#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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77
Scripts/Engines/Quests/Dark Tides/Items/KronusScrollBox.cs
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77
Scripts/Engines/Quests/Dark Tides/Items/KronusScrollBox.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Necro
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{
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public class KronusScrollBox : MetalBox
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{
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[Constructable]
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public KronusScrollBox()
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{
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ItemID = 0xE80;
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Movable = false;
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for ( int i = 0; i < 40; i++ )
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{
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Item scroll = Loot.RandomScroll( 0, 15, SpellbookType.Necromancer );
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scroll.Movable = false;
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DropItem( scroll );
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}
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}
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public KronusScrollBox( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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PlayerMobile pm = from as PlayerMobile;
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if ( pm != null && pm.InRange( GetWorldLocation(), 2 ) )
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{
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QuestSystem qs = pm.Quest;
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if ( qs is DarkTidesQuest )
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{
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QuestObjective obj = qs.FindObjective( typeof( FindCallingScrollObjective ) );
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if ( (obj != null && !obj.Completed) || DarkTidesQuest.HasLostCallingScroll( from ) )
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{
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Item scroll = new KronusScroll();
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if ( pm.PlaceInBackpack( scroll ) )
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{
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pm.SendLocalizedMessage( 1060120, "", 0x41 ); // You rummage through the scrolls until you find the Scroll of Calling. You quickly put it in your pack.
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if ( obj != null && !obj.Completed )
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obj.Complete();
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}
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else
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{
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pm.SendLocalizedMessage( 1060148, "", 0x41 ); // You were unable to take the scroll.
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scroll.Delete();
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}
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}
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}
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}
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base.OnDoubleClick( from );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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