#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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272
Scripts/Engines/Plants/ReproductionGump.cs
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272
Scripts/Engines/Plants/ReproductionGump.cs
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using System;
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using Server;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Engines.Plants
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{
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public class ReproductionGump : Gump
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{
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private PlantItem m_Plant;
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public ReproductionGump( PlantItem plant ) : base( 20, 20 )
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{
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m_Plant = plant;
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DrawBackground();
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AddButton( 70, 67, 0xD4, 0xD4, 1, GumpButtonType.Reply, 0 ); // Main menu
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AddItem( 57, 65, 0x1600 );
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AddLabel( 108, 67, 0x835, "Reproduction" );
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if ( m_Plant.PlantStatus == PlantStatus.Stage9 )
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{
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AddButton( 212, 67, 0xD4, 0xD4, 2, GumpButtonType.Reply, 0 ); // Set to decorative
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AddItem( 202, 68, 0xC61 );
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AddLabel( 216, 66, 0x21, "/" );
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}
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AddButton( 80, 116, 0xD4, 0xD4, 3, GumpButtonType.Reply, 0 ); // Pollination
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AddItem( 66, 117, 0x1AA2 );
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AddPollinationState( 106, 116 );
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AddButton( 128, 116, 0xD4, 0xD4, 4, GumpButtonType.Reply, 0 ); // Resources
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AddItem( 113, 120, 0x1021 );
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AddResourcesState( 149, 116 );
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AddButton( 177, 116, 0xD4, 0xD4, 5, GumpButtonType.Reply, 0 ); // Seeds
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AddItem( 160, 121, 0xDCF );
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AddSeedsState( 199, 116 );
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AddButton( 70, 163, 0xD2, 0xD2, 6, GumpButtonType.Reply, 0 ); // Gather pollen
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AddItem( 56, 164, 0x1AA2 );
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AddButton( 138, 163, 0xD2, 0xD2, 7, GumpButtonType.Reply, 0 ); // Gather resources
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AddItem( 123, 167, 0x1021 );
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AddButton( 212, 163, 0xD2, 0xD2, 8, GumpButtonType.Reply, 0 ); // Gather seeds
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AddItem( 195, 168, 0xDCF );
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}
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private void DrawBackground()
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{
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AddBackground( 50, 50, 200, 150, 0xE10 );
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AddImage( 60, 90, 0xE17 );
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AddImage( 120, 90, 0xE17 );
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AddImage( 60, 145, 0xE17 );
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AddImage( 120, 145, 0xE17 );
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AddItem( 45, 45, 0xCEF );
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AddItem( 45, 118, 0xCF0 );
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AddItem( 211, 45, 0xCEB );
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AddItem( 211, 118, 0xCEC );
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}
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private void AddPollinationState( int x, int y )
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{
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PlantSystem system = m_Plant.PlantSystem;
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if ( !system.PollenProducing )
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AddLabel( x, y, 0x35, "-" );
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else if ( !system.Pollinated )
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AddLabel( x, y, 0x21, "!" );
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else
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AddLabel( x, y, 0x3F, "+" );
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}
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private void AddResourcesState( int x, int y )
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{
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PlantResourceInfo resInfo = PlantResourceInfo.GetInfo( m_Plant.PlantType, m_Plant.PlantHue );
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PlantSystem system = m_Plant.PlantSystem;
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int totalResources = system.AvailableResources + system.LeftResources;
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if ( resInfo == null || totalResources == 0 )
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{
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AddLabel( x + 5, y, 0x21, "X" );
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}
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else
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{
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AddLabel( x, y, PlantHueInfo.GetInfo( m_Plant.PlantHue ).GumpHue,
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string.Format( "{0}/{1}", system.AvailableResources, totalResources ) );
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}
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}
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private void AddSeedsState( int x, int y )
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{
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PlantSystem system = m_Plant.PlantSystem;
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int totalSeeds = system.AvailableSeeds + system.LeftSeeds;
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if ( !m_Plant.Reproduces || totalSeeds == 0 )
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{
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AddLabel( x + 5, y, 0x21, "X" );
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}
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else
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{
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AddLabel( x, y, PlantHueInfo.GetInfo( system.SeedHue ).GumpHue,
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string.Format( "{0}/{1}", system.AvailableSeeds, totalSeeds ) );
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}
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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Mobile from = sender.Mobile;
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if ( info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus >= PlantStatus.DecorativePlant || m_Plant.PlantStatus == PlantStatus.BowlOfDirt )
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return;
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if ( ( info.ButtonID >= 6 && info.ButtonID <= 8 ) && !from.InRange( m_Plant.GetWorldLocation(), 3 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3E9, 500446 ); // That is too far away.
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return;
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}
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if ( !m_Plant.IsUsableBy( from ) )
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{
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m_Plant.LabelTo( from, 1061856 ); // You must have the item in your backpack or locked down in order to use it.
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return;
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}
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switch ( info.ButtonID )
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{
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case 1: // Main menu
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{
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from.SendGump( new MainPlantGump( m_Plant ) );
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break;
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}
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case 2: // Set to decorative
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{
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if ( m_Plant.PlantStatus == PlantStatus.Stage9 )
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{
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from.SendGump( new SetToDecorativeGump( m_Plant ) );
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}
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break;
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}
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case 3: // Pollination
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{
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from.Send( new DisplayHelpTopic( 67, true ) ); // POLLINATION STATE
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from.SendGump( new ReproductionGump( m_Plant ) );
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break;
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}
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case 4: // Resources
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{
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from.Send( new DisplayHelpTopic( 69, true ) ); // RESOURCE PRODUCTION
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from.SendGump( new ReproductionGump( m_Plant ) );
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break;
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}
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case 5: // Seeds
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{
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from.Send( new DisplayHelpTopic( 68, true ) ); // SEED PRODUCTION
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from.SendGump( new ReproductionGump( m_Plant ) );
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break;
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}
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case 6: // Gather pollen
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{
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if ( !m_Plant.IsCrossable )
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{
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m_Plant.LabelTo( from, 1053050 ); // You cannot gather pollen from a mutated plant!
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}
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else if ( !m_Plant.PlantSystem.PollenProducing )
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{
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m_Plant.LabelTo( from, 1053051 ); // You cannot gather pollen from a plant in this stage of development!
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}
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else if ( m_Plant.PlantSystem.Health < PlantHealth.Healthy )
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{
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m_Plant.LabelTo( from, 1053052 ); // You cannot gather pollen from an unhealthy plant!
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}
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else
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{
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from.Target = new PollinateTarget( m_Plant );
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from.SendLocalizedMessage( 1053054 ); // Target the plant you wish to cross-pollinate to.
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break;
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}
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from.SendGump( new ReproductionGump( m_Plant ) );
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break;
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}
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case 7: // Gather resources
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{
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PlantResourceInfo resInfo = PlantResourceInfo.GetInfo( m_Plant.PlantType, m_Plant.PlantHue );
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PlantSystem system = m_Plant.PlantSystem;
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if ( resInfo == null )
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{
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if ( m_Plant.IsCrossable )
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m_Plant.LabelTo( from, 1053056 ); // This plant has no resources to gather!
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else
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m_Plant.LabelTo( from, 1053055 ); // Mutated plants do not produce resources!
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}
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else if ( system.AvailableResources == 0 )
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{
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m_Plant.LabelTo( from, 1053056 ); // This plant has no resources to gather!
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}
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else
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{
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Item resource = resInfo.CreateResource();
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if ( from.PlaceInBackpack( resource ) )
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{
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system.AvailableResources--;
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m_Plant.LabelTo( from, 1053059 ); // You gather resources from the plant.
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}
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else
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{
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resource.Delete();
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m_Plant.LabelTo( from, 1053058 ); // You attempt to gather as many resources as you can hold, but your backpack is full.
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}
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}
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from.SendGump( new ReproductionGump( m_Plant ) );
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break;
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}
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case 8: // Gather seeds
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{
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PlantSystem system = m_Plant.PlantSystem;
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if ( !m_Plant.Reproduces )
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{
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m_Plant.LabelTo( from, 1053060 ); // Mutated plants do not produce seeds!
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}
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else if ( system.AvailableSeeds == 0 )
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{
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m_Plant.LabelTo( from, 1053061 ); // This plant has no seeds to gather!
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}
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else
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{
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Seed seed = new Seed( system.SeedType, system.SeedHue, true );
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if ( from.PlaceInBackpack( seed ) )
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{
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system.AvailableSeeds--;
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m_Plant.LabelTo( from, 1053063 ); // You gather seeds from the plant.
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}
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else
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{
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seed.Delete();
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m_Plant.LabelTo( from, 1053062 ); // You attempt to gather as many seeds as you can hold, but your backpack is full.
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}
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}
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from.SendGump( new ReproductionGump( m_Plant ) );
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break;
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}
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}
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}
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}
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}
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