#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Engines/Quests/Core/Items/EnchantedSextant.cs
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193
Scripts/Engines/Quests/Core/Items/EnchantedSextant.cs
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using System;
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using Server;
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using Server.Network;
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namespace Server.Items
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{
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public class EnchantedSextant : Item
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{
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//TODO: Trammel/Haven
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private static readonly Point2D[] m_TrammelBanks = new Point2D[]
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{
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new Point2D( 652, 820 ),
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new Point2D( 1813, 2825 ),
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new Point2D( 3734, 2149 ),
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new Point2D( 2503, 552 ),
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new Point2D( 3764, 1317 ),
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new Point2D( 587, 2146 ),
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new Point2D( 1655, 1606 ),
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new Point2D( 1425, 1690 ),
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new Point2D( 4471, 1156 ),
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new Point2D( 1317, 3773 ),
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new Point2D( 2881, 684 ),
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new Point2D( 2731, 2192 ),
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new Point2D( 3620, 2617 ),
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new Point2D( 2880, 3472 ),
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new Point2D( 1897, 2684 ),
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new Point2D( 5346, 74 ),
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new Point2D( 5275, 3977 ),
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new Point2D( 5669, 3131 )
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};
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private static readonly Point2D[] m_FeluccaBanks = new Point2D[]
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{
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new Point2D( 652, 820 ),
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new Point2D( 1813, 2825 ),
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new Point2D( 3734, 2149 ),
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new Point2D( 2503, 552 ),
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new Point2D( 3764, 1317 ),
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new Point2D( 3695, 2511 ),
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new Point2D( 587, 2146 ),
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new Point2D( 1655, 1606 ),
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new Point2D( 1425, 1690 ),
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new Point2D( 4471, 1156 ),
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new Point2D( 1317, 3773 ),
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new Point2D( 2881, 684 ),
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new Point2D( 2731, 2192 ),
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new Point2D( 2880, 3472 ),
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new Point2D( 1897, 2684 ),
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new Point2D( 5346, 74 ),
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new Point2D( 5275, 3977 ),
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new Point2D( 5669, 3131 )
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};
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private static readonly Point2D[] m_IlshenarBanks = new Point2D[]
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{
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new Point2D( 854, 680 ),
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new Point2D( 855, 603 ),
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new Point2D( 1226, 554 ),
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new Point2D( 1610, 556 )
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};
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private static readonly Point2D[] m_MalasBanks = new Point2D[]
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{
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new Point2D( 996, 519 ),
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new Point2D( 2048, 1345 )
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};
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private const double m_LongDistance = 300.0;
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private const double m_ShortDistance = 5.0;
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public override int LabelNumber { get { return 1046226; } } // an enchanted sextant
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[Constructable]
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public EnchantedSextant() : base( 0x1058 )
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{
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Weight = 2.0;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !from.InRange( GetWorldLocation(), 2 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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return;
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}
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Point2D[] banks;
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PMList moongates;
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if ( from.Map == Map.Trammel )
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{
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banks = m_TrammelBanks;
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moongates = PMList.Trammel;
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}
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else if ( from.Map == Map.Felucca )
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{
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banks = m_FeluccaBanks;
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moongates = PMList.Felucca;
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}
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else if ( from.Map == Map.Ilshenar )
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{
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#if false
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banks = m_IlshenarBanks;
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moongates = PMList.Ilshenar;
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#else
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from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, 0x482, 3, 1061684, "", "" ) ); // The magic of the sextant fails...
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return;
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#endif
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}
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else if ( from.Map == Map.Malas )
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{
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banks = m_MalasBanks;
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moongates = PMList.Malas;
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}
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else
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{
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banks = null;
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moongates = null;
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}
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Point3D closestMoongate = Point3D.Zero;
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double moongateDistance = double.MaxValue;
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if ( moongates != null )
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{
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foreach ( PMEntry entry in moongates.Entries )
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{
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double dist = from.GetDistanceToSqrt( entry.Location );
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if ( moongateDistance > dist )
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{
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closestMoongate = entry.Location;
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moongateDistance = dist;
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}
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}
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}
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Point2D closestBank = Point2D.Zero;
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double bankDistance = double.MaxValue;
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if ( banks != null )
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{
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foreach ( Point2D p in banks )
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{
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double dist = from.GetDistanceToSqrt( p );
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if ( bankDistance > dist )
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{
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closestBank = p;
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bankDistance = dist;
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}
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}
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}
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int moonMsg;
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if ( moongateDistance == double.MaxValue )
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moonMsg = 1048021; // The sextant fails to find a Moongate nearby.
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else if ( moongateDistance > m_LongDistance )
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moonMsg = 1046449 + (int)from.GetDirectionTo( closestMoongate ); // A moongate is * from here
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else if ( moongateDistance > m_ShortDistance )
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moonMsg = 1048010 + (int)from.GetDirectionTo( closestMoongate ); // There is a Moongate * of here.
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else
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moonMsg = 1048018; // You are next to a Moongate at the moment.
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from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, 0x482, 3, moonMsg, "", "" ) );
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int bankMsg;
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if ( bankDistance == double.MaxValue )
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bankMsg = 1048020; // The sextant fails to find a Bank nearby.
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else if ( bankDistance > m_LongDistance )
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bankMsg = 1046462 + (int)from.GetDirectionTo( closestBank ); // A town is * from here
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else if ( bankDistance > m_ShortDistance )
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bankMsg = 1048002 + (int)from.GetDirectionTo( closestBank ); // There is a city Bank * of here.
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else
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bankMsg = 1048019; // You are next to a Bank at the moment.
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from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, 0x5AA, 3, bankMsg, "", "" ) );
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}
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public EnchantedSextant( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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