#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
using Server.Engines.MLQuests;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestOfferGump : BaseQuestGump
{
private MLQuest m_Quest;
private IQuestGiver m_Quester;
public QuestOfferGump( MLQuest quest, IQuestGiver quester, PlayerMobile pm )
: base( 1049010 ) // Quest Offer
{
m_Quest = quest;
m_Quester = quester;
CloseOtherGumps( pm );
pm.CloseGump( typeof( QuestOfferGump ) );
SetTitle( quest.Title );
RegisterButton( ButtonPosition.Left, ButtonGraphic.Accept, 1 );
RegisterButton( ButtonPosition.Right, ButtonGraphic.Refuse, 2 );
SetPageCount( 3 );
BuildPage();
AddDescription( quest );
BuildPage();
AddObjectives( quest );
BuildPage();
AddRewardsPage( quest );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
PlayerMobile pm = sender.Mobile as PlayerMobile;
if ( pm == null )
return;
switch ( info.ButtonID )
{
case 1: // Accept
{
m_Quest.OnAccept( m_Quester, pm );
break;
}
case 2: // Refuse
{
m_Quest.OnRefuse( m_Quester, pm );
break;
}
}
}
}
}