted )
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if ( m_Step++ % 3 == 0 )
|
||||
{
|
||||
if ( m_Up )
|
||||
{
|
||||
m_Item.Z++;
|
||||
|
||||
if ( ++m_Item.m_Elevation >= m_Item.MaxElevation )
|
||||
{
|
||||
Stop();
|
||||
|
||||
if ( m_Item.StopSound >= 0 )
|
||||
Effects.PlaySound( m_Item.Location, m_Item.Map, m_Item.StopSound );
|
||||
|
||||
m_Up = false;
|
||||
m_Step = 0;
|
||||
|
||||
TimeSpan delay = m_CloseTime - DateTime.UtcNow;
|
||||
Timer.DelayCall( delay > TimeSpan.Zero ? delay : TimeSpan.Zero, new TimerCallback( Start ) );
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Item.Z--;
|
||||
|
||||
if ( --m_Item.m_Elevation <= 0 )
|
||||
{
|
||||
Stop();
|
||||
|
||||
if ( m_Item.StopSound >= 0 )
|
||||
Effects.PlaySound( m_Item.Location, m_Item.Map, m_Item.StopSound );
|
||||
|
||||
m_Item.m_RaiseTimer = null;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_Item.MoveSound >= 0 )
|
||||
Effects.PlaySound( m_Item.Location, m_Item.Map, m_Item.MoveSound );
|
||||
}
|
||||
}
|
||||
|
||||
public RaisableItem( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
|
||||
writer.WriteEncodedInt( (int) m_MaxElevation );
|
||||
writer.WriteEncodedInt( (int) m_MoveSound );
|
||||
writer.WriteEncodedInt( (int) m_StopSound );
|
||||
writer.Write( (TimeSpan) m_CloseDelay );
|
||||
|
||||
writer.WriteEncodedInt( (int) m_Elevation );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_MaxElevation = reader.ReadEncodedInt();
|
||||
m_MoveSound = reader.ReadEncodedInt();
|
||||
m_StopSound = reader.ReadEncodedInt();
|
||||
m_CloseDelay = reader.ReadTimeSpan();
|
||||
|
||||
int elevation = reader.ReadEncodedInt();
|
||||
this.Z -= elevation;
|
||||
}
|
||||
}
|
||||
}
|
||||
223
Scripts/Engines/Khaldun/RaiseSwitch.cs
Normal file
223
Scripts/Engines/Khaldun/RaiseSwitch.cs
Normal file
|
|
@ -0,0 +1,223 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RaiseSwitch : Item
|
||||
{
|
||||
private RaisableItem m_RaisableItem;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public RaisableItem RaisableItem
|
||||
{
|
||||
get{ return m_RaisableItem; }
|
||||
set{ m_RaisableItem = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public RaiseSwitch() : this( 0x1093 )
|
||||
{
|
||||
}
|
||||
|
||||
protected RaiseSwitch( int itemID ) : base( itemID )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile m )
|
||||
{
|
||||
if ( !m.InRange( this, 2 ) )
|
||||
{
|
||||
m.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
|
||||
return;
|
||||
}
|
||||
|
||||
if ( RaisableItem != null && RaisableItem.Deleted )
|
||||
RaisableItem = null;
|
||||
|
||||
Flip();
|
||||
|
||||
if ( RaisableItem != null )
|
||||
{
|
||||
if ( RaisableItem.IsRaisable )
|
||||
{
|
||||
RaisableItem.Raise();
|
||||
m.LocalOverheadMessage( MessageType.Regular, 0x5A, true, "You hear a grinding noise echoing in the distance." );
|
||||
}
|
||||
else
|
||||
{
|
||||
m.LocalOverheadMessage( MessageType.Regular, 0x5A, true, "You flip the switch again, but nothing happens." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Flip()
|
||||
{
|
||||
if ( ItemID != 0x1093 )
|
||||
{
|
||||
ItemID = 0x1093;
|
||||
|
||||
StopResetTimer();
|
||||
}
|
||||
else
|
||||
{
|
||||
ItemID = 0x1095;
|
||||
|
||||
if ( RaisableItem != null && RaisableItem.CloseDelay >= TimeSpan.Zero )
|
||||
StartResetTimer( RaisableItem.CloseDelay );
|
||||
else
|
||||
StartResetTimer( TimeSpan.FromMinutes( 2.0 ) );
|
||||
}
|
||||
|
||||
Effects.PlaySound( Location, Map, 0x3E8 );
|
||||
}
|
||||
|
||||
private ResetTimer m_ResetTimer;
|
||||
|
||||
protected void StartResetTimer( TimeSpan delay )
|
||||
{
|
||||
StopResetTimer();
|
||||
|
||||
m_ResetTimer = new ResetTimer( this, delay );
|
||||
m_ResetTimer.Start();
|
||||
}
|
||||
|
||||
protected void StopResetTimer()
|
||||
{
|
||||
if ( m_ResetTimer != null )
|
||||
{
|
||||
m_ResetTimer.Stop();
|
||||
m_ResetTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Reset()
|
||||
{
|
||||
if ( ItemID != 0x1093 )
|
||||
Flip();
|
||||
}
|
||||
|
||||
private class ResetTimer : Timer
|
||||
{
|
||||
private RaiseSwitch m_RaiseSwitch;
|
||||
|
||||
public ResetTimer( RaiseSwitch raiseSwitch, TimeSpan delay ) : base( delay )
|
||||
{
|
||||
m_RaiseSwitch = raiseSwitch;
|
||||
|
||||
Priority = ComputePriority( delay );
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_RaiseSwitch.Deleted )
|
||||
return;
|
||||
|
||||
m_RaiseSwitch.m_ResetTimer = null;
|
||||
|
||||
m_RaiseSwitch.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
public RaiseSwitch( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
|
||||
writer.Write( (Item) m_RaisableItem );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_RaisableItem = (RaisableItem) reader.ReadItem();
|
||||
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
|
||||
public class DisappearingRaiseSwitch : RaiseSwitch
|
||||
{
|
||||
public int CurrentRange{ get{ return Visible ? 3 : 2; } }
|
||||
|
||||
[Constructable]
|
||||
public DisappearingRaiseSwitch() : base( 0x108F )
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Flip()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Reset()
|
||||
{
|
||||
}
|
||||
|
||||
public override bool HandlesOnMovement{ get{ return true; } }
|
||||
|
||||
public override void OnMovement( Mobile m, Point3D oldLocation )
|
||||
{
|
||||
if ( Utility.InRange( m.Location, Location, CurrentRange ) || Utility.InRange( oldLocation, Location, CurrentRange ) )
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( !Deleted )
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLoc )
|
||||
{
|
||||
if ( !Deleted )
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
bool found = false;
|
||||
foreach ( Mobile mob in GetMobilesInRange( CurrentRange ) )
|
||||
{
|
||||
if ( mob.Hidden && mob.AccessLevel > AccessLevel.Player )
|
||||
continue;
|
||||
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
Visible = found;
|
||||
}
|
||||
|
||||
public DisappearingRaiseSwitch( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
if ( RaisableItem != null && RaisableItem.Deleted )
|
||||
RaisableItem = null;
|
||||
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Refresh ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue