#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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284
Scripts/Engines/MLQuests/Objectives/DeliverObjective.cs
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284
Scripts/Engines/MLQuests/Objectives/DeliverObjective.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.MLQuests.Objectives
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{
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public class DeliverObjective : BaseObjective
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{
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private Type m_Delivery;
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private int m_Amount;
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private TextDefinition m_Name;
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private Type m_Destination;
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private bool m_SpawnsDelivery;
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public Type Delivery
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{
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get { return m_Delivery; }
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set { m_Delivery = value; }
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}
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public int Amount
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{
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get { return m_Amount; }
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set { m_Amount = value; }
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}
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public TextDefinition Name
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{
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get { return m_Name; }
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set { m_Name = value; }
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}
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public Type Destination
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{
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get { return m_Destination; }
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set { m_Destination = value; }
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}
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public bool SpawnsDelivery
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{
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get { return m_SpawnsDelivery; }
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set { m_SpawnsDelivery = value; }
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}
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public DeliverObjective( Type delivery, int amount, TextDefinition name, Type destination )
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: this( delivery, amount, name, destination, true )
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{
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}
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public DeliverObjective( Type delivery, int amount, TextDefinition name, Type destination, bool spawnsDelivery )
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{
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m_Delivery = delivery;
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m_Amount = amount;
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m_Name = name;
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m_Destination = destination;
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m_SpawnsDelivery = spawnsDelivery;
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if ( MLQuestSystem.Debug && name.Number > 0 )
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{
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int itemid = CollectObjective.LabelToItemID( name.Number );
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if ( itemid <= 0 || itemid > 0x4000 )
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Console.WriteLine( "Warning: cliloc {0} is likely giving the wrong item ID", name.Number );
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}
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}
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public virtual void SpawnDelivery( Container pack )
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{
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if ( !m_SpawnsDelivery || pack == null )
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return;
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List<Item> delivery = new List<Item>();
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for ( int i = 0; i < m_Amount; ++i )
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{
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Item item = Activator.CreateInstance( m_Delivery ) as Item;
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if ( item == null )
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continue;
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delivery.Add( item );
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if ( item.Stackable && m_Amount > 1 )
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{
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item.Amount = m_Amount;
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break;
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}
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}
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foreach ( Item item in delivery )
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pack.DropItem( item ); // Confirmed: on OSI items are added even if your pack is full
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}
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public override void WriteToGump( Gump g, ref int y )
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{
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string amount = m_Amount.ToString();
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g.AddHtmlLocalized( 98, y, 312, 16, 1072207, 0x15F90, false, false ); // Deliver
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g.AddLabel( 143, y, 0x481, amount );
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if ( m_Name.Number > 0 )
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{
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g.AddHtmlLocalized( 143 + amount.Length * 15, y, 190, 18, m_Name.Number, 0x77BF, false, false );
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g.AddItem( 350, y, CollectObjective.LabelToItemID( m_Name.Number ) );
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}
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else if ( m_Name.String != null )
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{
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g.AddLabel( 143 + amount.Length * 15, y, 0x481, m_Name.String );
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}
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y += 32;
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g.AddHtmlLocalized( 103, y, 120, 16, 1072379, 0x15F90, false, false ); // Deliver to
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g.AddLabel( 223, y, 0x481, QuesterNameAttribute.GetQuesterNameFor( m_Destination ) );
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y += 16;
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}
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public override BaseObjectiveInstance CreateInstance( MLQuestInstance instance )
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{
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return new DeliverObjectiveInstance( this, instance );
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}
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}
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#region Timed
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public class TimedDeliverObjective : DeliverObjective
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{
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private TimeSpan m_Duration;
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public override bool IsTimed { get { return true; } }
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public override TimeSpan Duration { get { return m_Duration; } }
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public TimedDeliverObjective( TimeSpan duration, Type delivery, int amount, TextDefinition name, Type destination )
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: this( duration, delivery, amount, name, destination, true )
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{
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}
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public TimedDeliverObjective( TimeSpan duration, Type delivery, int amount, TextDefinition name, Type destination, bool spawnsDelivery )
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: base( delivery, amount, name, destination, spawnsDelivery )
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{
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m_Duration = duration;
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}
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}
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#endregion
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public class DeliverObjectiveInstance : BaseObjectiveInstance
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{
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private DeliverObjective m_Objective;
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private bool m_HasCompleted;
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public DeliverObjective Objective
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{
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get { return m_Objective; }
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set { m_Objective = value; }
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}
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public bool HasCompleted
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{
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get { return m_HasCompleted; }
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set { m_HasCompleted = value; }
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}
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public DeliverObjectiveInstance( DeliverObjective objective, MLQuestInstance instance )
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: base( instance, objective )
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{
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m_Objective = objective;
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}
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public virtual bool IsDestination( IQuestGiver quester, Type type )
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{
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Type destType = m_Objective.Destination;
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return ( destType != null && destType.IsAssignableFrom( type ) );
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}
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public override bool IsCompleted()
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{
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return m_HasCompleted;
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}
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public override void OnQuestAccepted()
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{
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m_Objective.SpawnDelivery( Instance.Player.Backpack );
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}
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// This is VERY similar to CollectObjective.GetCurrentTotal
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private int GetCurrentTotal()
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{
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Container pack = Instance.Player.Backpack;
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if ( pack == null )
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return 0;
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Item[] items = pack.FindItemsByType( m_Objective.Delivery, false ); // Note: subclasses are included
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int total = 0;
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foreach ( Item item in items )
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total += item.Amount;
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return total;
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}
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public override bool OnBeforeClaimReward()
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{
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PlayerMobile pm = Instance.Player;
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int total = GetCurrentTotal();
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int desired = m_Objective.Amount;
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if ( total < desired )
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{
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pm.SendLocalizedMessage( 1074861 ); // You do not have everything you need!
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pm.SendLocalizedMessage( 1074885, String.Format( "{0}\t{1}", total, desired ) ); // You have ~1_val~ item(s) but require ~2_val~
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return false;
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}
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return true;
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}
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// TODO: This is VERY similar to CollectObjective.OnClaimReward
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public override void OnClaimReward()
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{
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Container pack = Instance.Player.Backpack;
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if ( pack == null )
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return;
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Item[] items = pack.FindItemsByType( m_Objective.Delivery, false );
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int left = m_Objective.Amount;
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foreach ( Item item in items )
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{
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if ( left == 0 )
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break;
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if ( item.Amount > left )
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{
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item.Consume( left );
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left = 0;
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}
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else
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{
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item.Delete();
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left -= item.Amount;
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}
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}
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}
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public override void OnQuestCancelled()
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{
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OnClaimReward(); // same effect
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}
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public override void OnExpire()
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{
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OnQuestCancelled();
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Instance.Player.SendLocalizedMessage( 1074813 ); // You have failed to complete your delivery.
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}
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public override void WriteToGump( Gump g, ref int y )
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{
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m_Objective.WriteToGump( g, ref y );
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base.WriteToGump( g, ref y );
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// No extra instance stuff printed for this objective
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}
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public override DataType ExtraDataType { get { return DataType.DeliverObjective; } }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( m_HasCompleted );
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}
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}
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}
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