#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Engines/Quests/Dark Tides/Conversations.cs
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Scripts/Engines/Quests/Dark Tides/Conversations.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Necro
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{
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public class AcceptConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I><U>Important Quest Information</U></I><BR><BR>
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*
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* During your quest, any important information that a
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* <a href = "?ForceTopic31">NPC</a> gives you, will appear in a
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* window such as this one. You can review the information at
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* any time during your quest.<BR><BR><U>Getting Help</U><BR><BR>
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*
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* Some of the text you will come across during your quest, will
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* be underlined <a href = "?ForceTopic73">links to the codex of
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* wisdom</a>, or online help system. You can click on the text
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* to get detailed information on the underlined subject. You
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* may also access the Codex Of Wisdom by pressing "F1" or by
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* clicking on the "?" on the toolbar at the top of your screen.<BR><BR>
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*
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* <U>Context Menus</U><BR><BR>Context menus can be called up by
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* single left-clicking (or Shift + single left-click, if you
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* changed it) on most objects or NPCs in the world. Nearly
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* everything, including your own avatar will have context menus
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* available. Bringing up your avatar's context menu will give
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* you options to cancel your quest and review various quest
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* information.<BR><BR>
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*/
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return 1049092;
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}
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}
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public AcceptConversation()
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{
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}
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public override void OnRead()
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{
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Container bag = Mardoth.GetNewContainer();
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bag.DropItem( new DarkTidesHorn() );
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System.From.AddToBackpack( bag );
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System.AddConversation( new ReanimateMaabusConversation() );
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}
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}
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public class ReanimateMaabusConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* Excellent choice, young apprentice of evil!<BR><BR>
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*
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* I will not waste our time with pleasantries. There is much work
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* to be done – especially in light of the recent Paladin ambushes
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* that we have suffered. The necromantic brotherhood is working
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* towards the summoning of the elder daemon Kronus, who will rise
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* from the Well of Tears to help us finally crush the Paladin forces
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* that have plagued our lands for so long now.<BR><BR>
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*
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* To summon Kronus, we must energize the Well of Tears with a series
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* of dark rituals. Unfortunately the rituals needed to sufficiently
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* energize the Well of Tears have been lost to us. Your task will be
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* to recover one of the ritual scrolls needed for the summoning.<BR><BR>
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*
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* You will need to find the corpse of the Arch Necromancer Maabus, which
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* has been laid to rest in the tomb of elders. We believe his spirit may
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* have memory of where we may find the scrolls needed for the summoning.
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* You will need to awaken him from the slumber of death, using your
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* Animate Dead spell, of course.<BR><BR>
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*
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* To reach the tomb, step onto the magical teleporter just to the
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* <a href = "?ForceTopic13">West</a> of where I am standing.<BR><BR>
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*
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* Once you have been teleported, follow the path, which will lead you to
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* the tomb of Maabus.<BR><BR>One more thing before you go:<BR><BR>
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*
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* Should you get into trouble out there or should you lose your way, do
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* not worry. I have also given you a magical horn - a <I>Horn of Retreat</I>.
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* Play the horn at any time to open a magical gateway that leads back to this
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* tower.<BR><BR>
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*
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* Should your horn run out of <a href = "?ForceTopic83">charges</a>, simply
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* hand me the horn to have it recharged.<BR><BR>
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*
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* Good luck friend.
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*/
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return 1060099;
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}
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}
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private static QuestItemInfo[] m_Info = new QuestItemInfo[]
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{
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new QuestItemInfo( 1026153, 6178 ), // teleporter
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new QuestItemInfo( 1049117, 4036 ), // Horn of Retreat
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new QuestItemInfo( 1048032, 3702 ) // a bag
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};
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public override QuestItemInfo[] Info{ get{ return m_Info; } }
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public ReanimateMaabusConversation()
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{
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}
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public override void OnRead()
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{
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System.AddObjective( new FindMaabusTombObjective() );
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}
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}
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public class MaabasConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>Maabus emits an ear-crawling screech as his body reanimates.
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* He turns and angrily screams at you</I>:<BR><BR>
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*
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* YOU INFIDEL! HOW DARE YOU AWAKEN MAABUS!?!<BR><BR>
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*
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* <I>Maabus continues to scream at you angrily for some time.
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* As he settles down, you explain to him the purpose of your visit.
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* Once you explain that you are on a quest to summon the elder daemon
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* Kronus, Maabus begins to cooperate, and begins to speak in a more
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* reasonable tone</I>:<BR><BR>
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*
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* Well, why didn’t you say so? If you’re going to raise Kronus from
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* the Well of Tears, you must first complete a long series of dark
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* rituals. I once owned one of the scrolls needed for the summoning,
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* but alas it was lost to me when I lost my life to a cowardly Paladin
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* ambush near the Paladin city of Light. They would have probably
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* hidden the scroll in their precious crystal cave near the city.<BR><BR>
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*
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* There is a teleporter in the corner of this tomb. It will transport
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* you near the crystal cave at which I believe one of the calling scrolls
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* is hidden. Good luck.<BR><BR>
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*
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* <I>Maabus' body slumps back into the coffinas your magic expires</I>.
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*/
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return 1060103;
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}
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}
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private static QuestItemInfo[] m_Info = new QuestItemInfo[]
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{
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new QuestItemInfo( 1026153, 6178 ) // teleporter
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};
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public override QuestItemInfo[] Info{ get{ return m_Info; } }
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public MaabasConversation()
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{
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}
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public override void OnRead()
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{
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System.AddObjective( new FindCrystalCaveObjective() );
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}
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}
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public class HorusConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>An old man, dressed in slightly tattered armor, whom you recognize
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* to be a Paladin stands before the Crystal Cave staring blankly into
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* the space in front of him. As he begins to speak to you, you realize
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* this man is blind. You attempt to persuade the blind man that you are
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* a Paladin seeking to inspect the scroll of calling...</I><BR><BR>
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*
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* Greetings traveler!<BR><BR>
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*
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* You seek entrance to the Crystal Cave, home of the Calling Scroll? Hmm.
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* You reak of death and decay, brother. You reak of death like a Necromancer,
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* but yet you claim to be a Paladin in hopes that I will grant thee passage
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* into the cave?<BR><BR>
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*
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* Please don’t think ill of me for this, but I’m just a blind, old man looking
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* to keep the brotherhood of Paladins safe from the clutches of the elder daemon
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* Kronus. The Necromancers have been after this particular scroll for quite some
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* time, so we must take all the security precautions we can.<BR><BR>
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*
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* Before I can let you pass into the Crystal Cave, you must speak to me the secret
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* word that is kept in the Scroll of Abraxus in the Vault of Secrets at the Paladin
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* city of Light. It’s the only way that I can be sure you are who you claim to be,
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* since Necromancers cannot enter the Vault due to powerful protective magic that
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* the brotherhood has blessed the vault with.
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*/
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return 1060105;
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}
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}
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public HorusConversation()
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{
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}
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public override void OnRead()
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{
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System.AddObjective( new FindMardothAboutVaultObjective() );
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}
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}
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public class MardothVaultConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>Mardoth looks at you expectantly until you tell him that you failed
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* to retrieve the scroll...</I><BR><BR>
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*
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* You failed? Very unfortunate... So now you must find your way into
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* the paladin’s Vault of Secrets, eh? Well, you won't be able to get in
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* – there is a powerful magic aura that protects the Vault from all
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* Necromancers. We simply cannot enter. However, that's not to say you
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* familiar spirit can't.<BR><BR>
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*
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* <I>Mardoth grins with obvious satisfaction
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* as he explains the details of the <a href="?ForceTopic127">Summon
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* Familiar</a> spell to you...</I>, which will allow you to summon a
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* scavenging Horde Minion to steal the scroll.<BR><BR>
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*
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* Very well. You are prepared to go. Take the teleporter just to the
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* <a href = "?ForceTopic13">West</a> of where I am standing to transport
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* to the Paladin city of Light. Once you have arrived in the city, follow
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* the road of glowing runes to the Vault of Secrets. You know what to do.
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*/
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return 1060107;
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}
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}
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public MardothVaultConversation()
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{
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}
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public override void OnRead()
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{
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System.AddObjective( new FindCityOfLightObjective() );
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}
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}
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public class VaultOfSecretsConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* You have arrived in the Vault of Secrets. You can feel the
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* protective magic in this place restricting you, making you
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* feel nearly claustrophobic.<BR><BR>
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*
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* Just ahead of you and out of your reach, you see a collection
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* of scrolls and books, one of them being entitled
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* 'Scroll of Abraxus' . You can only assume that this scroll
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* holds the current password required to enter the Crystal Cave.<BR><BR>
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*
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* This would be a good opportunity to <a href="?ForceTopic127">summon
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* your familiar</a>. Since your familiar is not a Necromancer, it
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* will not be affected by the anti-magic aura that surrounds the Vault.<BR><BR>
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*
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* Summon your familiar with the <a href="?ForceTopic127">Summon Familiar</a> spell.
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*/
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return 1060110;
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}
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}
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private static QuestItemInfo[] m_Info = new QuestItemInfo[]
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{
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new QuestItemInfo( 1023643, 8787 ) // spellbook
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};
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public override QuestItemInfo[] Info{ get{ return m_Info; } }
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public VaultOfSecretsConversation()
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{
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}
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public override void OnRead()
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{
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System.AddObjective( new FetchAbraxusScrollObjective() );
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}
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}
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public class ReadAbraxusScrollConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* You have obtained the Scroll of Abraxus, which contains the secret
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* password needed to gain passage into the Crystal Cave where the
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* Scroll of Calling is kept. Read the scroll (double click) and
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* figure out the password.<BR><BR>
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*
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* Once you have the password, return to the Crystal Cave and speak
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* the password to the guard.<BR><BR>
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*
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* If you do not know the way to the Crystal Cave from the Paladin City,
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* you can use the magic teleporter located just outside of the vault.
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*/
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return 1060114;
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}
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}
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public ReadAbraxusScrollConversation()
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{
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}
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public override void OnRead()
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{
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System.AddObjective( new ReadAbraxusScrollObjective() );
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}
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}
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public class SecondHorusConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* Very well Paladin, you have proven to me your identity.
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* I grant thee passage.<BR><BR>
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*
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* Be careful, however – I’ve heard that the cave has been
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* infested with a vermin of some sort. Our High Lord
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* Melkeer was supposed to send some troops to clear the
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* vermin out of the cave, but that was last week already.
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* I fear that he forgot.<BR><BR>
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*
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* If you can find it in your goodness to dispose of at
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* least 5 of those vermin in there, I shall reward your
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* efforts. If however you are too busy, and I would
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* understand if you were, don’t bother with the vermin.<BR><BR>
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*
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* You may now pass through the energy barrier to enter the
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* Crystal Cave. Take care honorable Paladin soul.
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* Walk in the light my friend.
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*/
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return 1060118;
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}
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}
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public SecondHorusConversation()
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{
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}
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public override void OnRead()
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{
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System.AddObjective( new FindCallingScrollObjective() );
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}
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}
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public class HealConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* You've just slain a creature. Now is a good time to learn how
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* to heal yourself as a Necromancer.<BR><BR>
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*
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* As a follower of the dark path, you are able to recover lost
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* hitpoints by communing with the spirit world via the skill
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* <a href="?ForceTopic133">Spirit Speak</a>. Learn more about it now,
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* <a href="?ForceTopic73">in the codex of Wisdom</a>.
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*/
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return 1061610;
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}
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}
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public HealConversation()
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{
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}
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}
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public class HorusRewardConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* I thank you for going out of your way to clean out some
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* of the vermin in that cave – here is your reward: a bag
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* containing 500 gold coins plus a strange and magical artifact
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* that should come in handy in your travels.<BR><BR>
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*
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* Take care young Paladin!
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*/
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return 1060717;
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}
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}
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public override bool Logged{ get{ return false; } }
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public HorusRewardConversation()
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{
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}
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}
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public class LostCallingScrollConversation : QuestConversation
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{
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private bool m_FromMardoth;
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public override object Message
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{
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get
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{
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if ( m_FromMardoth )
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{
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/* You return without the scroll of Calling? I'm afraid that
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* won't do. You must return to the Crystal Cave and fetch
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* another scroll. Use the teleporter to the West of me to
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* get there. Return here when you have the scroll. Do not
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* fail me this time, young apprentice of evil.
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*/
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return 1062058;
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}
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else // from well of tears
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{
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/* You have arrived at the well, but no longer have the scroll
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* of calling. Use Mardoth's teleporter to return to the
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* Crystal Cave and fetch another scroll from the box.
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*/
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return 1060129;
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}
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}
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}
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public override bool Logged{ get{ return false; } }
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public LostCallingScrollConversation( bool fromMardoth )
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{
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m_FromMardoth = fromMardoth;
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}
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// Serialization
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public LostCallingScrollConversation()
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{
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}
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public override void ChildDeserialize( GenericReader reader )
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{
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int version = reader.ReadEncodedInt();
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m_FromMardoth = reader.ReadBool();
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}
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public override void ChildSerialize( GenericWriter writer )
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{
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writer.WriteEncodedInt( (int) 0 ); // version
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writer.Write( (bool) m_FromMardoth );
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}
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}
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public class MardothKronusConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* You have returned with the scroll! I knew I could count on you.
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* You can now perform the rite of calling at the Well of Tears.
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* This ritual will help charge the Well to prepare for the coming
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* of Kronus. You are prepared to do your part young Necromancer!<BR><BR>
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*
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* Just outside of this tower, you will find a path lined with red
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* lanterns. Follow this path to get to the Well of Tears. Once
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* you have arrived at the Well, use the scroll to perform the
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* ritual of calling. Performing the rite will empower the well
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* and bring us that much closer to the arrival of Kronus.<BR><BR>
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*
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* Once you have completed the ritual, return here for your
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* promised reward.
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*/
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return 1060121;
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}
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}
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public MardothKronusConversation()
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{
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}
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public override void OnRead()
|
||||
{
|
||||
System.AddObjective( new FindWellOfTearsObjective() );
|
||||
}
|
||||
}
|
||||
|
||||
public class MardothEndConversation : QuestConversation
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* You have done as I asked... I knew I could count on you from
|
||||
* the moment you walked in here!<BR><BR>
|
||||
*
|
||||
* The forces of evil are strong within you. You will become
|
||||
* a great Necromancer in this life - perhaps even the greatest.<BR><BR>
|
||||
*
|
||||
* My work for you is done here. I release you from my service
|
||||
* to go into the world and fight for our cause...<BR><BR>
|
||||
*
|
||||
* Oh...I almost forgot - your reward. Here is a magical
|
||||
* weapon and 2000 gold for you, in the form of a check. Don't
|
||||
* spend it all in one place though, eh?<BR><BR>
|
||||
*
|
||||
* Actually, before you can spend any of it at all, you will
|
||||
* have to <a href="?ForceTopic86">cash the check</a> at the
|
||||
* nearest bank. Shopkeepers never accept checks for payment,
|
||||
* they require cash.<BR><BR>
|
||||
*
|
||||
* In your pack, you will find an enchanted sextant. Use this
|
||||
* sextant to guide you to the nearest bank.<BR><BR>
|
||||
*
|
||||
* Farewell, and stay true to the ways of the shadow...
|
||||
*/
|
||||
return 1060133;
|
||||
}
|
||||
}
|
||||
|
||||
public MardothEndConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnRead()
|
||||
{
|
||||
System.AddObjective( new FindBankObjective() );
|
||||
}
|
||||
}
|
||||
|
||||
public class BankerConversation : QuestConversation
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* <I>The banker smiles at you and greets you in a loud and robust voice...</I><BR><BR>
|
||||
*
|
||||
* Well hello there adventurer! I see you've learned how to cash checks. Wonderful!
|
||||
* Let me tell you a bit about the banks in this world...<BR><BR>
|
||||
*
|
||||
* Anything that you place into any bank box, can be retrieved from any other
|
||||
* bank box in the land. For instance, if you place an item into a bank box in
|
||||
* Britain, it can be retrieved from your bank box in Moonglow or any other city.<BR><BR>
|
||||
*
|
||||
* Bank boxes are very secure. So secure, in fact, that no one can ever get into
|
||||
* your bank box except for yourself. Security is hard to come by these days,
|
||||
* but you can trust in the banking system of Britannia! We shall not let you down!<BR><BR>
|
||||
*
|
||||
* I hope to be seeing much more of you as your riches grow! May your bank box overflow
|
||||
* with the spoils of your adventures.<BR><BR>Farewell adventurer, you are now free to
|
||||
* explore the world on your own.
|
||||
*/
|
||||
return 1060137;
|
||||
}
|
||||
}
|
||||
|
||||
public BankerConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnRead()
|
||||
{
|
||||
System.Complete();
|
||||
}
|
||||
}
|
||||
|
||||
public class RadarConversation : QuestConversation
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* If you are leaving the tower, you should learn about the Radar Map.<BR><BR>
|
||||
*
|
||||
* The Radar Map (or Overhead View) can be opened by pressing 'ALT-R'
|
||||
* on your keyboard. It shows your immediate surroundings from a bird's
|
||||
* eye view.<BR><BR>Pressing ALT-R twice, will enlarge the Radar Map a
|
||||
* little. Use the Radar Map often as you travel throughout the world
|
||||
* to familiarize yourself with your surroundings.
|
||||
*/
|
||||
return 1061692;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Logged{ get{ return false; } }
|
||||
|
||||
public RadarConversation()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
153
Scripts/Engines/Quests/Dark Tides/DarkTidesQuest.cs
Normal file
153
Scripts/Engines/Quests/Dark Tides/DarkTidesQuest.cs
Normal file
|
|
@ -0,0 +1,153 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.Quests.Necro
|
||||
{
|
||||
public class DarkTidesQuest : QuestSystem
|
||||
{
|
||||
private static Type[] m_TypeReferenceTable = new Type[]
|
||||
{
|
||||
typeof( Necro.AcceptConversation ),
|
||||
typeof( Necro.AnimateMaabusCorpseObjective ),
|
||||
typeof( Necro.BankerConversation ),
|
||||
typeof( Necro.CashBankCheckObjective ),
|
||||
typeof( Necro.FetchAbraxusScrollObjective ),
|
||||
typeof( Necro.FindBankObjective ),
|
||||
typeof( Necro.FindCallingScrollObjective ),
|
||||
typeof( Necro.FindCityOfLightObjective ),
|
||||
typeof( Necro.FindCrystalCaveObjective ),
|
||||
typeof( Necro.FindMaabusCorpseObjective ),
|
||||
typeof( Necro.FindMaabusTombObjective ),
|
||||
typeof( Necro.FindMardothAboutKronusObjective ),
|
||||
typeof( Necro.FindMardothAboutVaultObjective ),
|
||||
typeof( Necro.FindMardothEndObjective ),
|
||||
typeof( Necro.FindVaultOfSecretsObjective ),
|
||||
typeof( Necro.FindWellOfTearsObjective ),
|
||||
typeof( Necro.HorusConversation ),
|
||||
typeof( Necro.LostCallingScrollConversation ),
|
||||
typeof( Necro.MaabasConversation ),
|
||||
typeof( Necro.MardothEndConversation ),
|
||||
typeof( Necro.MardothKronusConversation ),
|
||||
typeof( Necro.MardothVaultConversation ),
|
||||
typeof( Necro.RadarConversation ),
|
||||
typeof( Necro.ReadAbraxusScrollConversation ),
|
||||
typeof( Necro.ReadAbraxusScrollObjective ),
|
||||
typeof( Necro.ReanimateMaabusConversation ),
|
||||
typeof( Necro.RetrieveAbraxusScrollObjective ),
|
||||
typeof( Necro.ReturnToCrystalCaveObjective ),
|
||||
typeof( Necro.SecondHorusConversation ),
|
||||
typeof( Necro.SpeakCavePasswordObjective ),
|
||||
typeof( Necro.UseCallingScrollObjective ),
|
||||
typeof( Necro.VaultOfSecretsConversation ),
|
||||
typeof( Necro.FindHorusAboutRewardObjective ),
|
||||
typeof( Necro.HealConversation ),
|
||||
typeof( Necro.HorusRewardConversation )
|
||||
};
|
||||
|
||||
public override Type[] TypeReferenceTable{ get{ return m_TypeReferenceTable; } }
|
||||
|
||||
public override object Name
|
||||
{
|
||||
get
|
||||
{
|
||||
// Dark Tides
|
||||
return 1060095;
|
||||
}
|
||||
}
|
||||
|
||||
public override object OfferMessage
|
||||
{
|
||||
get
|
||||
{
|
||||
/* <I>An old man who looks to be 200 years old from the looks
|
||||
* of his translucently pale and heavily wrinkled skin, turns
|
||||
* to you and gives you a half-cocked grin that makes you
|
||||
* feel somewhat uneasy.<BR><BR>
|
||||
*
|
||||
* After a short pause, he begins to speak to you...</I><BR><BR>
|
||||
*
|
||||
* Hmm. What's this? Another budding Necromancer to join the
|
||||
* ranks of Evil? Here... let me take a look at you... Ah
|
||||
* yes... Very Good! I sense the forces of evil are strong
|
||||
* within you, child – but you need training so that you can
|
||||
* learn to focus your skills against those aligned against
|
||||
* our cause. You are destined to become a legendary
|
||||
* Necromancer - with the proper training, that only I can
|
||||
* give you.<BR><BR>
|
||||
*
|
||||
* <I>Mardoth pauses just long enough to give you a wide,
|
||||
* skin-crawling grin.</I><BR><BR>
|
||||
*
|
||||
* Let me introduce myself. I am Mardoth, the guildmaster of
|
||||
* the Necromantic Brotherhood. I have taken it upon myself
|
||||
* to train anyone willing to learn the dark arts of Necromancy.
|
||||
* The path of destruction, decay and obliteration is not an
|
||||
* easy one. Only the most evil and the most dedicated can
|
||||
* hope to master the sinister art of death.<BR><BR>
|
||||
*
|
||||
* I can lend you training and help supply you with equipment –
|
||||
* in exchange for a few services rendered by you, of course.
|
||||
* Nothing major, just a little death and destruction here and
|
||||
* there - the tasks should be easy as a tasty meat pie for one
|
||||
* as treacherous and evil as yourself.<BR><BR>
|
||||
*
|
||||
* What do you say? Do we have a deal?
|
||||
*/
|
||||
return 1060094;
|
||||
}
|
||||
}
|
||||
|
||||
public override TimeSpan RestartDelay{ get{ return TimeSpan.MaxValue; } }
|
||||
public override bool IsTutorial{ get{ return true; } }
|
||||
|
||||
public override int Picture{ get{ return 0x15B5; } }
|
||||
|
||||
public DarkTidesQuest( PlayerMobile from ) : base( from )
|
||||
{
|
||||
}
|
||||
|
||||
// Serialization
|
||||
public DarkTidesQuest()
|
||||
{
|
||||
}
|
||||
|
||||
public override void Accept()
|
||||
{
|
||||
base.Accept();
|
||||
|
||||
AddConversation( new AcceptConversation() );
|
||||
}
|
||||
|
||||
public override bool IgnoreYoungProtection( Mobile from )
|
||||
{
|
||||
if ( from is SummonedPaladin )
|
||||
return true;
|
||||
|
||||
return base.IgnoreYoungProtection( from );
|
||||
}
|
||||
|
||||
public static bool HasLostCallingScroll( Mobile from )
|
||||
{
|
||||
PlayerMobile pm = from as PlayerMobile;
|
||||
|
||||
if ( pm == null )
|
||||
return false;
|
||||
|
||||
QuestSystem qs = pm.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest )
|
||||
{
|
||||
if ( qs.IsObjectiveInProgress( typeof( FindMardothAboutKronusObjective ) ) || qs.IsObjectiveInProgress( typeof( FindWellOfTearsObjective ) ) || qs.IsObjectiveInProgress( typeof( UseCallingScrollObjective ) ) )
|
||||
{
|
||||
Container pack = from.Backpack;
|
||||
|
||||
return ( pack == null || pack.FindItemByType( typeof( KronusScroll ) ) == null );
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,72 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Engines.Quests;
|
||||
using Server.Engines.Quests.Necro;
|
||||
|
||||
namespace Server.Engines.Quests.Necro
|
||||
{
|
||||
public class CrystalCaveBarrier : Item
|
||||
{
|
||||
[Constructable]
|
||||
public CrystalCaveBarrier() : base( 0x3967 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public override bool OnMoveOver( Mobile m )
|
||||
{
|
||||
if ( m.AccessLevel > AccessLevel.Player )
|
||||
return true;
|
||||
|
||||
bool sendMessage = m.Player;
|
||||
|
||||
if ( m is BaseCreature )
|
||||
m = ((BaseCreature)m).ControlMaster;
|
||||
|
||||
PlayerMobile pm = m as PlayerMobile;
|
||||
|
||||
if ( pm != null )
|
||||
{
|
||||
QuestSystem qs = pm.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest )
|
||||
{
|
||||
QuestObjective obj = qs.FindObjective( typeof( SpeakCavePasswordObjective ) );
|
||||
|
||||
if ( obj != null && obj.Completed )
|
||||
{
|
||||
if ( sendMessage )
|
||||
m.SendLocalizedMessage( 1060648 ); // With Horus' permission, you are able to pass through the barrier.
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( sendMessage )
|
||||
m.SendLocalizedMessage( 1060649, "", 0x66D ); // Without the permission of the guardian Horus, the magic of the barrier prevents your passage.
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public CrystalCaveBarrier( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
44
Scripts/Engines/Quests/Dark Tides/Items/DarkTidesHorn.cs
Normal file
44
Scripts/Engines/Quests/Dark Tides/Items/DarkTidesHorn.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Engines.Quests;
|
||||
using Server.Engines.Quests.Necro;
|
||||
|
||||
namespace Server.Engines.Quests.Necro
|
||||
{
|
||||
public class DarkTidesHorn : HornOfRetreat
|
||||
{
|
||||
public override bool ValidateUse( Mobile from )
|
||||
{
|
||||
PlayerMobile pm = from as PlayerMobile;
|
||||
|
||||
return ( pm != null && pm.Quest is DarkTidesQuest );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public DarkTidesHorn()
|
||||
{
|
||||
DestLoc = new Point3D( 2103, 1319, -68 );
|
||||
DestMap = Map.Malas;
|
||||
}
|
||||
|
||||
public DarkTidesHorn( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,77 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Engines.Quests;
|
||||
using Server.Engines.Quests.Necro;
|
||||
|
||||
namespace Server.Engines.Quests.Necro
|
||||
{
|
||||
public class DarkTidesTeleporter : DynamicTeleporter
|
||||
{
|
||||
[Constructable]
|
||||
public DarkTidesTeleporter()
|
||||
{
|
||||
}
|
||||
|
||||
public override bool GetDestination( PlayerMobile player, ref Point3D loc, ref Map map )
|
||||
{
|
||||
QuestSystem qs = player.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest )
|
||||
{
|
||||
if ( qs.IsObjectiveInProgress( typeof( FindMaabusTombObjective ) ) )
|
||||
{
|
||||
loc = new Point3D( 2038, 1263, -90 );
|
||||
map = Map.Malas;
|
||||
qs.AddConversation( new RadarConversation() );
|
||||
return true;
|
||||
}
|
||||
else if ( qs.IsObjectiveInProgress( typeof( FindCrystalCaveObjective ) ) )
|
||||
{
|
||||
loc = new Point3D( 1194, 521, -90 );
|
||||
map = Map.Malas;
|
||||
return true;
|
||||
}
|
||||
else if ( qs.IsObjectiveInProgress( typeof( FindCityOfLightObjective ) ) )
|
||||
{
|
||||
loc = new Point3D( 1091, 519, -90 );
|
||||
map = Map.Malas;
|
||||
return true;
|
||||
}
|
||||
else if ( qs.IsObjectiveInProgress( typeof( ReturnToCrystalCaveObjective ) ) )
|
||||
{
|
||||
loc = new Point3D( 1194, 521, -90 );
|
||||
map = Map.Malas;
|
||||
return true;
|
||||
}
|
||||
else if ( DarkTidesQuest.HasLostCallingScroll( player ) )
|
||||
{
|
||||
loc = new Point3D( 1194, 521, -90 );
|
||||
map = Map.Malas;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public DarkTidesTeleporter( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
166
Scripts/Engines/Quests/Dark Tides/Items/KronusScroll.cs
Normal file
166
Scripts/Engines/Quests/Dark Tides/Items/KronusScroll.cs
Normal file
|
|
@ -0,0 +1,166 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.Quests.Necro
|
||||
{
|
||||
public class KronusScroll : QuestItem
|
||||
{
|
||||
public override int LabelNumber { get { return 1060149; } } // Calling of Kronus
|
||||
|
||||
[Constructable]
|
||||
public KronusScroll() : base( 0x227A )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Hue = 0x44E;
|
||||
}
|
||||
|
||||
public KronusScroll( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CanDrop( PlayerMobile player )
|
||||
{
|
||||
DarkTidesQuest qs = player.Quest as DarkTidesQuest;
|
||||
|
||||
if ( qs == null )
|
||||
return true;
|
||||
|
||||
/*return !( qs.IsObjectiveInProgress( typeof( FindCallingScrollObjective ) )
|
||||
|| qs.IsObjectiveInProgress( typeof( FindMardothAboutKronusObjective ) )
|
||||
|| qs.IsObjectiveInProgress( typeof( FindWellOfTearsObjective ) )
|
||||
|| qs.IsObjectiveInProgress( typeof( UseCallingScrollObjective ) ) );*/
|
||||
return false;
|
||||
}
|
||||
|
||||
private static readonly Rectangle2D m_WellOfTearsArea = new Rectangle2D( 2080, 1346, 10, 10 );
|
||||
private static readonly Map m_WellOfTearsMap = Map.Malas;
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from ) )
|
||||
return;
|
||||
|
||||
PlayerMobile pm = from as PlayerMobile;
|
||||
|
||||
if ( pm != null )
|
||||
{
|
||||
QuestSystem qs = pm.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest )
|
||||
{
|
||||
if ( qs.IsObjectiveInProgress( typeof( FindMardothAboutKronusObjective ) ) )
|
||||
{
|
||||
pm.SendLocalizedMessage( 1060151, "", 0x41 ); // You read the scroll, but decide against performing the calling until you are instructed to do so by Mardoth.
|
||||
}
|
||||
else if ( qs.IsObjectiveInProgress( typeof( FindWellOfTearsObjective ) ) )
|
||||
{
|
||||
pm.SendLocalizedMessage( 1060152, "", 0x41 ); // You must be at the Well of Tears in the city of Necromancers to use this scroll.
|
||||
}
|
||||
else if ( qs.IsObjectiveInProgress( typeof( UseCallingScrollObjective ) ) )
|
||||
{
|
||||
if ( pm.Map == m_WellOfTearsMap && m_WellOfTearsArea.Contains( pm ) )
|
||||
{
|
||||
QuestObjective obj = qs.FindObjective( typeof( UseCallingScrollObjective ) );
|
||||
|
||||
if ( obj != null && !obj.Completed )
|
||||
obj.Complete();
|
||||
|
||||
Delete();
|
||||
new CallingTimer( pm ).Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage( 1060152, "", 0x41 ); // You must be at the Well of Tears in the city of Necromancers to use this scroll.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage( 1060150, "", 0x41 ); // A strange terror grips your heart as you attempt to read the scroll. You decide it would be a bad idea to read it out loud.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class CallingTimer : Timer
|
||||
{
|
||||
private PlayerMobile m_Player;
|
||||
private int m_Step;
|
||||
|
||||
public CallingTimer( PlayerMobile player ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 1.0 ), 6 )
|
||||
{
|
||||
Priority = TimerPriority.TwentyFiveMS;
|
||||
|
||||
m_Player = player;
|
||||
m_Step = 0;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Player.Deleted )
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !m_Player.Mounted )
|
||||
m_Player.Animate( Utility.RandomBool() ? 16 : 17, 7, 1, true, false, 0 );
|
||||
|
||||
if ( m_Step == 4 )
|
||||
{
|
||||
int baseX = KronusScroll.m_WellOfTearsArea.X;
|
||||
int baseY = KronusScroll.m_WellOfTearsArea.Y;
|
||||
int width = KronusScroll.m_WellOfTearsArea.Width;
|
||||
int height = KronusScroll.m_WellOfTearsArea.Height;
|
||||
Map map = KronusScroll.m_WellOfTearsMap;
|
||||
|
||||
Effects.SendLocationParticles( EffectItem.Create( m_Player.Location, m_Player.Map, TimeSpan.FromSeconds( 1.0 ) ), 0, 0, 0, 0x13C4 );
|
||||
Effects.PlaySound( m_Player.Location, m_Player.Map, 0x243 );
|
||||
|
||||
for ( int i = 0; i < 15; i++ )
|
||||
{
|
||||
int x = baseX + Utility.Random( width );
|
||||
int y = baseY + Utility.Random( height );
|
||||
int z = map.GetAverageZ( x, y );
|
||||
|
||||
Point3D from = new Point3D( x, y, z + Utility.RandomMinMax( 5, 20 ) );
|
||||
Point3D to = new Point3D( x, y, z );
|
||||
|
||||
int hue = Utility.RandomList( 0x481, 0x482, 0x489, 0x497, 0x66D );
|
||||
|
||||
Effects.SendPacket( from, map, new HuedEffect( EffectType.Moving, Serial.Zero, Serial.Zero, 0x36D4, from, to, 0, 0, false, true, hue, 0 ) );
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_Step < 5 )
|
||||
{
|
||||
m_Player.Frozen = true;
|
||||
}
|
||||
else // Cast completed
|
||||
{
|
||||
m_Player.Frozen = false;
|
||||
|
||||
SummonedPaladin.BeginSummon( m_Player );
|
||||
}
|
||||
|
||||
m_Step++;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
77
Scripts/Engines/Quests/Dark Tides/Items/KronusScrollBox.cs
Normal file
77
Scripts/Engines/Quests/Dark Tides/Items/KronusScrollBox.cs
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.Quests.Necro
|
||||
{
|
||||
public class KronusScrollBox : MetalBox
|
||||
{
|
||||
[Constructable]
|
||||
public KronusScrollBox()
|
||||
{
|
||||
ItemID = 0xE80;
|
||||
Movable = false;
|
||||
|
||||
for ( int i = 0; i < 40; i++ )
|
||||
{
|
||||
Item scroll = Loot.RandomScroll( 0, 15, SpellbookType.Necromancer );
|
||||
scroll.Movable = false;
|
||||
DropItem( scroll );
|
||||
}
|
||||
}
|
||||
|
||||
public KronusScrollBox( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
PlayerMobile pm = from as PlayerMobile;
|
||||
|
||||
if ( pm != null && pm.InRange( GetWorldLocation(), 2 ) )
|
||||
{
|
||||
QuestSystem qs = pm.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest )
|
||||
{
|
||||
QuestObjective obj = qs.FindObjective( typeof( FindCallingScrollObjective ) );
|
||||
|
||||
if ( (obj != null && !obj.Completed) || DarkTidesQuest.HasLostCallingScroll( from ) )
|
||||
{
|
||||
Item scroll = new KronusScroll();
|
||||
|
||||
if ( pm.PlaceInBackpack( scroll ) )
|
||||
{
|
||||
pm.SendLocalizedMessage( 1060120, "", 0x41 ); // You rummage through the scrolls until you find the Scroll of Calling. You quickly put it in your pack.
|
||||
|
||||
if ( obj != null && !obj.Completed )
|
||||
obj.Complete();
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage( 1060148, "", 0x41 ); // You were unable to take the scroll.
|
||||
scroll.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base.OnDoubleClick( from );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
158
Scripts/Engines/Quests/Dark Tides/Items/MaabusCoffin.cs
Normal file
158
Scripts/Engines/Quests/Dark Tides/Items/MaabusCoffin.cs
Normal file
|
|
@ -0,0 +1,158 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Engines.Quests.Necro
|
||||
{
|
||||
public class MaabusCoffin : BaseAddon
|
||||
{
|
||||
private Maabus m_Maabus;
|
||||
private Point3D m_SpawnLocation;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Maabus Maabus { get { return m_Maabus; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Point3D SpawnLocation { get { return m_SpawnLocation; } set { m_SpawnLocation = value; } }
|
||||
|
||||
[Constructable]
|
||||
public MaabusCoffin()
|
||||
{
|
||||
AddComponent( new MaabusCoffinComponent( 0x1C2B, 0x1C2B ), -1, -1, 0 );
|
||||
|
||||
AddComponent( new MaabusCoffinComponent( 0x1D16, 0x1C2C ), 0, -1, 0 );
|
||||
AddComponent( new MaabusCoffinComponent( 0x1D17, 0x1C2D ), 1, -1, 0 );
|
||||
AddComponent( new MaabusCoffinComponent( 0x1D51, 0x1C2E ), 2, -1, 0 );
|
||||
|
||||
AddComponent( new MaabusCoffinComponent( 0x1D4E, 0x1C2A ), 0, 0, 0 );
|
||||
AddComponent( new MaabusCoffinComponent( 0x1D4D, 0x1C29 ), 1, 0, 0 );
|
||||
AddComponent( new MaabusCoffinComponent( 0x1D4C, 0x1C28 ), 2, 0, 0 );
|
||||
}
|
||||
|
||||
public void Awake( Mobile caller )
|
||||
{
|
||||
if ( m_Maabus != null || m_SpawnLocation == Point3D.Zero )
|
||||
return;
|
||||
|
||||
foreach ( MaabusCoffinComponent c in Components )
|
||||
c.TurnToEmpty();
|
||||
|
||||
m_Maabus = new Maabus();
|
||||
|
||||
m_Maabus.Location = m_SpawnLocation;
|
||||
m_Maabus.Map = Map;
|
||||
|
||||
m_Maabus.Direction = m_Maabus.GetDirectionTo( caller );
|
||||
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 7.5 ), new TimerCallback( BeginSleep ) );
|
||||
}
|
||||
|
||||
public void BeginSleep()
|
||||
{
|
||||
if ( m_Maabus == null )
|
||||
return;
|
||||
|
||||
Effects.PlaySound( m_Maabus.Location, m_Maabus.Map, 0x48E );
|
||||
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( Sleep ) );
|
||||
}
|
||||
|
||||
public void Sleep()
|
||||
{
|
||||
if ( m_Maabus == null )
|
||||
return;
|
||||
|
||||
Effects.SendLocationParticles( EffectItem.Create( m_Maabus.Location, m_Maabus.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 0x7E7 );
|
||||
Effects.PlaySound( m_Maabus.Location, m_Maabus.Map, 0x1FE );
|
||||
|
||||
m_Maabus.Delete();
|
||||
m_Maabus = null;
|
||||
|
||||
foreach ( MaabusCoffinComponent c in Components )
|
||||
c.TurnToFull();
|
||||
}
|
||||
|
||||
public MaabusCoffin( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (Mobile) m_Maabus );
|
||||
writer.Write( (Point3D) m_SpawnLocation );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Maabus = reader.ReadMobile() as Maabus;
|
||||
m_SpawnLocation = reader.ReadPoint3D();
|
||||
|
||||
Sleep();
|
||||
}
|
||||
}
|
||||
|
||||
public class MaabusCoffinComponent : AddonComponent
|
||||
{
|
||||
private int m_FullItemID;
|
||||
private int m_EmptyItemID;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Point3D SpawnLocation
|
||||
{
|
||||
get { return Addon is MaabusCoffin ? ((MaabusCoffin)Addon).SpawnLocation : Point3D.Zero; }
|
||||
set { if ( Addon is MaabusCoffin ) ((MaabusCoffin)Addon).SpawnLocation = value; }
|
||||
}
|
||||
|
||||
public MaabusCoffinComponent( int itemID ) : this( itemID, itemID )
|
||||
{
|
||||
}
|
||||
|
||||
public MaabusCoffinComponent( int fullItemID, int emptyItemID ) : base( fullItemID )
|
||||
{
|
||||
m_FullItemID = fullItemID;
|
||||
m_EmptyItemID = emptyItemID;
|
||||
}
|
||||
|
||||
public void TurnToEmpty()
|
||||
{
|
||||
ItemID = m_EmptyItemID;
|
||||
}
|
||||
|
||||
public void TurnToFull()
|
||||
{
|
||||
ItemID = m_FullItemID;
|
||||
}
|
||||
|
||||
public MaabusCoffinComponent( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (int) m_FullItemID );
|
||||
writer.Write( (int) m_EmptyItemID );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_FullItemID = reader.ReadInt();
|
||||
m_EmptyItemID = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
146
Scripts/Engines/Quests/Dark Tides/Items/ScrollOfAbraxus.cs
Normal file
146
Scripts/Engines/Quests/Dark Tides/Items/ScrollOfAbraxus.cs
Normal file
|
|
@ -0,0 +1,146 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
using Server.Engines.Quests;
|
||||
using Server.Engines.Quests.Necro;
|
||||
|
||||
namespace Server.Engines.Quests.Necro
|
||||
{
|
||||
public class ScrollOfAbraxus : QuestItem
|
||||
{
|
||||
public override int LabelNumber { get { return 1028827; } } // Scroll of Abraxus
|
||||
|
||||
[Constructable]
|
||||
public ScrollOfAbraxus() : base( 0x227B )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override bool CanDrop( PlayerMobile player )
|
||||
{
|
||||
DarkTidesQuest qs = player.Quest as DarkTidesQuest;
|
||||
|
||||
if ( qs == null )
|
||||
return true;
|
||||
|
||||
//return !( qs.IsObjectiveInProgress( typeof( RetrieveAbraxusScrollObjective ) ) || qs.IsObjectiveInProgress( typeof( ReadAbraxusScrollObjective ) ) );
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnAdded(IEntity parent)
|
||||
{
|
||||
base.OnAdded( parent );
|
||||
|
||||
PlayerMobile pm = RootParent as PlayerMobile;
|
||||
|
||||
if ( pm != null )
|
||||
{
|
||||
QuestSystem qs = pm.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest )
|
||||
{
|
||||
QuestObjective obj = qs.FindObjective( typeof( RetrieveAbraxusScrollObjective ) );
|
||||
|
||||
if ( obj != null && !obj.Completed )
|
||||
obj.Complete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendGump( new ScrollOfAbraxusGump() );
|
||||
|
||||
PlayerMobile pm = from as PlayerMobile;
|
||||
|
||||
if ( pm != null )
|
||||
{
|
||||
QuestSystem qs = pm.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest )
|
||||
{
|
||||
QuestObjective obj = qs.FindObjective( typeof( ReadAbraxusScrollObjective ) );
|
||||
|
||||
if ( obj != null && !obj.Completed )
|
||||
obj.Complete();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public ScrollOfAbraxus( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ScrollOfAbraxusGump : Gump
|
||||
{
|
||||
public ScrollOfAbraxusGump() : base( 150, 50 )
|
||||
{
|
||||
AddPage( 0 );
|
||||
|
||||
AddImage( 0, 0, 1228 );
|
||||
AddImage( 340, 255, 9005 );
|
||||
|
||||
/* Security at the Crystal Cave<BR><BR>
|
||||
*
|
||||
* We have taken great measuresto ensure the safety of the
|
||||
* Scroll of Calling, which we have so valiantly taken from
|
||||
* the Necromancer Maabus during the battle of the wood
|
||||
* nearly 200 years ago.<BR><BR>
|
||||
*
|
||||
* The scroll must never fall into the hands of the
|
||||
* Necromancers again, lest they use it to summon the ancient
|
||||
* daemon Kronus. The scroll of calling is a necessity in the
|
||||
* series of dark rites the Necromancers must perform to once again
|
||||
* re-awaken Kronus.<BR><BR>
|
||||
*
|
||||
* Should Kronus ever rise again, the days of the Paladins, and
|
||||
* indeed humanity as we know it will be numbered.<BR><BR>
|
||||
*
|
||||
* For this reason, we have posted the honorable Horus, former
|
||||
* General of the Northern Legions to guard the entrance of the
|
||||
* Crystal Cave where we keep the Scroll of Calling. Horus was
|
||||
* infused with magical life from the tree Urywen during his last
|
||||
* battle. The power gave him eternal life, but it also,
|
||||
* unfortunately, took his eye sight.<BR><BR>
|
||||
*
|
||||
* Since Horus cannot see those he admits to the Crystal Cave,
|
||||
* he will only allow those that know the secret password to enter.
|
||||
* Speak the following word to Horus and he shall grant you passage
|
||||
* to the Crystal Cave:<BR><BR>
|
||||
*
|
||||
* <I>Urywen</I><BR><BR>
|
||||
*
|
||||
* Do not speak this password anywhere except when seeking passage
|
||||
* into the Crystal Cave, as our adversaries are lurking in the
|
||||
* shadows – they are everywhere.<BR><BR>Go with the light, friend.<BR><BR>
|
||||
*
|
||||
* <I>- Frater Melkeer</I>
|
||||
*/
|
||||
AddHtmlLocalized( 25, 36, 350, 210, 1060116, 1, false, true );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,53 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Engines.Quests;
|
||||
using Server.Engines.Quests.Necro;
|
||||
|
||||
namespace Server.Engines.Quests.Necro
|
||||
{
|
||||
public class VaultOfSecretsBarrier : Item
|
||||
{
|
||||
[Constructable]
|
||||
public VaultOfSecretsBarrier() : base( 0x49E )
|
||||
{
|
||||
Movable = false;
|
||||
Visible = false;
|
||||
}
|
||||
|
||||
public override bool OnMoveOver( Mobile m )
|
||||
{
|
||||
if ( m.AccessLevel > AccessLevel.Player )
|
||||
return true;
|
||||
|
||||
PlayerMobile pm = m as PlayerMobile;
|
||||
|
||||
if ( pm != null && pm.Profession == 4 )
|
||||
{
|
||||
m.SendLocalizedMessage( 1060188, "", 0x24 ); // The wicked may not enter!
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.OnMoveOver( m );
|
||||
}
|
||||
|
||||
public VaultOfSecretsBarrier( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
198
Scripts/Engines/Quests/Dark Tides/Mobiles/Horus.cs
Normal file
198
Scripts/Engines/Quests/Dark Tides/Mobiles/Horus.cs
Normal file
|
|
@ -0,0 +1,198 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.ContextMenus;
|
||||
using Server.Engines.Quests;
|
||||
using Server.Engines.Quests.Necro;
|
||||
|
||||
namespace Server.Engines.Quests.Necro
|
||||
{
|
||||
public class Horus : BaseQuester
|
||||
{
|
||||
[Constructable]
|
||||
public Horus() : base( "the Guardian" )
|
||||
{
|
||||
}
|
||||
|
||||
public override void InitBody()
|
||||
{
|
||||
InitStats( 100, 100, 25 );
|
||||
|
||||
Hue = 0x83F3;
|
||||
Body = 0x190;
|
||||
|
||||
Name = "Horus";
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
AddItem( SetHue( new PlateLegs(), 0x849 ) );
|
||||
AddItem( SetHue( new PlateChest(), 0x849 ) );
|
||||
AddItem( SetHue( new PlateArms(), 0x849 ) );
|
||||
AddItem( SetHue( new PlateGloves(), 0x849 ) );
|
||||
AddItem( SetHue( new PlateGorget(), 0x849 ) );
|
||||
|
||||
AddItem( SetHue( new Bardiche(), 0x482 ) );
|
||||
|
||||
AddItem( SetHue( new Boots(), 0x001 ) );
|
||||
AddItem( SetHue( new Cloak(), 0x482 ) );
|
||||
|
||||
Utility.AssignRandomHair( this, false );
|
||||
Utility.AssignRandomFacialHair( this, false );
|
||||
}
|
||||
|
||||
public override int GetAutoTalkRange( PlayerMobile m )
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
public override bool CanTalkTo( PlayerMobile to )
|
||||
{
|
||||
QuestSystem qs = to.Quest;
|
||||
|
||||
return ( qs is DarkTidesQuest && qs.IsObjectiveInProgress( typeof( FindCrystalCaveObjective ) ) );
|
||||
}
|
||||
|
||||
public override void OnTalk( PlayerMobile player, bool contextMenu )
|
||||
{
|
||||
QuestSystem qs = player.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest )
|
||||
{
|
||||
QuestObjective obj = qs.FindObjective( typeof( FindCrystalCaveObjective ) );
|
||||
|
||||
if ( obj != null && !obj.Completed )
|
||||
obj.Complete();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnMovement( Mobile m, Point3D oldLocation )
|
||||
{
|
||||
base.OnMovement( m, oldLocation );
|
||||
|
||||
if ( InRange( m.Location, 2 ) && !InRange( oldLocation, 2 ) && m is PlayerMobile )
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)m;
|
||||
QuestSystem qs = pm.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest )
|
||||
{
|
||||
QuestObjective obj = qs.FindObjective( typeof( ReturnToCrystalCaveObjective ) );
|
||||
|
||||
if ( obj != null && !obj.Completed )
|
||||
obj.Complete();
|
||||
else
|
||||
{
|
||||
obj = qs.FindObjective( typeof( FindHorusAboutRewardObjective ) );
|
||||
|
||||
if ( obj != null && !obj.Completed )
|
||||
{
|
||||
Container cont = GetNewContainer();
|
||||
|
||||
cont.DropItem( new Gold( 500 ) );
|
||||
|
||||
BaseJewel jewel = new GoldBracelet();
|
||||
if ( Core.AOS )
|
||||
BaseRunicTool.ApplyAttributesTo( jewel, 3, 20, 40 );
|
||||
cont.DropItem( jewel );
|
||||
|
||||
if ( !pm.PlaceInBackpack( cont ) )
|
||||
{
|
||||
cont.Delete();
|
||||
pm.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
|
||||
}
|
||||
else
|
||||
{
|
||||
obj.Complete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
|
||||
if ( from.Alive )
|
||||
{
|
||||
PlayerMobile pm = from as PlayerMobile;
|
||||
|
||||
if ( pm != null )
|
||||
{
|
||||
QuestSystem qs = pm.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest )
|
||||
{
|
||||
QuestObjective obj = qs.FindObjective( typeof( SpeakCavePasswordObjective ) );
|
||||
bool enabled = ( obj != null && !obj.Completed );
|
||||
|
||||
list.Add( new SpeakPasswordEntry( this, pm, enabled ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnPasswordSpoken( PlayerMobile from )
|
||||
{
|
||||
QuestSystem qs = from.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest )
|
||||
{
|
||||
QuestObjective obj = qs.FindObjective( typeof( SpeakCavePasswordObjective ) );
|
||||
|
||||
if ( obj != null && !obj.Completed )
|
||||
{
|
||||
obj.Complete();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage( 1060185 ); // Horus ignores you.
|
||||
}
|
||||
|
||||
private class SpeakPasswordEntry : ContextMenuEntry
|
||||
{
|
||||
private Horus m_Horus;
|
||||
private PlayerMobile m_From;
|
||||
|
||||
public SpeakPasswordEntry( Horus horus, PlayerMobile from, bool enabled ) : base( 6193, 3 )
|
||||
{
|
||||
m_Horus = horus;
|
||||
m_From = from;
|
||||
|
||||
if ( !enabled )
|
||||
Flags |= CMEFlags.Disabled;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( m_From.Alive )
|
||||
m_Horus.OnPasswordSpoken( m_From );
|
||||
}
|
||||
}
|
||||
|
||||
public Horus( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Scripts/Engines/Quests/Dark Tides/Mobiles/Maabus.cs
Normal file
47
Scripts/Engines/Quests/Dark Tides/Mobiles/Maabus.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Engines.Quests.Necro
|
||||
{
|
||||
public class Maabus : BaseQuester
|
||||
{
|
||||
public Maabus()
|
||||
{
|
||||
}
|
||||
|
||||
public override void InitBody()
|
||||
{
|
||||
Body = 0x94;
|
||||
Name = "Maabus";
|
||||
}
|
||||
|
||||
public Maabus( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CanTalkTo( PlayerMobile to )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnTalk( PlayerMobile player, bool contextMenu )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
230
Scripts/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs
Normal file
230
Scripts/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs
Normal file
|
|
@ -0,0 +1,230 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Engines.Quests;
|
||||
using Server.Engines.Quests.Necro;
|
||||
|
||||
namespace Server.Engines.Quests.Necro
|
||||
{
|
||||
public class Mardoth : BaseQuester
|
||||
{
|
||||
[Constructable]
|
||||
public Mardoth() : base( "the Ancient Necromancer" )
|
||||
{
|
||||
}
|
||||
|
||||
public override void InitBody()
|
||||
{
|
||||
InitStats( 100, 100, 25 );
|
||||
|
||||
Hue = 0x8849;
|
||||
Body = 0x190;
|
||||
|
||||
Name = "Mardoth";
|
||||
}
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item dropped )
|
||||
{
|
||||
PlayerMobile player = from as PlayerMobile;
|
||||
|
||||
if ( player != null )
|
||||
{
|
||||
QuestSystem qs = player.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest )
|
||||
{
|
||||
if ( dropped is DarkTidesHorn )
|
||||
{
|
||||
if ( player.Young )
|
||||
{
|
||||
DarkTidesHorn horn = (DarkTidesHorn)dropped;
|
||||
|
||||
if ( horn.Charges < 10 )
|
||||
{
|
||||
SayTo( from, 1049384 ); // I have recharged the item for you.
|
||||
horn.Charges = 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
SayTo( from, 1049385 ); // That doesn't need recharging yet.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SendLocalizedMessage(1114333); //You must be young to have this item recharged.
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnDragDrop( from, dropped );
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
AddItem( new Sandals( 0x1 ) );
|
||||
AddItem( new Robe( 0x66D ) );
|
||||
AddItem( new BlackStaff() );
|
||||
AddItem( new WizardsHat( 0x1 ) );
|
||||
|
||||
FacialHairItemID = 0x2041;
|
||||
FacialHairHue = 0x482;
|
||||
|
||||
HairItemID = 0x203C;
|
||||
HairHue = 0x482;
|
||||
|
||||
Item gloves = new BoneGloves();
|
||||
gloves.Hue = 0x66D;
|
||||
AddItem( gloves );
|
||||
|
||||
Item gorget = new PlateGorget();
|
||||
gorget.Hue = 0x1;
|
||||
AddItem( gorget );
|
||||
}
|
||||
|
||||
public override int GetAutoTalkRange( PlayerMobile m )
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
public override bool CanTalkTo( PlayerMobile to )
|
||||
{
|
||||
DarkTidesQuest qs = to.Quest as DarkTidesQuest;
|
||||
|
||||
if ( qs == null )
|
||||
return ( to.Quest == null && QuestSystem.CanOfferQuest( to, typeof( DarkTidesQuest ) ) );
|
||||
|
||||
return ( qs.FindObjective( typeof( FindMardothAboutVaultObjective ) ) != null );
|
||||
}
|
||||
|
||||
public override void OnTalk( PlayerMobile player, bool contextMenu )
|
||||
{
|
||||
QuestSystem qs = player.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest )
|
||||
{
|
||||
if ( DarkTidesQuest.HasLostCallingScroll( player ) )
|
||||
{
|
||||
qs.AddConversation( new LostCallingScrollConversation( true ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
QuestObjective obj = qs.FindObjective( typeof( FindMardothAboutVaultObjective ) );
|
||||
|
||||
if ( obj != null && !obj.Completed )
|
||||
{
|
||||
obj.Complete();
|
||||
}
|
||||
else
|
||||
{
|
||||
obj = qs.FindObjective( typeof( FindMardothAboutKronusObjective ) );
|
||||
|
||||
if ( obj != null && !obj.Completed )
|
||||
{
|
||||
obj.Complete();
|
||||
}
|
||||
else
|
||||
{
|
||||
obj = qs.FindObjective( typeof( FindMardothEndObjective ) );
|
||||
|
||||
if ( obj != null && !obj.Completed )
|
||||
{
|
||||
Container cont = GetNewContainer();
|
||||
|
||||
cont.DropItem( new PigIron( 20 ) );
|
||||
cont.DropItem( new NoxCrystal( 20 ) );
|
||||
cont.DropItem( new BatWing( 25 ) );
|
||||
cont.DropItem( new DaemonBlood( 20 ) );
|
||||
cont.DropItem( new GraveDust( 20 ) );
|
||||
|
||||
BaseWeapon weapon = new BoneHarvester();
|
||||
|
||||
weapon.Slayer = SlayerName.OrcSlaying;
|
||||
|
||||
if ( Core.AOS )
|
||||
{
|
||||
BaseRunicTool.ApplyAttributesTo( weapon, 3, 20, 40 );
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon.DamageLevel = (WeaponDamageLevel)BaseCreature.RandomMinMaxScaled( 2, 4 );
|
||||
weapon.AccuracyLevel = (WeaponAccuracyLevel)BaseCreature.RandomMinMaxScaled( 2, 4 );
|
||||
weapon.DurabilityLevel = (WeaponDurabilityLevel)BaseCreature.RandomMinMaxScaled( 2, 4 );
|
||||
}
|
||||
|
||||
cont.DropItem( weapon );
|
||||
|
||||
cont.DropItem( new BankCheck( 2000 ) );
|
||||
cont.DropItem( new EnchantedSextant() );
|
||||
|
||||
if ( !player.PlaceInBackpack( cont ) )
|
||||
{
|
||||
cont.Delete();
|
||||
player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
|
||||
}
|
||||
else
|
||||
{
|
||||
obj.Complete();
|
||||
}
|
||||
}
|
||||
else if ( contextMenu )
|
||||
{
|
||||
FocusTo( player );
|
||||
player.SendLocalizedMessage( 1061821 ); // Mardoth has nothing more for you at this time.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( qs == null && QuestSystem.CanOfferQuest( player, typeof( DarkTidesQuest ) ) )
|
||||
{
|
||||
new DarkTidesQuest( player ).SendOffer();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnMovement( Mobile m, Point3D oldLocation )
|
||||
{
|
||||
base.OnMovement( m, oldLocation );
|
||||
|
||||
if ( m is PlayerMobile && !m.Frozen && !m.Alive && InRange( m, 4 ) && !InRange( oldLocation, 4 ) && InLOS( m ) )
|
||||
{
|
||||
if ( m.Map == null || !m.Map.CanFit( m.Location, 16, false, false ) )
|
||||
{
|
||||
m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
|
||||
}
|
||||
else
|
||||
{
|
||||
Direction = GetDirectionTo( m );
|
||||
|
||||
m.PlaySound( 0x214 );
|
||||
m.FixedEffect( 0x376A, 10, 16 );
|
||||
|
||||
m.CloseGump( typeof( ResurrectGump ) );
|
||||
m.SendGump( new ResurrectGump( m, ResurrectMessage.Healer ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Mardoth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
241
Scripts/Engines/Quests/Dark Tides/Mobiles/SummonedPaladin.cs
Normal file
241
Scripts/Engines/Quests/Dark Tides/Mobiles/SummonedPaladin.cs
Normal file
|
|
@ -0,0 +1,241 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Engines.Quests.Necro
|
||||
{
|
||||
public class SummonedPaladin : BaseCreature
|
||||
{
|
||||
private PlayerMobile m_Necromancer;
|
||||
private bool m_ToDelete;
|
||||
|
||||
public SummonedPaladin( PlayerMobile necromancer ) : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
m_Necromancer = necromancer;
|
||||
|
||||
InitStats( 45, 30, 5 );
|
||||
Title = "the Paladin";
|
||||
|
||||
Hue = 0x83F3;
|
||||
|
||||
Female = false;
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName( "male" );
|
||||
|
||||
Utility.AssignRandomHair( this );
|
||||
Utility.AssignRandomFacialHair( this, false );
|
||||
|
||||
FacialHairHue = HairHue;
|
||||
|
||||
AddItem( new Boots( 0x1 ) );
|
||||
AddItem( new ChainChest() );
|
||||
AddItem( new ChainLegs() );
|
||||
AddItem( new RingmailArms() );
|
||||
AddItem( new PlateHelm() );
|
||||
AddItem( new PlateGloves() );
|
||||
AddItem( new PlateGorget() );
|
||||
|
||||
AddItem( new Cloak( 0xCF ) );
|
||||
|
||||
AddItem( new ThinLongsword() );
|
||||
|
||||
SetSkill( SkillName.Swords, 50.0 );
|
||||
SetSkill( SkillName.Tactics, 50.0 );
|
||||
|
||||
PackGold( 500 );
|
||||
}
|
||||
|
||||
public override bool IsHarmfulCriminal(Mobile target)
|
||||
{
|
||||
if ( target == m_Necromancer )
|
||||
return false;
|
||||
|
||||
return base.IsHarmfulCriminal( target );
|
||||
}
|
||||
|
||||
public override bool ClickTitle{ get { return false; } }
|
||||
|
||||
public override bool PlayerRangeSensitive{ get { return false; } }
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
if ( !m_ToDelete && !Frozen )
|
||||
{
|
||||
if ( m_Necromancer == null || m_Necromancer.Deleted || m_Necromancer.Map == Map.Internal )
|
||||
{
|
||||
Delete();
|
||||
return;
|
||||
}
|
||||
|
||||
if ( Combatant != m_Necromancer )
|
||||
Combatant = m_Necromancer;
|
||||
|
||||
if ( !m_Necromancer.Alive )
|
||||
{
|
||||
QuestSystem qs = m_Necromancer.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest && qs.FindObjective( typeof( FindMardothEndObjective ) ) == null )
|
||||
qs.AddObjective( new FindMardothEndObjective( false ) );
|
||||
|
||||
Say( 1060139, m_Necromancer.Name ); // You have made my work easy for me, ~1_NAME~. My task here is done.
|
||||
|
||||
m_ToDelete = true;
|
||||
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( Delete ) );
|
||||
}
|
||||
else if ( m_Necromancer.Map != Map || GetDistanceToSqrt( m_Necromancer ) > RangePerception + 1 )
|
||||
{
|
||||
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
|
||||
Effects.SendLocationParticles( EffectItem.Create( m_Necromancer.Location, m_Necromancer.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
|
||||
|
||||
Map = m_Necromancer.Map;
|
||||
Location = m_Necromancer.Location;
|
||||
|
||||
PlaySound( 0x1FE );
|
||||
|
||||
Say( 1060140 ); // You cannot escape me, knave of evil!
|
||||
}
|
||||
}
|
||||
|
||||
base.OnThink();
|
||||
}
|
||||
|
||||
public override void OnDeath( Container c )
|
||||
{
|
||||
base.OnDeath( c );
|
||||
|
||||
QuestSystem qs = m_Necromancer.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest && qs.FindObjective( typeof( FindMardothEndObjective ) ) == null )
|
||||
qs.AddObjective( new FindMardothEndObjective( true ) );
|
||||
}
|
||||
|
||||
public SummonedPaladin( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (Mobile) m_Necromancer );
|
||||
writer.Write( (bool) m_ToDelete );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Necromancer = reader.ReadMobile() as PlayerMobile;
|
||||
m_ToDelete = reader.ReadBool();
|
||||
|
||||
if ( m_ToDelete )
|
||||
Delete();
|
||||
}
|
||||
|
||||
public static void BeginSummon( PlayerMobile player )
|
||||
{
|
||||
new SummonTimer( player ).Start();
|
||||
}
|
||||
|
||||
private class SummonTimer : Timer
|
||||
{
|
||||
private PlayerMobile m_Player;
|
||||
private SummonedPaladin m_Paladin;
|
||||
private int m_Step;
|
||||
|
||||
public SummonTimer( PlayerMobile player ) : base( TimeSpan.FromSeconds( 4.0 ) )
|
||||
{
|
||||
Priority = TimerPriority.FiftyMS;
|
||||
|
||||
m_Player = player;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Player.Deleted )
|
||||
{
|
||||
if ( m_Step > 0 )
|
||||
m_Paladin.Delete();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if ( m_Step > 0 && m_Paladin.Deleted )
|
||||
return;
|
||||
|
||||
if ( m_Step == 0 )
|
||||
{
|
||||
SummonedPaladinMoongate moongate = new SummonedPaladinMoongate();
|
||||
moongate.MoveToWorld( new Point3D( 2091, 1348, -90 ), Map.Malas );
|
||||
|
||||
Effects.PlaySound( moongate.Location, moongate.Map, 0x20E );
|
||||
|
||||
m_Paladin = new SummonedPaladin( m_Player );
|
||||
m_Paladin.Frozen = true;
|
||||
|
||||
m_Paladin.Location = moongate.Location;
|
||||
m_Paladin.Map = moongate.Map;
|
||||
|
||||
Delay = TimeSpan.FromSeconds( 2.0 );
|
||||
Start();
|
||||
}
|
||||
else if ( m_Step == 1 )
|
||||
{
|
||||
m_Paladin.Direction = m_Paladin.GetDirectionTo( m_Player );
|
||||
m_Paladin.Say( 1060122 ); // STOP WICKED ONE!
|
||||
|
||||
Delay = TimeSpan.FromSeconds( 3.0 );
|
||||
Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Paladin.Frozen = false;
|
||||
|
||||
m_Paladin.Say( 1060123 ); // I will slay you before I allow you to complete your evil rites!
|
||||
|
||||
m_Paladin.Combatant = m_Player;
|
||||
}
|
||||
|
||||
m_Step++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SummonedPaladinMoongate : Item
|
||||
{
|
||||
public SummonedPaladinMoongate() : base( 0xF6C )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x482;
|
||||
Light = LightType.Circle300;
|
||||
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 10.0 ), new TimerCallback( Delete ) );
|
||||
}
|
||||
|
||||
public SummonedPaladinMoongate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
642
Scripts/Engines/Quests/Dark Tides/Objectives.cs
Normal file
642
Scripts/Engines/Quests/Dark Tides/Objectives.cs
Normal file
|
|
@ -0,0 +1,642 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.Quests.Necro
|
||||
{
|
||||
public class AnimateMaabusCorpseObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Re-animate the corpse of Maabus using your <a href="?ForceTopic112">Animate Dead</a>
|
||||
* spell and question him about the Kronus rituals.
|
||||
*/
|
||||
return 1060102;
|
||||
}
|
||||
}
|
||||
|
||||
private static QuestItemInfo[] m_Info = new QuestItemInfo[]
|
||||
{
|
||||
new QuestItemInfo( 1023643, 8787 ) // spellbook
|
||||
};
|
||||
|
||||
public override QuestItemInfo[] Info{ get{ return m_Info; } }
|
||||
|
||||
public AnimateMaabusCorpseObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddConversation( new MaabasConversation() );
|
||||
}
|
||||
}
|
||||
|
||||
public class FindCrystalCaveObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Take the teleporter in the corner of Maabus' tomb to
|
||||
* the crystal cave where the calling scroll is kept.
|
||||
*/
|
||||
return 1060104;
|
||||
}
|
||||
}
|
||||
|
||||
public FindCrystalCaveObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddConversation( new HorusConversation() );
|
||||
}
|
||||
}
|
||||
|
||||
public class FindMardothAboutVaultObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Infiltrate the city of the Paladins and figure out a way into
|
||||
* the Vault. See Mardoth for help with this objective.
|
||||
*/
|
||||
return 1060106;
|
||||
}
|
||||
}
|
||||
|
||||
public FindMardothAboutVaultObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddConversation( new MardothVaultConversation() );
|
||||
}
|
||||
}
|
||||
|
||||
public class FindMaabusTombObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Step onto the teleporter near Mardoth and follow the path
|
||||
* of glowing runes to the tomb of Maabus.
|
||||
*/
|
||||
return 1060124;
|
||||
}
|
||||
}
|
||||
|
||||
public FindMaabusTombObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void CheckProgress()
|
||||
{
|
||||
if ( System.From.Map == Map.Malas && System.From.InRange( new Point3D( 2024, 1240, -90 ), 3 ) )
|
||||
Complete();
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddObjective( new FindMaabusCorpseObjective() );
|
||||
}
|
||||
}
|
||||
|
||||
public class FindMaabusCorpseObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* This is the tomb of Maabus. Enter within and find
|
||||
* the corpse of the ancient necromancer.
|
||||
*/
|
||||
return 1061142;
|
||||
}
|
||||
}
|
||||
|
||||
public FindMaabusCorpseObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void CheckProgress()
|
||||
{
|
||||
if ( System.From.Map == Map.Malas && System.From.InRange( new Point3D( 2024, 1223, -90 ), 3 ) )
|
||||
Complete();
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddObjective( new AnimateMaabusCorpseObjective() );
|
||||
}
|
||||
}
|
||||
|
||||
public class FindCityOfLightObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Use the teleporter near Mardoth to be transported
|
||||
* to the Paladin City of Light.
|
||||
*/
|
||||
return 1060108;
|
||||
}
|
||||
}
|
||||
|
||||
public FindCityOfLightObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void CheckProgress()
|
||||
{
|
||||
if ( System.From.Map == Map.Malas && System.From.InRange( new Point3D( 1076, 519, -90 ), 5 ) )
|
||||
Complete();
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddObjective( new FindVaultOfSecretsObjective() );
|
||||
}
|
||||
}
|
||||
|
||||
public class FindVaultOfSecretsObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Follow the road paved with glowing runes to
|
||||
* find the Vault of Secrets. Be careful not
|
||||
* to give yourself away as a Necromancer while
|
||||
* in the city.
|
||||
*/
|
||||
return 1060109;
|
||||
}
|
||||
}
|
||||
|
||||
private static QuestItemInfo[] m_Info = new QuestItemInfo[]
|
||||
{
|
||||
new QuestItemInfo( 1023676, 3679 ) // glowing rune
|
||||
};
|
||||
|
||||
public override QuestItemInfo[] Info{ get{ return m_Info; } }
|
||||
|
||||
public FindVaultOfSecretsObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void CheckProgress()
|
||||
{
|
||||
if ( System.From.Map == Map.Malas && System.From.InRange( new Point3D( 1072, 455, -90 ), 1 ) )
|
||||
Complete();
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddConversation( new VaultOfSecretsConversation() );
|
||||
}
|
||||
}
|
||||
|
||||
public class FetchAbraxusScrollObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
// <a href="?ForceTopic127">Summon your Horde Minion familiar</a> to fetch the scroll for you.
|
||||
return 1060196;
|
||||
}
|
||||
}
|
||||
|
||||
public FetchAbraxusScrollObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void CheckProgress()
|
||||
{
|
||||
if ( System.From.Map == Map.Malas && System.From.InRange( new Point3D( 1076, 450, -84 ), 5 ) )
|
||||
{
|
||||
HordeMinionFamiliar hmf = Spells.Necromancy.SummonFamiliarSpell.Table[System.From] as HordeMinionFamiliar;
|
||||
|
||||
if ( hmf != null && hmf.InRange( System.From, 5 ) && hmf.TargetLocation == null )
|
||||
{
|
||||
System.From.SendLocalizedMessage( 1060113 ); // You instinctively will your familiar to fetch the scroll for you.
|
||||
hmf.TargetLocation = new Point2D( 1076, 450 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddObjective( new RetrieveAbraxusScrollObjective() );
|
||||
}
|
||||
}
|
||||
|
||||
public class RetrieveAbraxusScrollObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Double click your Horde Minion to open his pack and retrieve
|
||||
* the Scroll of Abraxus that he looted for you.
|
||||
*/
|
||||
return 1060199;
|
||||
}
|
||||
}
|
||||
|
||||
public RetrieveAbraxusScrollObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddConversation( new ReadAbraxusScrollConversation() );
|
||||
}
|
||||
}
|
||||
|
||||
public class ReadAbraxusScrollObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Find the Crystal Cave password by reading (double click)
|
||||
* the golden scroll entitled "Scroll of Abraxus" that you
|
||||
* got from your familiar..
|
||||
*/
|
||||
return 1060125;
|
||||
}
|
||||
}
|
||||
|
||||
public ReadAbraxusScrollObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddObjective( new ReturnToCrystalCaveObjective() );
|
||||
}
|
||||
}
|
||||
|
||||
public class ReturnToCrystalCaveObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Now that you have the password, return to the Crystal Cave
|
||||
* to speak with the guard there. Use the teleporter outside
|
||||
* of the vault to get there if necessary.
|
||||
*/
|
||||
return 1060115;
|
||||
}
|
||||
}
|
||||
|
||||
private static QuestItemInfo[] m_Info = new QuestItemInfo[]
|
||||
{
|
||||
new QuestItemInfo( 1026153, 6178 ) // teleporter
|
||||
};
|
||||
|
||||
public override QuestItemInfo[] Info{ get{ return m_Info; } }
|
||||
|
||||
public ReturnToCrystalCaveObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddObjective( new SpeakCavePasswordObjective() );
|
||||
}
|
||||
}
|
||||
|
||||
public class SpeakCavePasswordObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Speak the secret word that you read in the scroll
|
||||
* stolen from the Vault to Horus the guard, using
|
||||
* his <a href="?ForceTopic90">context menu</a>.
|
||||
*/
|
||||
return 1060117;
|
||||
}
|
||||
}
|
||||
|
||||
public SpeakCavePasswordObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddConversation( new SecondHorusConversation() );
|
||||
}
|
||||
}
|
||||
|
||||
public class FindCallingScrollObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Enter the Crystal Cave and find the Scroll of Calling.
|
||||
* The barrier will now allow you to pass.
|
||||
*/
|
||||
return 1060119;
|
||||
}
|
||||
}
|
||||
|
||||
private int m_SkitteringHoppersKilled;
|
||||
private bool m_HealConversationShown;
|
||||
private bool m_SkitteringHoppersDisposed;
|
||||
|
||||
public FindCallingScrollObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override bool IgnoreYoungProtection( Mobile from )
|
||||
{
|
||||
return !m_SkitteringHoppersDisposed && from is SkitteringHopper;
|
||||
}
|
||||
|
||||
public override bool GetKillEvent( BaseCreature creature, Container corpse )
|
||||
{
|
||||
return !m_SkitteringHoppersDisposed;
|
||||
}
|
||||
|
||||
public override void OnKill( BaseCreature creature, Container corpse )
|
||||
{
|
||||
if ( creature is SkitteringHopper )
|
||||
{
|
||||
if ( !m_HealConversationShown )
|
||||
{
|
||||
m_HealConversationShown = true;
|
||||
System.AddConversation( new HealConversation() );
|
||||
}
|
||||
|
||||
if ( ++m_SkitteringHoppersKilled >= 5 )
|
||||
{
|
||||
m_SkitteringHoppersDisposed = true;
|
||||
System.AddObjective( new FindHorusAboutRewardObjective() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddObjective( new FindMardothAboutKronusObjective() );
|
||||
}
|
||||
|
||||
public override void ChildDeserialize( GenericReader reader )
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_SkitteringHoppersKilled = reader.ReadEncodedInt();
|
||||
m_HealConversationShown = reader.ReadBool();
|
||||
m_SkitteringHoppersDisposed = reader.ReadBool();
|
||||
}
|
||||
|
||||
public override void ChildSerialize( GenericWriter writer )
|
||||
{
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
|
||||
writer.WriteEncodedInt( (int) m_SkitteringHoppersKilled );
|
||||
writer.Write( (bool) m_HealConversationShown );
|
||||
writer.Write( (bool) m_SkitteringHoppersDisposed );
|
||||
}
|
||||
}
|
||||
|
||||
public class FindHorusAboutRewardObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* You have disposed of the creatures as Horus has asked.
|
||||
* See him on your way out of the Crystal Cave to claim your reward.
|
||||
*/
|
||||
return 1060126;
|
||||
}
|
||||
}
|
||||
|
||||
public FindHorusAboutRewardObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddConversation( new HorusRewardConversation() );
|
||||
}
|
||||
}
|
||||
|
||||
public class FindMardothAboutKronusObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* You have obtained the scroll of calling. See Mardoth
|
||||
* for further instructions.
|
||||
*/
|
||||
return 1060127;
|
||||
}
|
||||
}
|
||||
|
||||
public FindMardothAboutKronusObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddConversation( new MardothKronusConversation() );
|
||||
}
|
||||
}
|
||||
|
||||
public class FindWellOfTearsObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Follow the red lanterns to the Well of Tears where
|
||||
* you will perform the calling of Kronus.
|
||||
*/
|
||||
return 1060128;
|
||||
}
|
||||
}
|
||||
|
||||
public FindWellOfTearsObjective()
|
||||
{
|
||||
}
|
||||
|
||||
private static readonly Rectangle2D m_WellOfTearsArea = new Rectangle2D( 2080, 1346, 10, 10 );
|
||||
|
||||
private bool m_Inside;
|
||||
|
||||
public override void CheckProgress()
|
||||
{
|
||||
if ( System.From.Map == Map.Malas && m_WellOfTearsArea.Contains( System.From.Location ) )
|
||||
{
|
||||
if ( DarkTidesQuest.HasLostCallingScroll( System.From ) )
|
||||
{
|
||||
if ( !m_Inside )
|
||||
System.AddConversation( new LostCallingScrollConversation( false ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
Complete();
|
||||
}
|
||||
|
||||
m_Inside = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Inside = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddObjective( new UseCallingScrollObjective() );
|
||||
}
|
||||
}
|
||||
|
||||
public class UseCallingScrollObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Use the Scroll of Calling (double click) near the
|
||||
* Well of Tears to charge the waters for the arrival
|
||||
* of Kronus.
|
||||
*/
|
||||
return 1060130;
|
||||
}
|
||||
}
|
||||
|
||||
public UseCallingScrollObjective()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class FindMardothEndObjective : QuestObjective
|
||||
{
|
||||
private bool m_Victory;
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_Victory )
|
||||
{
|
||||
/* Victory! You have done as Mardoth has asked of you.
|
||||
* Take as much of your foe's loot as you can carry
|
||||
* and return to Mardoth for your reward.
|
||||
*/
|
||||
return 1060131;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Although you were slain by the cowardly paladin,
|
||||
* you managed to complete the rite of calling as
|
||||
* instructed. Return to Mardoth.
|
||||
*/
|
||||
return 1060132;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public FindMardothEndObjective( bool victory )
|
||||
{
|
||||
m_Victory = victory;
|
||||
}
|
||||
|
||||
// Serialization
|
||||
public FindMardothEndObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddConversation( new MardothEndConversation() );
|
||||
}
|
||||
|
||||
public override void ChildDeserialize( GenericReader reader )
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_Victory = reader.ReadBool();
|
||||
}
|
||||
|
||||
public override void ChildSerialize( GenericWriter writer )
|
||||
{
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
|
||||
writer.Write( (bool) m_Victory );
|
||||
}
|
||||
}
|
||||
|
||||
public class FindBankObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Use the enchanted sextant in your pack to locate
|
||||
* the nearest bank. Go there and speak with the
|
||||
* Banker.
|
||||
*/
|
||||
return 1060134;
|
||||
}
|
||||
}
|
||||
|
||||
public FindBankObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void CheckProgress()
|
||||
{
|
||||
if ( System.From.Map == Map.Malas && System.From.InRange( new Point3D( 2048, 1345, -84 ), 5 ) )
|
||||
Complete();
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddObjective( new CashBankCheckObjective() );
|
||||
}
|
||||
}
|
||||
|
||||
public class CashBankCheckObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* You have arrived at the Bank. <a href="?ForceTopic38">Open your bank box</a>
|
||||
* and then <a href="?ForceTopic86">cash the check</a> that Mardoth gave you.
|
||||
*/
|
||||
return 1060644;
|
||||
}
|
||||
}
|
||||
|
||||
public CashBankCheckObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddConversation( new BankerConversation() );
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue