#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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146
Scripts/Engines/Quests/Dark Tides/Items/ScrollOfAbraxus.cs
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146
Scripts/Engines/Quests/Dark Tides/Items/ScrollOfAbraxus.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Engines.Quests;
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using Server.Engines.Quests.Necro;
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namespace Server.Engines.Quests.Necro
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{
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public class ScrollOfAbraxus : QuestItem
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{
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public override int LabelNumber { get { return 1028827; } } // Scroll of Abraxus
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[Constructable]
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public ScrollOfAbraxus() : base( 0x227B )
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{
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Weight = 1.0;
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}
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public override bool CanDrop( PlayerMobile player )
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{
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DarkTidesQuest qs = player.Quest as DarkTidesQuest;
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if ( qs == null )
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return true;
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//return !( qs.IsObjectiveInProgress( typeof( RetrieveAbraxusScrollObjective ) ) || qs.IsObjectiveInProgress( typeof( ReadAbraxusScrollObjective ) ) );
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return false;
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}
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded( parent );
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PlayerMobile pm = RootParent as PlayerMobile;
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if ( pm != null )
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{
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QuestSystem qs = pm.Quest;
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if ( qs is DarkTidesQuest )
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{
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QuestObjective obj = qs.FindObjective( typeof( RetrieveAbraxusScrollObjective ) );
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if ( obj != null && !obj.Completed )
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obj.Complete();
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}
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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from.SendGump( new ScrollOfAbraxusGump() );
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PlayerMobile pm = from as PlayerMobile;
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if ( pm != null )
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{
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QuestSystem qs = pm.Quest;
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if ( qs is DarkTidesQuest )
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{
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QuestObjective obj = qs.FindObjective( typeof( ReadAbraxusScrollObjective ) );
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if ( obj != null && !obj.Completed )
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obj.Complete();
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}
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}
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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public ScrollOfAbraxus( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class ScrollOfAbraxusGump : Gump
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{
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public ScrollOfAbraxusGump() : base( 150, 50 )
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{
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AddPage( 0 );
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AddImage( 0, 0, 1228 );
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AddImage( 340, 255, 9005 );
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/* Security at the Crystal Cave<BR><BR>
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*
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* We have taken great measuresto ensure the safety of the
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* Scroll of Calling, which we have so valiantly taken from
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* the Necromancer Maabus during the battle of the wood
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* nearly 200 years ago.<BR><BR>
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*
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* The scroll must never fall into the hands of the
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* Necromancers again, lest they use it to summon the ancient
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* daemon Kronus. The scroll of calling is a necessity in the
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* series of dark rites the Necromancers must perform to once again
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* re-awaken Kronus.<BR><BR>
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*
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* Should Kronus ever rise again, the days of the Paladins, and
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* indeed humanity as we know it will be numbered.<BR><BR>
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*
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* For this reason, we have posted the honorable Horus, former
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* General of the Northern Legions to guard the entrance of the
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* Crystal Cave where we keep the Scroll of Calling. Horus was
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* infused with magical life from the tree Urywen during his last
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* battle. The power gave him eternal life, but it also,
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* unfortunately, took his eye sight.<BR><BR>
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*
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* Since Horus cannot see those he admits to the Crystal Cave,
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* he will only allow those that know the secret password to enter.
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* Speak the following word to Horus and he shall grant you passage
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* to the Crystal Cave:<BR><BR>
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*
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* <I>Urywen</I><BR><BR>
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*
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* Do not speak this password anywhere except when seeking passage
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* into the Crystal Cave, as our adversaries are lurking in the
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* shadows – they are everywhere.<BR><BR>Go with the light, friend.<BR><BR>
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*
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* <I>- Frater Melkeer</I>
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*/
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AddHtmlLocalized( 25, 36, 350, 210, 1060116, 1, false, true );
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}
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}
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}
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