#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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3512 changed files with 627673 additions and 0 deletions
198
Scripts/Engines/Quests/Dark Tides/Mobiles/Horus.cs
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198
Scripts/Engines/Quests/Dark Tides/Mobiles/Horus.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.ContextMenus;
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using Server.Engines.Quests;
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using Server.Engines.Quests.Necro;
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namespace Server.Engines.Quests.Necro
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{
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public class Horus : BaseQuester
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{
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[Constructable]
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public Horus() : base( "the Guardian" )
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{
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}
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public override void InitBody()
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{
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InitStats( 100, 100, 25 );
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Hue = 0x83F3;
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Body = 0x190;
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Name = "Horus";
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}
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public override void InitOutfit()
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{
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AddItem( SetHue( new PlateLegs(), 0x849 ) );
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AddItem( SetHue( new PlateChest(), 0x849 ) );
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AddItem( SetHue( new PlateArms(), 0x849 ) );
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AddItem( SetHue( new PlateGloves(), 0x849 ) );
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AddItem( SetHue( new PlateGorget(), 0x849 ) );
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AddItem( SetHue( new Bardiche(), 0x482 ) );
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AddItem( SetHue( new Boots(), 0x001 ) );
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AddItem( SetHue( new Cloak(), 0x482 ) );
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Utility.AssignRandomHair( this, false );
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Utility.AssignRandomFacialHair( this, false );
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}
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public override int GetAutoTalkRange( PlayerMobile m )
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{
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return 3;
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}
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public override bool CanTalkTo( PlayerMobile to )
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{
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QuestSystem qs = to.Quest;
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return ( qs is DarkTidesQuest && qs.IsObjectiveInProgress( typeof( FindCrystalCaveObjective ) ) );
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}
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public override void OnTalk( PlayerMobile player, bool contextMenu )
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{
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QuestSystem qs = player.Quest;
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if ( qs is DarkTidesQuest )
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{
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QuestObjective obj = qs.FindObjective( typeof( FindCrystalCaveObjective ) );
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if ( obj != null && !obj.Completed )
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obj.Complete();
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}
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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base.OnMovement( m, oldLocation );
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if ( InRange( m.Location, 2 ) && !InRange( oldLocation, 2 ) && m is PlayerMobile )
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{
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PlayerMobile pm = (PlayerMobile)m;
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QuestSystem qs = pm.Quest;
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if ( qs is DarkTidesQuest )
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{
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QuestObjective obj = qs.FindObjective( typeof( ReturnToCrystalCaveObjective ) );
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if ( obj != null && !obj.Completed )
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obj.Complete();
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else
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{
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obj = qs.FindObjective( typeof( FindHorusAboutRewardObjective ) );
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if ( obj != null && !obj.Completed )
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{
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Container cont = GetNewContainer();
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cont.DropItem( new Gold( 500 ) );
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BaseJewel jewel = new GoldBracelet();
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if ( Core.AOS )
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BaseRunicTool.ApplyAttributesTo( jewel, 3, 20, 40 );
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cont.DropItem( jewel );
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if ( !pm.PlaceInBackpack( cont ) )
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{
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cont.Delete();
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pm.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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}
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else
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{
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obj.Complete();
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}
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}
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}
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}
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}
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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if ( from.Alive )
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{
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PlayerMobile pm = from as PlayerMobile;
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if ( pm != null )
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{
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QuestSystem qs = pm.Quest;
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if ( qs is DarkTidesQuest )
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{
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QuestObjective obj = qs.FindObjective( typeof( SpeakCavePasswordObjective ) );
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bool enabled = ( obj != null && !obj.Completed );
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list.Add( new SpeakPasswordEntry( this, pm, enabled ) );
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}
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}
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}
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}
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public virtual void OnPasswordSpoken( PlayerMobile from )
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{
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QuestSystem qs = from.Quest;
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if ( qs is DarkTidesQuest )
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{
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QuestObjective obj = qs.FindObjective( typeof( SpeakCavePasswordObjective ) );
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if ( obj != null && !obj.Completed )
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{
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obj.Complete();
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return;
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}
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}
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from.SendLocalizedMessage( 1060185 ); // Horus ignores you.
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}
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private class SpeakPasswordEntry : ContextMenuEntry
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{
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private Horus m_Horus;
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private PlayerMobile m_From;
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public SpeakPasswordEntry( Horus horus, PlayerMobile from, bool enabled ) : base( 6193, 3 )
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{
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m_Horus = horus;
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m_From = from;
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if ( !enabled )
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Flags |= CMEFlags.Disabled;
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}
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public override void OnClick()
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{
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if ( m_From.Alive )
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m_Horus.OnPasswordSpoken( m_From );
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}
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}
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public Horus( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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47
Scripts/Engines/Quests/Dark Tides/Mobiles/Maabus.cs
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47
Scripts/Engines/Quests/Dark Tides/Mobiles/Maabus.cs
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@ -0,0 +1,47 @@
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Items;
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namespace Server.Engines.Quests.Necro
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{
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public class Maabus : BaseQuester
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{
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public Maabus()
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{
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}
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public override void InitBody()
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{
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Body = 0x94;
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Name = "Maabus";
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}
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public Maabus( Serial serial ) : base( serial )
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{
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}
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public override bool CanTalkTo( PlayerMobile to )
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{
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return false;
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}
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public override void OnTalk( PlayerMobile player, bool contextMenu )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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230
Scripts/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs
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230
Scripts/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs
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using System;
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using Server;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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using Server.Engines.Quests;
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using Server.Engines.Quests.Necro;
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namespace Server.Engines.Quests.Necro
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{
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public class Mardoth : BaseQuester
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{
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[Constructable]
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public Mardoth() : base( "the Ancient Necromancer" )
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{
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}
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public override void InitBody()
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{
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InitStats( 100, 100, 25 );
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Hue = 0x8849;
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Body = 0x190;
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Name = "Mardoth";
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}
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public override bool OnDragDrop( Mobile from, Item dropped )
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{
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PlayerMobile player = from as PlayerMobile;
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if ( player != null )
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{
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QuestSystem qs = player.Quest;
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if ( qs is DarkTidesQuest )
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{
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if ( dropped is DarkTidesHorn )
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{
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if ( player.Young )
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{
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DarkTidesHorn horn = (DarkTidesHorn)dropped;
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if ( horn.Charges < 10 )
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{
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SayTo( from, 1049384 ); // I have recharged the item for you.
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horn.Charges = 10;
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}
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else
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{
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SayTo( from, 1049385 ); // That doesn't need recharging yet.
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}
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}
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else
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{
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player.SendLocalizedMessage(1114333); //You must be young to have this item recharged.
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}
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return false;
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}
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}
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}
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return base.OnDragDrop( from, dropped );
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}
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public override void InitOutfit()
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{
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AddItem( new Sandals( 0x1 ) );
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AddItem( new Robe( 0x66D ) );
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AddItem( new BlackStaff() );
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AddItem( new WizardsHat( 0x1 ) );
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FacialHairItemID = 0x2041;
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FacialHairHue = 0x482;
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HairItemID = 0x203C;
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HairHue = 0x482;
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Item gloves = new BoneGloves();
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gloves.Hue = 0x66D;
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AddItem( gloves );
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Item gorget = new PlateGorget();
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gorget.Hue = 0x1;
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AddItem( gorget );
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}
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public override int GetAutoTalkRange( PlayerMobile m )
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{
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return 3;
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}
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public override bool CanTalkTo( PlayerMobile to )
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{
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DarkTidesQuest qs = to.Quest as DarkTidesQuest;
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if ( qs == null )
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return ( to.Quest == null && QuestSystem.CanOfferQuest( to, typeof( DarkTidesQuest ) ) );
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return ( qs.FindObjective( typeof( FindMardothAboutVaultObjective ) ) != null );
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}
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public override void OnTalk( PlayerMobile player, bool contextMenu )
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{
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QuestSystem qs = player.Quest;
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if ( qs is DarkTidesQuest )
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{
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if ( DarkTidesQuest.HasLostCallingScroll( player ) )
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{
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qs.AddConversation( new LostCallingScrollConversation( true ) );
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}
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else
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{
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QuestObjective obj = qs.FindObjective( typeof( FindMardothAboutVaultObjective ) );
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if ( obj != null && !obj.Completed )
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{
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obj.Complete();
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}
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else
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{
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obj = qs.FindObjective( typeof( FindMardothAboutKronusObjective ) );
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if ( obj != null && !obj.Completed )
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{
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obj.Complete();
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}
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else
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{
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obj = qs.FindObjective( typeof( FindMardothEndObjective ) );
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if ( obj != null && !obj.Completed )
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{
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Container cont = GetNewContainer();
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cont.DropItem( new PigIron( 20 ) );
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cont.DropItem( new NoxCrystal( 20 ) );
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cont.DropItem( new BatWing( 25 ) );
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cont.DropItem( new DaemonBlood( 20 ) );
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cont.DropItem( new GraveDust( 20 ) );
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BaseWeapon weapon = new BoneHarvester();
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weapon.Slayer = SlayerName.OrcSlaying;
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if ( Core.AOS )
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{
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BaseRunicTool.ApplyAttributesTo( weapon, 3, 20, 40 );
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}
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else
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{
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weapon.DamageLevel = (WeaponDamageLevel)BaseCreature.RandomMinMaxScaled( 2, 4 );
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weapon.AccuracyLevel = (WeaponAccuracyLevel)BaseCreature.RandomMinMaxScaled( 2, 4 );
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weapon.DurabilityLevel = (WeaponDurabilityLevel)BaseCreature.RandomMinMaxScaled( 2, 4 );
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}
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cont.DropItem( weapon );
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cont.DropItem( new BankCheck( 2000 ) );
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cont.DropItem( new EnchantedSextant() );
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if ( !player.PlaceInBackpack( cont ) )
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{
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cont.Delete();
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player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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}
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else
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{
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obj.Complete();
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}
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}
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else if ( contextMenu )
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{
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FocusTo( player );
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player.SendLocalizedMessage( 1061821 ); // Mardoth has nothing more for you at this time.
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}
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}
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}
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}
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}
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else if ( qs == null && QuestSystem.CanOfferQuest( player, typeof( DarkTidesQuest ) ) )
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{
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new DarkTidesQuest( player ).SendOffer();
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}
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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base.OnMovement( m, oldLocation );
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if ( m is PlayerMobile && !m.Frozen && !m.Alive && InRange( m, 4 ) && !InRange( oldLocation, 4 ) && InLOS( m ) )
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{
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if ( m.Map == null || !m.Map.CanFit( m.Location, 16, false, false ) )
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{
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m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
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}
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else
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{
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Direction = GetDirectionTo( m );
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m.PlaySound( 0x214 );
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m.FixedEffect( 0x376A, 10, 16 );
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m.CloseGump( typeof( ResurrectGump ) );
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m.SendGump( new ResurrectGump( m, ResurrectMessage.Healer ) );
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}
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}
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}
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public Mardoth( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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241
Scripts/Engines/Quests/Dark Tides/Mobiles/SummonedPaladin.cs
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241
Scripts/Engines/Quests/Dark Tides/Mobiles/SummonedPaladin.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Items;
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namespace Server.Engines.Quests.Necro
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{
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public class SummonedPaladin : BaseCreature
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{
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private PlayerMobile m_Necromancer;
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private bool m_ToDelete;
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public SummonedPaladin( PlayerMobile necromancer ) : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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m_Necromancer = necromancer;
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InitStats( 45, 30, 5 );
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Title = "the Paladin";
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Hue = 0x83F3;
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Female = false;
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Body = 0x190;
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Name = NameList.RandomName( "male" );
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Utility.AssignRandomHair( this );
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Utility.AssignRandomFacialHair( this, false );
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FacialHairHue = HairHue;
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AddItem( new Boots( 0x1 ) );
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AddItem( new ChainChest() );
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AddItem( new ChainLegs() );
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AddItem( new RingmailArms() );
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AddItem( new PlateHelm() );
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AddItem( new PlateGloves() );
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AddItem( new PlateGorget() );
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AddItem( new Cloak( 0xCF ) );
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AddItem( new ThinLongsword() );
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SetSkill( SkillName.Swords, 50.0 );
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SetSkill( SkillName.Tactics, 50.0 );
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PackGold( 500 );
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}
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public override bool IsHarmfulCriminal(Mobile target)
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{
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if ( target == m_Necromancer )
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return false;
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return base.IsHarmfulCriminal( target );
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}
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public override bool ClickTitle{ get { return false; } }
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public override bool PlayerRangeSensitive{ get { return false; } }
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public override void OnThink()
|
||||
{
|
||||
if ( !m_ToDelete && !Frozen )
|
||||
{
|
||||
if ( m_Necromancer == null || m_Necromancer.Deleted || m_Necromancer.Map == Map.Internal )
|
||||
{
|
||||
Delete();
|
||||
return;
|
||||
}
|
||||
|
||||
if ( Combatant != m_Necromancer )
|
||||
Combatant = m_Necromancer;
|
||||
|
||||
if ( !m_Necromancer.Alive )
|
||||
{
|
||||
QuestSystem qs = m_Necromancer.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest && qs.FindObjective( typeof( FindMardothEndObjective ) ) == null )
|
||||
qs.AddObjective( new FindMardothEndObjective( false ) );
|
||||
|
||||
Say( 1060139, m_Necromancer.Name ); // You have made my work easy for me, ~1_NAME~. My task here is done.
|
||||
|
||||
m_ToDelete = true;
|
||||
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( Delete ) );
|
||||
}
|
||||
else if ( m_Necromancer.Map != Map || GetDistanceToSqrt( m_Necromancer ) > RangePerception + 1 )
|
||||
{
|
||||
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
|
||||
Effects.SendLocationParticles( EffectItem.Create( m_Necromancer.Location, m_Necromancer.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
|
||||
|
||||
Map = m_Necromancer.Map;
|
||||
Location = m_Necromancer.Location;
|
||||
|
||||
PlaySound( 0x1FE );
|
||||
|
||||
Say( 1060140 ); // You cannot escape me, knave of evil!
|
||||
}
|
||||
}
|
||||
|
||||
base.OnThink();
|
||||
}
|
||||
|
||||
public override void OnDeath( Container c )
|
||||
{
|
||||
base.OnDeath( c );
|
||||
|
||||
QuestSystem qs = m_Necromancer.Quest;
|
||||
|
||||
if ( qs is DarkTidesQuest && qs.FindObjective( typeof( FindMardothEndObjective ) ) == null )
|
||||
qs.AddObjective( new FindMardothEndObjective( true ) );
|
||||
}
|
||||
|
||||
public SummonedPaladin( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (Mobile) m_Necromancer );
|
||||
writer.Write( (bool) m_ToDelete );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Necromancer = reader.ReadMobile() as PlayerMobile;
|
||||
m_ToDelete = reader.ReadBool();
|
||||
|
||||
if ( m_ToDelete )
|
||||
Delete();
|
||||
}
|
||||
|
||||
public static void BeginSummon( PlayerMobile player )
|
||||
{
|
||||
new SummonTimer( player ).Start();
|
||||
}
|
||||
|
||||
private class SummonTimer : Timer
|
||||
{
|
||||
private PlayerMobile m_Player;
|
||||
private SummonedPaladin m_Paladin;
|
||||
private int m_Step;
|
||||
|
||||
public SummonTimer( PlayerMobile player ) : base( TimeSpan.FromSeconds( 4.0 ) )
|
||||
{
|
||||
Priority = TimerPriority.FiftyMS;
|
||||
|
||||
m_Player = player;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Player.Deleted )
|
||||
{
|
||||
if ( m_Step > 0 )
|
||||
m_Paladin.Delete();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if ( m_Step > 0 && m_Paladin.Deleted )
|
||||
return;
|
||||
|
||||
if ( m_Step == 0 )
|
||||
{
|
||||
SummonedPaladinMoongate moongate = new SummonedPaladinMoongate();
|
||||
moongate.MoveToWorld( new Point3D( 2091, 1348, -90 ), Map.Malas );
|
||||
|
||||
Effects.PlaySound( moongate.Location, moongate.Map, 0x20E );
|
||||
|
||||
m_Paladin = new SummonedPaladin( m_Player );
|
||||
m_Paladin.Frozen = true;
|
||||
|
||||
m_Paladin.Location = moongate.Location;
|
||||
m_Paladin.Map = moongate.Map;
|
||||
|
||||
Delay = TimeSpan.FromSeconds( 2.0 );
|
||||
Start();
|
||||
}
|
||||
else if ( m_Step == 1 )
|
||||
{
|
||||
m_Paladin.Direction = m_Paladin.GetDirectionTo( m_Player );
|
||||
m_Paladin.Say( 1060122 ); // STOP WICKED ONE!
|
||||
|
||||
Delay = TimeSpan.FromSeconds( 3.0 );
|
||||
Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Paladin.Frozen = false;
|
||||
|
||||
m_Paladin.Say( 1060123 ); // I will slay you before I allow you to complete your evil rites!
|
||||
|
||||
m_Paladin.Combatant = m_Player;
|
||||
}
|
||||
|
||||
m_Step++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SummonedPaladinMoongate : Item
|
||||
{
|
||||
public SummonedPaladinMoongate() : base( 0xF6C )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x482;
|
||||
Light = LightType.Circle300;
|
||||
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 10.0 ), new TimerCallback( Delete ) );
|
||||
}
|
||||
|
||||
public SummonedPaladinMoongate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue