#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Engines/MLQuests/Items/BedlamTeleporter.cs
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62
Scripts/Engines/MLQuests/Items/BedlamTeleporter.cs
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using System;
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using Server;
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using Server.Engines.MLQuests;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.MLQuests.Items
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{
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public class BedlamTeleporter : Item
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{
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public override int LabelNumber { get { return 1074161; } } // Access to Bedlam by invitation only
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private static readonly Point3D PointDest = new Point3D( 120, 1682, 0 );
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private static readonly Map MapDest = Map.Malas;
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public BedlamTeleporter()
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: base( 0x124D )
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{
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Movable = false;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !from.InRange( GetWorldLocation(), 2 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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return;
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}
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MLQuestContext context;
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if ( from is PlayerMobile && ( context = MLQuestSystem.GetContext( (PlayerMobile)from ) ) != null && context.BedlamAccess )
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{
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BaseCreature.TeleportPets( from, PointDest, MapDest );
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from.MoveToWorld( PointDest, MapDest );
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}
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else
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{
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from.SendLocalizedMessage( 1074276 ); // You press and push on the iron maiden, but nothing happens.
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}
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}
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public BedlamTeleporter( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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