#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
141
Scripts/Engines/Quests/Collector/Items/EnchantedPaints.cs
Normal file
141
Scripts/Engines/Quests/Collector/Items/EnchantedPaints.cs
Normal file
|
|
@ -0,0 +1,141 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
using Server.Engines.Quests;
|
||||
|
||||
namespace Server.Engines.Quests.Collector
|
||||
{
|
||||
public class EnchantedPaints : QuestItem
|
||||
{
|
||||
[Constructable]
|
||||
public EnchantedPaints() : base( 0xFC1 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public EnchantedPaints( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CanDrop( PlayerMobile player )
|
||||
{
|
||||
CollectorQuest qs = player.Quest as CollectorQuest;
|
||||
|
||||
if ( qs == null )
|
||||
return true;
|
||||
|
||||
/*return !( qs.IsObjectiveInProgress( typeof( CaptureImagesObjective ) )
|
||||
|| qs.IsObjectiveInProgress( typeof( ReturnImagesObjective ) ) );*/
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
PlayerMobile player = from as PlayerMobile;
|
||||
|
||||
if ( player != null )
|
||||
{
|
||||
QuestSystem qs = player.Quest;
|
||||
|
||||
if ( qs is CollectorQuest )
|
||||
{
|
||||
if ( qs.IsObjectiveInProgress( typeof( CaptureImagesObjective ) ) )
|
||||
{
|
||||
player.SendAsciiMessage( 0x59, "Target the creature whose image you wish to create." );
|
||||
player.Target = new InternalTarget( this );
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage( 1010085 ); // You cannot use this.
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private EnchantedPaints m_Paints;
|
||||
|
||||
public InternalTarget( EnchantedPaints paints ) : base( -1, false, TargetFlags.None )
|
||||
{
|
||||
CheckLOS = false;
|
||||
m_Paints = paints;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_Paints.Deleted || !m_Paints.IsChildOf( from.Backpack ) )
|
||||
return;
|
||||
|
||||
PlayerMobile player = from as PlayerMobile;
|
||||
|
||||
if ( player != null )
|
||||
{
|
||||
QuestSystem qs = player.Quest;
|
||||
|
||||
if ( qs is CollectorQuest )
|
||||
{
|
||||
CaptureImagesObjective obj = qs.FindObjective( typeof( CaptureImagesObjective ) ) as CaptureImagesObjective;
|
||||
|
||||
if ( obj != null && !obj.Completed )
|
||||
{
|
||||
if ( targeted is Mobile )
|
||||
{
|
||||
ImageType image;
|
||||
CaptureResponse response = obj.CaptureImage(( targeted.GetType().Name=="GreaterMongbat" ? new Mongbat().GetType() : targeted.GetType() ), out image );
|
||||
|
||||
switch ( response )
|
||||
{
|
||||
case CaptureResponse.Valid:
|
||||
{
|
||||
player.SendLocalizedMessage( 1055125 ); // The enchanted paints swirl for a moment then an image begins to take shape. *Click*
|
||||
player.AddToBackpack( new PaintedImage( image ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case CaptureResponse.AlreadyDone:
|
||||
{
|
||||
player.SendAsciiMessage( 0x2C, "You have already captured the image of this creature" );
|
||||
|
||||
break;
|
||||
}
|
||||
case CaptureResponse.Invalid:
|
||||
{
|
||||
player.SendLocalizedMessage( 1055124 ); // You have no interest in capturing the image of this creature.
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SendAsciiMessage( 0x35, "You have no interest in that." );
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage( 1010085 ); // You cannot use this.
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue