#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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108
Scripts/Engines/Plants/MiscItems/RedLeaves.cs
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108
Scripts/Engines/Plants/MiscItems/RedLeaves.cs
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using System;
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using Server;
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using Server.Targeting;
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namespace Server.Items
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{
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public class RedLeaves : Item
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{
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public override int LabelNumber { get { return 1053123; } } // red leaves
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public override double DefaultWeight
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{
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get { return 0.1; }
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}
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[Constructable]
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public RedLeaves() : this( 1 )
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{
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}
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[Constructable]
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public RedLeaves( int amount ) : base( 0x1E85 )
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{
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Stackable = true;
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Hue = 0x21;
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Amount = amount;
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}
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public RedLeaves( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042664 ); // You must have the object in your backpack to use it.
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return;
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}
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from.Target = new InternalTarget( this );
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from.SendLocalizedMessage( 1061907 ); // Choose a book you wish to seal with the wax from the red leaf.
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}
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private class InternalTarget : Target
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{
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private RedLeaves m_RedLeaves;
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public InternalTarget( RedLeaves redLeaves ) : base( 3, false, TargetFlags.None )
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{
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m_RedLeaves = redLeaves;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_RedLeaves.Deleted )
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return;
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if ( !m_RedLeaves.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042664 ); // You must have the object in your backpack to use it.
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return;
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}
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Item item = targeted as Item;
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if ( item == null || !item.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042664 ); // You must have the object in your backpack to use it.
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}
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else if ( !(item is BaseBook) )
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{
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item.LabelTo( from, 1061911 ); // You can only use red leaves to seal the ink into book pages!
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}
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else
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{
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BaseBook book = (BaseBook)item;
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if ( !book.Writable )
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{
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book.LabelTo( from, 1061909 ); // The ink in this book has already been sealed.
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}
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else
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{
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m_RedLeaves.Consume();
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book.Writable = false;
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book.LabelTo( from, 1061910 ); // You seal the ink to the page using wax from the red leaf.
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}
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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