#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using System.Xml;
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using Server;
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using Server.Regions;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public class QuestCompleteObjectiveRegion : BaseRegion
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{
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private Type m_Quest;
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private Type m_Objective;
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public Type Quest{ get{ return m_Quest ; } }
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public Type Objective{ get{ return m_Objective; } }
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public QuestCompleteObjectiveRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
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{
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XmlElement questEl = xml["quest"];
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ReadType( questEl, "type", ref m_Quest );
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ReadType( questEl, "complete", ref m_Objective );
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}
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public override void OnEnter( Mobile m )
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{
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base.OnEnter( m );
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if ( m_Quest != null && m_Objective != null )
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{
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PlayerMobile player = m as PlayerMobile;
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if ( player != null && player.Quest != null && player.Quest.GetType() == m_Quest )
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{
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QuestObjective obj = player.Quest.FindObjective( m_Objective );
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if ( obj != null && !obj.Completed )
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obj.Complete();
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}
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}
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}
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}
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}
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