#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Engines/Plants/MiscMobiles/GiantIceWorm.cs
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74
Scripts/Engines/Plants/MiscMobiles/GiantIceWorm.cs
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using System;
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using Server;
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namespace Server.Mobiles
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{
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[CorpseName( "a giant ice worm corpse" )]
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public class GiantIceWorm : BaseCreature
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{
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public override bool SubdueBeforeTame { get { return true; } }
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[Constructable]
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public GiantIceWorm() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 89;
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Name = "a giant ice worm";
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BaseSoundID = 0xDC;
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SetStr( 216, 245 );
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SetDex( 76, 100 );
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SetInt( 66, 85 );
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SetHits( 130, 147 );
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SetDamage( 7, 17 );
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SetDamageType( ResistanceType.Physical, 10 );
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SetDamageType( ResistanceType.Cold, 90 );
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SetResistance( ResistanceType.Physical, 30, 35 );
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SetResistance( ResistanceType.Fire, 0 );
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SetResistance( ResistanceType.Cold, 80, 90 );
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SetResistance( ResistanceType.Poison, 15, 25 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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SetSkill( SkillName.Poisoning, 75.1, 95.0 );
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SetSkill( SkillName.MagicResist, 45.1, 60.0 );
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SetSkill( SkillName.Tactics, 75.1, 80.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 40;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 71.1;
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}
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public override Poison PoisonImmune { get { return Poison.Greater; } }
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public override Poison HitPoison { get { return Poison.Greater; } }
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public override FoodType FavoriteFood { get { return FoodType.Meat; } }
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public GiantIceWorm( Serial serial ) : base ( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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