#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Engines.Quests;
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using Server.Engines.Quests.Necro;
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namespace Server.Engines.Quests.Necro
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{
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public class CrystalCaveBarrier : Item
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{
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[Constructable]
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public CrystalCaveBarrier() : base( 0x3967 )
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{
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Movable = false;
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}
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public override bool OnMoveOver( Mobile m )
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{
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if ( m.AccessLevel > AccessLevel.Player )
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return true;
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bool sendMessage = m.Player;
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if ( m is BaseCreature )
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m = ((BaseCreature)m).ControlMaster;
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PlayerMobile pm = m as PlayerMobile;
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if ( pm != null )
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{
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QuestSystem qs = pm.Quest;
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if ( qs is DarkTidesQuest )
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{
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QuestObjective obj = qs.FindObjective( typeof( SpeakCavePasswordObjective ) );
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if ( obj != null && obj.Completed )
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{
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if ( sendMessage )
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m.SendLocalizedMessage( 1060648 ); // With Horus' permission, you are able to pass through the barrier.
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return true;
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}
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}
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}
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if ( sendMessage )
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m.SendLocalizedMessage( 1060649, "", 0x66D ); // Without the permission of the guardian Horus, the magic of the barrier prevents your passage.
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return false;
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}
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public CrystalCaveBarrier( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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