#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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167
Scripts/Engines/MLQuests/Items/QuestGiverItem.cs
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167
Scripts/Engines/MLQuests/Items/QuestGiverItem.cs
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.MLQuests.Items
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{
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public abstract class QuestGiverItem : Item, IQuestGiver
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{
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private List<MLQuest> m_MLQuests;
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public List<MLQuest> MLQuests
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{
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get
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{
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if ( m_MLQuests == null )
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{
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m_MLQuests = MLQuestSystem.FindQuestList( GetType() );
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if ( m_MLQuests == null )
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m_MLQuests = MLQuestSystem.EmptyList;
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}
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return m_MLQuests;
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}
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}
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public bool CanGiveMLQuest { get { return ( MLQuests.Count != 0 ); } }
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public QuestGiverItem( int itemId )
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: base( itemId )
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{
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}
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public override bool Nontransferable { get { return true; } }
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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AddQuestItemProperty( list );
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if ( CanGiveMLQuest )
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list.Add( 1072269 ); // Quest Giver
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !from.InRange( GetWorldLocation(), 2 ) )
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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else if ( !IsChildOf( from.Backpack ) )
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from.SendLocalizedMessage( 1042593 ); // That is not in your backpack.
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else if ( MLQuestSystem.Enabled && CanGiveMLQuest && from is PlayerMobile )
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MLQuestSystem.OnDoubleClick( this, (PlayerMobile)from );
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( MLQuestSystem.Enabled )
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MLQuestSystem.HandleDeletion( this );
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}
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public QuestGiverItem( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public abstract class TransientQuestGiverItem : TransientItem, IQuestGiver
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{
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private List<MLQuest> m_MLQuests;
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public List<MLQuest> MLQuests
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{
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get
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{
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if ( m_MLQuests == null )
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{
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m_MLQuests = MLQuestSystem.FindQuestList( GetType() );
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if ( m_MLQuests == null )
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m_MLQuests = MLQuestSystem.EmptyList;
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}
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return m_MLQuests;
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}
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}
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public bool CanGiveMLQuest { get { return ( MLQuests.Count != 0 ); } }
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public TransientQuestGiverItem( int itemId, TimeSpan lifeSpan )
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: base( itemId, lifeSpan )
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{
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}
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public override bool Nontransferable { get { return true; } }
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public override void HandleInvalidTransfer( Mobile from )
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{
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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AddQuestItemProperty( list );
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if ( CanGiveMLQuest )
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list.Add( 1072269 ); // Quest Giver
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !from.InRange( GetWorldLocation(), 2 ) )
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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else if ( !IsChildOf( from.Backpack ) )
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from.SendLocalizedMessage( 1042593 ); // That is not in your backpack.
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else if ( MLQuestSystem.Enabled && CanGiveMLQuest && from is PlayerMobile )
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MLQuestSystem.OnDoubleClick( this, (PlayerMobile)from );
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( MLQuestSystem.Enabled )
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MLQuestSystem.HandleDeletion( this );
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}
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public TransientQuestGiverItem( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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