#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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177
Scripts/Engines/Khaldun/RaisableItem.cs
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177
Scripts/Engines/Khaldun/RaisableItem.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class RaisableItem : Item
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{
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private int m_MaxElevation;
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private int m_MoveSound;
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private int m_StopSound;
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private TimeSpan m_CloseDelay;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxElevation
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{
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get{ return m_MaxElevation; }
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set
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{
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if ( value <= 0 )
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m_MaxElevation = 0;
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else if ( value >= 60 )
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m_MaxElevation = 60;
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else
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m_MaxElevation = value;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MoveSound{ get{ return m_MoveSound; } set{ m_MoveSound = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int StopSound{ get{ return m_StopSound; } set{ m_StopSound = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan CloseDelay{ get{ return m_CloseDelay; } set{ m_CloseDelay = value; } }
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[Constructable]
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public RaisableItem( int itemID ) : this( itemID, 20, -1, -1, TimeSpan.FromMinutes( 1.0 ) )
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{
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}
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[Constructable]
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public RaisableItem( int itemID, int maxElevation, TimeSpan closeDelay ) : this( itemID, maxElevation, -1, -1, closeDelay )
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{
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}
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[Constructable]
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public RaisableItem( int itemID, int maxElevation, int moveSound, int stopSound, TimeSpan closeDelay ) : base( itemID )
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{
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Movable = false;
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m_MaxElevation = maxElevation;
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m_MoveSound = moveSound;
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m_StopSound = stopSound;
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m_CloseDelay = closeDelay;
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}
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private int m_Elevation;
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private RaiseTimer m_RaiseTimer;
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public bool IsRaisable
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{
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get{ return m_RaiseTimer == null; }
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}
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public void Raise()
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{
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if ( !IsRaisable )
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return;
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m_RaiseTimer = new RaiseTimer( this );
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m_RaiseTimer.Start();
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}
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private class RaiseTimer : Timer
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{
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private RaisableItem m_Item;
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private DateTime m_CloseTime;
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private bool m_Up;
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private int m_Step;
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public RaiseTimer( RaisableItem item ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 0.5 ) )
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{
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m_Item = item;
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m_CloseTime = DateTime.UtcNow + item.CloseDelay;
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m_Up = true;
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Priority = TimerPriority.TenMS;
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}
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protected override void OnTick()
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{
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if ( m_Item.Deleted )
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{
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Stop();
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return;
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}
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if ( m_Step++ % 3 == 0 )
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{
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if ( m_Up )
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{
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m_Item.Z++;
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if ( ++m_Item.m_Elevation >= m_Item.MaxElevation )
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{
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Stop();
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if ( m_Item.StopSound >= 0 )
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Effects.PlaySound( m_Item.Location, m_Item.Map, m_Item.StopSound );
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m_Up = false;
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m_Step = 0;
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TimeSpan delay = m_CloseTime - DateTime.UtcNow;
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Timer.DelayCall( delay > TimeSpan.Zero ? delay : TimeSpan.Zero, new TimerCallback( Start ) );
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return;
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}
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}
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else
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{
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m_Item.Z--;
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if ( --m_Item.m_Elevation <= 0 )
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{
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Stop();
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if ( m_Item.StopSound >= 0 )
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Effects.PlaySound( m_Item.Location, m_Item.Map, m_Item.StopSound );
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m_Item.m_RaiseTimer = null;
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return;
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}
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}
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}
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if ( m_Item.MoveSound >= 0 )
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Effects.PlaySound( m_Item.Location, m_Item.Map, m_Item.MoveSound );
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}
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}
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public RaisableItem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( (int) 0 ); // version
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writer.WriteEncodedInt( (int) m_MaxElevation );
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writer.WriteEncodedInt( (int) m_MoveSound );
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writer.WriteEncodedInt( (int) m_StopSound );
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writer.Write( (TimeSpan) m_CloseDelay );
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writer.WriteEncodedInt( (int) m_Elevation );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_MaxElevation = reader.ReadEncodedInt();
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m_MoveSound = reader.ReadEncodedInt();
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m_StopSound = reader.ReadEncodedInt();
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m_CloseDelay = reader.ReadTimeSpan();
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int elevation = reader.ReadEncodedInt();
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this.Z -= elevation;
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}
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}
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}
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