#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
422
Scripts/Engines/Plants/MainPlantGump.cs
Normal file
422
Scripts/Engines/Plants/MainPlantGump.cs
Normal file
|
|
@ -0,0 +1,422 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.Plants
|
||||
{
|
||||
public class MainPlantGump : Gump
|
||||
{
|
||||
private PlantItem m_Plant;
|
||||
|
||||
public MainPlantGump( PlantItem plant ) : base( 20, 20 )
|
||||
{
|
||||
m_Plant = plant;
|
||||
|
||||
DrawBackground();
|
||||
|
||||
DrawPlant();
|
||||
|
||||
AddButton( 71, 67, 0xD4, 0xD4, 1, GumpButtonType.Reply, 0 ); // Reproduction menu
|
||||
AddItem( 59, 68, 0xD08 );
|
||||
|
||||
PlantSystem system = plant.PlantSystem;
|
||||
|
||||
AddButton( 71, 91, 0xD4, 0xD4, 2, GumpButtonType.Reply, 0 ); // Infestation
|
||||
AddItem( 8, 96, 0x372 );
|
||||
AddPlus( 95, 92, system.Infestation );
|
||||
|
||||
AddButton( 71, 115, 0xD4, 0xD4, 3, GumpButtonType.Reply, 0 ); // Fungus
|
||||
AddItem( 58, 115, 0xD16 );
|
||||
AddPlus( 95, 116, system.Fungus );
|
||||
|
||||
AddButton( 71, 139, 0xD4, 0xD4, 4, GumpButtonType.Reply, 0 ); // Poison
|
||||
AddItem( 59, 143, 0x1AE4 );
|
||||
AddPlus( 95, 140, system.Poison );
|
||||
|
||||
AddButton( 71, 163, 0xD4, 0xD4, 5, GumpButtonType.Reply, 0 ); // Disease
|
||||
AddItem( 55, 167, 0x1727 );
|
||||
AddPlus( 95, 164, system.Disease );
|
||||
|
||||
AddButton( 209, 67, 0xD2, 0xD2, 6, GumpButtonType.Reply, 0 ); // Water
|
||||
AddItem( 193, 67, 0x1F9D );
|
||||
AddPlusMinus( 196, 67, system.Water );
|
||||
|
||||
AddButton( 209, 91, 0xD4, 0xD4, 7, GumpButtonType.Reply, 0 ); // Poison potion
|
||||
AddItem( 201, 91, 0xF0A );
|
||||
AddLevel( 196, 91, system.PoisonPotion );
|
||||
|
||||
AddButton( 209, 115, 0xD4, 0xD4, 8, GumpButtonType.Reply, 0 ); // Cure potion
|
||||
AddItem( 201, 115, 0xF07 );
|
||||
AddLevel( 196, 115, system.CurePotion );
|
||||
|
||||
AddButton( 209, 139, 0xD4, 0xD4, 9, GumpButtonType.Reply, 0 ); // Heal potion
|
||||
AddItem( 201, 139, 0xF0C );
|
||||
AddLevel( 196, 139, system.HealPotion );
|
||||
|
||||
AddButton( 209, 163, 0xD4, 0xD4, 10, GumpButtonType.Reply, 0 ); // Strength potion
|
||||
AddItem( 201, 163, 0xF09 );
|
||||
AddLevel( 196, 163, system.StrengthPotion );
|
||||
|
||||
AddImage( 48, 47, 0xD2 );
|
||||
AddLevel( 54, 47, (int)m_Plant.PlantStatus );
|
||||
|
||||
AddImage( 232, 47, 0xD2 );
|
||||
AddGrowthIndicator( 239, 47 );
|
||||
|
||||
AddButton( 48, 183, 0xD2, 0xD2, 11, GumpButtonType.Reply, 0 ); // Help
|
||||
AddLabel( 54, 183, 0x835, "?" );
|
||||
|
||||
AddButton( 232, 183, 0xD4, 0xD4, 12, GumpButtonType.Reply, 0 ); // Empty the bowl
|
||||
AddItem( 219, 180, 0x15FD );
|
||||
}
|
||||
|
||||
private void DrawBackground()
|
||||
{
|
||||
AddBackground( 50, 50, 200, 150, 0xE10 );
|
||||
|
||||
AddItem( 45, 45, 0xCEF );
|
||||
AddItem( 45, 118, 0xCF0 );
|
||||
|
||||
AddItem( 211, 45, 0xCEB );
|
||||
AddItem( 211, 118, 0xCEC );
|
||||
}
|
||||
|
||||
private void DrawPlant()
|
||||
{
|
||||
PlantStatus status = m_Plant.PlantStatus;
|
||||
|
||||
if ( status < PlantStatus.FullGrownPlant )
|
||||
{
|
||||
AddImage( 110, 85, 0x589 );
|
||||
|
||||
AddItem( 122, 94, 0x914 );
|
||||
AddItem( 135, 94, 0x914 );
|
||||
AddItem( 120, 112, 0x914 );
|
||||
AddItem( 135, 112, 0x914 );
|
||||
|
||||
if ( status >= PlantStatus.Stage2 )
|
||||
{
|
||||
AddItem( 127, 112, 0xC62 );
|
||||
}
|
||||
if ( status == PlantStatus.Stage3 || status == PlantStatus.Stage4 )
|
||||
{
|
||||
AddItem( 129, 85, 0xC7E );
|
||||
}
|
||||
if ( status >= PlantStatus.Stage4 )
|
||||
{
|
||||
AddItem( 121, 117, 0xC62 );
|
||||
AddItem( 133, 117, 0xC62 );
|
||||
}
|
||||
if ( status >= PlantStatus.Stage5 )
|
||||
{
|
||||
AddItem( 110, 100, 0xC62 );
|
||||
AddItem( 140, 100, 0xC62 );
|
||||
AddItem( 110, 130, 0xC62 );
|
||||
AddItem( 140, 130, 0xC62 );
|
||||
}
|
||||
if ( status >= PlantStatus.Stage6 )
|
||||
{
|
||||
AddItem( 105, 115, 0xC62 );
|
||||
AddItem( 145, 115, 0xC62 );
|
||||
AddItem( 125, 90, 0xC62 );
|
||||
AddItem( 125, 135, 0xC62 );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PlantTypeInfo typeInfo = PlantTypeInfo.GetInfo( m_Plant.PlantType );
|
||||
PlantHueInfo hueInfo = PlantHueInfo.GetInfo( m_Plant.PlantHue );
|
||||
|
||||
// The large images for these trees trigger a client crash, so use a smaller, generic tree.
|
||||
if ( m_Plant.PlantType == PlantType.CypressTwisted || m_Plant.PlantType == PlantType.CypressStraight )
|
||||
AddItem( 130 + typeInfo.OffsetX, 96 + typeInfo.OffsetY, 0x0CCA, hueInfo.Hue );
|
||||
else
|
||||
AddItem( 130 + typeInfo.OffsetX, 96 + typeInfo.OffsetY, typeInfo.ItemID, hueInfo.Hue );
|
||||
}
|
||||
|
||||
if ( status != PlantStatus.BowlOfDirt )
|
||||
{
|
||||
int message = m_Plant.PlantSystem.GetLocalizedHealth();
|
||||
|
||||
switch ( m_Plant.PlantSystem.Health )
|
||||
{
|
||||
case PlantHealth.Dying:
|
||||
{
|
||||
AddItem( 92, 167, 0x1B9D );
|
||||
AddItem( 161, 167, 0x1B9D );
|
||||
|
||||
AddHtmlLocalized( 136, 167, 42, 20, message, 0x00FC00, false, false );
|
||||
|
||||
break;
|
||||
}
|
||||
case PlantHealth.Wilted:
|
||||
{
|
||||
AddItem( 91, 164, 0x18E6 );
|
||||
AddItem( 161, 164, 0x18E6 );
|
||||
|
||||
AddHtmlLocalized( 132, 167, 42, 20, message, 0x00C207, false, false );
|
||||
|
||||
break;
|
||||
}
|
||||
case PlantHealth.Healthy:
|
||||
{
|
||||
AddItem( 96, 168, 0xC61 );
|
||||
AddItem( 162, 168, 0xC61 );
|
||||
|
||||
AddHtmlLocalized( 129, 167, 42, 20, message, 0x008200, false, false );
|
||||
|
||||
break;
|
||||
}
|
||||
case PlantHealth.Vibrant:
|
||||
{
|
||||
AddItem( 93, 162, 0x1A99 );
|
||||
AddItem( 162, 162, 0x1A99 );
|
||||
|
||||
AddHtmlLocalized( 129, 167, 42, 20, message, 0x0083E0, false, false );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPlus( int x, int y, int value )
|
||||
{
|
||||
switch ( value )
|
||||
{
|
||||
case 1: AddLabel( x, y, 0x35, "+" ); break;
|
||||
case 2: AddLabel( x, y, 0x21, "+" ); break;
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPlusMinus( int x, int y, int value )
|
||||
{
|
||||
switch ( value )
|
||||
{
|
||||
case 0: AddLabel( x, y, 0x21, "-" ); break;
|
||||
case 1: AddLabel( x, y, 0x35, "-" ); break;
|
||||
case 3: AddLabel( x, y, 0x35, "+" ); break;
|
||||
case 4: AddLabel( x, y, 0x21, "+" ); break;
|
||||
}
|
||||
}
|
||||
|
||||
private void AddLevel( int x, int y, int value )
|
||||
{
|
||||
AddLabel( x, y, 0x835, value.ToString() );
|
||||
}
|
||||
|
||||
private void AddGrowthIndicator( int x, int y )
|
||||
{
|
||||
if ( !m_Plant.IsGrowable )
|
||||
return;
|
||||
|
||||
switch ( m_Plant.PlantSystem.GrowthIndicator )
|
||||
{
|
||||
case PlantGrowthIndicator.InvalidLocation : AddLabel( x, y, 0x21, "!" ); break;
|
||||
case PlantGrowthIndicator.NotHealthy : AddLabel( x, y, 0x21, "-" ); break;
|
||||
case PlantGrowthIndicator.Delay : AddLabel( x, y, 0x35, "-" ); break;
|
||||
case PlantGrowthIndicator.Grown : AddLabel( x, y, 0x3, "+" ); break;
|
||||
case PlantGrowthIndicator.DoubleGrown : AddLabel( x, y, 0x3F, "+" ); break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
Mobile from = sender.Mobile;
|
||||
|
||||
if ( info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus >= PlantStatus.DecorativePlant )
|
||||
return;
|
||||
|
||||
if ( ( ( info.ButtonID >= 6 && info.ButtonID <= 10 ) || info.ButtonID == 12 ) && !from.InRange( m_Plant.GetWorldLocation(), 3 ) )
|
||||
{
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3E9, 500446 ); // That is too far away.
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !m_Plant.IsUsableBy( from ) )
|
||||
{
|
||||
m_Plant.LabelTo( from, 1061856 ); // You must have the item in your backpack or locked down in order to use it.
|
||||
return;
|
||||
}
|
||||
|
||||
switch ( info.ButtonID )
|
||||
{
|
||||
case 1: // Reproduction menu
|
||||
{
|
||||
if ( m_Plant.PlantStatus > PlantStatus.BowlOfDirt )
|
||||
{
|
||||
from.SendGump( new ReproductionGump( m_Plant ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1061885 ); // You need to plant a seed in the bowl first.
|
||||
|
||||
from.SendGump( new MainPlantGump( m_Plant ) );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 2: // Infestation
|
||||
{
|
||||
from.Send( new DisplayHelpTopic( 54, true ) ); // INFESTATION LEVEL
|
||||
|
||||
from.SendGump( new MainPlantGump( m_Plant ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 3: // Fungus
|
||||
{
|
||||
from.Send( new DisplayHelpTopic( 56, true ) ); // FUNGUS LEVEL
|
||||
|
||||
from.SendGump( new MainPlantGump( m_Plant ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 4: // Poison
|
||||
{
|
||||
from.Send( new DisplayHelpTopic( 58, true ) ); // POISON LEVEL
|
||||
|
||||
from.SendGump( new MainPlantGump( m_Plant ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 5: // Disease
|
||||
{
|
||||
from.Send( new DisplayHelpTopic( 60, true ) ); // DISEASE LEVEL
|
||||
|
||||
from.SendGump( new MainPlantGump( m_Plant ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 6: // Water
|
||||
{
|
||||
Item[] item = from.Backpack.FindItemsByType( typeof( BaseBeverage ) );
|
||||
|
||||
bool foundUsableWater = false;
|
||||
|
||||
if ( item != null && item.Length > 0 )
|
||||
{
|
||||
for ( int i = 0; i < item.Length; ++i )
|
||||
{
|
||||
BaseBeverage beverage = (BaseBeverage)item[i];
|
||||
|
||||
if ( !beverage.IsEmpty && beverage.Pourable && beverage.Content == BeverageType.Water )
|
||||
{
|
||||
foundUsableWater = true;
|
||||
m_Plant.Pour( from, beverage );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( !foundUsableWater )
|
||||
{
|
||||
from.Target = new PlantPourTarget( m_Plant );
|
||||
from.SendLocalizedMessage( 1060808, "#" + m_Plant.GetLocalizedPlantStatus().ToString() ); // Target the container you wish to use to water the ~1_val~.
|
||||
}
|
||||
|
||||
from.SendGump( new MainPlantGump( m_Plant ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 7: // Poison potion
|
||||
{
|
||||
AddPotion( from, PotionEffect.PoisonGreater, PotionEffect.PoisonDeadly );
|
||||
|
||||
break;
|
||||
}
|
||||
case 8: // Cure potion
|
||||
{
|
||||
AddPotion( from, PotionEffect.CureGreater );
|
||||
|
||||
break;
|
||||
}
|
||||
case 9: // Heal potion
|
||||
{
|
||||
AddPotion( from, PotionEffect.HealGreater );
|
||||
|
||||
break;
|
||||
}
|
||||
case 10: // Strength potion
|
||||
{
|
||||
AddPotion( from, PotionEffect.StrengthGreater );
|
||||
|
||||
break;
|
||||
}
|
||||
case 11: // Help
|
||||
{
|
||||
from.Send( new DisplayHelpTopic( 48, true ) ); // PLANT GROWING
|
||||
|
||||
from.SendGump( new MainPlantGump( m_Plant ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 12: // Empty the bowl
|
||||
{
|
||||
from.SendGump( new EmptyTheBowlGump( m_Plant ) );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPotion( Mobile from, params PotionEffect[] effects )
|
||||
{
|
||||
Item item = GetPotion( from, effects );
|
||||
|
||||
if ( item != null )
|
||||
{
|
||||
m_Plant.Pour( from, item );
|
||||
}
|
||||
else
|
||||
{
|
||||
int message;
|
||||
if ( m_Plant.ApplyPotion( effects[0], true, out message ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1061884 ); // You don't have any strong potions of that type in your pack.
|
||||
|
||||
from.Target = new PlantPourTarget( m_Plant );
|
||||
from.SendLocalizedMessage( 1060808, "#" + m_Plant.GetLocalizedPlantStatus().ToString() ); // Target the container you wish to use to water the ~1_val~.
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Plant.LabelTo( from, message );
|
||||
}
|
||||
}
|
||||
|
||||
from.SendGump( new MainPlantGump( m_Plant ) );
|
||||
}
|
||||
|
||||
public static Item GetPotion( Mobile from, PotionEffect[] effects )
|
||||
{
|
||||
if ( from.Backpack == null )
|
||||
return null;
|
||||
|
||||
Item[] items = from.Backpack.FindItemsByType( new Type[] { typeof( BasePotion ), typeof( PotionKeg ) } );
|
||||
|
||||
foreach ( Item item in items )
|
||||
{
|
||||
if ( item is BasePotion )
|
||||
{
|
||||
BasePotion potion = (BasePotion)item;
|
||||
|
||||
if ( Array.IndexOf( effects, potion.PotionEffect ) >= 0 )
|
||||
return potion;
|
||||
}
|
||||
else
|
||||
{
|
||||
PotionKeg keg = (PotionKeg)item;
|
||||
|
||||
if ( keg.Held > 0 && Array.IndexOf( effects, keg.Type ) >= 0 )
|
||||
return keg;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue