#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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286
Scripts/Engines/MLQuests/Objectives/EscortObjective.cs
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286
Scripts/Engines/MLQuests/Objectives/EscortObjective.cs
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using System;
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using Server;
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using Server.Engines.MLQuests;
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using Server.Mobiles;
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using Server.Gumps;
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using System.Collections.Generic;
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using Server.Misc;
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using Server.Items;
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namespace Server.Engines.MLQuests.Objectives
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{
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public class EscortObjective : BaseObjective
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{
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private QuestArea m_Destination;
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public QuestArea Destination
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{
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get { return m_Destination; }
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set { m_Destination = value; }
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}
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public EscortObjective()
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: this( null )
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{
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}
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public EscortObjective( QuestArea destination )
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{
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m_Destination = destination;
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}
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public override bool CanOffer( IQuestGiver quester, PlayerMobile pm, bool message )
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{
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if ( ( quester is BaseCreature && ( (BaseCreature)quester ).Controlled ) || ( quester is BaseEscortable && ( (BaseEscortable)quester ).IsBeingDeleted ) )
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return false;
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MLQuestContext context = MLQuestSystem.GetContext( pm );
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if ( context != null )
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{
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foreach ( MLQuestInstance instance in context.QuestInstances )
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{
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if ( instance.Quest.IsEscort )
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{
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if ( message )
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MLQuestSystem.Tell( quester, pm, 500896 ); // I see you already have an escort.
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return false;
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}
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}
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}
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DateTime nextEscort = pm.LastEscortTime + BaseEscortable.EscortDelay;
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if ( nextEscort > DateTime.UtcNow )
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{
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if ( message )
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{
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int minutes = (int)Math.Ceiling( ( nextEscort - DateTime.UtcNow ).TotalMinutes );
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if ( minutes == 1 )
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MLQuestSystem.Tell( quester, pm, "You must rest 1 minute before we set out on this journey." );
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else
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MLQuestSystem.Tell( quester, pm, 1071195, minutes.ToString() ); // You must rest ~1_minsleft~ minutes before we set out on this journey.
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}
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return false;
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}
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return true;
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}
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public override void WriteToGump( Gump g, ref int y )
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{
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g.AddHtmlLocalized( 98, y, 312, 16, 1072206, 0x15F90, false, false ); // Escort to
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if ( m_Destination.Name.Number > 0 )
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g.AddHtmlLocalized( 173, y, 312, 20, m_Destination.Name.Number, 0xFFFFFF, false, false );
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else if ( m_Destination.Name.String != null )
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g.AddLabel( 173, y, 0x481, m_Destination.Name.String );
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y += 16;
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}
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public override BaseObjectiveInstance CreateInstance( MLQuestInstance instance )
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{
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if ( instance == null || m_Destination == null )
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return null;
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return new EscortObjectiveInstance( this, instance );
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}
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}
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public class EscortObjectiveInstance : BaseObjectiveInstance
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{
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private EscortObjective m_Objective;
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private bool m_HasCompleted;
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private Timer m_Timer;
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private DateTime m_LastSeenEscorter;
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private BaseCreature m_Escort;
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public bool HasCompleted
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{
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get { return m_HasCompleted; }
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set { m_HasCompleted = value; }
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}
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public EscortObjectiveInstance( EscortObjective objective, MLQuestInstance instance )
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: base( instance, objective )
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{
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m_Objective = objective;
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m_HasCompleted = false;
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m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 5 ), new TimerCallback( CheckDestination ) );
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m_LastSeenEscorter = DateTime.UtcNow;
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m_Escort = instance.Quester as BaseCreature;
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if ( MLQuestSystem.Debug && m_Escort == null && instance.Quester != null )
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Console.WriteLine( "Warning: EscortObjective is not supported for type '{0}'", instance.Quester.GetType().Name );
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}
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public override bool IsCompleted()
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{
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return m_HasCompleted;
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}
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private void CheckDestination()
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{
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if ( m_Escort == null || m_HasCompleted ) // Completed by deserialization
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{
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StopTimer();
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return;
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}
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MLQuestInstance instance = Instance;
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PlayerMobile pm = instance.Player;
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if ( instance.Removed )
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{
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Abandon();
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}
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else if ( m_Objective.Destination.Contains( m_Escort ) )
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{
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m_Escort.Say( 1042809, pm.Name ); // We have arrived! I thank thee, ~1_PLAYER_NAME~! I have no further need of thy services. Here is thy pay.
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if ( pm.Young || m_Escort.Region.IsPartOf( "Haven Island" ) )
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Titles.AwardFame( pm, 10, true );
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else
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VirtueHelper.AwardVirtue( pm, VirtueName.Compassion, ( m_Escort is BaseEscortable && ( (BaseEscortable)m_Escort ).IsPrisoner ) ? 400 : 200 );
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EndFollow( m_Escort );
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StopTimer();
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m_HasCompleted = true;
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CheckComplete();
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// Auto claim reward
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MLQuestSystem.OnDoubleClick( m_Escort, pm );
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}
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else if ( pm.Map != m_Escort.Map || !pm.InRange( m_Escort, 30 ) ) // TODO: verify range
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{
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if ( m_LastSeenEscorter + BaseEscortable.AbandonDelay <= DateTime.UtcNow )
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Abandon();
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}
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else
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{
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m_LastSeenEscorter = DateTime.UtcNow;
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}
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}
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private void StopTimer()
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{
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if ( m_Timer != null )
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{
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m_Timer.Stop();
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m_Timer = null;
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}
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}
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public static void BeginFollow( BaseCreature quester, PlayerMobile pm )
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{
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quester.ControlSlots = 0;
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quester.SetControlMaster( pm );
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quester.ActiveSpeed = 0.1;
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quester.PassiveSpeed = 0.2;
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quester.ControlOrder = OrderType.Follow;
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quester.ControlTarget = pm;
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quester.CantWalk = false;
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quester.CurrentSpeed = 0.1;
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}
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public static void EndFollow( BaseCreature quester )
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{
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quester.ActiveSpeed = 0.2;
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quester.PassiveSpeed = 1.0;
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quester.ControlOrder = OrderType.None;
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quester.ControlTarget = null;
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quester.CurrentSpeed = 1.0;
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quester.SetControlMaster( null );
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if ( quester is BaseEscortable )
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( (BaseEscortable)quester ).BeginDelete();
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}
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public override void OnQuestAccepted()
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{
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MLQuestInstance instance = Instance;
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PlayerMobile pm = instance.Player;
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pm.LastEscortTime = DateTime.UtcNow;
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if ( m_Escort != null )
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BeginFollow( m_Escort, pm );
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}
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public void Abandon()
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{
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StopTimer();
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MLQuestInstance instance = Instance;
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PlayerMobile pm = instance.Player;
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if ( m_Escort != null && !m_Escort.Deleted )
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{
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if ( !pm.Alive )
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m_Escort.Say( 500901 ); // Ack! My escort has come to haunt me!
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else
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m_Escort.Say( 500902 ); // My escort seems to have abandoned me!
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EndFollow( m_Escort );
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}
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// Note: this sound is sent twice on OSI (once here and once in Cancel())
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//m_Player.SendSound( 0x5B3 ); // private sound
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pm.SendLocalizedMessage( 1071194 ); // You have failed your escort quest...
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if ( !instance.Removed )
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instance.Cancel();
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}
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public override void OnQuesterDeleted()
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{
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if ( IsCompleted() || Instance.Removed )
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return;
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Abandon();
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}
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public override void OnPlayerDeath()
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{
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// Note: OSI also cancels it when the quest is already complete
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if ( /*IsCompleted() ||*/ Instance.Removed )
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return;
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Instance.Cancel();
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}
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public override void OnExpire()
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{
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Abandon();
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}
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public override void WriteToGump( Gump g, ref int y )
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{
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m_Objective.WriteToGump( g, ref y );
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base.WriteToGump( g, ref y );
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// No extra instance stuff printed for this objective
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}
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public override DataType ExtraDataType { get { return DataType.EscortObjective; } }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( m_HasCompleted );
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}
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}
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}
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