#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
using Server.Network;
namespace Server.Items
{
public class EnchantedSextant : Item
{
//TODO: Trammel/Haven
private static readonly Point2D[] m_TrammelBanks = new Point2D[]
{
new Point2D( 652, 820 ),
new Point2D( 1813, 2825 ),
new Point2D( 3734, 2149 ),
new Point2D( 2503, 552 ),
new Point2D( 3764, 1317 ),
new Point2D( 587, 2146 ),
new Point2D( 1655, 1606 ),
new Point2D( 1425, 1690 ),
new Point2D( 4471, 1156 ),
new Point2D( 1317, 3773 ),
new Point2D( 2881, 684 ),
new Point2D( 2731, 2192 ),
new Point2D( 3620, 2617 ),
new Point2D( 2880, 3472 ),
new Point2D( 1897, 2684 ),
new Point2D( 5346, 74 ),
new Point2D( 5275, 3977 ),
new Point2D( 5669, 3131 )
};
private static readonly Point2D[] m_FeluccaBanks = new Point2D[]
{
new Point2D( 652, 820 ),
new Point2D( 1813, 2825 ),
new Point2D( 3734, 2149 ),
new Point2D( 2503, 552 ),
new Point2D( 3764, 1317 ),
new Point2D( 3695, 2511 ),
new Point2D( 587, 2146 ),
new Point2D( 1655, 1606 ),
new Point2D( 1425, 1690 ),
new Point2D( 4471, 1156 ),
new Point2D( 1317, 3773 ),
new Point2D( 2881, 684 ),
new Point2D( 2731, 2192 ),
new Point2D( 2880, 3472 ),
new Point2D( 1897, 2684 ),
new Point2D( 5346, 74 ),
new Point2D( 5275, 3977 ),
new Point2D( 5669, 3131 )
};
private static readonly Point2D[] m_IlshenarBanks = new Point2D[]
{
new Point2D( 854, 680 ),
new Point2D( 855, 603 ),
new Point2D( 1226, 554 ),
new Point2D( 1610, 556 )
};
private static readonly Point2D[] m_MalasBanks = new Point2D[]
{
new Point2D( 996, 519 ),
new Point2D( 2048, 1345 )
};
private const double m_LongDistance = 300.0;
private const double m_ShortDistance = 5.0;
public override int LabelNumber { get { return 1046226; } } // an enchanted sextant
[Constructable]
public EnchantedSextant() : base( 0x1058 )
{
Weight = 2.0;
}
public override void OnDoubleClick( Mobile from )
{
if ( !from.InRange( GetWorldLocation(), 2 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
return;
}
Point2D[] banks;
PMList moongates;
if ( from.Map == Map.Trammel )
{
banks = m_TrammelBanks;
moongates = PMList.Trammel;
}
else if ( from.Map == Map.Felucca )
{
banks = m_FeluccaBanks;
moongates = PMList.Felucca;
}
else if ( from.Map == Map.Ilshenar )
{
#if false
banks = m_IlshenarBanks;
moongates = PMList.Ilshenar;
#else
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, 0x482, 3, 1061684, "", "" ) ); // The magic of the sextant fails...
return;
#endif
}
else if ( from.Map == Map.Malas )
{
banks = m_MalasBanks;
moongates = PMList.Malas;
}
else
{
banks = null;
moongates = null;
}
Point3D closestMoongate = Point3D.Zero;
double moongateDistance = double.MaxValue;
if ( moongates != null )
{
foreach ( PMEntry entry in moongates.Entries )
{
double dist = from.GetDistanceToSqrt( entry.Location );
if ( moongateDistance > dist )
{
closestMoongate = entry.Location;
moongateDistance = dist;
}
}
}
Point2D closestBank = Point2D.Zero;
double bankDistance = double.MaxValue;
if ( banks != null )
{
foreach ( Point2D p in banks )
{
double dist = from.GetDistanceToSqrt( p );
if ( bankDistance > dist )
{
closestBank = p;
bankDistance = dist;
}
}
}
int moonMsg;
if ( moongateDistance == double.MaxValue )
moonMsg = 1048021; // The sextant fails to find a Moongate nearby.
else if ( moongateDistance > m_LongDistance )
moonMsg = 1046449 + (int)from.GetDirectionTo( closestMoongate ); // A moongate is * from here
else if ( moongateDistance > m_ShortDistance )
moonMsg = 1048010 + (int)from.GetDirectionTo( closestMoongate ); // There is a Moongate * of here.
else
moonMsg = 1048018; // You are next to a Moongate at the moment.
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, 0x482, 3, moonMsg, "", "" ) );
int bankMsg;
if ( bankDistance == double.MaxValue )
bankMsg = 1048020; // The sextant fails to find a Bank nearby.
else if ( bankDistance > m_LongDistance )
bankMsg = 1046462 + (int)from.GetDirectionTo( closestBank ); // A town is * from here
else if ( bankDistance > m_ShortDistance )
bankMsg = 1048002 + (int)from.GetDirectionTo( closestBank ); // There is a city Bank * of here.
else
bankMsg = 1048019; // You are next to a Bank at the moment.
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, 0x5AA, 3, bankMsg, "", "" ) );
}
public EnchantedSextant( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}