#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Engines.Quests;
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using Server.Engines.Quests.Necro;
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namespace Server.Engines.Quests.Necro
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{
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public class DarkTidesTeleporter : DynamicTeleporter
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{
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[Constructable]
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public DarkTidesTeleporter()
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{
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}
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public override bool GetDestination( PlayerMobile player, ref Point3D loc, ref Map map )
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{
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QuestSystem qs = player.Quest;
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if ( qs is DarkTidesQuest )
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{
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if ( qs.IsObjectiveInProgress( typeof( FindMaabusTombObjective ) ) )
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{
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loc = new Point3D( 2038, 1263, -90 );
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map = Map.Malas;
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qs.AddConversation( new RadarConversation() );
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return true;
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}
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else if ( qs.IsObjectiveInProgress( typeof( FindCrystalCaveObjective ) ) )
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{
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loc = new Point3D( 1194, 521, -90 );
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map = Map.Malas;
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return true;
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}
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else if ( qs.IsObjectiveInProgress( typeof( FindCityOfLightObjective ) ) )
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{
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loc = new Point3D( 1091, 519, -90 );
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map = Map.Malas;
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return true;
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}
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else if ( qs.IsObjectiveInProgress( typeof( ReturnToCrystalCaveObjective ) ) )
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{
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loc = new Point3D( 1194, 521, -90 );
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map = Map.Malas;
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return true;
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}
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else if ( DarkTidesQuest.HasLostCallingScroll( player ) )
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{
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loc = new Point3D( 1194, 521, -90 );
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map = Map.Malas;
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return true;
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}
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}
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return false;
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}
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public DarkTidesTeleporter( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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