#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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166
Scripts/Engines/Quests/Dark Tides/Items/KronusScroll.cs
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166
Scripts/Engines/Quests/Dark Tides/Items/KronusScroll.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Items;
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using Server.Network;
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namespace Server.Engines.Quests.Necro
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{
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public class KronusScroll : QuestItem
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{
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public override int LabelNumber { get { return 1060149; } } // Calling of Kronus
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[Constructable]
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public KronusScroll() : base( 0x227A )
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{
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Weight = 1.0;
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Hue = 0x44E;
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}
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public KronusScroll( Serial serial ) : base( serial )
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{
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}
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public override bool CanDrop( PlayerMobile player )
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{
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DarkTidesQuest qs = player.Quest as DarkTidesQuest;
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if ( qs == null )
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return true;
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/*return !( qs.IsObjectiveInProgress( typeof( FindCallingScrollObjective ) )
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|| qs.IsObjectiveInProgress( typeof( FindMardothAboutKronusObjective ) )
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|| qs.IsObjectiveInProgress( typeof( FindWellOfTearsObjective ) )
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|| qs.IsObjectiveInProgress( typeof( UseCallingScrollObjective ) ) );*/
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return false;
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}
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private static readonly Rectangle2D m_WellOfTearsArea = new Rectangle2D( 2080, 1346, 10, 10 );
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private static readonly Map m_WellOfTearsMap = Map.Malas;
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from ) )
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return;
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PlayerMobile pm = from as PlayerMobile;
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if ( pm != null )
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{
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QuestSystem qs = pm.Quest;
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if ( qs is DarkTidesQuest )
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{
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if ( qs.IsObjectiveInProgress( typeof( FindMardothAboutKronusObjective ) ) )
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{
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pm.SendLocalizedMessage( 1060151, "", 0x41 ); // You read the scroll, but decide against performing the calling until you are instructed to do so by Mardoth.
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}
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else if ( qs.IsObjectiveInProgress( typeof( FindWellOfTearsObjective ) ) )
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{
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pm.SendLocalizedMessage( 1060152, "", 0x41 ); // You must be at the Well of Tears in the city of Necromancers to use this scroll.
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}
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else if ( qs.IsObjectiveInProgress( typeof( UseCallingScrollObjective ) ) )
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{
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if ( pm.Map == m_WellOfTearsMap && m_WellOfTearsArea.Contains( pm ) )
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{
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QuestObjective obj = qs.FindObjective( typeof( UseCallingScrollObjective ) );
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if ( obj != null && !obj.Completed )
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obj.Complete();
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Delete();
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new CallingTimer( pm ).Start();
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}
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else
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{
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pm.SendLocalizedMessage( 1060152, "", 0x41 ); // You must be at the Well of Tears in the city of Necromancers to use this scroll.
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}
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}
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else
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{
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pm.SendLocalizedMessage( 1060150, "", 0x41 ); // A strange terror grips your heart as you attempt to read the scroll. You decide it would be a bad idea to read it out loud.
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}
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}
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}
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}
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private class CallingTimer : Timer
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{
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private PlayerMobile m_Player;
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private int m_Step;
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public CallingTimer( PlayerMobile player ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 1.0 ), 6 )
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{
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Priority = TimerPriority.TwentyFiveMS;
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m_Player = player;
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m_Step = 0;
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}
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protected override void OnTick()
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{
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if ( m_Player.Deleted )
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{
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Stop();
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return;
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}
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if ( !m_Player.Mounted )
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m_Player.Animate( Utility.RandomBool() ? 16 : 17, 7, 1, true, false, 0 );
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if ( m_Step == 4 )
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{
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int baseX = KronusScroll.m_WellOfTearsArea.X;
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int baseY = KronusScroll.m_WellOfTearsArea.Y;
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int width = KronusScroll.m_WellOfTearsArea.Width;
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int height = KronusScroll.m_WellOfTearsArea.Height;
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Map map = KronusScroll.m_WellOfTearsMap;
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Effects.SendLocationParticles( EffectItem.Create( m_Player.Location, m_Player.Map, TimeSpan.FromSeconds( 1.0 ) ), 0, 0, 0, 0x13C4 );
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Effects.PlaySound( m_Player.Location, m_Player.Map, 0x243 );
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for ( int i = 0; i < 15; i++ )
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{
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int x = baseX + Utility.Random( width );
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int y = baseY + Utility.Random( height );
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int z = map.GetAverageZ( x, y );
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Point3D from = new Point3D( x, y, z + Utility.RandomMinMax( 5, 20 ) );
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Point3D to = new Point3D( x, y, z );
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int hue = Utility.RandomList( 0x481, 0x482, 0x489, 0x497, 0x66D );
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Effects.SendPacket( from, map, new HuedEffect( EffectType.Moving, Serial.Zero, Serial.Zero, 0x36D4, from, to, 0, 0, false, true, hue, 0 ) );
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}
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}
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if ( m_Step < 5 )
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{
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m_Player.Frozen = true;
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}
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else // Cast completed
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{
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m_Player.Frozen = false;
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SummonedPaladin.BeginSummon( m_Player );
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}
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m_Step++;
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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