#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Engines/Quests/Core/Regions/QuestOfferRegion.cs
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Scripts/Engines/Quests/Core/Regions/QuestOfferRegion.cs
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using System;
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using System.Xml;
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using Server;
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using Server.Regions;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public class QuestOfferRegion : BaseRegion
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{
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private Type m_Quest;
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public Type Quest{ get{ return m_Quest ; } }
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public QuestOfferRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
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{
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ReadType( xml["quest"], "type", ref m_Quest );
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}
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public override void OnEnter( Mobile m )
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{
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base.OnEnter( m );
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if ( m_Quest == null )
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return;
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PlayerMobile player = m as PlayerMobile;
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if ( player != null && player.Quest == null && QuestSystem.CanOfferQuest( m, m_Quest ) )
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{
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try
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{
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QuestSystem qs = (QuestSystem) Activator.CreateInstance( m_Quest, new object[] { player } );
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qs.SendOffer();
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}
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catch ( Exception ex )
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{
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Console.WriteLine( "Error creating quest {0}: {1}", m_Quest, ex );
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}
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}
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}
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}
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}
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