#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Xml;
using Server;
using Server.Regions;
using Server.Mobiles;
namespace Server.Engines.Quests
{
public class CancelQuestRegion : BaseRegion
{
private Type m_Quest;
public Type Quest{ get{ return m_Quest; } }
public CancelQuestRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
{
ReadType( xml["quest"], "type", ref m_Quest );
}
public override bool OnMoveInto( Mobile m, Direction d, Point3D newLocation, Point3D oldLocation )
{
if ( !base.OnMoveInto ( m, d, newLocation, oldLocation ) )
return false;
if ( m.AccessLevel > AccessLevel.Player )
return true;
if ( m_Quest == null )
return true;
PlayerMobile player = m as PlayerMobile;
if ( player != null && player.Quest != null && player.Quest.GetType() == m_Quest )
{
if ( !player.HasGump( typeof( QuestCancelGump ) ) )
player.Quest.BeginCancelQuest();
return false;
}
return true;
}
}
}

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using System;
using System.Xml;
using Server;
using Server.Regions;
using Server.Mobiles;
namespace Server.Engines.Quests
{
public class QuestCompleteObjectiveRegion : BaseRegion
{
private Type m_Quest;
private Type m_Objective;
public Type Quest{ get{ return m_Quest ; } }
public Type Objective{ get{ return m_Objective; } }
public QuestCompleteObjectiveRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
{
XmlElement questEl = xml["quest"];
ReadType( questEl, "type", ref m_Quest );
ReadType( questEl, "complete", ref m_Objective );
}
public override void OnEnter( Mobile m )
{
base.OnEnter( m );
if ( m_Quest != null && m_Objective != null )
{
PlayerMobile player = m as PlayerMobile;
if ( player != null && player.Quest != null && player.Quest.GetType() == m_Quest )
{
QuestObjective obj = player.Quest.FindObjective( m_Objective );
if ( obj != null && !obj.Completed )
obj.Complete();
}
}
}
}
}

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using System;
using System.Xml;
using Server;
using Server.Regions;
using Server.Mobiles;
namespace Server.Engines.Quests
{
public class QuestNoEntryRegion : BaseRegion
{
private Type m_Quest;
private Type m_MinObjective;
private Type m_MaxObjective;
private int m_Message;
public Type Quest{ get{ return m_Quest; } }
public Type MinObjective{ get{ return m_MinObjective; } }
public Type MaxObjective{ get{ return m_MaxObjective; } }
public int Message{ get{ return m_Message; } }
public QuestNoEntryRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
{
XmlElement questEl = xml["quest"];
ReadType( questEl, "type", ref m_Quest );
ReadType( questEl, "min", ref m_MinObjective, false );
ReadType( questEl, "max", ref m_MaxObjective, false );
ReadInt32( questEl, "message", ref m_Message, false );
}
public override bool OnMoveInto( Mobile m, Direction d, Point3D newLocation, Point3D oldLocation )
{
if ( !base.OnMoveInto ( m, d, newLocation, oldLocation ) )
return false;
if ( m.AccessLevel > AccessLevel.Player )
return true;
if( m is BaseCreature )
{
BaseCreature bc = m as BaseCreature;
if( !bc.Controlled && !bc.Summoned )
return true;
}
if ( m_Quest == null )
return true;
PlayerMobile player = m as PlayerMobile;
if ( player != null && player.Quest != null && player.Quest.GetType() == m_Quest
&& ( m_MinObjective == null || player.Quest.FindObjective( m_MinObjective ) != null )
&& ( m_MaxObjective == null || player.Quest.FindObjective( m_MaxObjective ) == null ) )
{
return true;
}
else
{
if ( m_Message != 0 )
m.SendLocalizedMessage( m_Message );
return false;
}
}
}
}

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using System;
using System.Xml;
using Server;
using Server.Regions;
using Server.Mobiles;
namespace Server.Engines.Quests
{
public class QuestOfferRegion : BaseRegion
{
private Type m_Quest;
public Type Quest{ get{ return m_Quest ; } }
public QuestOfferRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
{
ReadType( xml["quest"], "type", ref m_Quest );
}
public override void OnEnter( Mobile m )
{
base.OnEnter( m );
if ( m_Quest == null )
return;
PlayerMobile player = m as PlayerMobile;
if ( player != null && player.Quest == null && QuestSystem.CanOfferQuest( m, m_Quest ) )
{
try
{
QuestSystem qs = (QuestSystem) Activator.CreateInstance( m_Quest, new object[] { player } );
qs.SendOffer();
}
catch ( Exception ex )
{
Console.WriteLine( "Error creating quest {0}: {1}", m_Quest, ex );
}
}
}
}
}