#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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128
Scripts/Engines/Quests/Core/BaseQuester.cs
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128
Scripts/Engines/Quests/Core/BaseQuester.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.ContextMenus;
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namespace Server.Engines.Quests
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{
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public class TalkEntry : ContextMenuEntry
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{
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private BaseQuester m_Quester;
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public TalkEntry( BaseQuester quester ) : base( quester.TalkNumber )
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{
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m_Quester = quester;
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}
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public override void OnClick()
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{
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Mobile from = Owner.From;
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if ( from.CheckAlive() && from is PlayerMobile && m_Quester.CanTalkTo( (PlayerMobile)from ) )
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m_Quester.OnTalk( (PlayerMobile)from, true );
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}
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}
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public abstract class BaseQuester : BaseVendor
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{
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protected List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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public override bool IsActiveVendor{ get{ return false; } }
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public override bool IsInvulnerable{ get{ return true; } }
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public override bool DisallowAllMoves{ get{ return true; } }
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public override bool ClickTitle{ get { return false; } }
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public override bool CanTeach{ get{ return false; } }
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public virtual int TalkNumber{ get{ return 6146; } } // Talk
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public override void InitSBInfo()
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{
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}
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public BaseQuester() : this( null )
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{
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}
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public BaseQuester( string title ) : base( title )
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{
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}
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public BaseQuester( Serial serial ) : base( serial )
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{
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}
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public abstract void OnTalk( PlayerMobile player, bool contextMenu );
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public virtual bool CanTalkTo( PlayerMobile to )
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{
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return true;
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}
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public virtual int GetAutoTalkRange( PlayerMobile m )
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{
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return -1;
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}
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public override bool CanBeDamaged()
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{
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return false;
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}
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protected Item SetHue( Item item, int hue )
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{
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item.Hue = hue;
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return item;
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}
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public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.AddCustomContextEntries( from, list );
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if ( from.Alive && from is PlayerMobile && TalkNumber > 0 && CanTalkTo( (PlayerMobile)from ) )
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list.Add( new TalkEntry( this ) );
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( m.Alive && m is PlayerMobile )
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{
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PlayerMobile pm = (PlayerMobile)m;
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int range = GetAutoTalkRange( pm );
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if ( m.Alive && range >= 0 && InRange( m, range ) && !InRange( oldLocation, range ) && CanTalkTo( pm ) )
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OnTalk( pm, false );
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}
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}
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public void FocusTo( Mobile to )
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{
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QuestSystem.FocusTo( this, to );
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}
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public static Container GetNewContainer()
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{
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Bag bag = new Bag();
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bag.Hue = QuestSystem.RandomBrightHue();
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return bag;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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